bug 675: convert unit tests to new test framework

This commit is contained in:
Mathieu Lacage
2009-09-30 11:08:57 +02:00
parent 09576cd905
commit f7e39fc9f3

View File

@@ -316,11 +316,7 @@ Simulator::GetImplementation (void)
} // namespace ns3
#ifdef RUN_SELF_TESTS
#include "ns3/test.h"
#include "ns3/ptr.h"
#include "list-scheduler.h"
#include "heap-scheduler.h"
#include "map-scheduler.h"
@@ -329,6 +325,190 @@ Simulator::GetImplementation (void)
namespace ns3 {
class SimulatorEventsTestCase : public TestCase
{
public:
SimulatorEventsTestCase (Ptr<Scheduler> scheduler);
virtual bool DoRun (void);
void A (int a);
void B (int b);
void C (int c);
void D (int d);
void foo0 (void);
uint64_t NowUs (void);
void destroy(void);
bool m_b;
bool m_a;
bool m_c;
bool m_d;
EventId m_idC;
bool m_destroy;
EventId m_destroyId;
};
SimulatorEventsTestCase::SimulatorEventsTestCase (Ptr<Scheduler> scheduler)
: TestCase ("Check that basic event handling is working with " + scheduler->GetInstanceTypeId ().GetName ())
{}
uint64_t
SimulatorEventsTestCase::NowUs (void)
{
uint64_t ns = Now ().GetNanoSeconds ();
return ns / 1000;
}
void
SimulatorEventsTestCase::A (int a)
{
m_a = false;
}
void
SimulatorEventsTestCase::B (int b)
{
if (b != 2 || NowUs () != 11)
{
m_b = false;
}
else
{
m_b = true;
}
Simulator::Remove (m_idC);
Simulator::Schedule (MicroSeconds (10), &SimulatorEventsTestCase::D, this, 4);
}
void
SimulatorEventsTestCase::C (int c)
{
m_c = false;
}
void
SimulatorEventsTestCase::D (int d)
{
if (d != 4 || NowUs () != (11+10))
{
m_d = false;
}
else
{
m_d = true;
}
}
void
SimulatorEventsTestCase::foo0(void)
{}
void
SimulatorEventsTestCase::destroy (void)
{
if (m_destroyId.IsExpired ())
{
m_destroy = true;
}
}
bool
SimulatorEventsTestCase::DoRun (void)
{
m_a = true;
m_b = false;
m_c = true;
m_d = false;
EventId a = Simulator::Schedule (MicroSeconds (10), &SimulatorEventsTestCase::A, this, 1);
Simulator::Schedule (MicroSeconds (11), &SimulatorEventsTestCase::B, this, 2);
m_idC = Simulator::Schedule (MicroSeconds (12), &SimulatorEventsTestCase::C, this, 3);
NS_TEST_EXPECT_MSG_EQ (!m_idC.IsExpired (), true, "");
NS_TEST_EXPECT_MSG_EQ (!a.IsExpired (), true, "");
Simulator::Cancel (a);
NS_TEST_EXPECT_MSG_EQ (a.IsExpired (), true, "");
Simulator::Run ();
NS_TEST_EXPECT_MSG_EQ (m_a, true, "Event A did not run ?");
NS_TEST_EXPECT_MSG_EQ (m_b, true, "Event B did not run ?");
NS_TEST_EXPECT_MSG_EQ (m_c, true, "Event C did not run ?");
NS_TEST_EXPECT_MSG_EQ (m_d, true, "Event D did not run ?");
EventId anId = Simulator::ScheduleNow (&SimulatorEventsTestCase::foo0, this);
EventId anotherId = anId;
NS_TEST_EXPECT_MSG_EQ (!(anId.IsExpired () || anotherId.IsExpired ()), true, "Event should not have expired yet.");
Simulator::Remove (anId);
NS_TEST_EXPECT_MSG_EQ (anId.IsExpired (), true, "Event was removed: it is now expired");
NS_TEST_EXPECT_MSG_EQ (anotherId.IsExpired (), true, "Event was removed: it is now expired");
m_destroy = false;
m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
m_destroyId.Cancel ();
NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event was canceled: should have expired now");
m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
Simulator::Remove (m_destroyId);
NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event was canceled: should have expired now");
m_destroyId = Simulator::ScheduleDestroy (&SimulatorEventsTestCase::destroy, this);
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
Simulator::Run ();
NS_TEST_EXPECT_MSG_EQ (!m_destroyId.IsExpired (), true, "Event should not have expired yet");
NS_TEST_EXPECT_MSG_EQ (!m_destroy, true, "Event should not have run");
Simulator::Destroy ();
NS_TEST_EXPECT_MSG_EQ (m_destroyId.IsExpired (), true, "Event should have expired now");
NS_TEST_EXPECT_MSG_EQ (m_destroy, true, "Event should have run");
return false;
}
class SimulatorTemplateTestCase : public TestCase
{
public:
SimulatorTemplateTestCase ();
// only here for testing of Ptr<>
void Ref (void) const {}
