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unison/doc/tutorial/building-topologies.texi
2008-06-29 15:05:22 -07:00

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@c ========================================================================
@c Begin document body here
@c ========================================================================
@c ========================================================================
@c PART: Building Topologies
@c ========================================================================
@c The below chapters are under the major heading "Building Topologies"
@c This is similar to the Latex \part command
@c
@c ========================================================================
@c Building Topologies
@c ========================================================================
@node Building Topologies
@chapter Building Topologies
@menu
* Building a Bus Network Topology
* Building a Wireless Network Topology
@end menu
@c ========================================================================
@c Building a Bus Network Topology
@c ========================================================================
@node Building a Bus Network Topology
@section Building a Bus Network Topology
@cindex topology
@cindex bus network topology
In this section we are going to expand our mastery of ns-3 network devices and
channels to cover an example of a bus network. Ns-3 provides a net device and
channel we call CSMA (Carrier Sense Multiple Access).
The ns-3 CSMA device models a simple network in the spirit of Ethernet. A real
Ethernet uses CSMA/CD (Carrier Sense Multiple Access with Collision Detection)
scheme with exponentially increasing backoff to contend for the shared
transmission medium. The ns-3 CSMA device and channel models only a
subset of this.
Just as we have seen point-to-point topology helper objects when constructing
point-to-point topologies, we will see equivalent CSMA topology helpers in
this section. The appearance and operation of these helpers should look
quite familiar to you.
We provide an example script in our @code{examples} directory. This script
builds on the @code{first.cc} script and adds a CSMA network to the
point-to-point simulation we've already considered. Go ahead and open
@code{examples/second.cc} in your favorite editor. You will have already seen
enough ns-3 code to understand most of what is going on in this example, but
we will go over the entire script and examine some of the output.
Just as in the @code{first.cc} example (and in all ns-3 examples) the file
begins with an emacs mode line and some GPL boilerplate.
One thing that can be surprisingly useful is a small bit of ASCII art that
shows a cartoon of the network topology constructed in the example. You will
find a similar ``drawing'' in most of our examples.
In this case, you can see that we are going to extend our point-to-point
example (the link between the nodes n0 and n1 below) by hanging a bus network
off of the right side. Notice that this is the default network topology
since you can actually vary the number of nodes created on the LAN. If you
set nCsma to one, there will be a total of two nodes on the LAN (CSMA
channel) --- one required node and one ``extra'' node. By default there are
thee ``extra'' nodes as seen below:
@verbatim
// Default Network Topology
//
// 10.1.1.0
// n0 -------------- n1 n2 n3 n4
// point-to-point | | | |
// ================
// LAN 10.1.2.0
@end verbatim
The actual code begins by loading module include files just as was done in the
@code{first.cc} example. Then the ns-3 namespace is @code{used} and a logging
component is defined. This is all just as it was in @code{first.cc}, so there
is nothing new yet.
@verbatim
#include "ns3/core-module.h"
#include "ns3/simulator-module.h"
#include "ns3/node-module.h"
#include "ns3/helper-module.h"
#include "ns3/global-routing-module.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("SecondScriptExample");
@end verbatim
The main program begins by enabling the @code{UdpEchoClientApplication} and
@code{UdpEchoServerApplication} logging components at @code{INFO} level so
we can see some output when we run the example. This should be entirely
familiar to you so far.
@verbatim
int
main (int argc, char *argv[])
{
LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_INFO);
LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_INFO);
@end verbatim
Next, you will see some familiar code that will allow you to change the number
of devices on the CSMA network via command line argument. We did something
similar when we allowed the number of packets sent to be changed in the section
on command line arguments.
@verbatim
uint32_t nCsma = 3;
CommandLine cmd;
cmd.AddValue ("nCsma", "Number of \"extra\" CSMA nodes/devices", nCsma);
cmd.Parse (argc,argv);
@end verbatim
The next step is to create two nodes that we will connect via the
point-to-point link. The @code{NodeContainer} is used to do this just as was
done in @code{first.cc}.
@verbatim
NodeContainer p2pNodes;
p2pNodes.Create (2);
@end verbatim
Next, we delare another @code{NodeContainer} to hold the nodes that will be
part of the bus (CSMA) network. First we just instantiate the container
object itself.
@verbatim
NodeContainer csmaNodes;
csmaNodes.Add (p2pNodes.Get (1));
csmaNodes.Create (nCsma);
@end verbatim
The next line of code @code{Get}s the first node (as in having an index of one)
from the point-to-point node container and adds it to the container of nodes
that will get CSMA devices. The node in question is going to end up with a
point-to-point device and a CSMA device. We then create a number of ``extra''
nodes that compose the remainder of the CSMA network.
The next bit of code should be quite familiar by now. We instantiate a
@code{PointToPointHelper} and set the associated default attributes so that
we create a five megabit per second transmitter on devices created using the
helper and a two millisecond delay on channels created by the helper.
@verbatim
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceParameter ("DataRate", StringValue ("5Mbps"));
pointToPoint.SetChannelParameter ("Delay", StringValue ("2ms"));
NetDeviceContainer p2pDevices;
p2pDevices = pointToPoint.Install (p2pNodes);
@end verbatim
We then instantiate a @code{NetDeviceContainer} to keep track of the
point-to-point net devices and we install devices on the ``point-to-point
nodes.
We mentioned above that you were going to see a helper for CSMA devices and
channels, and the next lines introduce them. The @code{CsmaHelper} works just
like a @code{PointToPointHelper}, but it creates and connects CSMA devices and
channels.
