finish up with a wifi example

This commit is contained in:
Craig Dowell
2008-06-29 15:05:22 -07:00
parent 898ce6b375
commit 73e368454d
6 changed files with 773 additions and 44 deletions

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@@ -17,6 +17,7 @@
@menu
* Building a Bus Network Topology
* Building a Wireless Network Topology
@end menu
@c ========================================================================
@@ -26,7 +27,7 @@
@section Building a Bus Network Topology
@cindex topology
@cindex topology|star
@cindex bus network topology
In this section we are going to expand our mastery of ns-3 network devices and
channels to cover an example of a bus network. Ns-3 provides a net device and
channel we call CSMA (Carrier Sense Multiple Access).
@@ -541,3 +542,721 @@ rightmost CSMA device which is where the echo server resides.
@menu
* Building a Wireless Network Topology
@end menu
@c ========================================================================
@c Building a Wireless Network Topology
@c ========================================================================
@node Building a Wireless Network Topology
@section Building a Wireless Network Topology
@cindex topology
@cindex wireless network topology
In this section we are going to further expand our knowledge of ns-3 network
devices and channels to cover an example of a wireless network. Ns-3 provides
a set of 802.11 models that attempt to provide an accurate MAC-level
implementation of the 802.11 specification a ``not-so-slow'' PHY-level model
of the 802.11a specification.
Just as we have seen both point-to-point and CSMA topology helper objects when
constructing point-to-point topologies, we will see equivalent @code{Wifi}
topology helpers in this section. The appearance and operation of these
helpers should look quite familiar to you.
We provide an example script in our @code{examples} directory. This script
builds on the @code{second.cc} script and adds a Wifi network. Go ahead and
open @code{examples/third.cc} in your favorite editor. You will have already
seen enough ns-3 code to understand most of what is going on in this example,
but there are a few new things, so we will go over the entire script and
examine some of the output.
Just as in the @code{second.cc} example (and in all ns-3 examples) the file
begins with an emacs mode line and some GPL boilerplate.
Lets take a look at the ASCII art that shows the default network topology
constructed in the example.
In this case, you can see that we are going to further extend our example
by hanging a wireless network off of the left side. Notice that this is the
default network topology since you can actually vary the number of nodes
created on the wired and wireless networks. Just as in the @code{sedond.cc}
case, if you @code{nCsma} will give you a number of ``extra'' CSMA nodes.
Similarly, you can set @code{nWifi} to control how many @code{STA} (station)
nodes are created in the simulation. There will always be one @code{AP}
(access point) node on the wireless network. By default there are
thee ``extra'' CSMA nodes and three wireless @code{STA} nodes as seen below:
The code begins by loading module include files just as was done in the
@code{second.cc} example. There are a couple of new includes corresponding
to the Wifi module and the mobility module which we will discuss below.
@verbatim
#include ``ns3/core-module.h''
#include ``ns3/simulator-module.h''
#include ``ns3/node-module.h''
#include ``ns3/helper-module.h''
#include ``ns3/global-routing-module.h''
#include ``ns3/wifi-module.h''
#include ``ns3/mobility-module.h''
@end verbatim
The network topology illustration follows:
@verbatim
// Default Network Topology
//
// Wifi 10.1.3.0
// AP
// * * * *
// | | | | 10.1.1.0
// n5 n6 n7 n0 -------------- n1 n2 n3 n4
// point-to-point | | | |
// ================
// LAN 10.1.2.0
@end verbatim
You can see that we are adding a new network device to the left side of the
point-to-point link that becomes the access point for the wireless network.
A number of wireless STA nodes are created to fill out the new 10.1.3.0
network as shown on the far left side of the illustration.
After the illustration, the ns-3 namespace is @code{used} and a logging
component is defined. This should all be quite familiar by now.
@verbatim
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("ThirdScriptExample");
@end verbatim
As has become the norm in this tutorial, the main program begins by enabling
the @code{UdpEchoClientApplication} and @code{UdpEchoServerApplication}
logging components at @code{INFO} level so we can see some output when we run
the simulation.
@verbatim
int
main (int argc, char *argv[])
{
LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_INFO);
LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_INFO);
@end verbatim
Next, you will see more familiar code that will allow you to change the number
of devices on the CSMA and Wifi networks via command line argument.