void Unref (void) const {}
private:
virtual bool DoRun (void);
void bar0 (void) {}
void bar1 (int) {}
void bar2 (int, int) {}
void bar3 (int, int, int) {}
void bar4 (int, int, int, int) {}
void bar5 (int, int, int, int, int) {}
void baz1 (int &) {}
void baz2 (int &, int &) {}
void baz3 (int &, int &, int &) {}
void baz4 (int &, int &, int &, int &) {}
void baz5 (int &, int &, int &, int &, int &) {}
void cbaz1 (const int &) {}
void cbaz2 (const int &, const int &) {}
void cbaz3 (const int &, const int &, const int &) {}
void cbaz4 (const int &, const int &, const int &, const int &) {}
void cbaz5 (const int &, const int &, const int &, const int &, const int &) {}
void bar0c (void) const {}
void bar1c (int) const {}
void bar2c (int, int) const {}
void bar3c (int, int, int) const {}
void bar4c (int, int, int, int) const {}
void bar5c (int, int, int, int, int) const {}
void baz1c (int &) const {}
void baz2c (int &, int &) const {}
void baz3c (int &, int &, int &) const {}
void baz4c (int &, int &, int &, int &) const {}
void baz5c (int &, int &, int &, int &, int &) const {}
void cbaz1c (const int &) const {}
void cbaz2c (const int &, const int &) const {}
void cbaz3c (const int &, const int &, const int &) const {}
void cbaz4c (const int &, const int &, const int &, const int &) const {}
void cbaz5c (const int &, const int &, const int &, const int &, const int &) const {}
};
static void foo0 (void)
{}
static void foo1 (int)
@@ -341,8 +521,6 @@ static void foo4 (int, int, int, int)
{}
static void foo5 (int, int, int, int, int)
{}
#if 1
static void ber1 (int &)
{}
static void ber2 (int &, int &)
@@ -353,8 +531,6 @@ static void ber4 (int &, int &, int &, int &)
{}
static void ber5 (int &, int &, int &, int &, int &)
{}
#endif
static void cber1 (const int &)
{}
static void cber2 (const int &, const int &)
@@ -365,407 +541,85 @@ static void cber4 (const int &, const int &, const int &, const int &)
{}
static void cber5 (const int &, const int &, const int &, const int &, const int &)
{}
class SimulatorTests : public Test
{
public:
SimulatorTests ();
// only here for testing of Ptr<>
void Ref (void) const;
void Unref (void) const;
virtual ~SimulatorTests ();
virtual bool RunTests (void);
private:
uint64_t NowUs ();
bool RunOneTest (void);
void RunTestsConst (void) const;
void A (int a);
void B (int b);
void C (int c);
void D (int d);
void bar0 (void);
void bar1 (int);
void bar2 (int, int);
void bar3 (int, int, int);
void bar4 (int, int, int, int);
void bar5 (int, int, int, int, int);
void baz1 (int &);
void baz2 (int &, int &);
void baz3 (int &, int &, int &);
void baz4 (int &, int &, int &, int &);
void baz5 (int &, int &, int &, int &, int &);
void cbaz1 (const int &);
void cbaz2 (const int &, const int &);
void cbaz3 (const int &, const int &, const int &);
void cbaz4 (const int &, const int &, const int &, const int &);
void cbaz5 (const int &, const int &, const int &, const int &, const int &);
void bar0c (void) const;
void bar1c (int) const;
void bar2c (int, int) const;
void bar3c (int, int, int) const;
void bar4c (int, int, int, int) const;
void bar5c (int, int, int, int, int) const;
void baz1c (int &) const;
void baz2c (int &, int &) const;
void baz3c (int &, int &, int &) const;
void baz4c (int &, int &, int &, int &) const;
void baz5c (int &, int &, int &, int &, int &) const;
void cbaz1c (const int &) const;
void cbaz2c (const int &, const int &) const;
void cbaz3c (const int &, const int &, const int &) const;
void cbaz4c (const int &, const int &, const int &, const int &) const;
void cbaz5c (const int &, const int &, const int &, const int &, const int &) const;
void destroy (void);
bool m_b;
bool m_a;
bool m_c;
bool m_d;
EventId m_idC;
bool m_destroy;
EventId m_destroyId;
};
SimulatorTests::SimulatorTests ()
: Test ("Simulator")
SimulatorTemplateTestCase::SimulatorTemplateTestCase ()
: TestCase ("Check that all templates are instanciated correctly. This is a compilation test, it cannot fail at runtime.")
