work through second tutorial example

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Craig Dowell
2008-06-28 22:39:06 -07:00
parent 9f205e0fba
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@chapter Building Topologies
@menu
* Building a Star Topology
* Building a Bus Network Topology
@end menu
@c ========================================================================
@c Building a Star Topology
@c Building a Bus Network Topology
@c ========================================================================
@node Building a Star Topology
@section Building a Star Topology
@node Building a Bus Network Topology
@section Building a Bus Network Topology
@cindex topology
@cindex topology|star
In this section we are going to use the point-to-point topology primitive we
have explored in quite some detail to construct a star network. In the star,
there is a central node that is connected to other nodes in a ``hub and spoke''
fashion, with each ``spoke'' being a point-to-point link.
In this section we are going to expand our mastery of ns-3 network devices and
channels to cover an example of a bus network. Ns-3 provides a net device and
channel we call CSMA (Carrier Sense Multiple Access).
We provide an example of a star topology simulation script on our
@code{examples} directory. Go ahead and open @code{examples/star.cc} in your
favorite editor. You will have already seen enough ns-3 code to understand
this example, but we will go over the script briefly and examine some of the
output.
The ns-3 CSMA device models a simple network in the spirit of Ethernet. A real
Ethernet uses CSMA/CD (Carrier Sense Multiple Access with Collision Detection)
scheme with exponentially increasing backoff to contend for the shared
transmission medium. The ns-3 CSMA device and channel models only a
subset of this.
There is an amazingly beautiful bit of ASCII art at the beginning of the file
that shows the topology used in the script. Most ns-3 example programs
provide this, which can be surprisingly useful in understanding the code.
Just as we have seen point-to-point topology helper objects when constructing
point-to-point topologies, we will see equivalent CSMA topology helpers in
this section. The appearance and operation of these helpers should look
quite familiar to you.
We provide an example script in our @code{examples} directory. This script
builds on the @code{first.cc} script and adds a CSMA network to the
point-to-point simulation we've already considered. Go ahead and open
@code{examples/second.cc} in your favorite editor. You will have already seen
enough ns-3 code to understand most of what is going on in this example, but
we will go over the entire script and examine some of the output.
Just as in the @code{first.cc} example (and in all ns-3 examples) the file
begins with an emacs mode line and some GPL boilerplate.
One thing that can be surprisingly useful is a small bit of ASCII art that
shows a cartoon of the network topology constructed in the example. You will
find a similar ``drawing'' in most of our examples.
In this case, you can see that we are going to extend our point-to-point
example (the link between the nodes n0 and n1 below) by hanging a bus network
off of the right side. Notice that this is the default network topology
since you can actually vary the number of nodes created on the LAN. If you
set nCsma to one, there will be a total of two nodes on the LAN (CSMA
channel) --- one required node and one ``extra'' node. By default there are
thee ``extra'' nodes as seen below:
@verbatim
// Network topology
//
// n3 n2
// | /
// | /
// n4 --- n0 --- n1
// / |
// / |
// n5 n6
// Default Network Topology
//
// 10.1.1.0
// n0 -------------- n1 n2 n3 n4
// point-to-point | | | |
// ================
// LAN 10.1.2.0
@end verbatim
There are seven nodes in this simulation, nodes zero through six. Node zero is
the hub of this star network. We are going to discover that there will be a
flow of echo packets between node four and node one, between node three and
node six, and node five and node two.
The script starts by creating seven nodes in a @code{NodeContainer} and
installs internet protocol stacks on all seven.
The actual code begins by loading module include files just as was done in the
@code{first.cc} example. Then the ns-3 namespace is @code{used} and a logging
component is defined. This is all just as it was in @code{first.cc}, so there
is nothing new yet.
@verbatim
int
#include "ns3/core-module.h"
#include "ns3/simulator-module.h"
#include "ns3/node-module.h"
#include "ns3/helper-module.h"
#include "ns3/global-routing-module.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("SecondScriptExample");
@end verbatim
The main program begins by enabling the @code{UdpEchoClientApplication} and
@code{UdpEchoServerApplication} logging components at @code{INFO} level so
we can see some output when we run the example. This should be entirely
familiar to you so far.
@verbatim
int
main (int argc, char *argv[])
{
NodeContainer nodes;
nodes.Create (7);
InternetStackHelper stack;
stack.Install (nodes);
...
LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_INFO);
LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_INFO);
@end verbatim
It then creates six more @code{NodeContainer}s representing the nodes at each
end of the six spokes. In all cases, the first node in the spoke is node zero.
