Add Waypoint Mobility model to mainstream
This commit is contained in:
@@ -28,4 +28,9 @@
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* - ns3::RandomDirection2dMobilityModel: a 2d random direction mobility
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* model where the bounds of the mobility are are a rectangle.
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*
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* - ns3::WaypointMobilityModel: A model which determines paths from sets
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* of ns3::Waypoint objects, similar to using events to update velocity
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* and direction with a ns3::ConstantVelocityMobilityModel. This model
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* is slightly faster for this task and uses less memory.
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*
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*/
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182
src/mobility/waypoint-mobility-model.cc
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182
src/mobility/waypoint-mobility-model.cc
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@@ -0,0 +1,182 @@
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2009 Phillip Sitbon
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Phillip Sitbon <phillip@sitbon.net>
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*/
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#include <limits>
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#include "ns3/abort.h"
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#include "ns3/simulator.h"
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#include "ns3/uinteger.h"
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#include "ns3/log.h"
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#include "waypoint-mobility-model.h"
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NS_LOG_COMPONENT_DEFINE ("WaypointMobilityModel");
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namespace ns3 {
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NS_OBJECT_ENSURE_REGISTERED (WaypointMobilityModel);
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TypeId
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WaypointMobilityModel::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::WaypointMobilityModel")
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.SetParent<MobilityModel> ()
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.SetGroupName ("Mobility")
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.AddConstructor<WaypointMobilityModel> ()
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.AddAttribute ("NextWaypoint", "The next waypoint used to determine position.",
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TypeId::ATTR_GET,
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WaypointValue (),
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MakeWaypointAccessor (&WaypointMobilityModel::GetNextWaypoint),
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MakeWaypointChecker ())
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.AddAttribute ("WaypointsLeft", "The number of waypoints remaining.",
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TypeId::ATTR_GET,
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UintegerValue (0),
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MakeUintegerAccessor (&WaypointMobilityModel::WaypointsLeft),
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MakeUintegerChecker<uint32_t> ())
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;
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return tid;
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}
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WaypointMobilityModel::WaypointMobilityModel ()
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: m_first (true)
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{
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}
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WaypointMobilityModel::~WaypointMobilityModel ()
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{
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}
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void
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WaypointMobilityModel::DoDispose (void)
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{
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MobilityModel::DoDispose ();
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}
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void
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WaypointMobilityModel::AddWaypoint (const Waypoint &waypoint)
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{
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if ( m_first )
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{
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m_first = false;
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m_current = m_next = waypoint;
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}
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else
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{
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NS_ABORT_MSG_IF ( !m_waypoints.empty () && (m_waypoints.back ().GetTime () >= waypoint.GetTime ()),
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"Waypoints must be added in ascending time order");
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m_waypoints.push_back (waypoint);
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}
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}
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Waypoint
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WaypointMobilityModel::GetNextWaypoint (void) const
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{
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Update ();
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return m_next;
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}
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uint32_t
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WaypointMobilityModel::WaypointsLeft (void) const
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{
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Update ();
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return m_waypoints.size();
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}
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void
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WaypointMobilityModel::Update (void) const
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{
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const Time now = Simulator::Now ();
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bool newWaypoint = false;
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if ( now <= m_current.GetTime () )
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{
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return;
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}
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while ( now >= m_next.GetTime () )
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{
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if ( m_waypoints.empty () )
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{
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if ( m_current.GetTime () <= m_next.GetTime () )
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{
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m_current.SetPosition(m_next.GetPosition ());
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m_current.SetTime (now);
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m_velocity = Vector (0,0,0);
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NotifyCourseChange ();
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}
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else
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{
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m_current.SetTime (now);
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}
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return;
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}
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m_current = m_next;
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m_next = m_waypoints.front ();
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m_waypoints.pop_front ();
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newWaypoint = true;
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const double t_span = (m_next.GetTime () - m_current.GetTime ()).GetSeconds ();
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NS_ASSERT (t_span > 0);
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m_velocity.x = (m_next.GetPosition ().x - m_current.GetPosition ().x) / t_span;
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m_velocity.y = (m_next.GetPosition ().y - m_current.GetPosition ().y) / t_span;
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m_velocity.z = (m_next.GetPosition ().z - m_current.GetPosition ().z) / t_span;
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}
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const double t_diff = (now - m_current.GetTime ()).GetSeconds();
