A few minor cleanups to socket.h/cc
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@@ -86,6 +86,12 @@ Socket::SetRecvCallback (Callback<void, Ptr<Socket>, Ptr<Packet>,const Address&>
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m_receivedData = receivedData;
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}
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int Socket::Listen (uint32_t queueLimit)
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{
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return 0; //XXX the base class version does nothing
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}
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int Socket::Send (const uint8_t* buf, uint32_t size)
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{
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NS_LOG_FUNCTION_NOARGS ();
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@@ -116,12 +122,6 @@ int Socket::SendTo (const Address &address, const uint8_t* buf, uint32_t size)
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return SendTo (address,p);
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}
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int Socket::Listen(uint32_t queueLimit)
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{
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return 0; //XXX the base class version does nothing
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}
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void
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Socket::NotifyCloseCompleted (void)
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{
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@@ -38,9 +38,11 @@ class Packet;
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* \brief Define a Socket API based on the BSD Socket API.
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*
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* Contrary to the original BSD socket API, this API is asynchronous:
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* it does not contain blocking calls. Other than that, it tries to stick
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* to the BSD API to make it easier those who know the BSD API to use
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* this API.
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* it does not contain blocking calls. It also uses class ns3::Packet
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* as a fancy byte buffer, allowing data to be passed across the API
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* using an ns3::Packet instead of a raw data pointer. Other than that,
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* it tries to stick to the BSD API to make it easier for those who know
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* the BSD API to use this API.
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*/
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class Socket : public Object
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{
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@@ -94,8 +96,8 @@ public:
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* Or when I call Close ?
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*/
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void SetConnectCallback (Callback<void, Ptr<Socket> > connectionSucceeded,
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Callback<void, Ptr<Socket> > connectionFailed,
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Callback<void, Ptr<Socket> > halfClose);
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Callback<void, Ptr<Socket> > connectionFailed,
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Callback<void, Ptr<Socket> > halfClose);
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/**
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* \brief Accept connection requests from remote hosts
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* \param connectionRequest Callback for connection request from peer.
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@@ -138,10 +140,8 @@ public:
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*
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* This callback is intended to notify a
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* socket that would have been blocked in a blocking socket model
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* that some data has been acked and removed from the transmit
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* buffer, and that it can call send again. The semantics for
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* reliable stream sockets are that when data is acked and removed
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* from the transmit buffer, this callback is invoked.
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* that space is available in the transmit buffer and that it
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* can call Send() again.
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*
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* \param sendCb Callback for the event that the socket transmit buffer
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* fill level has decreased. This callback is passed a pointer to
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@@ -179,7 +179,7 @@ public:
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* After the Close call, the socket is no longer valid, and cannot
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* safely be used for subsequent operations.
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*/
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virtual int Close(void) = 0;
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virtual int Close (void) = 0;
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/**
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* \returns zero on success, -1 on failure.
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@@ -201,8 +201,15 @@ public:
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* \brief Initiate a connection to a remote host
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* \param address Address of remote.
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*/
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virtual int Connect(const Address &address) = 0;
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virtual int Connect (const Address &address) = 0;
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/**
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* \brief Listen for incoming connections.
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* \param queueLimit maximum number of incoming request to queue
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* \returns XXX an error code
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*/
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virtual int Listen (uint32_t queueLimit);
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/**
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* \brief Send data (or dummy data) to the remote host
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* \param p packet to send
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@@ -229,14 +236,7 @@ public:
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* \returns -1 in case of error or the number of bytes copied in the
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* internal buffer and accepted for transmission.
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*/
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virtual int SendTo(const Address &address,Ptr<Packet> p) = 0;
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/**
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* \brief Listen for incoming connections.
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* \param queueLimit maximum number of incoming request to queue
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* \returns XXX an error code
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*/
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virtual int Listen(uint32_t queueLimit);
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virtual int SendTo (const Address &address,Ptr<Packet> p) = 0;
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/**
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* \brief Send data to a specified peer.
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@@ -250,7 +250,7 @@ public:
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* This is provided so as to have an API which is closer in appearance
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* to that of real network or BSD sockets.
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*/
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int SendTo(const Address &address, const uint8_t* buf, uint32_t size);
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int SendTo (const Address &address, const uint8_t* buf, uint32_t size);
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protected:
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void NotifyCloseCompleted (void);
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