Next, you will see some familiar code that will allow you to change the number
of devices on the CSMA network via command line argument. We did something
similar when we allowed the number of packets sent to be changed in the section
on command line arguments.
@verbatim
NodeContainer nodes0and1 = NodeContainer (nodes.Get (0), nodes.Get (1));
NodeContainer nodes0and2 = NodeContainer (nodes.Get (0), nodes.Get (2));
NodeContainer nodes0and3 = NodeContainer (nodes.Get (0), nodes.Get (3));
NodeContainer nodes0and4 = NodeContainer (nodes.Get (0), nodes.Get (4));
NodeContainer nodes0and5 = NodeContainer (nodes.Get (0), nodes.Get (5));
NodeContainer nodes0and6 = NodeContainer (nodes.Get (0), nodes.Get (6));
uint32_t nCsma = 3;
CommandLine cmd;
cmd.AddValue ("nCsma", "Number of \"extra\" CSMA nodes/devices", nCsma);
cmd.Parse (argc,argv);
@end verbatim
These node containers will be used during the creation of the point-to-point
links by the @code{PointToPointHelper}. The next bit of code instantiates
a helper and sets the default values for the device @code{DataRate} and the
channel @code{Delay} attributes as we have previously seen.
The next step is to create two nodes that we will connect via the
point-to-point link. The @code{NodeContainer} is used to do this just as was
done in @code{first.cc}.
@verbatim
NodeContainer p2pNodes;
p2pNodes.Create (2);
@end verbatim
Next, we delare another @code{NodeContainer} to hold the nodes that will be
part of the bus (CSMA) network. First we just instantiate the container
object itself.
@verbatim
NodeContainer csmaNodes;
csmaNodes.Add (p2pNodes.Get (1));
csmaNodes.Create (nCsma);
@end verbatim
The next line of code @code{Get}s the first node (as in having an index of one)
from the point-to-point node container and adds it to the container of nodes
that will get CSMA devices. The node in question is going to end up with a
point-to-point device and a CSMA device. We then create a number of ``extra''
nodes that compose the remainder of the CSMA network.
The next bit of code should be quite familiar by now. We instantiate a
@code{PointToPointHelper} and set the associated default attributes so that
we create a five megabit per second transmitter on devices created using the
helper and a two millisecond delay on channels created by the helper.
@verbatim
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceParameter ("DataRate", StringValue ("5Mbps"));
pointToPoint.SetChannelParameter ("Delay", StringValue ("2ms"));
NetDeviceContainer p2pDevices;
p2pDevices = pointToPoint.Install (p2pNodes);
@end verbatim
The next step is to install the net devices on the nodes referenced by the
six node containers and connect them via channels. We used one instance
of the @code{pointToPoint.Install} method to construct our single
point-to-point link in the @code{first.cc} script. This code just does that
six times between different combinations of nodes.
We then instantiate a @code{NetDeviceContainer} to keep track of the
point-to-point net devices and we install devices on the ``point-to-point
nodes.
We mentioned above that you were going to see a helper for CSMA devices and
channels, and the next lines introduce them. The @code{CsmaHelper} works just
like a @code{PointToPointHelper}, but it creates and connects CSMA devices and
channels.
@verbatim
NetDeviceContainer devicesOnNodes0and1 = pointToPoint.Install (nodes0and1);
NetDeviceContainer devicesOnNodes0and2 = pointToPoint.Install (nodes0and2);
NetDeviceContainer devicesOnNodes0and3 = pointToPoint.Install (nodes0and3);
NetDeviceContainer devicesOnNodes0and4 = pointToPoint.Install (nodes0and4);
NetDeviceContainer devicesOnNodes0and5 = pointToPoint.Install (nodes0and5);
NetDeviceContainer devicesOnNodes0and6 = pointToPoint.Install (nodes0and6);
CsmaHelper csma;
NetDeviceContainer csmaDevices;
csmaDevices = csma.Install (csmaNodes);
@end verbatim
Note that this does mean that node zero will have six net devices after this
code executes. Recall that we need to keep containers holding the net devices
we created in order to do IP address assignment. This is the next step in the
script.
Just as we created a @code{NetDeviceContainer} to hold the devices created by
the @code{PointToPointHelper} we create a @code{NetDeviceContainer} to hold
the devices created by our @code{CsmaHelper}. We call the @code{Install}
method of the @code{CsmaHelper} to install the devices into the nodes of the
@code{csmaNodes NodeContainer}.