@verbatim
CsmaHelper csma;
NetDeviceContainer csmaDevices;
csmaDevices = csma.Install (csmaNodes);
@end verbatim
Just as we created a @code{NetDeviceContainer} to hold the devices created by
the @code{PointToPointHelper} we create a @code{NetDeviceContainer} to hold
the devices created by our @code{CsmaHelper}. We call the @code{Install}
method of the @code{CsmaHelper} to install the devices into the nodes of the
@code{csmaNodes NodeContainer}.
We now have our nodes, devices and channels created, but we have no protocol
stacks present. Just as in the @code{first.cc} script, we will use the
@code{InternetStackHelper} to install these stacks.
@verbatim
InternetStackHelper stack;
stack.Install (p2pNodes.Get (0));
stack.Install (csmaNodes);
@end verbatim
Recall that we took one of the nodes from the @code{p2pNodes} container and
added it to the @code{csmaNodes} container. Thus we only need to install
the stacks on the remaining @code{p2pNodes} node, and all of the nodes in the
@code{csmaNodes} container.
Just as in the @code{first.cc} example script, we are going to use the
@code{Ipv4AddressHelper} to assign IP addresses to our device interfaces.
First we use the network 10.1.1.0 to create the two addresses needed for our
two point-to-point devices.
@verbatim
Ipv4AddressHelper address;
address.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer p2pInterfaces;
p2pInterfaces = address.Assign (p2pDevices);
@end verbatim
Recall that we save the created interfaces in a container to make it easy to
pull out addressing information later.
We then need to assign IP addresses to our CSMA device interfaces. The
operation works just as it did for the point-to-point case, except we now
are performing the operation on a container that has a variable number of
CSMA devices --- remember we made that number changeable by command line
argument. So the CSMA devices will be associated with IP addresses from
network number 10.1.2.0 in this case.
@verbatim
address.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer csmaInterfaces;
csmaInterfaces = address.Assign (csmaDevices);
@end verbatim
Now, we have a topology built, but we need applications. This section is
going to be fundamentally similar to the applications section of
@code{first.cc} but we are going to instantiate the server on one of the
nodes that has a CSMA node and the client on the node having only a
point-to-point device.
You should completely understand the code for setting up the server since we
have seen this before.
@verbatim
ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
@end verbatim
Recall that the @code{csmaNodes NodeContainer} contains one of the
nodes created for the point-to-point network and @code{nCsma} extra nodes.
What we want to get is the last of the ``extra'' nodes. The zeroth entry of
the @code{csmaNodes} container will the the point-to-point node. The easy
way to think of this, then, is if we create one ``extra'' CSMA node, then it
will be be at index one of the @code{csmaNodes} container and, by induction,
if we create @code{nCsma} ``extra'' nodes the last one will be at index
@code{nCsma}. You see this exhibited in the first line of code.
The client application is set up exactly as we did in the @code{first.cc}
example script. We point the client to the server we set up on the last of
the ``extra'' CSMA nodes and install the client onto the point-to-point node
that is not associated with any CSMA device.
@verbatim
UdpEchoClientHelper echoClient;
echoClient.SetRemote (csmaInterfaces.GetAddress (nCsma), 9);
echoClient.SetAppAttribute ("MaxPackets", UintegerValue (1));
echoClient.SetAppAttribute ("Interval", TimeValue (Seconds (1.)));
echoClient.SetAppAttribute ("PacketSize", UintegerValue (1024));
ApplicationContainer clientApps = echoClient.Install (p2pNodes.Get (0));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
@end verbatim
Since we have actually built an internetwork here, we need some form of
internetwork routing. Ns-3 provides what we call a global route manager to
set up the routing tables on nodes. This route manager has a global function
that runs though the nodes created for the simulation and does the hard work
of setting up routing for you.
Basically, what happens is that each node behaves as if it were an OSPF router
that communicates instantly and magically with all other routers. Each node
generates link advertisements and communicates them directly to a global route
manager, which uses this global information to construct the routing tables
for each node. Setting up this form of routing is a one-liner:
@verbatim
GlobalRouteManager::PopulateRoutingTables ();
@end verbatim
The remainder of the script should be very familiar to you. We just enable
pcap tracing, run the simulation and exit the script. Notice that enabling
pcap tracing using the CSMA helper is done in the same way as for the pcap
tracing with the point-to-point helper.
@verbatim
PointToPointHelper::EnablePcapAll ("second");
CsmaHelper::EnablePcapAll ("second");
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
@end verbatim
In order to run this example, you have to copy the @code{second.cc} example
script into the scratch directory and use waf to build just as you did with
the @code{first.cc} example. If you are in the top-level directory of the
repository you would type,
@verbatim
cp examples/second.cc scratch/
./waf
./waf --run scratch/second
@end verbatim
Since we have set up the UDP echo applications just as we did in the
@code{first.cc} script, you will see similar output.
@verbatim
~/repos/ns-3-dev > ./waf --run scratch/second
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
Sent 1024 bytes to 10.1.2.4
Received 1024 bytes from 10.1.1.1
Received 1024 bytes from 10.1.2.4
~/repos/ns-3-dev >
@end verbatim
Recall that the first message, @code{Sent 1024 bytes to 10.1.2.4} is the
UDP echo client sending a packet to the server. In this case, the server
is on a different network (10.1.2.0). The second message, @code{Received 1024
bytes from 10.1.1.1}, is from the UDP echo server, generated when it receives
the echo packet. The final message, @code{Received 1024 bytes from 10.1.2.4}
is from the echo client, indicating that it has received its echo back from
the server.
