fix texinfo errors

This commit is contained in:
Tom Henderson
2009-04-25 14:56:52 -07:00
parent 2df852c18b
commit a8a6bc74c3
8 changed files with 15 additions and 13 deletions

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@@ -72,7 +72,7 @@ For most basic usage (syntax), treat a smart pointer like a regular pointer:
@node CreateObject
@subsection CreateObject
As we discussed above in @ref{Object Creation},
As we discussed above in @ref{CreateObject and Create},
at the lowest-level API, objects of type @code{ns3::Object} are
not instantiated using @code{operator new} as usual but instead by
a templated function called @code{CreateObject()}.

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@@ -5,13 +5,13 @@ This is the introduction to CSMA NetDevice chapter, to complement the
Csma model doxygen.
@menu
* Overview of the model::
* Overview of the CSMA model::
* Using the CsmaNetDevice::
* CSMA Tracing::
@end menu
@node Overview of the model
@section Overview of the model
@node Overview of the CSMA model
@section Overview of the CSMA model
The ns-3 CSMA device models a simple bus network in the spirit of Ethernet.
Although it does not model any real physical network you could ever build
@@ -254,7 +254,7 @@ takes just one line of code.
NetDeviceContainer csmaDevices = csma.Install (csmaNodes);
@end verbatim
@node Csma Tracing
@node CSMA Tracing
@section CSMA Tracing
Like all ns-3 devices, the CSMA Model provides a number of trace sources.

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@@ -4,7 +4,7 @@
ns-3 has been designed for integration into testbed and virtual machine
environments. We have addressed this need by providing two kinds of
net devices. The first kind, which we call an @code{Emu} @code {NetDevice}
net devices. The first kind, which we call an @code{Emu} @code{NetDevice}
allows ns-3 simulations to send data on a ``real'' network. The second kind,
called a @code{Tap} @code{NetDevice} allows a ``real'' host to participate
in an ns-3 simulation as if it were one of the simulated nodes. An ns-3

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@@ -65,7 +65,9 @@ along with this program. If not, see @uref{http://www.gnu.org/licenses/}.
@c So the toc is printed at the start.
@anchor{Full Table of Contents}
@ifnottex
@contents
@end ifnottex
@ifnottex
@node Top, Overview, Full Table of Contents

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@@ -399,7 +399,7 @@ LOG_COMPONENT_DEFINE is done outside the namespace ns3
@subsection Object Framework
@verbatim
static const ClassId cid;

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@@ -5,13 +5,13 @@ This is the introduction to PointToPoint NetDevice chapter, to complement the
PointToPoint model doxygen.
@menu
* Overview of the model::
* Overview of the PointToPoint model::
* Using the PointToPointNetDevice::
* PointToPoint Tracing::
@end menu
@node Overview of the model
@section Overview of the model
@node Overview of the PointToPoint model
@section Overview of the PointToPoint model
The ns-3 point-to-point model is of a very simple point to point data link
connecting exactly two PointToPointNetDevice devices over an

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@@ -77,8 +77,8 @@ fashion is governed by the attributes explained in the previous section.
The implementation is contained in the following files:
@itemize @bullet
@item @code{src/simulator/realtime-simulator-impl.{cc,h}}
@item @code{src/simulator/wall-clock-synchronizer.{cc,h}}
@item @code{src/simulator/realtime-simulator-impl.@{cc,h@}}
@item @code{src/simulator/wall-clock-synchronizer.@{cc,h@}}
@end itemize
In order to create a realtime scheduler, to a first approximation you

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@@ -13,7 +13,7 @@ with minimal changes to the scripts.
There are two important abstract base classes:
@itemize @bullet
@item @code{class TcpSocket}: This is defined in @code{src/node/tcp-socket.{cc,h}}. This class exists for hosting TcpSocket attributes that can be
@item @code{class TcpSocket}: This is defined in @code{src/node/tcp-socket.@{cc,h@}}. This class exists for hosting TcpSocket attributes that can be
reused across different implementations. For instance,
@code{TcpSocket::SetInitialCwnd()} can be used for any of the implementations
that derive from @code{class TcpSocket}.