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Vector pos;
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pos.x = m_current.GetPosition ().x + m_velocity.x * t_diff;
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pos.y = m_current.GetPosition ().y + m_velocity.y * t_diff;
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pos.z = m_current.GetPosition ().z + m_velocity.z * t_diff;
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m_current.SetPosition (pos);
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m_current.SetTime (now);
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if ( newWaypoint )
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{
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NotifyCourseChange ();
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}
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}
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Vector
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WaypointMobilityModel::DoGetPosition (void) const
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{
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Update ();
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return m_current.GetPosition ();
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}
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void
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WaypointMobilityModel::DoSetPosition (const Vector &position)
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{
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const Time now = Simulator::Now ();
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Update ();
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m_current.SetTime (std::max (now, m_next.GetTime ()));
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m_current.SetPosition (position);
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m_velocity = Vector (0,0,0);
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NotifyCourseChange ();
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}
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void
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WaypointMobilityModel::EndMobility (void)
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{
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m_waypoints.clear ();
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m_current.SetTime (Seconds (std::numeric_limits<double>::infinity ()));
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m_next.SetTime (m_current.GetTime ());
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m_first = true;
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}
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Vector
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WaypointMobilityModel::DoGetVelocity (void) const
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{
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return m_velocity;
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}
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} // namespace ns3
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115
src/mobility/waypoint-mobility-model.h
Normal file
115
src/mobility/waypoint-mobility-model.h
Normal file
@@ -0,0 +1,115 @@
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2009 Phillip Sitbon
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Phillip Sitbon <phillip@sitbon.net>
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*/
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#ifndef WAYPOINT_MOBILITY_MODEL_H
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#define WAYPOINT_MOBILITY_MODEL_H
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#include <stdint.h>
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#include <deque>
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#include "mobility-model.h"
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#include "ns3/vector.h"
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#include "waypoint.h"
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namespace ns3 {
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/**
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* \brief a waypoint-based mobility model
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*
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* Each object determines its velocity and position at a given time
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* from a set of ns3::Waypoint objects. The position of each object
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* is not updated unless queried, and past waypoints are discarded
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* after the current simulation time greater than their time value.
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*
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* The initial position of each object corresponds to the position of
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* the first waypoint, and the initial velocity of each object is zero.
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* Upon reaching the last waypoint, object positions becomes static and
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* velocity is zero.
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*
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* When a node is in between waypoints (in time), it moves with a constant
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* velocity between the position at the previous waypoint and the position
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* at the current waypoint. To make a node hold a certain position for a
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* time interval, two waypoints with the same position (but different times)
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* should be inserted sequentially.
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*
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* Waypoints can be added at any time, and setting the current position
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* of an object will set its velocity to zero until the next waypoint time
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* (at which time the object jumps to the next waypoint), unless there are
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* no more waypoints in which case it will not change without user
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* intervention.
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*
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*/
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class WaypointMobilityModel : public MobilityModel
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{
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public:
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static TypeId GetTypeId (void);
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/**
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* Create a path with no waypoints at location (0,0,0).
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*/
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WaypointMobilityModel ();
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virtual ~WaypointMobilityModel ();
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/**
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* \param waypoint waypoint to append to the object path.
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*
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* Add a waypoint to the path of the object. The time must
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* be greater than the previous waypoint added, otherwise
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* a fatal error occurs. The first waypoint is set as the
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* current position with a velocity of zero.
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*
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*/
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void AddWaypoint (const Waypoint &waypoint);
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/**
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* Get the waypoint that this object is traveling towards.
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*/
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Waypoint GetNextWaypoint (void) const;
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/**
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* Get the number of waypoints left for this object, excluding
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* the next one.
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*/
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uint32_t WaypointsLeft (void) const;
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/**
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* Clear any existing waypoints and set the current waypoint
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* time to infinity. Calling this is only an optimization and
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* not required. After calling this function, adding waypoints
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* behaves as it would for a new object.