If you now go and look in the top level directory, you will find a number of
trace files:
@verbatim
~/repos/ns-3-dev > ls *.pcap
second-0-0.pcap second-1-1.pcap second-3-0.pcap
second-1-0.pcap second-2-0.pcap second-4-0.pcap
~/repos/ns-3-dev >
@end verbatim
Let's take a moment to look at the naming of these files. They all have the
same form --- @code{<name>-<node>-<device>.pcap}. For example, the first file
in the listing is @code{second-0-0.pcap} which is the pcap trace from node
zero, device zero. There are no other devices on node zero so this is the
only trace from that node.
Now look at @code{second-1-0.pcap} and @code{second-1-1.pcap}. The former is
the pcap trace for device zero on node one and the latter is the trace file
for device one on node one. If you refer back to the topology cartoon at
the start of the section, you will see that node one is the node that has
both a point-to-point device and a CSMA device, so we should expect two pcap
traces for that node.
Now, let's follow the echo packet through the internetwork. First, do a
tcpdump of the trace file for the leftmost point-to-point node --- node zero.
@verbatim
~/repos/ns-3-dev > tcpdump -r second-0-0.pcap -nn -tt
reading from file second-0-0.pcap, link-type PPP (PPP)
2.000000 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.007382 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
The first line of the dump indicates that the link type is PPP (point-to-point)
which we should expect. You then see the echo packet leaving node zero on
via the device associated with IP address 10.1.1.1 headed for IP address
10.1.2.4 (the rightmost CSMA node).
This packet will move over the point-to-point link and be received by the
point-to-point net device on node one. Let's take a look:
@verbatim
~/repos/ns-3-dev > tcpdump -r second-1-0.pcap -nn -tt
reading from file second-1-0.pcap, link-type PPP (PPP)
2.003686 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.003695 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
Here we see that the link type is also PPP as we would expect. You see the
packet from IP address 10.1.1.1 headed toward 10.1.2.4 appear on this
interface. Now, internally to this node, the packet will be forwarded to the
CSMA interface and we should see it pop out the other device headed for its
ultimate destination. Let's then look at second-1-1.pcap and see if its there.
@verbatim
~/repos/ns-3-dev > tcpdump -r second-1-1.pcap -nn -tt
reading from file second-1-1.pcap, link-type EN10MB (Ethernet)
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003687 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
2.003687 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.003691 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
2.003691 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
2.003695 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
As you can see, the link type is now ``Ethernet.'' Something new has appeared,
though. The bus network needs @code{ARP}, the Address Resolution Protocol.
The node knows it needs to send the packet to IP address 10.1.2.4, but it
doesn't know the MAC address of the corresponding node. It broadcasts on the
CSMA network (ff:ff:ff:ff:ff:ff) asking for the device that has IP address
10.1.2.4. In this case, the rightmost node replies saying it is at MAC address
00:00:00:00:00:06. This exchange is seen in the following lines,
@verbatim
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003687 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
@end verbatim
Then node one, device one goes ahead and sends the echo packet to the UDP echo
server at IP address 10.1.2.4. We can now look at the pcap trace for the
echo server,
@verbatim
~/repos/ns-3-dev > tcpdump -r second-4-0.pcap -nn -tt
reading from file second-4-0.pcap, link-type EN10MB (Ethernet)
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003686 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
2.003690 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.003690 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
2.003692 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
2.003692 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
Again, you see that the link type is ``Ethernet.'' The first two entries are
the ARP exchange we just explained. The third packet is the echo packet
being delivered to its final destination.
The echo server turns the packet around and needs to send it back to the echo
cleint on 10.1.1.1 but it knows that this address is on another network that
it reaches via IP address 10.1.2.1. This is because we initialized the global
routing and it has figured all of this out for us. But, the echo server node
doesn't know the MAC address of the first CSMA node, so it has to ARP for it
just like the first CSMA node had to do. We leave it as an exercise for you
to find the entries corresponding to the packet returning back on its way to
the client (we have already dumped the traces and you can find them in those
tcpdumps above.
Let's take a look at one of the CSMA nodes that wasn't involved in the packet
exchange:
@verbatim
~/repos/ns-3-dev > tcpdump -r second-2-0.pcap -nn -tt
reading from file second-2-0.pcap, link-type EN10MB (Ethernet)
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003691 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
~/repos/ns-3-dev >
@end verbatim
You can see that the CSMA channel is a broadcast medium and so all of the
devices see the ARP requests involved in the packet exchange. The remaining
pcap trace will be identical to this one.
Finally, recall that we added the ability to control the number of CSMA devices
in the simulation by command line argument. You can change this argument in
the same way as when we looked at changing the number of packets echoed in the
@code{first.cc} example. Try setting the number of ``extra'' devices to four:
@verbatim
~/repos/ns-3-dev > ./waf --run "scratch/second --nCsma=4"
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
Sent 1024 bytes to 10.1.2.5
Received 1024 bytes from 10.1.1.1
Received 1024 bytes from 10.1.2.5
~/repos/ns-3-dev >
@end verbatim
Notice that the echo server has now been relocated to the last of the CSMA
nodes, which is 10.1.2.5 instead of the default case, 10.1.2.4. You can
increase the number to your hearts content, but remember that you will get a
pcap trace file for every node in the simulation. One thing you can do to
keep from getting all of those pcap traces with nothing but ARP exchanges in
them is to be more specific about which nodes and devices you want to trace.
Let's take a look at @code{scratch/second.cc} and be more specific about which
nodes and devices we want to trace. The file we provide uses the
@code{EnablePcapAll} methods of the helpers to enable pcap on all devices.
We want to use the more specific method, @code{EnablePcap}, which takes
a node number and device number as parameters. Go ahead and replace the
@code{EnablePcapAll} calls with the calls below.
