/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Authors: * Mathieu Lacage , */ #ifndef NODE_LIST_H #define NODE_LIST_H #include #include "ns3/ptr.h" namespace ns3 { class Node; class CallbackBase; /** * \ingroup node * * \brief the list of simulation nodes. * * Every Node created is automatically added to this list. */ class NodeList { public: typedef std::vector< Ptr >::const_iterator Iterator; /** * \param node node to add * \returns index of node in list. * * This method is called automatically from Node::Node so * the user has little reason to call it himself. */ static uint32_t Add (Ptr node); /** * \returns a C++ iterator located at the beginning of this * list. */ static Iterator Begin (void); /** * \returns a C++ iterator located at the end of this * list. */ static Iterator End (void); /** * \param n index of requested node. * \returns the Node associated to index n. */ static Ptr GetNode (uint32_t n); }; }//namespace ns3 #endif /* NODE_LIST_H */