use the InetSocketAddress API for ip sockets

This commit is contained in:
Mathieu Lacage
2007-08-06 10:06:25 +02:00
parent 913319d9e3
commit fbbd5dc9a6

View File

@@ -58,10 +58,10 @@
#include "ns3/internet-node.h"
#include "ns3/point-to-point-channel.h"
#include "ns3/point-to-point-net-device.h"
#include "ns3/mac-address.h"
#include "ns3/ipv4-address.h"
#include "ns3/ipv4.h"
#include "ns3/socket.h"
#include "ns3/inet-socket-address.h"
#include "ns3/ipv4-route.h"
#include "ns3/point-to-point-topology.h"
#include "ns3/onoff-application.h"
@@ -82,7 +82,7 @@ int main (int argc, char *argv[])
DebugComponentEnable ("PointToPointChannel");
DebugComponentEnable ("PointToPointNetDevice");
DebugComponentEnable ("GlobalRouter");
DebugComponentEnable ("GlobalRouteManager");
DebugComponentEnable ("GlobalRouteMaager");
#endif
// Set up some default values for the simulation. Use the Bind ()
@@ -143,8 +143,7 @@ int main (int argc, char *argv[])
// 210 bytes at a rate of 448 Kb/s
Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
n0,
Ipv4Address ("10.1.3.2"),
80,
InetSocketAddress ("10.1.3.2", 80).ConvertTo (),
"Udp",
ConstantVariable (1),
ConstantVariable (0));
@@ -155,8 +154,7 @@ int main (int argc, char *argv[])
// Create a similar flow from n3 to n1, starting at time 1.1 seconds
ooff = Create<OnOffApplication> (
n3,
Ipv4Address ("10.1.2.1"),
80,
InetSocketAddress ("10.1.2.1", 80).ConvertTo (),
"Udp",
ConstantVariable (1),
ConstantVariable (0));