fix texinfo errors
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@@ -72,7 +72,7 @@ For most basic usage (syntax), treat a smart pointer like a regular pointer:
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@node CreateObject
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@subsection CreateObject
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As we discussed above in @ref{Object Creation},
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As we discussed above in @ref{CreateObject and Create},
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at the lowest-level API, objects of type @code{ns3::Object} are
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not instantiated using @code{operator new} as usual but instead by
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a templated function called @code{CreateObject()}.
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@@ -5,13 +5,13 @@ This is the introduction to CSMA NetDevice chapter, to complement the
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Csma model doxygen.
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@menu
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* Overview of the model::
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* Overview of the CSMA model::
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* Using the CsmaNetDevice::
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* CSMA Tracing::
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@end menu
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@node Overview of the model
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@section Overview of the model
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@node Overview of the CSMA model
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@section Overview of the CSMA model
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The ns-3 CSMA device models a simple bus network in the spirit of Ethernet.
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Although it does not model any real physical network you could ever build
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@@ -254,7 +254,7 @@ takes just one line of code.
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NetDeviceContainer csmaDevices = csma.Install (csmaNodes);
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@end verbatim
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@node Csma Tracing
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@node CSMA Tracing
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@section CSMA Tracing
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Like all ns-3 devices, the CSMA Model provides a number of trace sources.
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@@ -4,7 +4,7 @@
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ns-3 has been designed for integration into testbed and virtual machine
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environments. We have addressed this need by providing two kinds of
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net devices. The first kind, which we call an @code{Emu} @code {NetDevice}
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net devices. The first kind, which we call an @code{Emu} @code{NetDevice}
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allows ns-3 simulations to send data on a ``real'' network. The second kind,
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called a @code{Tap} @code{NetDevice} allows a ``real'' host to participate
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in an ns-3 simulation as if it were one of the simulated nodes. An ns-3
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@@ -65,7 +65,9 @@ along with this program. If not, see @uref{http://www.gnu.org/licenses/}.
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@c So the toc is printed at the start.
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@anchor{Full Table of Contents}
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@ifnottex
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@contents
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@end ifnottex
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@ifnottex
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@node Top, Overview, Full Table of Contents
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@@ -399,7 +399,7 @@ LOG_COMPONENT_DEFINE is done outside the namespace ns3
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@subsection Object Framework
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@verbatim
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static const ClassId cid;
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@@ -5,13 +5,13 @@ This is the introduction to PointToPoint NetDevice chapter, to complement the
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PointToPoint model doxygen.
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@menu
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* Overview of the model::
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* Overview of the PointToPoint model::
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* Using the PointToPointNetDevice::
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* PointToPoint Tracing::
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@end menu
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@node Overview of the model
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@section Overview of the model
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@node Overview of the PointToPoint model
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@section Overview of the PointToPoint model
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The ns-3 point-to-point model is of a very simple point to point data link
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connecting exactly two PointToPointNetDevice devices over an
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@@ -77,8 +77,8 @@ fashion is governed by the attributes explained in the previous section.
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The implementation is contained in the following files:
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@itemize @bullet
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@item @code{src/simulator/realtime-simulator-impl.{cc,h}}
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@item @code{src/simulator/wall-clock-synchronizer.{cc,h}}
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@item @code{src/simulator/realtime-simulator-impl.@{cc,h@}}
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@item @code{src/simulator/wall-clock-synchronizer.@{cc,h@}}
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@end itemize
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In order to create a realtime scheduler, to a first approximation you
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@@ -13,7 +13,7 @@ with minimal changes to the scripts.
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There are two important abstract base classes:
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@itemize @bullet
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@item @code{class TcpSocket}: This is defined in @code{src/node/tcp-socket.{cc,h}}. This class exists for hosting TcpSocket attributes that can be
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@item @code{class TcpSocket}: This is defined in @code{src/node/tcp-socket.@{cc,h@}}. This class exists for hosting TcpSocket attributes that can be
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reused across different implementations. For instance,
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@code{TcpSocket::SetInitialCwnd()} can be used for any of the implementations
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that derive from @code{class TcpSocket}.
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