Just as in @code{first.cc} we use the Ipv4AddressHelper to make it easy to
deal with addressing. We need to create different networks for each stub, so
we have to call the @code{SetBase} method and provide a different network
number before assigning addresses to the devices on each network. We make it
easy to remember what is what by setting the least significant bits of the
network number to the unique node on the spoke. For example, the spoke between
nodes zero and one is network 10.1.1; and the spoke between nodes zero and
two is 10.1.2, etc. Note that the network mask is set to 255.255.255.252 in
all cases.
We now have our nodes, devices and channels created, but we have no protocol
stacks present. Just as in the @code{first.cc} script, we will use the
@code{InternetStackHelper} to install these stacks.
@verbatim
Ipv4AddressHelper ipv4;
ipv4.SetBase ("10.1.1.0", "255.255.255.252");
Ipv4InterfaceContainer interfacesOnNodes0and1 =
ipv4.Assign (devicesOnNodes0and1);
ipv4.SetBase ("10.1.2.0", "255.255.255.252");
Ipv4InterfaceContainer interfacesOnNodes0and2 =
ipv4.Assign (devicesOnNodes0and2);
ipv4.SetBase ("10.1.3.0", "255.255.255.252");
Ipv4InterfaceContainer interfacesOnNodes0and3 =
ipv4.Assign (devicesOnNodes0and3);
ipv4.SetBase ("10.1.4.0", "255.255.255.252");
Ipv4InterfaceContainer interfacesOnNodes0and4 =
ipv4.Assign (devicesOnNodes0and4);
ipv4.SetBase ("10.1.5.0", "255.255.255.252");
Ipv4InterfaceContainer interfacesOnNodes0and5 =
ipv4.Assign (devicesOnNodes0and5);
ipv4.SetBase ("10.1.6.0", "255.255.255.252");
Ipv4InterfaceContainer interfacesOnNodes0and6 =
ipv4.Assign (devicesOnNodes0and6);
InternetStackHelper stack;
stack.Install (p2pNodes.Get (0));
stack.Install (csmaNodes);
@end verbatim
When the above code has executed, we will have the topology complete and then
need to move on to applications. The code to do this should be familiar to
you, but we have rearranged it slightly.
Recall that we took one of the nodes from the @code{p2pNodes} container and
added it to the @code{csmaNodes} container. Thus we only need to install
the stacks on the remaining @code{p2pNodes} node, and all of the nodes in the
@code{csmaNodes} container.
We use an ApplicationContainer to hold the results of the helper operations,
and use the UdpEchoServerHelper and UdpEchoClient server to configure the
apps just as we did in the @code{first.cc} script.
Just as in the @code{first.cc} example script, we are going to use the
@code{Ipv4AddressHelper} to assign IP addresses to our device interfaces.
First we use the network 10.1.1.0 to create the two addresses needed for our
two point-to-point devices.
@verbatim
uint16_t port = 9;
ApplicationContainer apps;
UdpEchoServerHelper server;
server.SetPort (port);
UdpEchoClientHelper client;
client.SetAppAttribute ("MaxPackets", UintegerValue (10));
client.SetAppAttribute ("Interval", StringValue ("10ms"));
client.SetAppAttribute ("PacketSize", UintegerValue (137));
Ipv4AddressHelper address;
address.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer p2pInterfaces;
p2pInterfaces = address.Assign (p2pDevices);
@end verbatim
The next section of code is repeated three times, once for each data flow.
We'll skim over the first instance quickly. The other two differ only in
the nodes selected and the starting times of the flows.
Recall that we save the created interfaces in a container to make it easy to
pull out addressing information later.
Just as we did in the @code{first.cc} script, we use the
@code{UdpEchoServerHelper} to install the echo server on a node (in this case,
node number one -- the rightmost spoke in the topology). We tell the server
application to start at a simulation time of one second. We use the
@code{UdpEchoClientHelper} to install the echo client on a node (in this case,
node number four -- the leftmost spoke in the topology). We tell the client
to start sending data at a simulation time of two seconds.
We then need to assign IP addresses to our CSMA device interfaces. The
operation works just as it did for the point-to-point case, except we now
are performing the operation on a container that has a variable number of
CSMA devices --- remember we made that number changeable by command line
argument. So the CSMA devices will be associated with IP addresses from
network number 10.1.2.0 in this case.
