Files
unison/src/node/node-list.cc
2007-09-06 12:56:31 +02:00

185 lines
4.0 KiB
C++

/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>,
*/
#include "ns3/composite-trace-resolver.h"
#include "ns3/simulator.h"
#include "ns3/simulation-singleton.h"
#include "node-list.h"
#include "node.h"
namespace ns3 {
NodeListIndex::NodeListIndex ()
: m_index (0)
{}
NodeListIndex::NodeListIndex (uint32_t index)
: m_index (index)
{}
void
NodeListIndex::Print (std::ostream &os)
{
os << "nodeid=" << m_index;
}
uint16_t
NodeListIndex::GetUid (void)
{
static uint16_t uid = AllocateUid<NodeListIndex> ("NodeListIndex");
return uid;
}
uint32_t
NodeListIndex::Get (void) const
{
return m_index;
}
std::string
NodeListIndex::GetTypeName (void) const
{
return "ns3::NodeListIndex";
}
/**
* The private node list used by the static-based API
*/
class NodeListPriv
{
public:
NodeListPriv ();
~NodeListPriv ();
uint32_t Add (Ptr<Node> node);
NodeList::Iterator Begin (void) const;
NodeList::Iterator End (void) const;
Ptr<TraceResolver> GetTraceResolver (void) const;
Ptr<Node> GetNode (uint32_t n);
uint32_t GetNNodes (void);
private:
std::vector<Ptr<Node> > m_nodes;
};
NodeListPriv::NodeListPriv ()
{}
NodeListPriv::~NodeListPriv ()
{
for (std::vector<Ptr<Node> >::iterator i = m_nodes.begin ();
i != m_nodes.end (); i++)
{
Ptr<Node> node = *i;
node->Dispose ();
*i = 0;
}
m_nodes.erase (m_nodes.begin (), m_nodes.end ());
}
uint32_t
NodeListPriv::Add (Ptr<Node> node)
{
uint32_t index = m_nodes.size ();
m_nodes.push_back (node);
return index;
}
NodeList::Iterator
NodeListPriv::Begin (void) const
{
return m_nodes.begin ();
}
NodeList::Iterator
NodeListPriv::End (void) const
{
return m_nodes.end ();
}
uint32_t
NodeListPriv::GetNNodes (void)
{
return m_nodes.size ();
}
Ptr<Node>
NodeListPriv::GetNode (uint32_t n)
{
return m_nodes[n];
}
Ptr<TraceResolver>
NodeListPriv::GetTraceResolver (void) const
{
Ptr<CompositeTraceResolver> resolver = Create<CompositeTraceResolver> ();
resolver->AddArray ("nodes", Begin (), End (), NodeListIndex ());
return resolver;
}
}
/**
* The implementation of the public static-based API
* which calls into the private implementation through
* the simulation singleton.
*/
namespace ns3 {
uint32_t
NodeList::Add (Ptr<Node> node)
{
return SimulationSingleton<NodeListPriv>::Get ()->Add (node);
}
NodeList::Iterator
NodeList::Begin (void)
{
return SimulationSingleton<NodeListPriv>::Get ()->Begin ();
}
NodeList::Iterator
NodeList::End (void)
{
return SimulationSingleton<NodeListPriv>::Get ()->End ();
}
Ptr<Node>
NodeList::GetNode (uint32_t n)
{
return SimulationSingleton<NodeListPriv>::Get ()->GetNode (n);
}
void
NodeList::Connect (std::string name, const CallbackBase &cb)
{
SimulationSingleton<NodeListPriv>::Get ()->GetTraceResolver ()->Connect (name, cb, TraceContext ());
}
void
NodeList::Disconnect (std::string name, const CallbackBase &cb)
{
SimulationSingleton<NodeListPriv>::Get ()->GetTraceResolver ()->Disconnect (name, cb);
}
void
NodeList::ConnectPrinterToAll (std::ostream &os)
{
SimulationSingleton<NodeListPriv>::Get ()->GetTraceResolver ()->ConnectPrinterToAll (os, TraceContext ());
}
Ptr<TraceResolver>
NodeList::GetTraceResolver (void)
{
return SimulationSingleton<NodeListPriv>::Get ()->GetTraceResolver ();
}
}//namespace ns3