@verbatim
PointToPointHelper::EnablePcap ("second", p2pNodes.Get (0)->GetId (), 0);
CsmaHelper::EnablePcap ("second", csmaNodes.Get (nCsma)->GetId (), 0);
@end verbatim
We know that we want to create a pcap file with the base name "second" and
we also know that the device of interest in both cases is going to be zero,
so those parameters are not really interesting. In order to get the node
number, you have two choices: first, nodes are numbered in a monotonically
increasing fashion starting from zero in the order in which you created them.
One way to get a node number to pass to the helper is to figure this number
out ``manually.'' If you take a look at the network topology illustration at
the beginning of the file, you can see that the last CSMA node is going to be
node number code{nCsma + 1}. This can become annoyingly difficult in larger
simulations. An alternate way, which we use here, is to realize that the
@code{NodeContainer}s contain pointers to ns-3 @code{Node} Objects. The
@code{Node} Object has a method called @code{GetId} which will return that
node's ID. Let's go take a look at the Doxygen for the @code{Node} and locate
that method, which is further down in the code than we've seen so far.
Go to the Doxygen documentation for your release (recall that you can find it
on the project web site). You can get to the @code{Node} documentation by
looking through at the ``Classes'' tab in and scrolling down to
@code{ns3::Node} in the list. Select @code{ns3::Node} and you will be taken
to the documentation for the @code{Node} class. If you now scroll down to the
@code{GetId} method and select it, you will be taken to the detailed
documentation for the method. Using the @code{GetId} method can make
determining node numbers much easier in complex topologies.
Now that we have got some trace filtering in place, it is reasonable to start
increasing the number of CSMA devices in our simulation. If you run the
simulation setting @code{nCsma} to 100, you will see the following:
@verbatim
~/repos/ns-3-dev > ./waf --run "scratch/second --nCsma=100"
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
Sent 1024 bytes to 10.1.2.101
Received 1024 bytes from 10.1.1.1
Received 1024 bytes from 10.1.2.101
~/repos/ns-3-dev >
@end verbatim
Note that the echo server is now located at 10.1.2.101 which corresponds to
100 ``extra'' CSMA nodes with the echo server on the last one. If you list
the pcap files in the top level directory,
@verbatim
~/repos/ns-3-dev > ls *.pcap
second-0-0.pcap second-101-0.pcap
~/repos/ns-3-dev >
@end verbatim
you will see that we have, in fact, only created two trace files. The trace
file @code{second-0-0.pcap} is the ``leftmost'' point-to-point device which is
the echo packet source. The file @code{second-101-0.pcap} corresponds to the
rightmost CSMA device which is where the echo server resides.
@menu
* Building a Wireless Network Topology
@end menu
@c ========================================================================
@c Building a Wireless Network Topology
@c ========================================================================
@node Building a Wireless Network Topology
@section Building a Wireless Network Topology
@cindex topology
@cindex wireless network topology
In this section we are going to further expand our knowledge of ns-3 network
devices and channels to cover an example of a wireless network. Ns-3 provides
a set of 802.11 models that attempt to provide an accurate MAC-level
implementation of the 802.11 specification a ``not-so-slow'' PHY-level model
of the 802.11a specification.
Just as we have seen both point-to-point and CSMA topology helper objects when
constructing point-to-point topologies, we will see equivalent @code{Wifi}
topology helpers in this section. The appearance and operation of these
helpers should look quite familiar to you.
We provide an example script in our @code{examples} directory. This script
builds on the @code{second.cc} script and adds a Wifi network. Go ahead and
open @code{examples/third.cc} in your favorite editor. You will have already
seen enough ns-3 code to understand most of what is going on in this example,
but there are a few new things, so we will go over the entire script and
examine some of the output.
Just as in the @code{second.cc} example (and in all ns-3 examples) the file
begins with an emacs mode line and some GPL boilerplate.
Lets take a look at the ASCII art that shows the default network topology
constructed in the example.
In this case, you can see that we are going to further extend our example
by hanging a wireless network off of the left side. Notice that this is the
default network topology since you can actually vary the number of nodes
created on the wired and wireless networks. Just as in the @code{sedond.cc}
case, if you @code{nCsma} will give you a number of ``extra'' CSMA nodes.
Similarly, you can set @code{nWifi} to control how many @code{STA} (station)
nodes are created in the simulation. There will always be one @code{AP}
(access point) node on the wireless network. By default there are
thee ``extra'' CSMA nodes and three wireless @code{STA} nodes as seen below:
The code begins by loading module include files just as was done in the
@code{second.cc} example. There are a couple of new includes corresponding
to the Wifi module and the mobility module which we will discuss below.
@verbatim
#include ``ns3/core-module.h''
#include ``ns3/simulator-module.h''
#include ``ns3/node-module.h''
#include ``ns3/helper-module.h''
#include ``ns3/global-routing-module.h''
#include ``ns3/wifi-module.h''
#include ``ns3/mobility-module.h''
@end verbatim
The network topology illustration follows:
@verbatim
// Default Network Topology
//
// Wifi 10.1.3.0
// AP
// * * * *
// | | | | 10.1.1.0
// n5 n6 n7 n0 -------------- n1 n2 n3 n4
// point-to-point | | | |
// ================
// LAN 10.1.2.0
@end verbatim
You can see that we are adding a new network device to the left side of the
point-to-point link that becomes the access point for the wireless network.
A number of wireless STA nodes are created to fill out the new 10.1.3.0
network as shown on the far left side of the illustration.
After the illustration, the ns-3 namespace is @code{used} and a logging
component is defined. This should all be quite familiar by now.