{}
SimulatorTests::~SimulatorTests ()
{}
void
SimulatorTests::Ref (void) const
{}
void
SimulatorTests::Unref (void) const
{}
uint64_t
SimulatorTests::NowUs (void)
{
uint64_t ns = Now ().GetNanoSeconds ();
return ns / 1000;
}
void
SimulatorTests::A (int a)
{
m_a = false;
}
void
SimulatorTests::B (int b)
{
if (b != 2 || NowUs () != 11)
{
m_b = false;
}
else
{
m_b = true;
}
Simulator::Remove (m_idC);
Simulator::Schedule (MicroSeconds (10), &SimulatorTests::D, this, 4);
}
void
SimulatorTests::C (int c)
{
m_c = false;
}
void
SimulatorTests::D (int d)
{
if (d != 4 || NowUs () != (11+10))
{
m_d = false;
}
else
{
m_d = true;
}
}
void
SimulatorTests::destroy (void)
{
if (m_destroyId.IsExpired ())
{
m_destroy = true;
}
}
void
SimulatorTests::bar0 (void)
{}
void
SimulatorTests::bar1 (int)
{}
void
SimulatorTests::bar2 (int, int)
{}
void
SimulatorTests::bar3 (int, int, int)
{}
void
SimulatorTests::bar4 (int, int, int, int)
{}
void
SimulatorTests::bar5 (int, int, int, int, int)
{}
void
SimulatorTests::baz1 (int &)
{}
void
SimulatorTests::baz2 (int &, int &)
{}
void
SimulatorTests::baz3 (int &, int &, int &)
{}
void
SimulatorTests::baz4 (int &, int &, int &, int &)
{}
void
SimulatorTests::baz5 (int &, int &, int &, int &, int &)
{}
void
SimulatorTests::cbaz1 (const int &)
{}
void
SimulatorTests::cbaz2 (const int &, const int &)
{}
void
SimulatorTests::cbaz3 (const int &, const int &, const int &)
{}
void
SimulatorTests::cbaz4 (const int &, const int &, const int &, const int &)
{}
void
SimulatorTests::cbaz5 (const int &, const int &, const int &, const int &, const int &)
{}
void
SimulatorTests::bar0c (void) const
{}
void
SimulatorTests::bar1c (int) const
{}
void
SimulatorTests::bar2c (int, int) const
{}
void
SimulatorTests::bar3c (int, int, int) const
{}
void
SimulatorTests::bar4c (int, int, int, int) const
{}
void
SimulatorTests::bar5c (int, int, int, int, int) const
{}
void
SimulatorTests::baz1c (int &) const
{}
void
SimulatorTests::baz2c (int &, int &) const
{}
void
SimulatorTests::baz3c (int &, int &, int &) const
{}
void
SimulatorTests::baz4c (int &, int &, int &, int &) const
{}
void
SimulatorTests::baz5c (int &, int &, int &, int &, int &) const
{}
void
SimulatorTests::cbaz1c (const int &) const
{}
void
SimulatorTests::cbaz2c (const int &, const int &) const
{}
void
SimulatorTests::cbaz3c (const int &, const int &, const int &) const
{}
void
SimulatorTests::cbaz4c (const int &, const int &, const int &, const int &) const
{}
void
SimulatorTests::cbaz5c (const int &, const int &, const int &, const int &, const int &) const
{}
bool
SimulatorTests::RunOneTest (void)
{
bool result = true;
m_a = true;
m_b = false;
m_c = true;
m_d = false;
EventId a = Simulator::Schedule (MicroSeconds (10), &SimulatorTests::A, this, 1);
Simulator::Schedule (MicroSeconds (11), &SimulatorTests::B, this, 2);
m_idC = Simulator::Schedule (MicroSeconds (12), &SimulatorTests::C, this, 3);
NS_TEST_ASSERT (!m_idC.IsExpired ());
NS_TEST_ASSERT (!a.IsExpired ());
Simulator::Cancel (a);
NS_TEST_ASSERT (a.IsExpired ());
Simulator::Run ();
NS_TEST_ASSERT (m_a);
NS_TEST_ASSERT (m_b);
NS_TEST_ASSERT (m_c);
NS_TEST_ASSERT (m_d);
return result;
}
void
SimulatorTests::RunTestsConst (void) const
{
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0c, this);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5c, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0c, Ptr<const SimulatorTests> (this));
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1c, Ptr<const SimulatorTests> (this), 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2c, Ptr<const SimulatorTests> (this), 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3c, Ptr<const SimulatorTests> (this), 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0c, this);
Simulator::ScheduleNow (&SimulatorTests::bar1c, this, 0);
Simulator::ScheduleNow (&SimulatorTests::bar2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz1c, this, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0c, Ptr<const SimulatorTests> (this));
Simulator::ScheduleNow (&SimulatorTests::bar1c, Ptr<const SimulatorTests> (this), 0);
Simulator::ScheduleNow (&SimulatorTests::bar2c, Ptr<const SimulatorTests> (this), 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3c, Ptr<const SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0c, this);
Simulator::ScheduleDestroy (&SimulatorTests::bar1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0c, Ptr<const SimulatorTests> (this));
Simulator::ScheduleDestroy (&SimulatorTests::bar1c, Ptr<const SimulatorTests> (this), 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2c, Ptr<const SimulatorTests> (this), 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3c, Ptr<const SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5c, Ptr<const SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz1c, this, 0);
Simulator::ScheduleNow (&SimulatorTests::baz2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz5c, this, 0, 0, 0, 0, 0);
Simulator::Run ();
Simulator::Destroy ();
}
bool
SimulatorTests::RunTests (void)
SimulatorTemplateTestCase::DoRun (void)
{
bool result = true;
// Test schedule of const methods
