Add Waypoint Mobility model to mainstream

This commit is contained in:
Phillip Sitbon
2009-11-10 12:10:35 +01:00
parent fa3ec32522
commit a12e6a18c2
6 changed files with 454 additions and 0 deletions

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@@ -28,4 +28,9 @@
* - ns3::RandomDirection2dMobilityModel: a 2d random direction mobility
* model where the bounds of the mobility are are a rectangle.
*
* - ns3::WaypointMobilityModel: A model which determines paths from sets
* of ns3::Waypoint objects, similar to using events to update velocity
* and direction with a ns3::ConstantVelocityMobilityModel. This model
* is slightly faster for this task and uses less memory.
*
*/

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@@ -0,0 +1,182 @@
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2009 Phillip Sitbon
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Phillip Sitbon <phillip@sitbon.net>
*/
#include <limits>
#include "ns3/abort.h"
#include "ns3/simulator.h"
#include "ns3/uinteger.h"
#include "ns3/log.h"
#include "waypoint-mobility-model.h"
NS_LOG_COMPONENT_DEFINE ("WaypointMobilityModel");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (WaypointMobilityModel);
TypeId
WaypointMobilityModel::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::WaypointMobilityModel")
.SetParent<MobilityModel> ()
.SetGroupName ("Mobility")
.AddConstructor<WaypointMobilityModel> ()
.AddAttribute ("NextWaypoint", "The next waypoint used to determine position.",
TypeId::ATTR_GET,
WaypointValue (),
MakeWaypointAccessor (&WaypointMobilityModel::GetNextWaypoint),
MakeWaypointChecker ())
.AddAttribute ("WaypointsLeft", "The number of waypoints remaining.",
TypeId::ATTR_GET,
UintegerValue (0),
MakeUintegerAccessor (&WaypointMobilityModel::WaypointsLeft),
MakeUintegerChecker<uint32_t> ())
;
return tid;
}
WaypointMobilityModel::WaypointMobilityModel ()
: m_first (true)
{
}
WaypointMobilityModel::~WaypointMobilityModel ()
{
}
void
WaypointMobilityModel::DoDispose (void)
{
MobilityModel::DoDispose ();
}
void
WaypointMobilityModel::AddWaypoint (const Waypoint &waypoint)
{
if ( m_first )
{
m_first = false;
m_current = m_next = waypoint;
}
else
{
NS_ABORT_MSG_IF ( !m_waypoints.empty () && (m_waypoints.back ().GetTime () >= waypoint.GetTime ()),
"Waypoints must be added in ascending time order");
m_waypoints.push_back (waypoint);
}
}
Waypoint
WaypointMobilityModel::GetNextWaypoint (void) const
{
Update ();
return m_next;
}
uint32_t
WaypointMobilityModel::WaypointsLeft (void) const
{
Update ();
return m_waypoints.size();
}
void
WaypointMobilityModel::Update (void) const
{
const Time now = Simulator::Now ();
bool newWaypoint = false;
if ( now <= m_current.GetTime () )
{
return;
}
while ( now >= m_next.GetTime () )
{
if ( m_waypoints.empty () )
{
if ( m_current.GetTime () <= m_next.GetTime () )
{
m_current.SetPosition(m_next.GetPosition ());
m_current.SetTime (now);
m_velocity = Vector (0,0,0);
NotifyCourseChange ();
}
else
{
m_current.SetTime (now);
}
return;
}
m_current = m_next;
m_next = m_waypoints.front ();
m_waypoints.pop_front ();
newWaypoint = true;
const double t_span = (m_next.GetTime () - m_current.GetTime ()).GetSeconds ();
NS_ASSERT (t_span > 0);
m_velocity.x = (m_next.GetPosition ().x - m_current.GetPosition ().x) / t_span;
m_velocity.y = (m_next.GetPosition ().y - m_current.GetPosition ().y) / t_span;
m_velocity.z = (m_next.GetPosition ().z - m_current.GetPosition ().z) / t_span;
}
const double t_diff = (now - m_current.GetTime ()).GetSeconds();
Vector pos;
pos.x = m_current.GetPosition ().x + m_velocity.x * t_diff;
pos.y = m_current.GetPosition ().y + m_velocity.y * t_diff;
pos.z = m_current.GetPosition ().z + m_velocity.z * t_diff;
m_current.SetPosition (pos);
m_current.SetTime (now);
if ( newWaypoint )
{
NotifyCourseChange ();
}
}
Vector
WaypointMobilityModel::DoGetPosition (void) const
{
Update ();
return m_current.GetPosition ();
}
void
WaypointMobilityModel::DoSetPosition (const Vector &position)
{
const Time now = Simulator::Now ();
Update ();
m_current.SetTime (std::max (now, m_next.GetTime ()));
m_current.SetPosition (position);
m_velocity = Vector (0,0,0);
NotifyCourseChange ();
}
void
WaypointMobilityModel::EndMobility (void)
{
m_waypoints.clear ();
m_current.SetTime (Seconds (std::numeric_limits<double>::infinity ()));
m_next.SetTime (m_current.GetTime ());
m_first = true;
}
Vector
WaypointMobilityModel::DoGetVelocity (void) const
{
return m_velocity;
}
} // namespace ns3

