773 lines
28 KiB
C++
773 lines
28 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
|
|
/*
|
|
* Copyright (c) 2005,2006 INRIA
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License version 2 as
|
|
* published by the Free Software Foundation;
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
|
|
*/
|
|
#include "ns3/core-config.h"
|
|
#include "simulator.h"
|
|
#include "simulator-impl.h"
|
|
#include "default-simulator-impl.h"
|
|
#ifdef HAVE_PTHREAD_H
|
|
# include "realtime-simulator-impl.h"
|
|
#endif
|
|
#include "scheduler.h"
|
|
#include "event-impl.h"
|
|
|
|
#include "ns3/ptr.h"
|
|
#include "ns3/string.h"
|
|
#include "ns3/object-factory.h"
|
|
#include "ns3/global-value.h"
|
|
#include "ns3/assert.h"
|
|
#include "ns3/log.h"
|
|
|
|
#include <math.h>
|
|
#include <fstream>
|
|
#include <list>
|
|
#include <vector>
|
|
#include <iostream>
|
|
|
|
NS_LOG_COMPONENT_DEFINE ("Simulator");
|
|
|
|
namespace ns3 {
|
|
|
|
GlobalValue g_simTypeImpl = GlobalValue ("SimulatorImplementationType",
|
|
"The object class to use as the simulator implementation",
|
|
StringValue ("ns3::DefaultSimulatorImpl"),
|
|
MakeStringChecker ());
|
|
|
|
GlobalValue g_schedTypeImpl = GlobalValue ("SchedulerType",
|
|
"The object class to use as the scheduler implementation",
|
|
StringValue ("ns3::MapScheduler"),
|
|
MakeStringChecker ());
|
|
|
|
|
|
#ifdef NS3_LOG_ENABLE
|
|
|
|
//
|
|
// Note: Calls that take TimePrinter as a parameter are defined as nothing
|
|
// in the logging module if NS3_LOG_ENABLE is not defined.
|
|
//
|
|
|
|
static void
|
|
TimePrinter (std::ostream &os)
|
|
{
|
|
os << Simulator::Now ().GetSeconds () << "s";
|
|
}
|
|
|
|
#endif /* NS3_LOG_ENABLE */
|
|
|
|
static Ptr<SimulatorImpl> *PeekImpl (void)
|
|
{
|
|
static Ptr<SimulatorImpl> impl = 0;
|
|
return &impl;
|
|
}
|
|
|
|
static SimulatorImpl * GetImpl (void)
|
|
{
|
|
Ptr<SimulatorImpl> &impl = *PeekImpl ();
|
|
/* Please, don't include any calls to logging macros in this function
|
|
* or pay the price, that is, stack explosions.
|
|
*/
|
|
if (impl == 0)
|
|
{
|
|
{
|
|
ObjectFactory factory;
|
|
StringValue s;
|
|
|
|
g_simTypeImpl.GetValue (s);
|
|
factory.SetTypeId (s.Get ());
|
|
impl = factory.Create<SimulatorImpl> ();
|
|
}
|
|
{
|
|
ObjectFactory factory;
|
|
StringValue s;
|
|
g_schedTypeImpl.GetValue (s);
|
|
factory.SetTypeId (s.Get ());
|
|
impl->SetScheduler (factory.Create<Scheduler> ());
|
|
}
|
|
|
|
//
|
|
// Note: we call LogSetTimePrinter _after_ creating the implementation
|
|
// object because the act of creation can trigger calls to the logging
|
|
// framework which would call the TimePrinter function which would call
|
|
// Simulator::Now which would call Simulator::GetImpl, and, thus, get us
|
|
// in an infinite recursion until the stack explodes.
|
|
//
|
|
LogSetTimePrinter (&TimePrinter);
|
|
}
|
|
return PeekPointer (impl);
|
|
}
|
|
|
|
void
|
|
Simulator::Destroy (void)
|
|
{
|
|
NS_LOG_FUNCTION_NOARGS ();
|
|
|
|
Ptr<SimulatorImpl> &impl = *PeekImpl ();
|
|
if (impl == 0)
|
|
{
|
|
return;
|
|
}
|
|
/* Note: we have to call LogSetTimePrinter (0) below because if we do not do
|
|
* this, and restart a simulation after this call to Destroy, (which is
|
|
* legal), Simulator::GetImpl will trigger again an infinite recursion until
|
|
* the stack explodes.