@verbatim
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("ThirdScriptExample");
@end verbatim
As has become the norm in this tutorial, the main program begins by enabling
the @code{UdpEchoClientApplication} and @code{UdpEchoServerApplication}
logging components at @code{INFO} level so we can see some output when we run
the simulation.
@verbatim
int
main (int argc, char *argv[])
{
LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_INFO);
LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_INFO);
@end verbatim
Next, you will see more familiar code that will allow you to change the number
of devices on the CSMA and Wifi networks via command line argument.
@verbatim
uint32_t nCsma = 3;
uint32_t nWifi = 3;
CommandLine cmd;
cmd.AddValue (``nCsma'', ``Number of \"extra\" CSMA nodes/devices'', nCsma);
cmd.AddValue (``nWifi'', ``Number of wifi STA devices'', nWifi);
cmd.Parse (argc,argv);
@end verbatim
Just as in all of the previous examples, the next step is to create two nodes
that we will connect via the point-to-point link.
@verbatim
NodeContainer p2pNodes;
p2pNodes.Create (2);
@end verbatim
Next, we see an old friend. We instantiate a @code{PointToPointHelper} and
set the associated default attributes so that we create a five megabit per
second transmitter on devices created using the helper and a two millisecond
delay on channels created by the helper. We then @code{Intall} the devices
on the nodes and the channel between them.
@verbatim
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceParameter ("DataRate", StringValue ("5Mbps"));
pointToPoint.SetChannelParameter ("Delay", StringValue ("2ms"));
NetDeviceContainer p2pDevices;
p2pDevices = pointToPoint.Install (p2pNodes);
@end verbatim
Next, we delare another @code{NodeContainer} to hold the nodes that will be
part of the bus (CSMA) network. First we just instantiate the container
object itself.
@verbatim
NodeContainer csmaNodes;
csmaNodes.Add (p2pNodes.Get (1));
csmaNodes.Create (nCsma);
@end verbatim
The next line of code @code{Get}s the first node (as in having an index of one)
from the point-to-point node container and adds it to the container of nodes
that will get CSMA devices. The node in question is going to end up with a
point-to-point device and a CSMA device. We then create a number of ``extra''
nodes that compose the remainder of the CSMA network.
We then instantiate a @code{NetDeviceContainer} to keep track of the
point-to-point net devices and we install devices on the point-to-point
nodes.
The next piece of code creates and connects CSMA devices and channels as we
have previously seen.
@verbatim
CsmaHelper csma;
NetDeviceContainer csmaDevices;
csmaDevices = csma.Install (csmaNodes);
@end verbatim
Next, we are going to create the nodes that will be part of the Wifi network.
We are going to create a number ``station'' nodes as specified by the command
line argument, and we are going to use the ``leftmost'' node of the
point-to-point link as the node for the access point.
@verbatim
NodeContainer wifiStaNodes;
wifiStaNodes.Create (nWifi);
NodeContainer wifiApNode = p2pNodes.Get (0);
@end verbatim
The next bit of code is going to be quite different from the helper-based
topology generation we've seen so far, so we're going to take it line-by-line
for a while. The next line of code you will see is:
@verbatim
Ptr<WifiChannel> channel = CreateObject<WifiChannel> ();
@end verbatim
Now, I'm not going to explain at this stage precisely what this all means, but
hopefully with a very short digression I can give you enough information so
that this makes sense.
C++ is an object oriented programming language. Ns-3 extends the basic C++
object model to implement a number of nifty features. We have seen the
@code{Attribute} system which is one of the major extensions we have
implemented. Another extension is to provide for relatively automatic memory
management. Like many systems, ns-3 creates a base class called @code{Object}
that provides our extensions ``for free'' to other classes that inherit from
our @code{class Object}.
In the code snipped above, the right hand side of the expression is a
call to a templated C++ function called @code{CreateObject}. The
@emph{template parameter} inside the angle brackets basically tells the
compiler what class it is we want to instantiate. Our system returns a
@emph{smart pointer} to the object of the class that was created and assigns
it to the smart pointer called @code{channel} that is declared on the left
hand side of the assignment.
The ns-3 smart pointer is also template-based. Here you see that we declare
a smart pointer to a @code{WifiChannel} which is the type of object that was
created in the @code{CreateObject} call. The feature of immediate interest
here is that we never delete the underlying C++ object. It is handled
automatically for us.
The idea to take away from this discussion is that this line of code creates
an ns-3 @code{Object} that will automatically bring you the benefits of the
ns-3 @code{Attribute} system we've seen previously. The resulting smart
pointer works with the @code{Object} to perform memory management automatically
for you. If you are interested in more details about low level ns-3 code and
exactly what it is doing, you are encouraged to explore the ns-3 manual and
our ``how-to'' documents.
Now, back to the example. The line of code above has created a wireless
@code{Wifi} channel. This channel model requires that we create and attach
other models that describe various behaviors. This provides an accomplished
user with the opportunity to change the way the wireless network behaves
without changing the core code.
The first opportunity we have to change the behavior of the wireless network is
by providing a propagation delay model. Again, I don't want to devolve this
tutorial into a manual on @code{Wifi}, but this model describes how the EM
signals are going to propagate. We are going to create the simplest model,
the @code{ConstantSpeedPropagationDelayModel} that, by default, has the
signals propagating at a constant speed --- that of the speed of light in a
vacuum.
Recall that we created the @code{WifiChannel} and assigned it to a smart
pointer. One of the features of a smart pointer is that you can use it
just as you would a ``normal'' C++ pointer. The next line of code will
create a @code{ConstantSpeedPropagationDelayModel} using the
@code{CreateObject} template function and pass the resulting smart pointer
to the model as an unnamed parameter to the
@code{WifiChannel SetPropagationDelayModel} method.