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0c, this);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0c, this);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1c, this, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz1c, this, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0c, this);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz5c, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz1c, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz2c, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz1c, this, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz2c, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz1c, this, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz2c, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz3c, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz4c, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz5c, this, 0, 0, 0, 0, 0);
Simulator::Destroy ();
Simulator::SetScheduler (CreateObject<ListScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
Simulator::SetScheduler (CreateObject<HeapScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
Simulator::SetScheduler (CreateObject<MapScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
// Test of schedule const methods with Ptr<> pointers
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0c, Ptr<const SimulatorTemplateTestCase> (this));
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1c, Ptr<const SimulatorTemplateTestCase> (this), 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5c, Ptr<const SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
Simulator::SetScheduler (CreateObject<CalendarScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
Simulator::SetScheduler (CreateObject<Ns2CalendarScheduler> ());
if (!RunOneTest ())
{
result = false;
}
Simulator::Destroy ();
// Test schedule of raw functions
Simulator::Schedule (Seconds (0.0), &foo0);
Simulator::Schedule (Seconds (0.0), &foo1, 0);
Simulator::Schedule (Seconds (0.0), &foo2, 0, 0);
@@ -777,23 +631,6 @@ SimulatorTests::RunTests (void)
Simulator::Schedule (Seconds (0.0), &cber3, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &cber4, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &cber5, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0, this);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar0, Ptr<SimulatorTests> (this));
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar1, Ptr<SimulatorTests> (this), 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar2, Ptr<SimulatorTests> (this), 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar3, Ptr<SimulatorTests> (this), 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar4, Ptr<SimulatorTests> (this), 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::bar5, Ptr<SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&foo0);
Simulator::ScheduleNow (&foo1, 0);
Simulator::ScheduleNow (&foo2, 0, 0);
@@ -805,23 +642,6 @@ SimulatorTests::RunTests (void)
Simulator::ScheduleNow (&cber3, 0, 0, 0);
Simulator::ScheduleNow (&cber4, 0, 0, 0, 0);
Simulator::ScheduleNow (&cber5, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0, this);
Simulator::ScheduleNow (&SimulatorTests::bar1, this, 0);
Simulator::ScheduleNow (&SimulatorTests::bar2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz1, this, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar0, Ptr<SimulatorTests> (this));
Simulator::ScheduleNow (&SimulatorTests::bar1, Ptr<SimulatorTests> (this), 0);
Simulator::ScheduleNow (&SimulatorTests::bar2, Ptr<SimulatorTests> (this), 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar3, Ptr<SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar4, Ptr<SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::bar5, Ptr<SimulatorTests> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&foo0);
Simulator::ScheduleDestroy (&foo1, 0);
Simulator::ScheduleDestroy (&foo2, 0, 0);
@@ -833,96 +653,120 @@ SimulatorTests::RunTests (void)
Simulator::ScheduleDestroy (&cber3, 0, 0, 0);
Simulator::ScheduleDestroy (&cber4, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&cber5, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0, this);
Simulator::ScheduleDestroy (&SimulatorTests::bar1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar0, Ptr<SimulatorTests> (this));
Simulator::ScheduleDestroy (&SimulatorTests::bar1, Ptr<SimulatorTests> (this), 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar2, Ptr<SimulatorTests> (this), 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar3, Ptr<SimulatorTests> (this), 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar4, Ptr<SimulatorTests> (this), 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::bar5, Ptr<SimulatorTests> (this), 0, 0, 0, 0, 0);
// Test schedule of normal member methods
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0, this);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0, this);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1, this, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz1, this, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0, this);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::cbaz5, this, 0, 0, 0, 0, 0);
// test schedule of normal methods with Ptr<> pointers
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar0, Ptr<SimulatorTemplateTestCase> (this));
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar1, Ptr<SimulatorTemplateTestCase> (this), 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar2, Ptr<SimulatorTemplateTestCase> (this), 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar3, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar4, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::bar5, Ptr<SimulatorTemplateTestCase> (this), 0, 0, 0, 0, 0);
// the code below does not compile, as expected.