|
|
*/
|
|
LogSetTimePrinter (0);
|
|
impl->Destroy ();
|
|
impl = 0;
|
|
}
|
|
|
|
void
|
|
Simulator::SetScheduler (Ptr<Scheduler> scheduler)
|
|
{
|
|
NS_LOG_FUNCTION (scheduler);
|
|
GetImpl ()->SetScheduler (scheduler);
|
|
}
|
|
|
|
bool
|
|
Simulator::IsFinished (void)
|
|
{
|
|
NS_LOG_FUNCTION_NOARGS ();
|
|
return GetImpl ()->IsFinished ();
|
|
}
|
|
|
|
Time
|
|
Simulator::Next (void)
|
|
{
|
|
NS_LOG_FUNCTION_NOARGS ();
|
|
return GetImpl ()->Next ();
|
|
}
|
|
|
|
void
|
|
Simulator::Run (void)
|
|
{
|
|
NS_LOG_FUNCTION_NOARGS ();
|
|
GetImpl ()->Run ();
|
|
}
|
|
|
|
void
|
|
Simulator::RunOneEvent (void)
|
|
{
|
|
NS_LOG_FUNCTION_NOARGS ();
|
|
GetImpl ()->RunOneEvent ();
|
|
}
|
|
|
|
void
|
|
Simulator::Stop (void)
|
|
{
|
|
NS_LOG_LOGIC ("stop");
|
|
GetImpl ()->Stop ();
|
|
}
|
|
|
|
void
|
|
Simulator::Stop (Time const &time)
|
|
{
|
|
NS_LOG_FUNCTION (time);
|
|
Simulator::Schedule (time, &Simulator::Stop);
|
|
}
|
|
|
|
Time
|
|
Simulator::Now (void)
|
|
{
|
|
/* Please, don't include any calls to logging macros in this function
|
|
* or pay the price, that is, stack explosions.
|
|
*/
|
|
return GetImpl ()->Now ();
|
|
}
|
|
|
|
Time
|
|
Simulator::GetDelayLeft (const EventId &id)
|
|
{
|
|
NS_LOG_FUNCTION (&id);
|
|
return GetImpl ()->GetDelayLeft (id);
|
|
}
|
|
|
|
EventId
|
|
Simulator::Schedule (Time const &time, const Ptr<EventImpl> &ev)
|
|
{
|
|
NS_LOG_FUNCTION (time << ev);
|
|
return DoSchedule (time, GetPointer (ev));
|
|
}
|
|
|
|
EventId
|
|
Simulator::ScheduleNow (const Ptr<EventImpl> &ev)
|
|
{
|
|
NS_LOG_FUNCTION (ev);
|
|
return DoScheduleNow (GetPointer (ev));
|
|
}
|
|
|
|
EventId
|
|
Simulator::ScheduleDestroy (const Ptr<EventImpl> &ev)
|
|
{
|
|
NS_LOG_FUNCTION (ev);
|
|
return DoScheduleDestroy (GetPointer (ev));
|
|
}
|
|
EventId
|
|
Simulator::DoSchedule (Time const &time, EventImpl *impl)
|
|
{
|
|
return GetImpl ()->Schedule (time, impl);
|
|
}
|
|
EventId
|
|
Simulator::DoScheduleNow (EventImpl *impl)
|
|
{
|
|
return GetImpl ()->ScheduleNow (impl);
|
|
}
|
|
EventId
|
|
Simulator::DoScheduleDestroy (EventImpl *impl)
|
|
{
|
|
return GetImpl ()->ScheduleDestroy (impl);
|
|
}
|
|
|
|
|
|
EventId
|
|
Simulator::Schedule (Time const &time, void (*f) (void))
|
|
{
|
|
NS_LOG_FUNCTION (time << f);
|
|
return DoSchedule (time, MakeEvent (f));
|
|
}
|
|
|
|
EventId
|
|
Simulator::ScheduleNow (void (*f) (void))
|
|
{
|
|
NS_LOG_FUNCTION (f);
|
|
return DoScheduleNow (MakeEvent (f));
|
|
}
|
|
|
|
EventId
|
|
Simulator::ScheduleDestroy (void (*f) (void))
|
|
{
|
|
NS_LOG_FUNCTION (f);
|
|
return DoScheduleDestroy (MakeEvent (f));
|
|
}
|
|
|
|
void
|
|
Simulator::Remove (const EventId &ev)
|
|
{
|
|
NS_LOG_FUNCTION (&ev);
|
|
return GetImpl ()->Remove (ev);
|
|
}
|
|
|
|
void
|
|