@verbatim
uint32_t nCsma = 3;
uint32_t nWifi = 3;
CommandLine cmd;
cmd.AddValue (``nCsma'', ``Number of \"extra\" CSMA nodes/devices'', nCsma);
cmd.AddValue (``nWifi'', ``Number of wifi STA devices'', nWifi);
cmd.Parse (argc,argv);
@end verbatim
Just as in all of the previous examples, the next step is to create two nodes
that we will connect via the point-to-point link.
@verbatim
NodeContainer p2pNodes;
p2pNodes.Create (2);
@end verbatim
Next, we see an old friend. We instantiate a @code{PointToPointHelper} and
set the associated default attributes so that we create a five megabit per
second transmitter on devices created using the helper and a two millisecond
delay on channels created by the helper. We then @code{Intall} the devices
on the nodes and the channel between them.
@verbatim
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceParameter ("DataRate", StringValue ("5Mbps"));
pointToPoint.SetChannelParameter ("Delay", StringValue ("2ms"));
NetDeviceContainer p2pDevices;
p2pDevices = pointToPoint.Install (p2pNodes);
@end verbatim
Next, we delare another @code{NodeContainer} to hold the nodes that will be
part of the bus (CSMA) network. First we just instantiate the container
object itself.
@verbatim
NodeContainer csmaNodes;
csmaNodes.Add (p2pNodes.Get (1));
csmaNodes.Create (nCsma);
@end verbatim
The next line of code @code{Get}s the first node (as in having an index of one)
from the point-to-point node container and adds it to the container of nodes
that will get CSMA devices. The node in question is going to end up with a
point-to-point device and a CSMA device. We then create a number of ``extra''
nodes that compose the remainder of the CSMA network.
We then instantiate a @code{NetDeviceContainer} to keep track of the
point-to-point net devices and we install devices on the point-to-point
nodes.
The next piece of code creates and connects CSMA devices and channels as we
have previously seen.
@verbatim
CsmaHelper csma;
NetDeviceContainer csmaDevices;
csmaDevices = csma.Install (csmaNodes);
@end verbatim
Next, we are going to create the nodes that will be part of the Wifi network.
We are going to create a number ``station'' nodes as specified by the command
line argument, and we are going to use the ``leftmost'' node of the
point-to-point link as the node for the access point.
@verbatim
NodeContainer wifiStaNodes;
wifiStaNodes.Create (nWifi);
NodeContainer wifiApNode = p2pNodes.Get (0);
@end verbatim
The next bit of code is going to be quite different from the helper-based
topology generation we've seen so far, so we're going to take it line-by-line
for a while. The next line of code you will see is:
@verbatim
Ptr<WifiChannel> channel = CreateObject<WifiChannel> ();
@end verbatim
Now, I'm not going to explain at this stage precisely what this all means, but
hopefully with a very short digression I can give you enough information so
that this makes sense.
C++ is an object oriented programming language. Ns-3 extends the basic C++
object model to implement a number of nifty features. We have seen the
@code{Attribute} system which is one of the major extensions we have
implemented. Another extension is to provide for relatively automatic memory
management. Like many systems, ns-3 creates a base class called @code{Object}
that provides our extensions ``for free'' to other classes that inherit from
our @code{class Object}.
In the code snipped above, the right hand side of the expression is a
call to a templated C++ function called @code{CreateObject}. The
@emph{template parameter} inside the angle brackets basically tells the
compiler what class it is we want to instantiate. Our system returns a
@emph{smart pointer} to the object of the class that was created and assigns
it to the smart pointer called @code{channel} that is declared on the left
hand side of the assignment.
The ns-3 smart pointer is also template-based. Here you see that we declare
a smart pointer to a @code{WifiChannel} which is the type of object that was
created in the @code{CreateObject} call. The feature of immediate interest
here is that we never delete the underlying C++ object. It is handled
automatically for us.
The idea to take away from this discussion is that this line of code creates
an ns-3 @code{Object} that will automatically bring you the benefits of the
ns-3 @code{Attribute} system we've seen previously. The resulting smart
pointer works with the @code{Object} to perform memory management automatically
for you. If you are interested in more details about low level ns-3 code and
exactly what it is doing, you are encouraged to explore the ns-3 manual and
our ``how-to'' documents.
Now, back to the example. The line of code above has created a wireless
@code{Wifi} channel. This channel model requires that we create and attach
other models that describe various behaviors. This provides an accomplished
user with the opportunity to change the way the wireless network behaves
without changing the core code.
