/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006 Georgia Tech Research Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: George F. Riley */ #ifndef __APPLICATION_H__ #define __APPLICATION_H__ // // \brief The base class for all ns3 applicationes // // Class Application is the base class for all ns3 applications. // Applications are associated with individual nodes, and are created // using the AddApplication method in the ApplicationManager capability. // // Conceptually, an application has zero or more Socket // objects associated with it, that are created using the Socket // creation API of the Kernel capability. The Socket object // API is modeled after the // well-known BSD sockets interface, although it is somewhat // simplified for use with ns3. Further, any socket call that // would normally "block" in normal sockets will return immediately // in ns3. A set of "upcalls" are defined that will be called when // the previous blocking call would normally exit. THis is documented // in more detail Socket class in socket.h. // // There is a second application class in ns3, called "ThreadedApplication" // that implements a true sockets interface, which should be used // when porting existing sockets code to ns3. The true // sockets approach is significantly // less memory--efficient using private stacks for each defined application, // so that approach should be used with care. The design and implementation // of the ThreadedApplication are still being discussed. #include "ns3/event-id.h" #include "ns3/nstime.h" #include "ns3/object.h" #include "ns3/ptr.h" #include "ns3/node.h" namespace ns3 { class Node; class RandomVariable; /** * \brief a model for userspace applications. */ class Application : public Object { public: Application(Ptr); virtual ~Application(); /** * \brief Specify application start time * Applications start at various times in the simulation scenario. * The Start method specifies when the application should be * started. The application subclasses should override the * private "StartApplication" method defined below, which is called at the * time specified, to cause the application to begin. * \param startTime Start time for this application, absolute time, * relative to the start of the simulation. */ void Start(const Time& startTime); /** * \brief Same as above, but uses a random variable for start time * The random variable returns the desired start time in units of * Seconds. * \param startVariable the random variable to use to pick * the real start time as an absolute time, relative to * the start of the simulation. */ void Start(const RandomVariable& startVariable); /** * \brief Specify application stop time * Once an application has started, it is sometimes useful * to stop the application. The Stop method specifies when an * application is to stop. The application subclasses should override * the private StopApplication method defined below, to cause the application * to stop. * \param stopTime Stop time for this application, relative to the * start of the simulation. */ void Stop(const Time& stopTime); /** * \brief Same as above, but uses a random variable for stop time * The random variable returns the desired stop time in units of * Seconds. * \param stopVariable the random variable to use to pick * the real stop time, relative to the start of the simulation. */ void Stop(const RandomVariable& stopVariable); /** * \returns the Node to which this Application object is attached. */ Ptr GetNode() const; private: // Members Ptr m_node; // All applications have an associated node EventId m_startEvent;// Event identifier for start event EventId m_stopEvent; // Event identifier for the stop event private: /** * \brief Application specific startup code * The StartApplication method is called at the start time specifed by Start * This method should be overridden by all or most application * subclasses. */ virtual void StartApplication (void); /** * \brief Application specific shutdown code * The StopApplication method is called at the stop time specifed by Stop * This method should be overridden by all or most application * subclasses. */ virtual void StopApplication (void); protected: virtual void DoDispose (void); private: // Helpers void ScheduleStart (const Time &time); void ScheduleStop (const Time &time); }; } //namespace ns3 #endif