140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*-
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//
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// Copyright (c) 2006 Georgia Tech Research Corporation
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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// published by the Free Software Foundation;
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// Author: George F. Riley<riley@ece.gatech.edu>
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//
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#include "ns3/net-device.h"
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#include "ns3/callback.h"
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#include "ns3/node.h"
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#include "ns3/core-config.h"
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#include "udp-l4-protocol.h"
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#include "tcp-l4-protocol.h"
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#include "ipv4-l3-protocol.h"
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#include "arp-l3-protocol.h"
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#include "udp-socket-factory-impl.h"
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#include "tcp-socket-factory-impl.h"
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#include "ipv4-impl.h"
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#include "ipv4-raw-socket-factory-impl.h"
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#include "icmpv4-l4-protocol.h"
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#ifdef NETWORK_SIMULATION_CRADLE
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#include "nsc-tcp-socket-factory-impl.h"
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#include "nsc-tcp-l4-protocol.h"
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#endif
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namespace ns3 {
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static void
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AddArpStack (Ptr<Node> node)
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{
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Ptr<ArpL3Protocol> arp = CreateObject<ArpL3Protocol> ();
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arp->SetNode (node);
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node->AggregateObject (arp);
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}
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static void
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AddUdpStack(Ptr<Node> node)
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{
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Ptr<Ipv4L3Protocol> ipv4 = node->GetObject<Ipv4L3Protocol> ();
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Ptr<UdpL4Protocol> udp = CreateObject<UdpL4Protocol> ();
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udp->SetNode (node);
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ipv4->Insert (udp);
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Ptr<UdpSocketFactoryImpl> udpFactory = CreateObject<UdpSocketFactoryImpl> ();
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udpFactory->SetUdp (udp);
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node->AggregateObject (udpFactory);
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}
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static void
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AddIcmpStack (Ptr<Node> node)
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{
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Ptr<Ipv4L3Protocol> ipv4 = node->GetObject<Ipv4L3Protocol> ();
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Ptr<Icmpv4L4Protocol> icmp = CreateObject<Icmpv4L4Protocol> ();
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icmp->SetNode (node);
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ipv4->Insert (icmp);
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Ptr<Ipv4RawSocketFactoryImpl> rawFactory = CreateObject<Ipv4RawSocketFactoryImpl> ();
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node->AggregateObject (rawFactory);
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}
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static void
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AddTcpStack(Ptr<Node> node)
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{
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Ptr<Ipv4L3Protocol> ipv4 = node->GetObject<Ipv4L3Protocol> ();
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Ptr<TcpL4Protocol> tcp = CreateObject<TcpL4Protocol> ();
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tcp->SetNode (node);
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ipv4->Insert (tcp);
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Ptr<TcpSocketFactoryImpl> tcpFactory = CreateObject<TcpSocketFactoryImpl> ();
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tcpFactory->SetTcp (tcp);
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node->AggregateObject (tcpFactory);
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}
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static void
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AddIpv4Stack(Ptr<Node> node)
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{
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Ptr<Ipv4L3Protocol> ipv4 = CreateObject<Ipv4L3Protocol> ();
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ipv4->SetNode (node);
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node->AggregateObject (ipv4);
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Ptr<Ipv4Impl> ipv4Impl = CreateObject<Ipv4Impl> ();
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ipv4Impl->SetIpv4 (ipv4);
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node->AggregateObject (ipv4Impl);
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}
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void
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AddInternetStack (Ptr<Node> node)
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{
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AddArpStack (node);
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AddIpv4Stack (node);
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AddIcmpStack (node);
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AddUdpStack (node);
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AddTcpStack (node);
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}
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#ifdef NETWORK_SIMULATION_CRADLE
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static void
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AddNscStack(Ptr<Node> node, const std::string &soname)
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{
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Ptr<Ipv4L3Protocol> ipv4 = node->GetObject<Ipv4L3Protocol> ();
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Ptr<NscTcpL4Protocol> tcp = CreateObject<NscTcpL4Protocol> ();
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tcp->SetNscLibrary(soname);
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tcp->SetNode (node);
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ipv4->Insert (tcp);
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Ptr<NscTcpSocketFactoryImpl> tcpFactory = CreateObject<NscTcpSocketFactoryImpl> ();
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tcpFactory->SetTcp (tcp);
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node->AggregateObject (tcpFactory);
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}
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void
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AddNscInternetStack (Ptr<Node> node, const std::string &soname)
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{
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AddArpStack (node);
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AddIpv4Stack (node);
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AddIcmpStack (node);
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AddUdpStack (node);
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AddNscStack (node, soname);
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}
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#else
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void
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AddNscInternetStack (Ptr<Node> node, const std::string &soname)
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{
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NS_FATAL_ERROR ("NSC Not enabled on this platform.");
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}
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#endif
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}//namespace ns3
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