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unison/src/node/application.h
2007-05-13 10:24:35 +02:00

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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: George F. Riley<riley@ece.gatech.edu>
*/
#ifndef __APPLICATION_H__
#define __APPLICATION_H__
//
// \brief The base class for all ns3 applicationes
//
// Class Application is the base class for all ns3 applications.
// Applications are associated with individual nodes, and are created
// using the AddApplication method in the ApplicationManager capability.
//
// Conceptually, an application has zero or more Socket
// objects associated with it, that are created using the Socket
// creation API of the Kernel capability. The Socket object
// API is modeled after the
// well-known BSD sockets interface, although it is somewhat
// simplified for use with ns3. Further, any socket call that
// would normally "block" in normal sockets will return immediately
// in ns3. A set of "upcalls" are defined that will be called when
// the previous blocking call would normally exit. THis is documented
// in more detail Socket class in socket.h.
//
// There is a second application class in ns3, called "ThreadedApplication"
// that implements a true sockets interface, which should be used
// when porting existing sockets code to ns3. The true
// sockets approach is significantly
// less memory--efficient using private stacks for each defined application,
// so that approach should be used with care. The design and implementation
// of the ThreadedApplication are still being discussed.
#include "ns3/event-id.h"
#include "ns3/nstime.h"
#include "ns3/object.h"
#include "ns3/ptr.h"
#include "ns3/node.h"
namespace ns3 {
class Node;
class RandomVariable;
/**
* \brief a model for userspace applications.
*/
class Application : public Object
{
public:
Application(Ptr<Node>);
virtual ~Application();
/**
* \brief Specify application start time
* Applications start at various times in the simulation scenario.
* The Start method specifies when the application should be
* started. The application subclasses should override the
* private "StartApplication" method defined below, which is called at the
* time specified, to cause the application to begin.
* \param startTime Start time for this application, absolute time,
* relative to the start of the simulation.
*/
void Start(const Time& startTime);
/**
* \brief Same as above, but uses a random variable for start time
* The random variable returns the desired start time in units of
* Seconds.
* \param startVariable the random variable to use to pick
* the real start time as an absolute time, relative to
* the start of the simulation.
*/
void Start(const RandomVariable& startVariable);
/**
* \brief Specify application stop time
* Once an application has started, it is sometimes useful
* to stop the application. The Stop method specifies when an
* application is to stop. The application subclasses should override
* the private StopApplication method defined below, to cause the application
* to stop.
* \param stopTime Stop time for this application, relative to the
* start of the simulation.
*/
void Stop(const Time& stopTime);
/**
* \brief Same as above, but uses a random variable for stop time
* The random variable returns the desired stop time in units of
* Seconds.
* \param stopVariable the random variable to use to pick
* the real stop time, relative to the start of the simulation.
*/
void Stop(const RandomVariable& stopVariable);
/**
* \returns the Node to which this Application object is attached.
*/
Ptr<Node> GetNode() const;
private:
// Members
Ptr<Node> m_node; // All applications have an associated node
EventId m_startEvent;// Event identifier for start event
EventId m_stopEvent; // Event identifier for the stop event
private:
/**
* \brief Application specific startup code
* The StartApplication method is called at the start time specifed by Start
* This method should be overridden by all or most application
* subclasses.
*/
virtual void StartApplication (void);
/**
* \brief Application specific shutdown code
* The StopApplication method is called at the stop time specifed by Stop
* This method should be overridden by all or most application
* subclasses.
*/
virtual void StopApplication (void);
protected:
virtual void DoDispose (void);
private:
// Helpers
void ScheduleStart (const Time &time);
void ScheduleStop (const Time &time);
};
} //namespace ns3
#endif