@verbatim
//
// Echo from node 4 to node 1 starting at 2 sec
//
apps = server.Install (nodes.Get (1));
apps.Start (Seconds (1.0));
client.SetRemote (interfacesOnNodes0and1.GetAddress (1), port);
apps = client.Install (nodes.Get (4));
apps.Start (Seconds (2.0));
address.SetBase ("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer csmaInterfaces;
csmaInterfaces = address.Assign (csmaDevices);
@end verbatim
The next sections do the same thing, but for nodes three and six with a flow
starting at 2.1 seconds, and for nodes five and two with flow starting at 2.2
seconds.
Now, we have a topology built, but we need applications. This section is
going to be fundamentally similar to the applications section of
@code{first.cc} but we are going to instantiate the server on one of the
nodes that has a CSMA node and the client on the node having only a
point-to-point device.
The only piece of code you may not have seen before follows. Since we have
built an internetwork, we need some form of internetwork routing. Ns-3
provides what we call a global route manager to set up the routing tables on
nodes. This route manager has a global function that runs though the nodes
of the simulation and does the hard work of setting up routing for you.
You should completely understand the code for setting up the server since we
have seen this before.
@verbatim
ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
@end verbatim
Recall that the @code{csmaNodes NodeContainer} contains one of the
nodes created for the point-to-point network and @code{nCsma} extra nodes.
What we want to get is the last of the ``extra'' nodes. The zeroth entry of
the @code{csmaNodes} container will the the point-to-point node. The easy
way to think of this, then, is if we create one ``extra'' CSMA node, then it
will be be at index one of the @code{csmaNodes} container and, by induction,
if we create @code{nCsma} ``extra'' nodes the last one will be at index
@code{nCsma}. You see this exhibited in the first line of code.
The client application is set up exactly as we did in the @code{first.cc}
example script. We point the client to the server we set up on the last of
the ``extra'' CSMA nodes and install the client onto the point-to-point node
that is not associated with any CSMA device.
@verbatim
UdpEchoClientHelper echoClient;
echoClient.SetRemote (csmaInterfaces.GetAddress (nCsma), 9);
echoClient.SetAppAttribute ("MaxPackets", UintegerValue (1));
echoClient.SetAppAttribute ("Interval", TimeValue (Seconds (1.)));
echoClient.SetAppAttribute ("PacketSize", UintegerValue (1024));
ApplicationContainer clientApps = echoClient.Install (p2pNodes.Get (0));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
@end verbatim
Since we have actually built an internetwork here, we need some form of
internetwork routing. Ns-3 provides what we call a global route manager to
set up the routing tables on nodes. This route manager has a global function
that runs though the nodes created for the simulation and does the hard work
of setting up routing for you.
Basically, what happens is that each node behaves as if it were an OSPF router
that communicates instantly and magically with all other routers. Each node
generates link advertisements to the global route manager, which uses this
information to construct the routing tables for each node.
generates link advertisements and communicates them directly to a global route
manager, which uses this global information to construct the routing tables
for each node. Setting up this form of routing is a one-liner:
@verbatim
GlobalRouteManager::PopulateRoutingTables ();
@end verbatim
The remainder of the script should be very familiar to you. We just enable
ASCII and pcap tracing and run the simulation:
pcap tracing, run the simulation and exit the script. Notice that enabling
pcap tracing using the CSMA helper is done in the same way as for the pcap
tracing with the point-to-point helper.
@verbatim
std::ofstream ascii;
ascii.open (``star.tr'');
PointToPointHelper::EnableAsciiAll (ascii);
PointToPointHelper::EnablePcapAll (``star'');
PointToPointHelper::EnablePcapAll ("second");
CsmaHelper::EnablePcapAll ("second");
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
@end verbatim
In order to run this example, you use waf. All of our example programs are
built by default, so all you have to do is run it. Now, you did not build
this script by copying it into the scratch directory, so you don't have to
add the scratch directory to the run command. You just do the following,
In order to run this example, you have to copy the @code{second.cc} example
script into the scratch directory and use waf to build just as you did with
the @code{first.cc} example. If you are in the top-level directory of the
repository you would type,
@verbatim
./waf --run star
cp examples/second.cc scratch/
./waf
./waf --run scratch/second
@end verbatim
There is no output from this script by default. It will just go off and
silently do its thing. All you will see are waf messages:
Since we have set up the UDP echo applications just as we did in the
@code{first.cc} script, you will see similar output.