The first opportunity we have to change the behavior of the wireless network is
by providing a propagation delay model. Again, I don't want to devolve this
tutorial into a manual on @code{Wifi}, but this model describes how the EM
signals are going to propagate. We are going to create the simplest model,
the @code{ConstantSpeedPropagationDelayModel} that, by default, has the
signals propagating at a constant speed --- that of the speed of light in a
vacuum.
Recall that we created the @code{WifiChannel} and assigned it to a smart
pointer. One of the features of a smart pointer is that you can use it
just as you would a ``normal'' C++ pointer. The next line of code will
create a @code{ConstantSpeedPropagationDelayModel} using the
@code{CreateObject} template function and pass the resulting smart pointer
to the model as an unnamed parameter to the
@code{WifiChannel SetPropagationDelayModel} method.
@verbatim
channel->SetPropagationDelayModel (
CreateObject<ConstantSpeedPropagationDelayModel> ());
@end verbatim
The next lines of code use similar low-level ns-3 methods to create and set
a ``propagation loss model'' for the channel.
@verbatim
Ptr<LogDistancePropagationLossModel> log =
CreateObject<LogDistancePropagationLossModel> ();
log->SetReferenceModel (CreateObject<FriisPropagationLossModel> ());
channel->SetPropagationLossModel (log);
@end verbatim
This snippet tells the channel how it should calculate signal attenuation
of a signal. The details of these calcuations are beyond the scope of a
tutorial. You are encouraged to explore the Doxygen documentation of classes
@code{LogDistancePropagationLossModel} and
@code{FriisPropagationLossModel} if you are interested in the details. You
will find the documentation in the ``Classes'' tab of the Doxygen page.
Now we will return to more familiar ground. We next create a @code{WifiHelper}
object and set two default atributes taht it will use when creating the actual
devices.
@verbatim
WifiHelper wifi;
wifi.SetPhy ("ns3::WifiPhy");
wifi.SetRemoteStationManager ("ns3::ArfWifiManager");
@end verbatim
The @code{SetPhy} method tells the helper the type of physical layer class to
instantiate when building @code{Wifi} devices. In this case, it is asking
for physical layer models based on the YANS 802.11a model. Again, details
are avialable in Doxygen.
The @code{SetRemoteStationManager} method tells the helper the type of
rate control algorithm. Here, it is asking the helper to use the AARF
algorithm --- details are, of course, avialable in Doxygen.
Just as we could vary attributes describing the physical layer, we can do the
same for the MAC layer.
@verbatim
Ssid ssid = Ssid ("ns-3-ssid");
wifi.SetMac ("ns3::NqstaWifiMac",
"Ssid", SsidValue (ssid),
"ActiveProbing", BooleanValue (false));
@end verbatim
This code first creates an 802.11 service set identifier (SSID) object that
will be used to set the value of the ``Ssid'' @code{Attribute} of the MAC
layer implementation. The particular kind of MAC layer is specified by
Attribute as being of the "ns3::NqstaWifiMac" type. This means that the MAC
will use a ``non-QoS station'' (nqsta) state machine. Finally, the
``ActiveProbing'' attribute is set to false. This means that probe requests
will not be sent by MACs created by this helper.
Again, for the next lines of code we are back on familiar ground. This code
will @code{Install} Wifi net devices on the nodes we have created as STA nodes
and will tie them to the @code{WifiChannel} we created manually.
@verbatim
NetDeviceContainer staDevices;
staDevices = wifi.Install (wifiStaNodes, channel);
@end verbatim
We have now configured Wifi for all of our STA nodes, and now we need to
configure the AP (access point) node. We begin this process by changing
the default @code{Attributes} to reflect the requirements of the AP.
@verbatim
wifi.SetMac ("ns3::NqapWifiMac",
"Ssid", SsidValue (ssid),
"BeaconGeneration", BooleanValue (true),
"BeaconInterval", TimeValue (Seconds (2.5)));
@end verbatim
In this case, the @code{WifiHelper} is going to create MAC layers of the
``ns3::NqapWifiMac'' (Non-Qos Access Point) type. We set the
``BeaconGeneration'' attribute to true and also set an interval between
beacons.
The next lines create the single AP and connect it to the channel.
@verbatim
NetDeviceContainer apDevices;
apDevices = wifi.Install (wifiApNode, channel);
@end verbatim
Now, we are going to add mobility models. We want the STA nodes to be mobile,
wandering around inside a bounding box and we want to make the AP node
stationary. We use a @code{MobilityHelper} to make this easy for us.
First, we instantiate a @code{MobilityHelper} obejct and set some attributes
controlling the ``position allocator'' functionality.
