Files
unison/src/network/examples/packet-socket-apps.cc
2017-04-22 19:22:20 +03:00

99 lines
2.8 KiB
C++

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2014 Universita' di Firenze
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Tommaso Pecorella <tommaso.pecorella@unifi.it>
*/
// Network topology
//
// n0 n1
// | |
// =================
// SimpleChannel
//
// - Packets flows from n0 to n1
//
// This example shows how to use the PacketSocketServer and PacketSocketClient
// to send non-IP packets over a SimpleNetDevice
#include "ns3/core-module.h"
#include "ns3/network-module.h"
using namespace ns3;
int main (int argc, char *argv[])
{
bool verbose = false;
CommandLine cmd;
cmd.AddValue ("verbose", "turn on log components", verbose);
cmd.Parse(argc, argv);
if (verbose)
{
LogComponentEnable ("PacketSocketServer", LOG_LEVEL_ALL);
LogComponentEnable ("PacketSocketClient", LOG_LEVEL_ALL);
LogComponentEnable ("SimpleNetDevice", LOG_LEVEL_ALL);
}
NodeContainer nodes;
nodes.Create (2);
ns3::PacketMetadata::Enable();
PacketSocketHelper packetSocket;
// give packet socket powers to nodes.
packetSocket.Install (nodes);
Ptr<SimpleNetDevice> txDev;
txDev = CreateObject<SimpleNetDevice> ();
nodes.Get (0)->AddDevice (txDev);
Ptr<SimpleNetDevice> rxDev;
rxDev = CreateObject<SimpleNetDevice> ();
nodes.Get (1)->AddDevice (rxDev);
Ptr<SimpleChannel> channel = CreateObject<SimpleChannel> ();
txDev->SetChannel (channel);
rxDev->SetChannel (channel);
txDev->SetNode (nodes.Get (0));
rxDev->SetNode (nodes.Get (1));
PacketSocketAddress socketAddr;
socketAddr.SetSingleDevice (txDev->GetIfIndex ());
socketAddr.SetPhysicalAddress (rxDev->GetAddress ());
// Arbitrary protocol type.
// Note: PacketSocket doesn't have any L4 multiplexing or demultiplexing
// The only mux/demux is based on the protocol field
socketAddr.SetProtocol (1);
Ptr<PacketSocketClient> client = CreateObject<PacketSocketClient> ();
client->SetRemote (socketAddr);
nodes.Get (0)->AddApplication (client);
Ptr<PacketSocketServer> server = CreateObject<PacketSocketServer> ();
server->SetLocal (socketAddr);
nodes.Get (1)->AddApplication (server);
Simulator::Run ();
Simulator::Destroy ();
return 0;
}