@verbatim
channel->SetPropagationDelayModel (
CreateObject<ConstantSpeedPropagationDelayModel> ());
@end verbatim
The next lines of code use similar low-level ns-3 methods to create and set
a ``propagation loss model'' for the channel.
@verbatim
Ptr<LogDistancePropagationLossModel> log =
CreateObject<LogDistancePropagationLossModel> ();
log->SetReferenceModel (CreateObject<FriisPropagationLossModel> ());
channel->SetPropagationLossModel (log);
@end verbatim
This snippet tells the channel how it should calculate signal attenuation
of a signal. The details of these calcuations are beyond the scope of a
tutorial. You are encouraged to explore the Doxygen documentation of classes
@code{LogDistancePropagationLossModel} and
@code{FriisPropagationLossModel} if you are interested in the details. You
will find the documentation in the ``Classes'' tab of the Doxygen page.
Now we will return to more familiar ground. We next create a @code{WifiHelper}
object and set two default atributes taht it will use when creating the actual
devices.
@verbatim
WifiHelper wifi;
wifi.SetPhy ("ns3::WifiPhy");
wifi.SetRemoteStationManager ("ns3::ArfWifiManager");
@end verbatim
The @code{SetPhy} method tells the helper the type of physical layer class to
instantiate when building @code{Wifi} devices. In this case, it is asking
for physical layer models based on the YANS 802.11a model. Again, details
are avialable in Doxygen.
The @code{SetRemoteStationManager} method tells the helper the type of
rate control algorithm. Here, it is asking the helper to use the AARF
algorithm --- details are, of course, avialable in Doxygen.
Just as we could vary attributes describing the physical layer, we can do the
same for the MAC layer.
@verbatim
Ssid ssid = Ssid ("ns-3-ssid");
wifi.SetMac ("ns3::NqstaWifiMac",
"Ssid", SsidValue (ssid),
"ActiveProbing", BooleanValue (false));
@end verbatim
This code first creates an 802.11 service set identifier (SSID) object that
will be used to set the value of the ``Ssid'' @code{Attribute} of the MAC
layer implementation. The particular kind of MAC layer is specified by
Attribute as being of the "ns3::NqstaWifiMac" type. This means that the MAC
will use a ``non-QoS station'' (nqsta) state machine. Finally, the
``ActiveProbing'' attribute is set to false. This means that probe requests
will not be sent by MACs created by this helper.
Again, for the next lines of code we are back on familiar ground. This code
will @code{Install} Wifi net devices on the nodes we have created as STA nodes
and will tie them to the @code{WifiChannel} we created manually.
@verbatim
NetDeviceContainer staDevices;
staDevices = wifi.Install (wifiStaNodes, channel);
@end verbatim
We have now configured Wifi for all of our STA nodes, and now we need to
configure the AP (access point) node. We begin this process by changing
the default @code{Attributes} to reflect the requirements of the AP.
@verbatim
wifi.SetMac ("ns3::NqapWifiMac",
"Ssid", SsidValue (ssid),
"BeaconGeneration", BooleanValue (true),
"BeaconInterval", TimeValue (Seconds (2.5)));
@end verbatim
In this case, the @code{WifiHelper} is going to create MAC layers of the
``ns3::NqapWifiMac'' (Non-Qos Access Point) type. We set the
``BeaconGeneration'' attribute to true and also set an interval between
beacons.
The next lines create the single AP and connect it to the channel.
@verbatim
NetDeviceContainer apDevices;
apDevices = wifi.Install (wifiApNode, channel);
@end verbatim
Now, we are going to add mobility models. We want the STA nodes to be mobile,
wandering around inside a bounding box and we want to make the AP node
stationary. We use a @code{MobilityHelper} to make this easy for us.
First, we instantiate a @code{MobilityHelper} obejct and set some attributes
controlling the ``position allocator'' functionality.
@verbatim
MobilityHelper mobility;
mobility.SetPositionAllocator ("ns3::GridPositionAllocator",
"MinX", DoubleValue (0.0),
"MinY", DoubleValue (0.0),
"DeltaX", DoubleValue (5.0),
"DeltaY", DoubleValue (10.0),
"GridWidth", UintegerValue (3),
"LayoutType", StringValue ("RowFirst"));
@end verbatim
This code tells the mobility helper to use a two-dimensional grid to initially
place the STA nodes. Feel free to explore the Doxygen for class
@code{ns3::GridPositionAllocator} to see exactly what is being done.
We have aranged our nodes on an initial grid, but now we need to tell them
how to move. We choose the @code{RandomWalk2dMobilityModel} which has the
nodes move in a random direction at a random speed around the bounding box.
@verbatim
mobility.SetMobilityModel ("ns3::RandomWalk2dMobilityModel",
"Bounds", RectangleValue (Rectangle (-50, 50, -50, 50)));
@end verbatim
We now tell the @code{MobilityHelper} to install the mobility models on the
STA nodes.
@verbatim
mobility.Install (wifiStaNodes);
@end verbatim
We wanted the access point to remain in a fixed position during the simulation.
We accomplish this by setting the mobility model for this node to be the
@code{ns3::StaticMobilityModel}:
@verbatim
mobility.SetMobilityModel (``ns3::StaticMobilityModel'');
mobility.Install (wifiApNode);
@end verbatim
We now have our nodes, devices and channels created, and mobility models
chosen for the Wifi nodes, but we have no protocol stacks present. Just as
previously, we will use the @code{InternetStackHelper} to install these stacks.