@verbatim
MobilityHelper mobility;
mobility.SetPositionAllocator ("ns3::GridPositionAllocator",
"MinX", DoubleValue (0.0),
"MinY", DoubleValue (0.0),
"DeltaX", DoubleValue (5.0),
"DeltaY", DoubleValue (10.0),
"GridWidth", UintegerValue (3),
"LayoutType", StringValue ("RowFirst"));
@end verbatim
This code tells the mobility helper to use a two-dimensional grid to initially
place the STA nodes. Feel free to explore the Doxygen for class
@code{ns3::GridPositionAllocator} to see exactly what is being done.
We have aranged our nodes on an initial grid, but now we need to tell them
how to move. We choose the @code{RandomWalk2dMobilityModel} which has the
nodes move in a random direction at a random speed around the bounding box.
@verbatim
mobility.SetMobilityModel ("ns3::RandomWalk2dMobilityModel",
"Bounds", RectangleValue (Rectangle (-50, 50, -50, 50)));
@end verbatim
We now tell the @code{MobilityHelper} to install the mobility models on the
STA nodes.
@verbatim
mobility.Install (wifiStaNodes);
@end verbatim
We wanted the access point to remain in a fixed position during the simulation.
We accomplish this by setting the mobility model for this node to be the
@code{ns3::StaticMobilityModel}:
@verbatim
mobility.SetMobilityModel (``ns3::StaticMobilityModel'');
mobility.Install (wifiApNode);
@end verbatim
We now have our nodes, devices and channels created, and mobility models
chosen for the Wifi nodes, but we have no protocol stacks present. Just as
previously, we will use the @code{InternetStackHelper} to install these stacks.
@verbatim
InternetStackHelper stack;
stack.Install (csmaNodes);
stack.Install (wifiApNode);
stack.Install (wifiStaNodes);
@end verbatim
Just as in the @code{second.cc} example script, we are going to use the
@code{Ipv4AddressHelper} to assign IP addresses to our device interfaces.
First we use the network 10.1.1.0 to create the two addresses needed for our
two point-to-point devices. Then we use network 10.1.2.0 to assign addresses
the the CSMA network and then we assign addresses from network 10.1.3.0 to
both the STA devices and the AP on the wireless network.
@verbatim
Ipv4AddressHelper address;
address.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer p2pInterfaces;
p2pInterfaces = address.Assign (p2pDevices);
address.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer csmaInterfaces;
csmaInterfaces = address.Assign (csmaDevices);
address.SetBase ("10.1.3.0", "255.255.255.0");
address.Assign (staDevices);
address.Assign (apDevices);
@end verbatim
Recall that we save the created interfaces in a container to make it easy to
pull out addressing information later.
We then need to assign IP addresses to our CSMA device interfaces. The
operation works just as it did for the point-to-point case, except we now
are performing the operation on a container that has a variable number of
CSMA devices --- remember we made that number changeable by command line
argument. So the CSMA devices will be associated with IP addresses from
network number 10.1.2.0 in this case.
@verbatim
address.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer csmaInterfaces;
csmaInterfaces = address.Assign (csmaDevices);
@end verbatim
We put the echo server on the ``rightmost'' node in the illustration at the
start of the file:
@verbatim
UdpEchoServerHelper echoServer;
echoServer.SetPort (9);
ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
@end verbatim
And we put the echo client on the last STA node we created, pointing it to
the server on the CSMA network.
@verbatim
UdpEchoClientHelper echoClient;
echoClient.SetRemote (csmaInterfaces.GetAddress (nCsma), 9);
echoClient.SetAppAttribute (``MaxPackets'', UintegerValue (1));
echoClient.SetAppAttribute (``Interval'', TimeValue (Seconds (1.)));
echoClient.SetAppAttribute (``PacketSize'', UintegerValue (1024));
ApplicationContainer clientApps =
echoClient.Install (wifiStaNodes.Get (nWifi - 1));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
@end verbatim
Since we have built an internetwork here, we need enable internetwork routing.
@verbatim
GlobalRouteManager::PopulateRoutingTables ();
@end verbatim
One thing that can surprise some users is the fact that the simulation we just
created will never ``naturally'' stop. This is because we asked the wireless
access point to generate beacons. It will generate beacons forever, so we must
tell the simulator to stop even though it may have beacon generation events
scheduled. The following line of code tells the simulator to stop so that
we don't simulate beacons forever.
