more dox
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@@ -30,15 +30,36 @@ namespace ns3 {
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class RandomVariable;
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/**
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* \brief the parameters which control the behavior of a random waypoint
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* mobility model.
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*/
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class RandomWaypointMobilityModelParameters : public Object
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{
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public:
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/**
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* Defaults parameters based on the Bind values.
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*/
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RandomWaypointMobilityModelParameters ();
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/**
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* \param randomPosition a random position model to choose the position of waypoints.
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* \param speed a random variable to choose the speed
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* \param pause a random variable to choose the pause delay
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*/
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RandomWaypointMobilityModelParameters (Ptr<RandomPosition> randomPosition,
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const RandomVariable &speed,
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const RandomVariable &pause);
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/**
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* \param randomPosition a random position model to choose the position of waypoints.
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*/
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void SetWaypointPositionModel (Ptr<RandomPosition> randomPosition);
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/**
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* \param speed a random variable to choose the speed
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*/
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void SetSpeed (const RandomVariable &speed);
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/**
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* \param pause a random variable to choose the pause delay
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*/
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void SetPause (const RandomVariable &pause);
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private:
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friend class RandomWaypointMobilityModel;
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@@ -49,12 +70,30 @@ private:
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Ptr<RandomPosition> m_position;
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};
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/**
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* \brief a random waypoint mobility model
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*
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* Each object chooses a random destination "waypoint", a random speed,
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* and a random pause time: it then pauses for the specified pause time,
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* and starts moving towards the specified destination with the specified
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* speed. Once the destination is reached the process starts again.
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*
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* The implementation of this model is not 2d-specific. i.e. if you provide
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* a 3d random waypoint position model to this mobility model, the model
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* will still work.
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*/
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class RandomWaypointMobilityModel : public MobilityModel
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{
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public:
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static const ClassId cid;
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/**
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* Create a waypoint mobility model from the Bind default values.
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*/
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RandomWaypointMobilityModel ();
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/**
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* \param parameters the parameters which control the behavior of this model.
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*/
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RandomWaypointMobilityModel (Ptr<RandomWaypointMobilityModelParameters> parameters);
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private:
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void Start (void);
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