@verbatim
InternetStackHelper stack;
stack.Install (csmaNodes);
stack.Install (wifiApNode);
stack.Install (wifiStaNodes);
@end verbatim
Just as in the @code{second.cc} example script, we are going to use the
@code{Ipv4AddressHelper} to assign IP addresses to our device interfaces.
First we use the network 10.1.1.0 to create the two addresses needed for our
two point-to-point devices. Then we use network 10.1.2.0 to assign addresses
the the CSMA network and then we assign addresses from network 10.1.3.0 to
both the STA devices and the AP on the wireless network.
@verbatim
Ipv4AddressHelper address;
address.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer p2pInterfaces;
p2pInterfaces = address.Assign (p2pDevices);
address.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer csmaInterfaces;
csmaInterfaces = address.Assign (csmaDevices);
address.SetBase ("10.1.3.0", "255.255.255.0");
address.Assign (staDevices);
address.Assign (apDevices);
@end verbatim
Recall that we save the created interfaces in a container to make it easy to
pull out addressing information later.
We then need to assign IP addresses to our CSMA device interfaces. The
operation works just as it did for the point-to-point case, except we now
are performing the operation on a container that has a variable number of
CSMA devices --- remember we made that number changeable by command line
argument. So the CSMA devices will be associated with IP addresses from
network number 10.1.2.0 in this case.
@verbatim
address.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer csmaInterfaces;
csmaInterfaces = address.Assign (csmaDevices);
@end verbatim
We put the echo server on the ``rightmost'' node in the illustration at the
start of the file:
@verbatim
UdpEchoServerHelper echoServer;
echoServer.SetPort (9);
ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
@end verbatim
And we put the echo client on the last STA node we created, pointing it to
the server on the CSMA network.
@verbatim
UdpEchoClientHelper echoClient;
echoClient.SetRemote (csmaInterfaces.GetAddress (nCsma), 9);
echoClient.SetAppAttribute (``MaxPackets'', UintegerValue (1));
echoClient.SetAppAttribute (``Interval'', TimeValue (Seconds (1.)));
echoClient.SetAppAttribute (``PacketSize'', UintegerValue (1024));
ApplicationContainer clientApps =
echoClient.Install (wifiStaNodes.Get (nWifi - 1));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
@end verbatim
Since we have built an internetwork here, we need enable internetwork routing.
@verbatim
GlobalRouteManager::PopulateRoutingTables ();
@end verbatim
One thing that can surprise some users is the fact that the simulation we just
created will never ``naturally'' stop. This is because we asked the wireless
access point to generate beacons. It will generate beacons forever, so we must
tell the simulator to stop even though it may have beacon generation events
scheduled. The following line of code tells the simulator to stop so that
we don't simulate beacons forever.
@verbatim
Simulator::Stop (Seconds (10.0));
@end verbatim
We use the same trick as in the @code{second.cc} script to only generate
pcap traces from the nodes we find interesting. Note that we use the same
``formula'' to get pcap tracing enabled on Wifi devices:
@verbatim
WifiHelper::EnablePcap (``third'',
wifiStaNodes.Get (nWifi - 1)->GetId (), 0);
CsmaHelper::EnablePcap (``third'',
csmaNodes.Get (nCsma)->GetId (), 0);
@end verbatim
Finally, we actually run the simulation call the @code{Simulator::Destroy}
method to clean up and then exit the program.
@verbatim
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
@end verbatim
In order to run this example, you have to copy the @code{third.cc} example
script into the scratch directory and use waf to build just as you did with
the @code{second.cc} example. If you are in the top-level directory of the
repository you would type,
@verbatim
cp examples/third.cc scratch/
./waf
./waf --run scratch/third
@end verbatim
Since we have set up the UDP echo applications just as we did in the
@code{second.cc} script, you will see similar output.
@verbatim
~/repos/ns-3-dev > ./waf --run scratch/third
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
Sent 1024 bytes to 10.1.2.4
Received 1024 bytes from 10.1.3.3
Received 1024 bytes from 10.1.2.4
~/repos/ns-3-dev >
@end verbatim
Recall that the first message, @code{Sent 1024 bytes to 10.1.2.4} is the
UDP echo client sending a packet to the server. In this case, the server
is on the wireless network (10.1.3.0). The second message,
@code{Received 1024 bytes from 10.1.3.3}, is from the UDP echo server,
generated when it receives the echo packet. The final message,
@code{Received 1024 bytes from 10.1.2.4} is from the echo client, indicating
that it has received its echo back from the server.
If you now go and look in the top level directory, you will find two trace
files:
@verbatim
~/repos/ns-3-dev > ls *.pcap
third-4-0.pcap third-7-0.pcap
~/repos/ns-3-dev >
@end verbatim
The file ``third-4-0.pcap'' corresponds to node four, device zero. This is
the CSMA network node that acted as the echo server. Take a look at the
tcpdump for this device:
@verbatim
~/repos/ns-3-dev > tcpdump -r third-4-0.pcap -nn -tt
reading from file third-4-0.pcap, link-type EN10MB (Ethernet)
2.005855 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.005855 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
2.005859 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
2.005859 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
2.005861 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
2.005861 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
This should be easily understood. If you've forgotten, go back and look at
the discussion in @code{second.cc}. This is the same sequence.
Now, take a look at the other trace file, ``third-7-0.pcap.'' This is the
trace file for the wireless STA node that acts as the echo client.