@verbatim
Simulator::Stop (Seconds (10.0));
@end verbatim
We use the same trick as in the @code{second.cc} script to only generate
pcap traces from the nodes we find interesting. Note that we use the same
``formula'' to get pcap tracing enabled on Wifi devices:
@verbatim
WifiHelper::EnablePcap (``third'',
wifiStaNodes.Get (nWifi - 1)->GetId (), 0);
CsmaHelper::EnablePcap (``third'',
csmaNodes.Get (nCsma)->GetId (), 0);
@end verbatim
Finally, we actually run the simulation call the @code{Simulator::Destroy}
method to clean up and then exit the program.
@verbatim
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
@end verbatim
In order to run this example, you have to copy the @code{third.cc} example
script into the scratch directory and use waf to build just as you did with
the @code{second.cc} example. If you are in the top-level directory of the
repository you would type,
@verbatim
cp examples/third.cc scratch/
./waf
./waf --run scratch/third
@end verbatim
Since we have set up the UDP echo applications just as we did in the
@code{second.cc} script, you will see similar output.
@verbatim
~/repos/ns-3-dev > ./waf --run scratch/third
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
Sent 1024 bytes to 10.1.2.4
Received 1024 bytes from 10.1.3.3
Received 1024 bytes from 10.1.2.4
~/repos/ns-3-dev >
@end verbatim
Recall that the first message, @code{Sent 1024 bytes to 10.1.2.4} is the
UDP echo client sending a packet to the server. In this case, the server
is on the wireless network (10.1.3.0). The second message,
@code{Received 1024 bytes from 10.1.3.3}, is from the UDP echo server,
generated when it receives the echo packet. The final message,
@code{Received 1024 bytes from 10.1.2.4} is from the echo client, indicating
that it has received its echo back from the server.
If you now go and look in the top level directory, you will find two trace
files:
@verbatim
~/repos/ns-3-dev > ls *.pcap
third-4-0.pcap third-7-0.pcap
~/repos/ns-3-dev >
@end verbatim
The file ``third-4-0.pcap'' corresponds to node four, device zero. This is
the CSMA network node that acted as the echo server. Take a look at the
tcpdump for this device:
@verbatim
~/repos/ns-3-dev > tcpdump -r third-4-0.pcap -nn -tt
reading from file third-4-0.pcap, link-type EN10MB (Ethernet)
2.005855 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.005855 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
2.005859 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
2.005859 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
2.005861 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
2.005861 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
This should be easily understood. If you've forgotten, go back and look at
the discussion in @code{second.cc}. This is the same sequence.
Now, take a look at the other trace file, ``third-7-0.pcap.'' This is the
trace file for the wireless STA node that acts as the echo client.
@verbatim
~/repos/ns-3-dev > tcpdump -r third-7-0.pcap -nn -tt
reading from file third-7-0.pcap, link-type IEEE802_11 (802.11)
0.000146 Beacon (ns-3-ssid) ...
H: 0
0.000180 Assoc Request (ns-3-ssid) ...
0.000336 Acknowledgment RA:00:00:00:00:00:07
0.000454 Assoc Response AID(0) :: Succesful
0.000514 Acknowledgment RA:00:00:00:00:00:0a
0.000746 Assoc Request (ns-3-ssid) ...
0.000902 Acknowledgment RA:00:00:00:00:00:09
0.001020 Assoc Response AID(0) :: Succesful
0.001036 Acknowledgment RA:00:00:00:00:00:0a
0.001219 Assoc Request (ns-3-ssid) ...
0.001279 Acknowledgment RA:00:00:00:00:00:08
0.001478 Assoc Response AID(0) :: Succesful
0.001538 Acknowledgment RA:00:00:00:00:00:0a
2.000000 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
2.000172 Acknowledgment RA:00:00:00:00:00:09
2.000318 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
2.000581 arp reply 10.1.3.4 is-at 00:00:00:00:00:0a
2.000597 Acknowledgment RA:00:00:00:00:00:0a
2.000693 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
2.002229 Acknowledgment RA:00:00:00:00:00:09
2.009663 arp who-has 10.1.3.3 (ff:ff:ff:ff:ff:ff) tell 10.1.3.4
2.009697 arp reply 10.1.3.3 is-at 00:00:00:00:00:09
2.009869 Acknowledgment RA:00:00:00:00:00:09
2.011487 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
2.011503 Acknowledgment RA:00:00:00:00:00:0a
2.500112 Beacon[|802.11]
5.000112 Beacon[|802.11]
7.500112 Beacon[|802.11]
~/repos/ns-3-dev >
@end verbatim
You can see that the link type is now 802.11 as you would expect. We leave
it as an exercise to parse the dump and trace packets across the internetwork.
