make win32 compile again

This commit is contained in:
Craig Dowell
2009-10-26 14:50:38 -07:00
parent 1ea257ac14
commit e17fe2e7cf
6 changed files with 178 additions and 54 deletions

View File

@@ -21,13 +21,13 @@
#ifndef SYSTEM_WALL_CLOCK_MS_H
#define SYSTEM_WALL_CLOCK_MS_H
#include <stdint.h>
namespace ns3 {
/**
* \brief measure wall-clock time in milliseconds
* \todo This class exists also in non-unix systems but is not
* implemented and always return zero as measurd time.
* \brief measure elapsed time in milliseconds
*
*/
class SystemWallClockMs {
public:
@@ -45,24 +45,32 @@ public:
*
* It is possible to start a new measurement with ns3::SystemWallClockMs::Start
* after this method returns.
*
* Returns int64_t to avoid dependency on clock_t in ns-3 code.
*/
unsigned long long End (void);
int64_t End (void);
/**
* \returns the measured elapsed wall clock time (in milliseconds) since
* ns3::SystemWallClockMs::Start was invoked.
*
* Returns int64_t to avoid dependency on clock_t in ns-3 code.
*/
double GetElapsedReal (void) const;
int64_t GetElapsedReal (void) const;
/**
* \returns the measured elapsed 'user' wall clock time (in milliseconds) since
* ns3::SystemWallClockMs::Start was invoked.
*
* Returns int64_t to avoid dependency on clock_t in ns-3 code.
*/
double GetElapsedUser (void) const;
int64_t GetElapsedUser (void) const;
/**
* \returns the measured elapsed 'system' wall clock time (in milliseconds) since
* ns3::SystemWallClockMs::Start was invoked.
*
* Returns int64_t to avoid dependency on clock_t in ns-3 code.
*/
double GetElapsedSystem (void) const;
int64_t GetElapsedSystem (void) const;
private:
class SystemWallClockMsPrivate *m_priv;

View File

@@ -262,7 +262,7 @@ TestCase::ContinueOnFailure (void)
void
TestCase::DoReportStart (void)
{
m_clock.Start ();
m_msClock.Start ();
if (m_ofs == 0)
{
@@ -319,18 +319,21 @@ TestCase::DoReportTestFailure (
void
TestCase::DoReportEnd (void)
{
m_clock.End ();
m_msClock.End ();
if (m_ofs == 0)
{
return;
}
(*m_ofs).precision (2);
(*m_ofs).precision (3);
*m_ofs << std::fixed;
*m_ofs << " <CaseTime>" << "real " << m_clock.GetElapsedReal () * 1e-3
<< " user " << m_clock.GetElapsedUser () * 1e-3
<< " system " << m_clock.GetElapsedSystem () * 1e-3
const double MS_PER_SEC = 1000.;
*m_ofs << " <CaseTime>" << "real " << m_msClock.GetElapsedReal () / MS_PER_SEC
<< " user " << m_msClock.GetElapsedUser () / MS_PER_SEC
<< " system " << m_msClock.GetElapsedSystem () / MS_PER_SEC
<< "</CaseTime>" << std::endl;
*m_ofs << " </TestCase>" << std::endl;
@@ -515,7 +518,7 @@ TestSuite::ContinueOnFailure (void)
void
TestSuite::DoReportStart (void)
{
m_clock.Start ();
m_msClock.Start ();
if (m_ofs == 0)
{
@@ -548,19 +551,21 @@ TestSuite::DoReportSuccess (void)
void
TestSuite::DoReportEnd (void)
{
m_clock.End ();
m_msClock.End ();
if (m_ofs == 0)
{
return;
}
(*m_ofs).precision (2);
(*m_ofs).precision (3);
*m_ofs << std::fixed;
*m_ofs << " <SuiteTime>" << "real " << m_clock.GetElapsedReal () * 1e-3
<< " user " << m_clock.GetElapsedUser () * 1e-3
<< " system " << m_clock.GetElapsedSystem () * 1e-3
const double MS_PER_SEC = 1000.;
*m_ofs << " <SuiteTime>" << "real " << m_msClock.GetElapsedReal () / MS_PER_SEC
<< " user " << m_msClock.GetElapsedUser () / MS_PER_SEC
<< " system " << m_msClock.GetElapsedSystem () / MS_PER_SEC
<< "</SuiteTime>" << std::endl;
*m_ofs << "</TestSuite>" << std::endl;