@verbatim
~/repos/ns-3-dev > tcpdump -r third-7-0.pcap -nn -tt
reading from file third-7-0.pcap, link-type IEEE802_11 (802.11)
0.000146 Beacon (ns-3-ssid) ...
H: 0
0.000180 Assoc Request (ns-3-ssid) ...
0.000336 Acknowledgment RA:00:00:00:00:00:07
0.000454 Assoc Response AID(0) :: Succesful
0.000514 Acknowledgment RA:00:00:00:00:00:0a
0.000746 Assoc Request (ns-3-ssid) ...
0.000902 Acknowledgment RA:00:00:00:00:00:09
0.001020 Assoc Response AID(0) :: Succesful
0.001036 Acknowledgment RA:00:00:00:00:00:0a
0.001219 Assoc Request (ns-3-ssid) ...
0.001279 Acknowledgment RA:00:00:00:00:00:08
0.001478 Assoc Response AID(0) :: Succesful
0.001538 Acknowledgment RA:00:00:00:00:00:0a
2.000000 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
2.000172 Acknowledgment RA:00:00:00:00:00:09
2.000318 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
2.000581 arp reply 10.1.3.4 is-at 00:00:00:00:00:0a
2.000597 Acknowledgment RA:00:00:00:00:00:0a
2.000693 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
2.002229 Acknowledgment RA:00:00:00:00:00:09
2.009663 arp who-has 10.1.3.3 (ff:ff:ff:ff:ff:ff) tell 10.1.3.4
2.009697 arp reply 10.1.3.3 is-at 00:00:00:00:00:09
2.009869 Acknowledgment RA:00:00:00:00:00:09
2.011487 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
2.011503 Acknowledgment RA:00:00:00:00:00:0a
2.500112 Beacon[|802.11]
5.000112 Beacon[|802.11]
7.500112 Beacon[|802.11]
~/repos/ns-3-dev >
@end verbatim
You can see that the link type is now 802.11 as you would expect. We leave
it as an exercise to parse the dump and trace packets across the internetwork.
Now, we spent a lot of time setting up mobility models for the wireless network
and so it would be a shame to finish up without even showing that the STA
nodes are actually moving. Let's do this by hooking into the
@code{MobilityModel} course change trace source. This is usually considered
a fairly advanced topic, but let's just go for it.
As mentioned in the Tweaking Ns-3 section, the ns-3 tracing system is divided
into trace sources and trace sinks, and we provide functions to connect the
two. We will use the mobility model predefined course change trace source
to originate the trace events. We will need to write a trace sink to connect
to that source that will display some pretty information for us. It's really
quite simple. Just before the main program of the @code{scratch/third.cc}
script, add the following function:
@verbatim
void
CourseChange (std::string context, Ptr<const MobilityModel> model)
{
Vector position = model->GetPosition ();
NS_LOG_UNCOND (context <<
" x = " << position.x << ", y = " << position.y);
}
@end verbatim
This code just unconditionally logs the x and y position of the node. We are
going to arrange for this function to be called every time the wireless
node with the echo client changes its position. We do this using the
@code{Config::Connect} function. Add the following lines of code to the
script just before the @code{Simulator::Run} call.
@verbatim
std::ostringstream oss;
oss <<
``/NodeList/'' << wifiStaNodes.Get (nWifi - 1)->GetId () <<
``/$ns3::MobilityModel/CourseChange'';
Config::Connect (oss.str (), MakeCallback (&CourseChange));
@end verbatim
What we do here is to create a string containing the tracing namespace path
to the event we want to connect. In the case of the default number of CSMA
and wireless nodes, this turns out to be,
@verbatim
/NodeList/7/$ns3::MobilityModel/CourseChange
@end verbatim
From the discussion in the tracing section, you may recall that references the
seventh node in the NodeList and looks for what is called an aggregated object
of type @code{ns3::MobilityModel}. Then we hook into the ``CourseChange''
event of that model. We actually connect the trace source in node seven with
our trace sink --- the function we just added called @code{CourseChange} ---
by calling @code{Config::Connect}. Once this is done, every course change
event on node seven will be hooked into our trace sink, which will print out
the new position.
If you now run the simulation, you will see the course changes displayed as
they happen.
@verbatim
~/repos/ns-3-dev > ./waf --run scratch/third
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
/NodeList/7/$ns3::MobilityModel/CourseChange x = 10, y = 0
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.1304, y = 0.493761
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.70417, y = 1.39837
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.94799, y = 2.05274
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.82597, y = 1.57404
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.3003, y = 0.723347
Sent 1024 bytes to 10.1.2.4
Received 1024 bytes from 10.1.3.3
Received 1024 bytes from 10.1.2.4
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.74083, y = 1.62109
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.00146, y = 0.655647
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.98731, y = 0.823279
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.50206, y = 1.69766
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.68108, y = 2.26862
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.25992, y = 1.45317
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.55655, y = 0.742346
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.21992, y = 1.68398
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.81273, y = 0.878638
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.83171, y = 1.07256
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.60027, y = 0.0997156
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.45367, y = 0.620978
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.68484, y = 1.26043
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.53659, y = 0.736479
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.51876, y = 0.548502
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.89778, y = 1.47389
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.98984, y = 1.893
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.91524, y = 1.51402
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.98761, y = 1.14054
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.16617, y = 0.570239
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.02954, y = 1.56086
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.09551, y = 2.55868
~/repos/ns-3-dev >
@end verbatim
If you are feeling brave, there is a list of all trace sources in the ns-3
Doxygen which you can find in the ``NS-3 Modules'' section. Under the
``core'' section, you will find a link to ``The list of all trace sources.''
You will find a list of all of the trace sources that you can hook to. You
may find it interesting to try and hook some of these traces yourself.
Additionally in the ``NS-3 Modules'' documentation, there is a link to
``The list of all attributes.'' You can set the default value of any of these
atributes via the command line as we have previously discussed.
We have just scratched the surface of ns-3 in this tutorial, but we hope we
have covered enough to get you started doing useful work.
-- The ns-3 development team.