Now, we spent a lot of time setting up mobility models for the wireless network
and so it would be a shame to finish up without even showing that the STA
nodes are actually moving. Let's do this by hooking into the
@code{MobilityModel} course change trace source. This is usually considered
a fairly advanced topic, but let's just go for it.
As mentioned in the Tweaking Ns-3 section, the ns-3 tracing system is divided
into trace sources and trace sinks, and we provide functions to connect the
two. We will use the mobility model predefined course change trace source
to originate the trace events. We will need to write a trace sink to connect
to that source that will display some pretty information for us. It's really
quite simple. Just before the main program of the @code{scratch/third.cc}
script, add the following function:
@verbatim
void
CourseChange (std::string context, Ptr<const MobilityModel> model)
{
Vector position = model->GetPosition ();
NS_LOG_UNCOND (context <<
" x = " << position.x << ", y = " << position.y);
}
@end verbatim
This code just unconditionally logs the x and y position of the node. We are
going to arrange for this function to be called every time the wireless
node with the echo client changes its position. We do this using the
@code{Config::Connect} function. Add the following lines of code to the
script just before the @code{Simulator::Run} call.
@verbatim
std::ostringstream oss;
oss <<
``/NodeList/'' << wifiStaNodes.Get (nWifi - 1)->GetId () <<
``/$ns3::MobilityModel/CourseChange'';
Config::Connect (oss.str (), MakeCallback (&CourseChange));
@end verbatim
What we do here is to create a string containing the tracing namespace path
to the event we want to connect. In the case of the default number of CSMA
and wireless nodes, this turns out to be,
@verbatim
/NodeList/7/$ns3::MobilityModel/CourseChange
@end verbatim
From the discussion in the tracing section, you may recall that references the
seventh node in the NodeList and looks for what is called an aggregated object
of type @code{ns3::MobilityModel}. Then we hook into the ``CourseChange''
event of that model. We actually connect the trace source in node seven with
our trace sink --- the function we just added called @code{CourseChange} ---
by calling @code{Config::Connect}. Once this is done, every course change
event on node seven will be hooked into our trace sink, which will print out
the new position.
If you now run the simulation, you will see the course changes displayed as
they happen.
@verbatim
~/repos/ns-3-dev > ./waf --run scratch/third
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
/NodeList/7/$ns3::MobilityModel/CourseChange x = 10, y = 0
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.1304, y = 0.493761
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.70417, y = 1.39837
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.94799, y = 2.05274
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.82597, y = 1.57404
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.3003, y = 0.723347
Sent 1024 bytes to 10.1.2.4
Received 1024 bytes from 10.1.3.3
Received 1024 bytes from 10.1.2.4
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.74083, y = 1.62109
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.00146, y = 0.655647
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.98731, y = 0.823279
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.50206, y = 1.69766
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.68108, y = 2.26862
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.25992, y = 1.45317
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.55655, y = 0.742346
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.21992, y = 1.68398
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.81273, y = 0.878638
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.83171, y = 1.07256
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.60027, y = 0.0997156
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.45367, y = 0.620978
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.68484, y = 1.26043
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.53659, y = 0.736479
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.51876, y = 0.548502
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.89778, y = 1.47389
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.98984, y = 1.893
/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.91524, y = 1.51402
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.98761, y = 1.14054
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.16617, y = 0.570239
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.02954, y = 1.56086
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.09551, y = 2.55868
~/repos/ns-3-dev >
@end verbatim
If you are feeling brave, there is a list of all trace sources in the ns-3
Doxygen which you can find in the ``NS-3 Modules'' section. Under the
``core'' section, you will find a link to ``The list of all trace sources.''
You will find a list of all of the trace sources that you can hook to. You
may find it interesting to try and hook some of these traces yourself.
Additionally in the ``NS-3 Modules'' documentation, there is a link to
``The list of all attributes.'' You can set the default value of any of these
atributes via the command line as we have previously discussed.
We have just scratched the surface of ns-3 in this tutorial, but we hope we
have covered enough to get you started doing useful work.
-- The ns-3 development team.

View File

@@ -39,7 +39,7 @@ intentionally do not use the term host since it is closely associated with
the Internet and its protocols. Instead, we use a more generic term also
used by other simulators that originates in Graph Theory --- the @emph{node}.