Simulator::Cancel (const EventId &ev)
|
|
{
|
|
NS_LOG_FUNCTION (&ev);
|
|
return GetImpl ()->Cancel (ev);
|
|
}
|
|
|
|
bool
|
|
Simulator::IsExpired (const EventId &id)
|
|
{
|
|
NS_LOG_FUNCTION (&id);
|
|
return GetImpl ()->IsExpired (id);
|
|
}
|
|
|
|
Time Now (void)
|
|
{
|
|
NS_LOG_FUNCTION_NOARGS ();
|
|
return Time (Simulator::Now ());
|
|
}
|
|
|
|
Time
|
|
Simulator::GetMaximumSimulationTime (void)
|
|
{
|
|
NS_LOG_FUNCTION_NOARGS ();
|
|
return GetImpl ()->GetMaximumSimulationTime ();
|
|
}
|
|
|
|
void
|
|
Simulator::SetImplementation (Ptr<SimulatorImpl> impl)
|
|
{
|
|
if (*PeekImpl () != 0)
|
|
{
|
|
NS_FATAL_ERROR ("It is not possible to set the implementation after calling any Simulator:: function. Call Simulator::SetImplementation earlier or after Simulator::Destroy.");
|
|
}
|
|
*PeekImpl () = impl;
|
|
//
|
|
// Note: we call LogSetTimePrinter _after_ creating the implementation
|
|
// object because the act of creation can trigger calls to the logging
|
|
// framework which would call the TimePrinter function which would call
|
|
// Simulator::Now which would call Simulator::GetImpl, and, thus, get us
|
|
// in an infinite recursion until the stack explodes.
|
|
//
|
|
LogSetTimePrinter (&TimePrinter);
|
|
}
|
|
Ptr<SimulatorImpl>
|
|
Simulator::GetImplementation (void)
|
|
{
|
|
return GetImpl ();
|
|
}
|
|
|
|
|
|
|
|
} // namespace ns3
|
|
|
|
#include "ns3/test.h"
|
|
#include "list-scheduler.h"
|
|
#include "heap-scheduler.h"
|
|
#include "map-scheduler.h"
|
|
#include "calendar-scheduler.h"
|
|
#include "ns2-calendar-scheduler.h"
|
|
|
|
namespace ns3 {
|
|
|
|
class SimulatorEventsTestCase : public TestCase
|
|
{
|
|
public:
|
|
SimulatorEventsTestCase (Ptr<Scheduler> scheduler);
|
|
virtual bool DoRun (void);
|
|
void A (int a);
|
|
void B (int b);
|
|
void C (int c);
|
|
void D (int d);
|
|
void foo0 (void);
|
|
uint64_t NowUs (void);
|
|
void destroy(void);
|
|
bool m_b;
|
|
bool m_a;
|
|
bool m_c;
|
|
bool m_d;
|
|
EventId m_idC;
|
|
bool m_destroy;
|
|
EventId m_destroyId;
|
|
};
|
|
|
|
SimulatorEventsTestCase::SimulatorEventsTestCase (Ptr<Scheduler> scheduler)
|
|
: TestCase ("Check that basic event handling is working with " + scheduler->GetInstanceTypeId ().GetName ())
|
|
{}
|
|
uint64_t
|
|
SimulatorEventsTestCase::NowUs (void)
|
|
{
|
|
uint64_t ns = Now ().GetNanoSeconds ();
|
|
return ns / 1000;
|
|
}
|
|
|
|
void
|
|
SimulatorEventsTestCase::A (int a)
|
|
{
|
|
m_a = false;
|
|
}
|
|
|
|
void
|
|
SimulatorEventsTestCase::B (int b)
|
|
{
|
|
if (b != 2 || NowUs () != 11)
|
|
{
|
|
m_b = false;
|
|
}
|
|
else
|
|
{
|
|
m_b = true;
|
|
}
|
|
Simulator::Remove (m_idC);
|
|
Simulator::Schedule (MicroSeconds (10), &SimulatorEventsTestCase::D, this, 4);
|
|
}
|
|
|
|
void
|
|
SimulatorEventsTestCase::C (int c)