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@@ -0,0 +1,115 @@
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2009 Phillip Sitbon
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Phillip Sitbon <phillip@sitbon.net>
*/
#ifndef WAYPOINT_MOBILITY_MODEL_H
#define WAYPOINT_MOBILITY_MODEL_H
#include <stdint.h>
#include <deque>
#include "mobility-model.h"
#include "ns3/vector.h"
#include "waypoint.h"
namespace ns3 {
/**
* \brief a waypoint-based mobility model
*
* Each object determines its velocity and position at a given time
* from a set of ns3::Waypoint objects. The position of each object
* is not updated unless queried, and past waypoints are discarded
* after the current simulation time greater than their time value.
*
* The initial position of each object corresponds to the position of
* the first waypoint, and the initial velocity of each object is zero.
* Upon reaching the last waypoint, object positions becomes static and
* velocity is zero.
*
* When a node is in between waypoints (in time), it moves with a constant
* velocity between the position at the previous waypoint and the position
* at the current waypoint. To make a node hold a certain position for a
* time interval, two waypoints with the same position (but different times)
* should be inserted sequentially.
*
* Waypoints can be added at any time, and setting the current position
* of an object will set its velocity to zero until the next waypoint time
* (at which time the object jumps to the next waypoint), unless there are
* no more waypoints in which case it will not change without user
* intervention.
*
*/
class WaypointMobilityModel : public MobilityModel
{
public:
static TypeId GetTypeId (void);
/**
* Create a path with no waypoints at location (0,0,0).
*/
WaypointMobilityModel ();
virtual ~WaypointMobilityModel ();
/**
* \param waypoint waypoint to append to the object path.
*
* Add a waypoint to the path of the object. The time must
* be greater than the previous waypoint added, otherwise
* a fatal error occurs. The first waypoint is set as the
* current position with a velocity of zero.
*
*/
void AddWaypoint (const Waypoint &waypoint);
/**
* Get the waypoint that this object is traveling towards.
*/
Waypoint GetNextWaypoint (void) const;
/**
* Get the number of waypoints left for this object, excluding
* the next one.
*/
uint32_t WaypointsLeft (void) const;
/**
* Clear any existing waypoints and set the current waypoint
* time to infinity. Calling this is only an optimization and
* not required. After calling this function, adding waypoints
* behaves as it would for a new object.
*/
void EndMobility (void);
private:
void Update (void) const;
virtual void DoDispose (void);
virtual Vector DoGetPosition (void) const;
virtual void DoSetPosition (const Vector &position);
virtual Vector DoGetVelocity (void) const;
bool m_first;
mutable std::deque<Waypoint> m_waypoints;
mutable Waypoint m_current;
mutable Waypoint m_next;
mutable Vector m_velocity;
};
} // namespace ns3
#endif /* WAYPOINT_MOBILITY_MODEL_H */

74
src/mobility/waypoint.cc Normal file
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@@ -0,0 +1,74 @@
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2009 Phillip Sitbon
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Phillip Sitbon <phillip@sitbon.net>
*/
#include "waypoint.h"
namespace ns3 {
ATTRIBUTE_HELPER_CPP (Waypoint);
Waypoint::Waypoint (const Time &waypointTime, const Vector &waypointPosition)
: m_time (waypointTime),
m_position (waypointPosition)
{}
Waypoint::Waypoint ()
: m_time (0.0),
m_position (0,0,0)
{}
Time Waypoint::GetTime () const
{
return m_time;
}
void Waypoint::SetTime (Time time)
{
m_time = time;
}
Vector Waypoint::GetPosition () const
{
return m_position;
}
void Waypoint::SetPosition (Vector pos)
{
m_position = pos;
}
std::ostream &operator << (std::ostream &os, const Waypoint &waypoint)
{
os << waypoint.GetTime ().GetSeconds () << "$" << waypoint.GetPosition ();
return os;
}
std::istream &operator >> (std::istream &is, Waypoint &waypoint)
{
char separator;
Time time = waypoint.GetTime ();
Vector pos = waypoint.GetPosition ();
is >> time >> separator >> pos;
if (separator != '$')
{
is.setstate (std::ios_base::failbit);
}
return is;
}
} // namespace ns3

74
src/mobility/waypoint.h Normal file
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@@ -0,0 +1,74 @@
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2009 Phillip Sitbon
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Phillip Sitbon <phillip@sitbon.net>
*/
#ifndef WAYPOINT_H
#define WAYPOINT_H
#include "ns3/attribute.h"
#include "ns3/attribute-helper.h"
#include "ns3/nstime.h"
#include "ns3/vector.h"
namespace ns3 {
/**
* \brief a (time, location) pair.
*
*/
class Waypoint
{
public:
/**
* \param _time time of waypoint.
* \param _position position of waypoint corresponding to the given time.
*
* Create a waypoint.
*/
Waypoint (const Time &waypointTime, const Vector &waypointPosition);
/**
* Create a waypoint at time 0 and position (0,0,0).
*/
Waypoint ();
Time GetTime () const;
void SetTime (Time time);
Vector GetPosition () const;
void SetPosition (Vector vec);
private:
/* The waypoint time */
Time m_time;
/* The position of the waypoint */
Vector m_position;
};
/**
* \class ns3::WaypointValue
* \brief hold objects of type ns3::Waypoint
*/
ATTRIBUTE_HELPER_HEADER ( Waypoint);
std::ostream &
operator << (std::ostream &os, const Waypoint &waypoint);
std::istream &
operator >> (std::istream &is, Waypoint &waypoint);
} // namespace ns3
#endif /* WAYPOINT_H */

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@@ -14,6 +14,8 @@ def build(bld):
'random-walk-2d-mobility-model.cc',
'random-direction-2d-mobility-model.cc',
'constant-acceleration-mobility-model.cc',
'waypoint.cc',
'waypoint-mobility-model.cc',
]
headers = bld.new_task_gen('ns3header')
@@ -30,4 +32,6 @@ def build(bld):
'random-walk-2d-mobility-model.h',
'random-direction-2d-mobility-model.h',
'constant-acceleration-mobility-model.h',
'waypoint.h',
'waypoint-mobility-model.h',
]