@cindex Node!class
@cindex class Node
In ns-3 the basic computing device abstraction is called the
node. This abstraction is represented in C++ by the class @code{Node}. The
@code{Node} class provides methods for managing the representations of
@@ -74,7 +74,7 @@ idea of an application. Just as software applications run on computers to
perform tasks in the ``real world,'' ns-3 applications run on
ns-3 @code{Node}s to drive simulations in the simulated world.
@cindex Application!class
@cindex class Application
In ns-3 the basic abstraction for a user program that generates some
activity to be simulated is the application. This abstraction is represented
in C++ by the class @code{Application}. The @code{Application} class provides
@@ -145,7 +145,7 @@ Just as an Ethernet NIC is designed to work with an Ethernet network, the
@subsection Topology Helpers
@cindex helper
@cindex topology
@cindex helper|topology
@cindex topology helper
In a real network, you will find host computers with added (or built-in)
NICs. In ns-3 we would say that you will find @code{Nodes} with
attached @code{NetDevices}. In a large simulated network you will need to

View File

@@ -108,12 +108,12 @@ look something like the following:
You are now ready to build the ns-3 distribution.
@section Building and Testing
@cindex Waf!build
@cindex Waf!configure
@cindex Waf!debug
@cindex Waf!compile
@cindex Waf!check
@cindex Waf!regression
@cindex building with Waf
@cindex configuring Waf
@cindex building debug version with Waf
@cindex compiling with Waf
@cindex unit tests with Waf
@cindex regression tests with Waf
We use Waf to build the ns-3 project. The first thing you will need to do is
to configure the build. For reasons that will become clear later, we are
going to work with debug builds in the tutorial. To explain to Waf that it
@@ -170,7 +170,7 @@ most important is the last one,
Compilation finished successfully
@end verbatim
@cindex tests|unit
@cindex unit tests
You can run the unit tests of the ns-3 distribution by running the ``check''
command,
@@ -197,7 +197,7 @@ test has passed.
~/repos/ns-3-dev >
@end verbatim
@cindex tests|regression
@cindex regression tests
This command is typically run by @code{users} to quickly verify that an ns-3
distribution has built correctly.
@@ -250,7 +250,7 @@ pointer to the offending trace file and its associated reference trace file
along with a suggestion on how to run diff in order to see what has gone awry.
@section Running a Script
@cindex Waf!run
@cindex running a script with Waf
We typically run scripts under the control of Waf. This allows the build
system to ensure that the shared library paths are set correctly and that
the libraries are available at run time. To run a program, simply use the

View File

@@ -230,8 +230,9 @@ You will find user and developer FAQs there as well as troubleshooting guides,
third-party contributed code, papers, etc. The source code may be found
and browsed at @uref{http://code.nsnam.org/}.
@cindex repository!ns-3-dev
@cindex repository!releases
@cindex mercurial repository
@cindex ns-3-dev repository
@cindex release repository
There you will find the current development tree in the repository named
@code{ns-3-dev}. Past releases and experimental repositories of the core
developers may also be found there.

View File

@@ -391,7 +391,7 @@ with component name and simulation time.
@section Using Command Line Arguments
@section Overriding Default Attributes
@cindex arguments|command line
@cindex command line arguments
Another way you can change the way that ns-3 scripts behave without editing
and building scripts is via @emph{command line arguments.} We provide a
mechanism to parse command line arguments and automatically set local and
@@ -734,7 +734,7 @@ or how-to sections for information on advanced tracing configuration including
extending the tracing namespace and creating new tracing sources.
@cindex tracing
@cindex tracing|ASCII
@cindex ASCII tracing
@subsection ASCII Tracing
Ns-3 provides an ASCII trace helper that is a wrapper around low-level
tracing system. This helper lets you configure some useful and easily
@@ -743,7 +743,7 @@ is an ASCII file --- thus the name. For those familiar with @command{ns-2}
output, this type of trace is analogous to the @command{out.tr} generated
by many scripts.
@cindex tracing|packets
@cindex tracing packets
Let's just jump right in and add some ASCII tracing output to our
@code{first.cc} script. The first thing you need to do is to add the
following code to the script just before the call to @code{Simulator::Run ()}.