|
|
{
|
|
m_c = false;
|
|
}
|
|
|
|
void
|
|
SimulatorEventsTestCase::D (int d)
|
|
{
|
|
if (d != 4 || NowUs () != (11+10))
|
|
{
|
|
m_d = false;
|
|
}
|
|
else
|
|
{
|
|
m_d = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
SimulatorEventsTestCase::foo0(void)
|
|
{}
|
|
|
|
void
|
|
SimulatorEventsTestCase::destroy (void)
|
|
{
|
|
if (m_destroyId.IsExpired ())
|
|
{
|
|
m_destroy = true;
|
|
}
|
|
}
|
|
bool
|
|
SimulatorEventsTestCase::DoRun (void)
|
|
{
|
|
m_a = true;
|
|
m_b = false;
|
|
m_c = true;
|
|
m_d = false;
|
|
|
|
EventId a = Simulator::Schedule (MicroSeconds (10), &SimulatorEventsTestCase::A, this, 1);
|
|
Simulator::Schedule (MicroSeconds (11), &SimulatorEventsTestCase::B, this, 2);
|
|
m_idC = Simulator::Schedule (MicroSeconds (12), &SimulatorEventsTestCase::C, this, 3);
|
|
|
|
NS_TEST_EXPECT_MSG_EQ (!m_idC.IsExpired (), true, "");
|
|
NS_TEST_EXPECT_MSG_EQ (!a.IsExpired (), true, "");
|
|
Simulator::Cancel (a);
|
|
NS_TEST_EXPECT_MSG_EQ (a.IsExpired (), true, "");
|
|
Simulator::Run ();
|
|
NS_TEST_EXPECT_MSG_EQ (m_a, true, "Event A did not run ?");
|
|
NS_TEST_EXPECT_MSG_EQ (m_b, true, "Event B did not run ?");
|
|
NS_TEST_EXPECT_MSG_EQ (m_c, true, "Event C did not run ?");
|
|
NS_TEST_EXPECT_MSG_EQ (m_d, true, "Event D did not run ?");
|
|
|
|
EventId anId = Simulator::ScheduleNow (&SimulatorEventsTestCase::foo0, this);
|
|
EventId anotherId = anId;
|
|
NS_TEST_EXPECT_MSG_EQ (!(anId.IsExpired () || anotherId.IsExpired ()), true, "Event should not have expired yet.");
|
|
|
|
Simulator::Remove (anId);
|
|
NS_TEST_EXPECT_MSG_EQ (anId.IsExpired (), true, "Event was removed: it is now expired");
|
|
NS_TEST_EXPECT_MSG_EQ (anotherId.IsExpired (), true, "Event was removed: it is now expired");
|
|
|
|
m_destroy = false;
|
|
m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
|
|
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
|
|
m_destroyId.Cancel ();
|
|
NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event was canceled: should have expired now");
|
|
|
|
m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
|
|
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
|
|
Simulator::Remove (m_destroyId);
|
|
NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event was canceled: should have expired now");
|
|
|
|
m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
|
|
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
|
|
|
|
Simulator::Run ();
|
|
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
|
|
NS_TEST_EXPECT_MSG_EQ (!m_destroy, true, "Event should not have run");
|
|
|
|
Simulator::Destroy ();
|
|
NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event should have expired now");
|
|
NS_TEST_EXPECT_MSG_EQ (m_destroy, true, "Event should have run");
|
|
|
|
return false;
