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unison/src/node/node-list.h

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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>,
*/
#ifndef NODE_LIST_H
#define NODE_LIST_H
#include <vector>
#include "ns3/ptr.h"
namespace ns3 {
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class Node;
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class CallbackBase;
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/**
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* \ingroup node
*
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* \brief the list of simulation nodes.
*
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* Every Node created is automatically added to this list.
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*/
class NodeList
{
public:
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typedef std::vector< Ptr<Node> >::const_iterator Iterator;
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/**
* \param node node to add
* \returns index of node in list.
*
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* This method is called automatically from Node::Node so
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* the user has little reason to call it himself.
*/
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static uint32_t Add (Ptr<Node> node);
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/**
* \returns a C++ iterator located at the beginning of this
* list.
*/
static Iterator Begin (void);
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/**
* \returns a C++ iterator located at the end of this
* list.
*/
static Iterator End (void);
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/**
* \param n index of requested node.
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* \returns the Node associated to index n.
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*/
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static Ptr<Node> GetNode (uint32_t n);
};
}//namespace ns3
#endif /* NODE_LIST_H */