(internet): Example showing multicast routing setup for flooding mesh topology

This commit is contained in:
Jared Dulmage
2020-05-12 11:46:34 +02:00
committed by Tommaso Pecorella
parent 1a4caf72b9
commit d2a4d02953
2 changed files with 211 additions and 0 deletions

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@@ -0,0 +1,207 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2013 Universita' di Firenze
* Copyright (c) 2019 Caliola Engineering, LLC : RFC 6621 multicast packet de-duplication
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Tommaso Pecorella <tommaso.pecorella@unifi.it>
* Modified (2019): Jared Dulmage <jared.dulmage@caliola.com>
* Demonstrates dissemination of multicast packets across a mesh
* network to all nodes over multiple hops.
*/
#include "ns3/test.h"
#include "ns3/simulator.h"
#include "ns3/simple-channel.h"
#include "ns3/simple-net-device.h"
#include "ns3/socket.h"
#include "ns3/boolean.h"
#include "ns3/double.h"
#include "ns3/string.h"
#include "ns3/config.h"
#include "ns3/data-rate.h"
#include "ns3/uinteger.h"
#include "ns3/names.h"
#include "ns3/log.h"
#include "ns3/node.h"
#include "ns3/inet-socket-address.h"
#include "ns3/random-variable-stream.h"
#include "ns3/ipv4-l3-protocol.h"
#include "ns3/ipv4-static-routing.h"
#include "ns3/udp-socket-factory.h"
#include "ns3/udp-socket.h"
#include "ns3/packet-sink.h"
#include "ns3/internet-stack-helper.h"
#include "ns3/ipv4-list-routing-helper.h"
#include "ns3/ipv4-static-routing-helper.h"
#include "ns3/ipv4-address-helper.h"
#include "ns3/simple-net-device-helper.h"
#include "ns3/packet-sink-helper.h"
#include "ns3/on-off-helper.h"
#include "ns3/trace-helper.h"
#include "ns3/traffic-control-layer.h"
#include <string>
#include <limits>
#include <functional>
using namespace ns3;
/**
* Network topology:
*
* /---- B ----\
* A ---- | ---- D ---- E
* \---- C ----/
*
* This example demonstrates configuration of
* static routing to realize broadcast-like
* flooding of packets from node A
* across the illustrated topology.
*/
int
main (int argc, char *argv[])
{
// multicast target
const std::string targetAddr = "239.192.100.1";
Config::SetDefault ("ns3::Ipv4L3Protocol::EnableDuplicatePacketDetection", BooleanValue (true));
Config::SetDefault ("ns3::Ipv4L3Protocol::DuplicateExpire", TimeValue (Seconds (10)));
// Create topology
// Create nodes
auto nodes = NodeContainer ();
nodes.Create (5);
// Name nodes
Names::Add ("A", nodes.Get (0));
Names::Add ("B", nodes.Get (1));
Names::Add ("C", nodes.Get (2));
Names::Add ("D", nodes.Get (3));
Names::Add ("E", nodes.Get (4));
SimpleNetDeviceHelper simplenet;
auto devices = simplenet.Install (nodes);
// name devices
Names::Add ("A/dev", devices.Get (0));
Names::Add ("B/dev", devices.Get (1));
Names::Add ("C/dev", devices.Get (2));
Names::Add ("D/dev", devices.Get (3));
Names::Add ("E/dev", devices.Get (4));
// setup static routes to facilitate multicast flood
Ipv4ListRoutingHelper listRouting;
Ipv4StaticRoutingHelper staticRouting;
listRouting.Add (staticRouting, 0);
InternetStackHelper internet;
internet.SetIpv6StackInstall (false);
internet.SetIpv4ArpJitter (true);
internet.SetRoutingHelper (listRouting);
internet.Install (nodes);
Ipv4AddressHelper ipv4address;
ipv4address.SetBase ("10.0.0.0", "255.255.255.0");
ipv4address.Assign (devices);
// add static routes for each node / device
for (auto diter = devices.Begin (); diter != devices.End (); ++diter)
{
Ptr<Node> node = (*diter)->GetNode ();
if (Names::FindName (node) == "A")
{
// route for host
// Use host routing entry according to note in Ipv4StaticRouting::RouteOutput:
//// Note: Multicast routes for outbound packets are stored in the
//// normal unicast table. An implication of this is that it is not
//// possible to source multicast datagrams on multiple interfaces.
//// This is a well-known property of sockets implementation on
//// many Unix variants.
//// So, we just log it and fall through to LookupStatic ()
auto ipv4 = node->GetObject <Ipv4> ();
NS_ASSERT_MSG ((bool) ipv4, "Node " << Names::FindName (node) << " does not have Ipv4 aggregate");
auto routing = staticRouting.GetStaticRouting (ipv4);
routing->AddHostRouteTo (targetAddr.c_str (), ipv4->GetInterfaceForDevice (*diter), 0);
}
else
{
// route for forwarding
staticRouting.AddMulticastRoute (node, Ipv4Address::GetAny (), targetAddr.c_str (), *diter, NetDeviceContainer (*diter));
}
}
// set the topology, by default fully-connected
auto channel = devices.Get (0)->GetChannel ();
auto simplechannel = channel->GetObject <SimpleChannel> ();
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("A/dev"), Names::Find <SimpleNetDevice> ("D/dev"));
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("D/dev"), Names::Find <SimpleNetDevice> ("A/dev"));
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("A/dev"), Names::Find <SimpleNetDevice> ("E/dev"));
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("E/dev"), Names::Find <SimpleNetDevice> ("A/dev"));
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("B/dev"), Names::Find <SimpleNetDevice> ("E/dev"));
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("E/dev"), Names::Find <SimpleNetDevice> ("B/dev"));
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("C/dev"), Names::Find <SimpleNetDevice> ("E/dev"));
simplechannel->BlackList (Names::Find <SimpleNetDevice> ("E/dev"), Names::Find <SimpleNetDevice> ("C/dev"));
// ensure some time progress between re-transmissions
simplechannel->SetAttribute ("Delay", TimeValue (MilliSeconds (1)));
// sinks
PacketSinkHelper sinkHelper ("ns3::UdpSocketFactory", InetSocketAddress (Ipv4Address::GetAny (), 9));
auto sinks = sinkHelper.Install ("B");
sinks.Add (sinkHelper.Install ("C"));
sinks.Add (sinkHelper.Install ("D"));
sinks.Add (sinkHelper.Install ("E"));
sinks.Start (Seconds (1));
// source
OnOffHelper onoffHelper ("ns3::UdpSocketFactory", InetSocketAddress (targetAddr.c_str (), 9));
onoffHelper.SetAttribute ("DataRate", DataRateValue (DataRate ("8Mbps")));
onoffHelper.SetAttribute ("MaxBytes", UintegerValue (10 * 1024));
auto source = onoffHelper.Install ("A");
source.Start (Seconds (1.1));
// pcap traces
for (auto end = nodes.End (),
iter = nodes.Begin (); iter != end; ++iter)
{
internet.EnablePcapIpv4 ("smf-trace", (*iter)->GetId (), 1, false);
}
// run simulation
Simulator::Run ();
std::cout << "Node A sent " << 10 * 1024 << " bytes" << std::endl;
for (auto end = sinks.End (),
iter = sinks.Begin (); iter != end; ++iter)
{
auto node = (*iter)->GetNode ();
auto sink = (*iter)->GetObject <PacketSink> ();
std::cout << "Node " << Names::FindName (node)
<< " received " << sink->GetTotalRx () << " bytes" << std::endl;
}
Simulator::Destroy ();
Names::Clear ();
return 0;
}

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@@ -50,3 +50,7 @@ def build(bld):
obj = bld.create_ns3_program('global-routing-multi-switch-plus-router',
['core', 'network', 'applications', 'internet', 'bridge', 'csma', 'point-to-point', 'csma', 'internet'])
obj.source = 'global-routing-multi-switch-plus-router.cc'
obj = bld.create_ns3_program('simple-multicast-flooding',
['core', 'network', 'applications', 'internet'])
obj.source = 'simple-multicast-flooding.cc'