|
|
}
|
|
|
|
class SimulatorTemplateTestCase : public TestCase
|
|
{
|
|
public:
|
|
SimulatorTemplateTestCase ();
|
|
// only here for testing of Ptr<>
|
|
void Ref (void) const {}
|
|
void Unref (void) const {}
|
|
private:
|
|
virtual bool DoRun (void);
|
|
|
|
void bar0 (void) {}
|
|
void bar1 (int) {}
|
|
void bar2 (int, int) {}
|
|
void bar3 (int, int, int) {}
|
|
void bar4 (int, int, int, int) {}
|
|
void bar5 (int, int, int, int, int) {}
|
|
void baz1 (int &) {}
|
|
void baz2 (int &, int &) {}
|
|
void baz3 (int &, int &, int &) {}
|
|
void baz4 (int &, int &, int &, int &) {}
|
|
void baz5 (int &, int &, int &, int &, int &) {}
|
|
void cbaz1 (const int &) {}
|
|
void cbaz2 (const int &, const int &) {}
|
|
void cbaz3 (const int &, const int &, const int &) {}
|
|
void cbaz4 (const int &, const int &, const int &, const int &) {}
|
|
void cbaz5 (const int &, const int &, const int &, const int &, const int &) {}
|
|
|
|
void bar0c (void) const {}
|
|
void bar1c (int) const {}
|
|
void bar2c (int, int) const {}
|
|
void bar3c (int, int, int) const {}
|
|
void bar4c (int, int, int, int) const {}
|
|
void bar5c (int, int, int, int, int) const {}
|
|
void baz1c (int &) const {}
|
|
void baz2c (int &, int &) const {}
|
|
void baz3c (int &, int &, int &) const {}
|
|
void baz4c (int &, int &, int &, int &) const {}
|
|
void baz5c (int &, int &, int &, int &, int &) const {}
|
|
void cbaz1c (const int &) const {}
|
|
void cbaz2c (const int &, const int &) const {}
|
|
void cbaz3c (const int &, const int &, const int &) const {}
|
|
void cbaz4c (const int &, const int &, const int &, const int &) const {}
|
|
void cbaz5c (const int &, const int &, const int &, const int &, const int &) const {}
|
|
|
|
};
|
|
|
|
static void foo0 (void)
|
|
{}
|
|
static void foo1 (int)
|
|
{}
|
|
static void foo2 (int, int)
|
|
{}
|
|
static void foo3 (int, int, int)
|
|
{}
|
|
static void foo4 (int, int, int, int)
|
|
{}
|
|
static void foo5 (int, int, int, int, int)
|
|
{}
|
|
static void ber1 (int &)
|
|
{}
|
|
static void ber2 (int &, int &)
|
|
{}
|
|
static void ber3 (int &, int &, int &)
|
|
{}
|
|
static void ber4 (int &, int &, int &, int &)
|
|
{}
|
|
static void ber5 (int &, int &, int &, int &, int &)
|
|
{}
|
|
static void cber1 (const int &)
|
|
{}
|
|
static void cber2 (const int &, const int &)
|
|
{}
|
|
static void cber3 (const int &, const int &, const int &)
|
|
{}
|
|
static void cber4 (const int &, const int &, const int &, const int &)
|
|
{}
|
|
static void cber5 (const int &, const int &, const int &, const int &, const int &)
|
|
{}
|
|
|
|
SimulatorTemplateTestCase::SimulatorTemplateTestCase ()
|
|
: TestCase ("Check that all templates are instanciated correctly. This is a compilation test, it cannot fail at runtime.")