//Simulator::Schedule (Seconds (0.0), &cber1, 0.0);
#if 1
// This code appears to be duplicate test code.
Simulator::Schedule (Seconds (0.0), &ber1, 0);
Simulator::Schedule (Seconds (0.0), &ber2, 0, 0);
Simulator::Schedule (Seconds (0.0), &ber3, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &ber4, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &ber5, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTests::baz5, this, 0, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz1, this, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz2, this, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
Simulator::Schedule (Seconds (0.0), &SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&ber1, 0);
Simulator::ScheduleNow (&ber2, 0, 0);
Simulator::ScheduleNow (&ber3, 0, 0, 0);
Simulator::ScheduleNow (&ber4, 0, 0, 0, 0);
Simulator::ScheduleNow (&ber5, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz1, this, 0);
Simulator::ScheduleNow (&SimulatorTests::baz2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTests::baz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz1, this, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz2, this, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
Simulator::ScheduleNow (&SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&ber1, 0);
Simulator::ScheduleDestroy (&ber2, 0, 0);
Simulator::ScheduleDestroy (&ber3, 0, 0, 0);
Simulator::ScheduleDestroy (&ber4, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&ber5, 0, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTests::baz5, this, 0, 0, 0, 0, 0);
#endif
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz1, this, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz2, this, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz3, this, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz4, this, 0, 0, 0, 0);
Simulator::ScheduleDestroy (&SimulatorTemplateTestCase::baz5, this, 0, 0, 0, 0, 0);
RunTestsConst ();
EventId nowId = Simulator::ScheduleNow (&foo0);
m_destroyId = Simulator::ScheduleDestroy (&SimulatorTests::destroy, this);
NS_TEST_ASSERT (!m_destroyId.IsExpired ());
Simulator::Run ();
m_destroy = false;
Simulator::Destroy ();
NS_TEST_ASSERT (m_destroy);
EventId anId = Simulator::ScheduleNow (&foo0);
EventId anotherId = anId;
NS_TEST_ASSERT (!(anId.IsExpired () || anotherId.IsExpired ()));
Simulator::Remove (anId);
NS_TEST_ASSERT (anId.IsExpired ());
NS_TEST_ASSERT (anotherId.IsExpired ());
Simulator::Run ();
Simulator::Destroy ();
Simulator::Schedule (Seconds (10.0), &SimulatorTests::baz1, this, 0);
Simulator::Stop (Seconds (1.0));
Simulator::Run ();
Simulator::Destroy ();
return result;
return false;
}
SimulatorTests gSimulatorTests;
}; // namespace ns3
#endif /* RUN_SELF_TESTS */
class SimulatorTestSuite : public TestSuite
{
public:
SimulatorTestSuite ()
: TestSuite ("simulator")
{
AddTestCase (new SimulatorEventsTestCase (CreateObject<ListScheduler> ()));
AddTestCase (new SimulatorEventsTestCase (CreateObject<MapScheduler> ()));
AddTestCase (new SimulatorEventsTestCase (CreateObject<HeapScheduler> ()));
AddTestCase (new SimulatorEventsTestCase (CreateObject<CalendarScheduler> ()));
AddTestCase (new SimulatorEventsTestCase (CreateObject<Ns2CalendarScheduler> ()));
}
} g_simulatorTestSuite;
} // namespace ns3