92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2010 Gustavo Carneiro
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Gustavo Carneiro <gjcarneiro@gmail.com>
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*/
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#ifndef VISUAL_SIMULATOR_IMPL_H
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#define VISUAL_SIMULATOR_IMPL_H
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#include "ns3/simulator-impl.h"
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namespace ns3 {
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/**
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* \defgroup visualizer Visualizer
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*
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*/
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/**
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* \ingroup visualizer
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* \ingroup simulator
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*
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* \brief A replacement simulator that starts the visualizer
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*
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* To use this class, run any ns-3 simulation with the command-line
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* argument --SimulatorImplementationType=ns3::VisualSimulatorImpl.
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* This causes the visualizer (PyViz) to start automatically.
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**/
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class VisualSimulatorImpl : public SimulatorImpl
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{
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public:
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/**
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* \brief Get the type ID.
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* \return the object TypeId
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*/
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static TypeId GetTypeId (void);
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VisualSimulatorImpl ();
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~VisualSimulatorImpl ();
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virtual void Destroy ();
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virtual bool IsFinished (void) const;
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virtual void Stop (void);
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virtual void Stop (Time const &delay);
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virtual EventId Schedule (Time const &delay, EventImpl *event);
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virtual void ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event);
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virtual EventId ScheduleNow (EventImpl *event);
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virtual EventId ScheduleDestroy (EventImpl *event);
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virtual void Remove (const EventId &id);
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virtual void Cancel (const EventId &id);
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virtual bool IsExpired (const EventId &id) const;
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virtual void Run (void);
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virtual Time Now (void) const;
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virtual Time GetDelayLeft (const EventId &id) const;
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virtual Time GetMaximumSimulationTime (void) const;
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virtual void SetScheduler (ObjectFactory schedulerFactory);
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virtual uint32_t GetSystemId (void) const;
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virtual uint32_t GetContext (void) const;
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/// calls Run() in the wrapped simulator
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void RunRealSimulator (void);
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protected:
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void DoDispose ();
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void NotifyConstructionCompleted (void);
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private:
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Ptr<SimulatorImpl> GetSim (); ///< get the simulator implementation
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Ptr<SimulatorImpl> m_simulator; ///< the simulator implementation
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ObjectFactory m_simulatorImplFactory; ///< simulator implementation factory
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};
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} // namespace ns3
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#endif /* DEFAULT_SIMULATOR_IMPL_H */
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