Add PacketSink to receive multicast

This commit is contained in:
Tom Henderson
2007-09-14 16:23:49 -07:00
parent 5e49ae47a9
commit e26b497ccc

View File

@@ -51,6 +51,7 @@
#include "ns3/socket.h"
#include "ns3/ipv4-route.h"
#include "ns3/onoff-application.h"
#include "ns3/packet-sink.h"
using namespace ns3;
@@ -87,6 +88,7 @@ main (int argc, char *argv[])
LogComponentEnable("PacketSinkApplication", LOG_LEVEL_ALL);
LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_ALL);
LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_ALL);
LogComponentEnable("PacketSinkApplication", LOG_LEVEL_ALL);
#endif
//
// Set up default values for the simulation. Use the DefaultValue::Bind()
@@ -277,6 +279,8 @@ main (int argc, char *argv[])
uint16_t port = 9; // Discard port (RFC 863)
// Configure a multicast packet generator that generates a packet
// every few seconds
Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
n0,
InetSocketAddress (multicastGroup, port),
@@ -290,6 +294,18 @@ main (int argc, char *argv[])
//
ooff->Start(Seconds(1.));
ooff->Stop (Seconds(10.));
// Create an optional packet sink to receive these packets
// If you enable logging on this (above) it will print a log statement
// for every packet received
Ptr<PacketSink> sink = Create<PacketSink> (
n4,
InetSocketAddress (Ipv4Address::GetAny (), port),
"Udp");
// Start the sink
sink->Start (Seconds (1.0));
sink->Stop (Seconds (10.0));
//
// Configure tracing of all enqueue, dequeue, and NetDevice receive events.
// Trace output will be sent to the file "csma-multicast.tr"