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*/
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void EndMobility (void);
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private:
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void Update (void) const;
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virtual void DoDispose (void);
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virtual Vector DoGetPosition (void) const;
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virtual void DoSetPosition (const Vector &position);
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virtual Vector DoGetVelocity (void) const;
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bool m_first;
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mutable std::deque<Waypoint> m_waypoints;
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mutable Waypoint m_current;
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mutable Waypoint m_next;
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mutable Vector m_velocity;
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};
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} // namespace ns3
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#endif /* WAYPOINT_MOBILITY_MODEL_H */
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74
src/mobility/waypoint.cc
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74
src/mobility/waypoint.cc
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@@ -0,0 +1,74 @@
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2009 Phillip Sitbon
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Phillip Sitbon <phillip@sitbon.net>
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*/
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#include "waypoint.h"
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namespace ns3 {
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ATTRIBUTE_HELPER_CPP (Waypoint);
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Waypoint::Waypoint (const Time &waypointTime, const Vector &waypointPosition)
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: m_time (waypointTime),
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m_position (waypointPosition)
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{}
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Waypoint::Waypoint ()
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: m_time (0.0),
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m_position (0,0,0)
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{}
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Time Waypoint::GetTime () const
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{
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return m_time;
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}
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void Waypoint::SetTime (Time time)
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{
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m_time = time;
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}
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Vector Waypoint::GetPosition () const
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{
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return m_position;
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}
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void Waypoint::SetPosition (Vector pos)
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{
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m_position = pos;
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}
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std::ostream &operator << (std::ostream &os, const Waypoint &waypoint)
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{
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os << waypoint.GetTime ().GetSeconds () << "$" << waypoint.GetPosition ();
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return os;
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}
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std::istream &operator >> (std::istream &is, Waypoint &waypoint)
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{
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char separator;
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Time time = waypoint.GetTime ();
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Vector pos = waypoint.GetPosition ();
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is >> time >> separator >> pos;
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if (separator != '$')
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{
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is.setstate (std::ios_base::failbit);
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}
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return is;
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}
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} // namespace ns3
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74
src/mobility/waypoint.h
Normal file
74
src/mobility/waypoint.h
Normal file
@@ -0,0 +1,74 @@
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2009 Phillip Sitbon
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||||
*
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation;
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
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*
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* Author: Phillip Sitbon <phillip@sitbon.net>
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*/
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#ifndef WAYPOINT_H
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#define WAYPOINT_H
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#include "ns3/attribute.h"
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#include "ns3/attribute-helper.h"
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#include "ns3/nstime.h"
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#include "ns3/vector.h"
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namespace ns3 {
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/**
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* \brief a (time, location) pair.
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*
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*/
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class Waypoint
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{
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public:
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/**
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* \param _time time of waypoint.
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* \param _position position of waypoint corresponding to the given time.
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*
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* Create a waypoint.
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*/
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Waypoint (const Time &waypointTime, const Vector &waypointPosition);
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/**
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* Create a waypoint at time 0 and position (0,0,0).
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*/
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Waypoint ();
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Time GetTime () const;
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void SetTime (Time time);
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Vector GetPosition () const;
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void SetPosition (Vector vec);
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private:
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/* The waypoint time */
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Time m_time;
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/* The position of the waypoint */
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Vector m_position;
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};
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/**
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* \class ns3::WaypointValue
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* \brief hold objects of type ns3::Waypoint
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*/
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ATTRIBUTE_HELPER_HEADER ( Waypoint);
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std::ostream &
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operator << (std::ostream &os, const Waypoint &waypoint);
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std::istream &
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operator >> (std::istream &is, Waypoint &waypoint);
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} // namespace ns3
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#endif /* WAYPOINT_H */
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@@ -14,6 +14,8 @@ def build(bld):
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'random-walk-2d-mobility-model.cc',
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'random-direction-2d-mobility-model.cc',
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'constant-acceleration-mobility-model.cc',
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'waypoint.cc',
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'waypoint-mobility-model.cc',
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]
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headers = bld.new_task_gen('ns3header')
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@@ -30,4 +32,6 @@ def build(bld):
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'random-walk-2d-mobility-model.h',
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'random-direction-2d-mobility-model.h',
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'constant-acceleration-mobility-model.h',
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'waypoint.h',
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'waypoint-mobility-model.h',
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]
|
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Reference in New Issue
Block a user