View File

@@ -824,7 +824,7 @@ private:
TestCase (TestCase& tc);
TestCase& operator= (TestCase& tc);
SystemWallClockMs m_clock;
SystemWallClockMs m_msClock;
std::string m_name;
bool m_verbose;
bool m_continueOnFailure;
@@ -1059,7 +1059,7 @@ private:
TestSuite (TestSuite& ts);
TestSuite& operator= (TestSuite& ts);
SystemWallClockMs m_clock;
SystemWallClockMs m_msClock;
std::string m_name;
bool m_verbose;
bool m_continueOnFailure;

View File

@@ -19,26 +19,25 @@
*/
#include "system-wall-clock-ms.h"
#include "abort.h"
#include <sys/times.h>
#include <unistd.h>
#include <limits.h>
namespace ns3 {
class SystemWallClockMsPrivate {
public:
void Start (void);
unsigned long long End (void);
double GetElapsedReal (void) const;
double GetElapsedUser (void) const;
double GetElapsedSystem (void) const;
int64_t End (void);
int64_t GetElapsedReal (void) const;
int64_t GetElapsedUser (void) const;
int64_t GetElapsedSystem (void) const;
private:
struct tms m_startTimes;
clock_t m_startTime;
double m_elapsedReal;
double m_elapsedUser;
double m_elapsedSystem;
int64_t m_elapsedReal;
int64_t m_elapsedUser;
int64_t m_elapsedSystem;
};
void
@@ -47,34 +46,73 @@ SystemWallClockMsPrivate::Start (void)
m_startTime = times (&m_startTimes);
}
unsigned long long
int64_t
SystemWallClockMsPrivate::End (void)
{
static long ticksPerSecond = sysconf (_SC_CLK_TCK);
//
// We need to return the number of milliseconds that have elapsed in some
// reasonably portable way. The underlying function that we will use returns
// a number of elapsed ticks. We can look up the number of ticks per second
// from the system configuration.
//
// Conceptually, we need to find the number of elapsed clock ticks and then
// multiply the result by the milliseconds per clock tick (or divide by clock
// ticks per millisecond). Integer dividing by clock ticks per millisecond
// is bad since this number is fractional on most machines and would result
// in divide by zero errors due to integer rounding.
//
// Multiplying by milliseconds per clock tick works up to a clock resolution
// of 1000 ticks per second. If we go past this point, we begin to get zero
// elapsed times when millisecondsPerTick becomes fractional and another
// rounding error appears.
//
// So rounding errors using integers can bite you from both direction. Since
// all of our targets have math coprocessors, why not just use doubles
// internally? Works fine, lasts a long time.
//
// If millisecondsPerTick becomes fractional, and an elapsed time greater than
// a milliscond is measured, the function will work as expected. If an elapsed
// time is measured that turns out to be less than a millisecond, we'll just
// return zero which would, I think, also will be expected.
//
static int64_t ticksPerSecond = sysconf (_SC_CLK_TCK);
static double millisecondsPerTick = 1000. / ticksPerSecond;
//
// If sysconf () fails, we have no idea how to do the required conversion to ms.
//
NS_ABORT_MSG_IF (ticksPerSecond == -1, "SystemWallClockMsPrivate(): Cannot sysconf (_SC_CLK_TCK)");
struct tms endTimes;
clock_t endTime = times (&endTimes);
m_elapsedReal = 1e3 * static_cast<double> (endTime - m_startTime) / ticksPerSecond;
m_elapsedUser = 1e3 * static_cast<double> (endTimes.tms_utime - m_startTimes.tms_utime) / ticksPerSecond;
m_elapsedSystem = 1e3 * static_cast<double> (endTimes.tms_stime - m_startTimes.tms_stime) / ticksPerSecond;
double tmp;
tmp = static_cast<double> (endTime - m_startTime) * millisecondsPerTick;
m_elapsedReal = static_cast<int64_t> (tmp);
tmp = static_cast<double> (endTimes.tms_utime - m_startTimes.tms_utime) * millisecondsPerTick;
m_elapsedUser = static_cast<int64_t> (tmp);
tmp = static_cast<double> (endTimes.tms_stime - m_startTimes.tms_stime) * millisecondsPerTick;
m_elapsedSystem = static_cast<int64_t> (tmp);
return m_elapsedReal;
}
double
int64_t
SystemWallClockMsPrivate::GetElapsedReal (void) const
{
return m_elapsedReal;
}
double
int64_t
SystemWallClockMsPrivate::GetElapsedUser (void) const
{
return m_elapsedUser;
}
double
int64_t
SystemWallClockMsPrivate::GetElapsedSystem (void) const
{
return m_elapsedSystem;
@@ -95,25 +133,26 @@ SystemWallClockMs::Start (void)
{
m_priv->Start ();
}
unsigned long long
int64_t
SystemWallClockMs::End (void)
{
return m_priv->End ();
}
double
int64_t
SystemWallClockMs::GetElapsedReal (void) const
{
return m_priv->GetElapsedReal ();
}
double
int64_t
SystemWallClockMs::GetElapsedUser (void) const
{
return m_priv->GetElapsedUser ();
}
double
int64_t
SystemWallClockMs::GetElapsedSystem (void) const
{
return m_priv->GetElapsedSystem ();