|
|
{}
|
|
bool
|
|
SimulatorTemplateTestCase::DoRun (void)
|
|
{
|
|
// Test schedule of const methods
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0c, this);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1c, this, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2c, this, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz1c, this, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0c, this);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1c, this, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2c, this, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz1c, this, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0c, this);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1c, this, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2c, this, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz1c, this, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz1c, this, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz2c, this, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz1c, this, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz2c, this, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz1c, this, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz2c, this, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
|
|
|
|
// Test of schedule const methods with Ptr<> pointers
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
|
|
|
|
|
|
// Test schedule of raw functions
|
|
Simulator::Schedule (Seconds (0.0), &foo0);
|
|
Simulator::Schedule (Seconds (0.0), &foo1, 0);
|
|
Simulator::Schedule (Seconds (0.0), &foo2, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &foo3, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &foo4, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &foo5, 0, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &cber1, 0);
|
|
Simulator::Schedule (Seconds (0.0), &cber2, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &cber3, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &cber4, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &cber5, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&foo0);
|
|
Simulator::ScheduleNow (&foo1, 0);
|
|
Simulator::ScheduleNow (&foo2, 0, 0);
|
|
Simulator::ScheduleNow (&foo3, 0, 0, 0);
|
|
Simulator::ScheduleNow (&foo4, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&foo5, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&cber1, 0);
|
|
Simulator::ScheduleNow (&cber2, 0, 0);
|
|
Simulator::ScheduleNow (&cber3, 0, 0, 0);
|
|
Simulator::ScheduleNow (&cber4, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&cber5, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&foo0);
|
|
Simulator::ScheduleDestroy (&foo1, 0);
|
|
Simulator::ScheduleDestroy (&foo2, 0, 0);
|
|
Simulator::ScheduleDestroy (&foo3, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&foo4, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&foo5, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&cber1, 0);
|
|
Simulator::ScheduleDestroy (&cber2, 0, 0);
|
|
Simulator::ScheduleDestroy (&cber3, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&cber4, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&cber5, 0, 0, 0, 0, 0);
|
|
|
|
|
|
// Test schedule of normal member methods
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0, this);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1, this, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2, this, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz1, this, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz2, this, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0, this);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1, this, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2, this, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz1, this, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz2, this, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0, this);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1, this, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2, this, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz1, this, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz2, this, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
|
|
|
|
|
|
// test schedule of normal methods with Ptr<> pointers
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
|
|
|
|
|
|
// the code below does not compile, as expected.
|
|
//Simulator::Schedule (Seconds (0.0), &cber1, 0.0);
|
|
|
|
|
|
// This code appears to be duplicate test code.
|
|
Simulator::Schedule (Seconds (0.0), &ber1, 0);
|
|
Simulator::Schedule (Seconds (0.0), &ber2, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &ber3, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &ber4, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &ber5, 0, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz1, this, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz2, this, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
|
|
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&ber1, 0);
|
|
Simulator::ScheduleNow (&ber2, 0, 0);
|
|
Simulator::ScheduleNow (&ber3, 0, 0, 0);
|
|
Simulator::ScheduleNow (&ber4, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&ber5, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz1, this, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz2, this, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&ber1, 0);
|
|
Simulator::ScheduleDestroy (&ber2, 0, 0);
|
|
Simulator::ScheduleDestroy (&ber3, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&ber4, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&ber5, 0, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz1, this, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz2, this, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
|
|
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
|
|
|
|
|
|
Simulator::Run ();
|
|
Simulator::Destroy ();
|
|
|
|
return false;
|
|
}
|
|
|
|
class SimulatorTestSuite : public TestSuite
|
|
{
|
|
public:
|
|
SimulatorTestSuite ()
|
|
: TestSuite ("simulator")
|
|
{
|
|
AddTestCase (new SimulatorEventsTestCase (CreateObject<ListScheduler> ()));
|
|
AddTestCase (new SimulatorEventsTestCase (CreateObject<MapScheduler> ()));
|
|
AddTestCase (new SimulatorEventsTestCase (CreateObject<HeapScheduler> ()));
|
|
AddTestCase (new SimulatorEventsTestCase (CreateObject<CalendarScheduler> ()));
|
|
AddTestCase (new SimulatorEventsTestCase (CreateObject<Ns2CalendarScheduler> ()));
|
|
}
|
|
} g_simulatorTestSuite;
|
|
|
|
} // namespace ns3
|