@verbatim
~/repos/ns-3-tutorial > ./waf --run star
Entering directory `/home/craigdo/repos/ns-3-tutorial/build'
~/repos/ns-3-dev > ./waf --run scratch/second
Entering directory `/home/craigdo/repos/ns-3-dev/build'
Compilation finished successfully
~/repos/ns-3-tutorial >
Sent 1024 bytes to 10.1.2.4
Received 1024 bytes from 10.1.1.1
Received 1024 bytes from 10.1.2.4
~/repos/ns-3-dev >
@end verbatim
Recall that the first message, @code{Sent 1024 bytes to 10.1.2.4} is the
UDP echo client sending a packet to the server. In this case, the server
is on a different network (10.1.2.0). The second message, @code{Received 1024
bytes from 10.1.1.1}, is from the UDP echo server, generated when it receives
the echo packet. The final message, @code{Received 1024 bytes from 10.1.2.4}
is from the echo client, indicating that it has received its echo back from
the server.
If you now go and look in the top level directory, you will find a number of
trace files:
@verbatim
~/repos/ns-3-tutorial > ls *.pcap *.tr
star-0-0.pcap star-0-3.pcap star-1-0.pcap star-4-0.pcap star.tr
star-0-1.pcap star-0-4.pcap star-2-0.pcap star-5-0.pcap
star-0-2.pcap star-0-5.pcap star-3-0.pcap star-6-0.pcap
~/repos/ns-3-tutorial >
~/repos/ns-3-dev > ls *.pcap
second-0-0.pcap second-1-1.pcap second-3-0.pcap
second-1-0.pcap second-2-0.pcap second-4-0.pcap
~/repos/ns-3-dev >
@end verbatim
If you have gone through the tracing section of this tutorial, you know how to
interpret all of these files. For your reading pleasure, we reproduce a
tcpdump from the net device on node four:
Let's take a moment to look at the naming of these files. They all have the
same form --- @code{<name>-<node>-<device>.pcap}. For example, the first file
in the listing is @code{second-0-0.pcap} which is the pcap trace from node
zero, device zero. There are no other devices on node zero so this is the
only trace from that node.
Now look at @code{second-1-0.pcap} and @code{second-1-1.pcap}. The former is
the pcap trace for device zero on node one and the latter is the trace file
for device one on node one. If you refer back to the topology cartoon at
the start of the section, you will see that node one is the node that has
both a point-to-point device and a CSMA device, so we should expect two pcap
traces for that node.
Now, let's follow the echo packet through the internetwork. First, do a
tcpdump of the trace file for the leftmost point-to-point node --- node zero.
@verbatim
[ns-regression] ~/repos/ns-3-tutorial > tcpdump -r star-4-0.pcap -nn -tt
reading from file star-4-0.pcap, link-type PPP (PPP)
2.000000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.009068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.010000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.019068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.020000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.029068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.030000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.039068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.040000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.049068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.050000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.059068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.060000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.069068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.070000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.079068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.080000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.089068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
2.090000 IP 10.1.4.2.49153 > 10.1.1.2.9: UDP, length 137
2.099068 IP 10.1.1.2.9 > 10.1.4.2.49153: UDP, length 137
[ns-regression] ~/repos/ns-3-tutorial >
~/repos/ns-3-dev > tcpdump -r second-0-0.pcap -nn -tt
reading from file second-0-0.pcap, link-type PPP (PPP)
2.000000 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.007382 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
You are encouraged to think through the pcap traces and map them back to the
script. Also, take a look at the @code{star.tr} ASCII trace file (which is
quite large) to make sure you understand what it is telling you.
The first line of the dump indicates that the link type is PPP (point-to-point)
which we should expect. You then see the echo packet leaving node zero on
via the device associated with IP address 10.1.1.1 headed for IP address
10.1.2.4 (the rightmost CSMA node).
This packet will move over the point-to-point link and be received by the
point-to-point net device on node one. Let's take a look:
@verbatim
~/repos/ns-3-dev > tcpdump -r second-1-0.pcap -nn -tt
reading from file second-1-0.pcap, link-type PPP (PPP)
2.003686 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.003695 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
Here we see that the link type is also PPP as we would expect. You see the
packet from IP address 10.1.1.1 headed toward 10.1.2.4 appear on this
interface. Now, internally to this node, the packet will be forwarded to the
CSMA interface and we should see it pop out the other device headed for its
ultimate destination. Let's then look at second-1-1.pcap and see if its there.
@verbatim
~/repos/ns-3-dev > tcpdump -r second-1-1.pcap -nn -tt
reading from file second-1-1.pcap, link-type EN10MB (Ethernet)
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003687 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
2.003687 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.003691 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
2.003691 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
2.003695 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
As you can see, the link type is now ``Ethernet.'' Something new has appeared,
though. The bus network needs @code{ARP}, the Address Resolution Protocol.