View File

@@ -20,26 +20,97 @@
#include "system-wall-clock-ms.h"
#include <time.h>
namespace ns3 {
class SystemWallClockMsPrivate {
public:
void Start (void);
unsigned long long End (void);
int64_t End (void);
int64_t GetElapsedReal (void) const;
int64_t GetElapsedUser (void) const;
int64_t GetElapsedSystem (void) const;
private:
clock_t m_startTime;
int64_t m_elapsedReal;
int64_t m_elapsedUser;
int64_t m_elapsedSystem;
};
void
SystemWallClockMsPrivate::Start (void)
{
m_startTime = clock ();
}
unsigned long long
int64_t
SystemWallClockMsPrivate::End (void)
{
return 0;
//
// We need to return the number of milliseconds that have elapsed in some
// reasonably portable way. The underlying function that we will use returns
// a number of elapsed ticks. We can look up the number of ticks per second
// from the system configuration.
//
// Conceptually, we need to find the number of elapsed clock ticks and then
// multiply the result by the milliseconds per clock tick (or just as easily
// divide by clock ticks per millisecond). Integer dividing by clock ticks
// per millisecond is bad since this number is fractional on most machines
// and would result in divide by zero errors due to integer rounding.
//
// Multiplying by milliseconds per clock tick works up to a clock resolution
// of 1000 ticks per second. If we go past this point, we begin to get zero
// elapsed times when millisecondsPerTick becomes fractional and another
// rounding error appears.
//
// So rounding errors using integers can bite you from two direction. Since
// all of our targets have math coprocessors, why not just use doubles
// internally? Works fine, lasts a long time.
//
// If millisecondsPerTick becomes fractional, and an elapsed time greater than
// a milliscond is measured, the function will work as expected. If an elapsed
// time is measured that turns out to be less than a millisecond, we'll just
// return zero which would, I think, also will be expected.
//
static int64_t ticksPerSecond = CLOCKS_PER_SEC;
static double millisecondsPerTick = 1000. / ticksPerSecond;
clock_t endTime = clock ();
double tmp;
tmp = static_cast<double> (endTime - m_startTime) * millisecondsPerTick;
m_elapsedReal = static_cast<int64_t> (tmp);
//
// Nothing like this in MinGW, for example.
//
m_elapsedUser = 0;
m_elapsedSystem = 0;
return m_elapsedReal;
}
int64_t
SystemWallClockMsPrivate::GetElapsedReal (void) const
{
return m_elapsedReal;
}
int64_t
SystemWallClockMsPrivate::GetElapsedUser (void) const
{
return m_elapsedUser;
}
int64_t
SystemWallClockMsPrivate::GetElapsedSystem (void) const
{
return m_elapsedSystem;
}
SystemWallClockMs::SystemWallClockMs ()
: m_priv (new SystemWallClockMsPrivate ())
{}
@@ -55,28 +126,29 @@ SystemWallClockMs::Start (void)
{
m_priv->Start ();
}
unsigned long long
int64_t
SystemWallClockMs::End (void)
{
return m_priv->End ();
}
double
int64_t
SystemWallClockMs::GetElapsedReal (void) const
{
return 0;
return m_priv->GetElapsedReal ();
}
double
int64_t
SystemWallClockMs::GetElapsedUser (void) const
{
return 0;
return m_priv->GetElapsedUser ();
}
double
int64_t
SystemWallClockMs::GetElapsedSystem (void) const
{
return 0;
return m_priv->GetElapsedSystem ();
}
}; // namespace ns3

View File

@@ -248,7 +248,7 @@ runBench (void (*bench) (uint32_t), uint32_t n, char const *name)
SystemWallClockMs time;
time.Start ();
(*bench) (n);
unsigned long long deltaMs = time.End ();
uint64_t deltaMs = time.End ();
double ps = n;
ps *= 1000;
ps /= deltaMs;