@@ -801,10 +801,10 @@ every packet destined for a channel must pass --- it is the device
lone character (has a space after it). This character will have the following
meaning:
@cindex ascii trace|enqueue
@cindex ascii trace|dequeue
@cindex ascii trace|drop
@cindex ascii trace|receive
@cindex ascii trace enqueue operation
@cindex ascii trace dequeue operation
@cindex ascii trace drop operation
@cindex ascii trace receive operation
@itemize @bullet
@item @code{+}: An enqueue operation occurred on the device queue;
@item @code{-}: A dequeue operation occurred on the device queue;
@@ -913,7 +913,7 @@ However, there are many traffic trace analyzers that use this packet format.
We encourage users to exploit the many tools available for analyzing pcap
traces. In this tutorial, we show how tcpdump and Wireshark can be used.
@cindex tracing|pcap
@cindex pcap tracing
The code used to enable pcap tracing is a one-liner.
@verbatim

View File

@@ -73,44 +73,52 @@ main (int argc, char *argv[])
wifiStaNodes.Create (nWifi);
NodeContainer wifiApNode = p2pNodes.Get (0);
// setup the wifi channel: this is a log distance propagation model
// with a friis model as reference model for the log distance model.
Ptr<WifiChannel> channel = CreateObject<WifiChannel> ();
channel->SetPropagationDelayModel (CreateObject<ConstantSpeedPropagationDelayModel> ());
Ptr<LogDistancePropagationLossModel> log = CreateObject<LogDistancePropagationLossModel> ();
channel->SetPropagationDelayModel (
CreateObject<ConstantSpeedPropagationDelayModel> ());
Ptr<LogDistancePropagationLossModel> log =
CreateObject<LogDistancePropagationLossModel> ();
log->SetReferenceModel (CreateObject<FriisPropagationLossModel> ());
channel->SetPropagationLossModel (log);
Ssid ssid = Ssid ("ns-3-ssid");
WifiHelper wifi;
wifi.SetPhy ("ns3::WifiPhy");
wifi.SetRemoteStationManager ("ns3::ArfWifiManager");
// setup stas.
Ssid ssid = Ssid ("ns-3-ssid");
wifi.SetMac ("ns3::NqstaWifiMac",
"Ssid", SsidValue (ssid),
"ActiveProbing", BooleanValue (false));
"Ssid", SsidValue (ssid),
"ActiveProbing", BooleanValue (false));
NetDeviceContainer staDevices;
staDevices = wifi.Install (wifiStaNodes, channel);
// setup ap.
wifi.SetMac ("ns3::NqapWifiMac", "Ssid", SsidValue (ssid),
"BeaconGeneration", BooleanValue (true),
"BeaconInterval", TimeValue (Seconds (2.5)));
wifi.SetMac ("ns3::NqapWifiMac",
"Ssid", SsidValue (ssid),
"BeaconGeneration", BooleanValue (true),
"BeaconInterval", TimeValue (Seconds (2.5)));
NetDeviceContainer apDevices;
apDevices = wifi.Install (wifiApNode, channel);
MobilityHelper mobility;
// layout the initial position of the nodes.
mobility.SetPositionAllocator ("ns3::GridPositionAllocator",
"MinX", DoubleValue (0.0),
"MinY", DoubleValue (0.0),
"DeltaX", DoubleValue (5.0),
"DeltaY", DoubleValue (10.0),
"GridWidth", UintegerValue (3),
"LayoutType", StringValue ("RowFirst"));
"MinX", DoubleValue (0.0),
"MinY", DoubleValue (0.0),
"DeltaX", DoubleValue (5.0),
"DeltaY", DoubleValue (10.0),
"GridWidth", UintegerValue (3),
"LayoutType", StringValue ("RowFirst"));
mobility.SetMobilityModel ("ns3::RandomWalk2dMobilityModel",
"Bounds", RectangleValue (Rectangle (-50, 50, -50, 50)));
"Bounds", RectangleValue (Rectangle (-50, 50, -50, 50)));
mobility.Install (wifiStaNodes);
mobility.SetMobilityModel ("ns3::StaticMobilityModel");
mobility.Install (wifiApNode);
@@ -120,6 +128,7 @@ main (int argc, char *argv[])
stack.Install (wifiStaNodes);
Ipv4AddressHelper address;
address.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer p2pInterfaces;
p2pInterfaces = address.Assign (p2pDevices);
@@ -154,7 +163,7 @@ main (int argc, char *argv[])
Simulator::Stop (Seconds (10.0));
PointToPointHelper::EnablePcap ("third",
WifiHelper::EnablePcap ("third",
wifiStaNodes.Get (nWifi - 1)->GetId (), 0);
CsmaHelper::EnablePcap ("third",
csmaNodes.Get (nCsma)->GetId (), 0);