The node knows it needs to send the packet to IP address 10.1.2.4, but it
doesn't know the MAC address of the corresponding node. It broadcasts on the
CSMA network (ff:ff:ff:ff:ff:ff) asking for the device that has IP address
10.1.2.4. In this case, the rightmost node replies saying it is at MAC address
00:00:00:00:00:06. This exchange is seen in the following lines,
@verbatim
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003687 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
@end verbatim
Then node one, device one goes ahead and sends the echo packet to the UDP echo
server at IP address 10.1.2.4. We can now look at the pcap trace for the
echo server,
@verbatim
~/repos/ns-3-dev > tcpdump -r second-4-0.pcap -nn -tt
reading from file second-4-0.pcap, link-type EN10MB (Ethernet)
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003686 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
2.003690 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
2.003690 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
2.003692 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
2.003692 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
~/repos/ns-3-dev >
@end verbatim
Again, you see that the link type is ``Ethernet.'' The first two entries are
the ARP exchange we just explained. The third packet is the echo packet
being delivered to its final destination.
The echo server turns the packet around and needs to send it back to the echo
cleint on 10.1.1.1 but it knows that this address is on another network that
it reaches via IP address 10.1.2.1. This is because we initialized the global
routing and it has figured all of this out for us. But, the echo server node
doesn't know the MAC address of the first CSMA node, so it has to ARP for it
just like the first CSMA node had to do. We leave it as an exercise for you
to find the entries corresponding to the packet returning back on its way to
the client (we have already dumped the traces and you can find them in those
tcpdumps above.
Finally, let's take a look at one of the CSMA nodes that wasn't involved in
the packet exchange:
@verbatim
~/repos/ns-3-dev > tcpdump -r second-2-0.pcap -nn -tt
reading from file second-2-0.pcap, link-type EN10MB (Ethernet)
2.003686 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
2.003691 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
~/repos/ns-3-dev >
@end verbatim
You can see that the CSMA channel is a broadcast medium and so all of the
devices see the ARP requests involved in the packet exchange. The remaining
pcap trace will be identical to this one.

View File

@@ -20,6 +20,15 @@
#include "ns3/helper-module.h"
#include "ns3/global-routing-module.h"
// Default Network Topology
//
// 10.1.1.0
// n0 -------------- n1 n2 n3 n4
// point-to-point | | | |
// ================
// LAN 10.1.2.0
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("SecondScriptExample");
@@ -30,9 +39,9 @@ main (int argc, char *argv[])
LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_INFO);
LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_INFO);
uint32_t nCsma = 10;
uint32_t nCsma = 3;
CommandLine cmd;
cmd.AddValue ("nCsma", "number of csma devices", nCsma);
cmd.AddValue ("nCsma", "Number of \"extra\" CSMA nodes/devices", nCsma);
cmd.Parse (argc,argv);
NodeContainer p2pNodes;
@@ -70,12 +79,12 @@ main (int argc, char *argv[])
UdpEchoServerHelper echoServer;
echoServer.SetPort (9);
ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (5));
ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
UdpEchoClientHelper echoClient;
echoClient.SetRemote (csmaInterfaces.GetAddress (5), 9);
echoClient.SetRemote (csmaInterfaces.GetAddress (nCsma), 9);
echoClient.SetAppAttribute ("MaxPackets", UintegerValue (1));
echoClient.SetAppAttribute ("Interval", TimeValue (Seconds (1.)));
echoClient.SetAppAttribute ("PacketSize", UintegerValue (1024));
@@ -86,6 +95,9 @@ main (int argc, char *argv[])
GlobalRouteManager::PopulateRoutingTables ();
PointToPointHelper::EnablePcapAll ("second");
CsmaHelper::EnablePcapAll ("second");
Simulator::Run ();
Simulator::Destroy ();
return 0;

View File

@@ -4,12 +4,6 @@ def build(bld):
obj = bld.create_ns3_program('hello-simulator')
obj.source = 'hello-simulator.cc'
obj = bld.create_ns3_program('second')
obj.source = 'second.cc'
obj = bld.create_ns3_program('third')
obj.source = 'third.cc'
obj = bld.create_ns3_program('mixed-wireless',
['core', 'simulator', 'mobility', 'wifi', 'point-to-point', 'internet-stack'])
obj.source = 'mixed-wireless.cc'