kill dead code.
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@@ -1,63 +0,0 @@
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "grid-topology.h"
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#include "static-mobility-model.h"
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namespace ns3 {
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GridTopology::GridTopology (double xMin, double yMin, uint32_t n, double deltaX, double deltaY)
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: m_xMin (xMin),
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m_yMin (yMin),
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m_n (n),
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m_deltaX (deltaX),
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m_deltaY (deltaY),
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m_positionTypeId (StaticMobilityModel::GetTypeId ())
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{}
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void
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GridTopology::SetMobilityModel (TypeId interfaceId)
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{
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m_positionTypeId = interfaceId;
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}
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void
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GridTopology::LayoutOneRowFirst (Ptr<Object> object, uint32_t i)
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{
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double x, y;
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x = m_xMin + m_deltaX * (i % m_n);
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y = m_yMin + m_deltaY * (i / m_n);
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Ptr<MobilityModel> mobility = m_positionTypeId.CreateObject ()->GetObject<MobilityModel> ();
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object->AggregateObject (mobility);
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mobility->SetPosition (Vector (x, y, 0.0));
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}
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void
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GridTopology::LayoutOneColumnFirst (Ptr<Object> object, uint32_t i)
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{
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double x, y;
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x = m_xMin + m_deltaX * (i / m_n);
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y = m_yMin + m_deltaY * (i % m_n);
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Ptr<MobilityModel> mobility = m_positionTypeId.CreateObject ()->GetObject<MobilityModel> ();
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object->AggregateObject (mobility);
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mobility->SetPosition (Vector (x, y, 0.0));
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}
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} // namespace ns3
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@@ -1,119 +0,0 @@
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef GRID_TOPOLOGY_H
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#define GRID_TOPOLOGY_H
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#include <vector>
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#include "ns3/ptr.h"
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#include "ns3/object.h"
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namespace ns3 {
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/**
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* \brief a 2D grid of objects
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*/
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class GridTopology
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{
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public:
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/**
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* \param xMin the left boundary where the objects will start being arranged.
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* \param yMin the lower boundary where the objects will start being arranged.
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* \param n number of objects for each row or column
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* \param deltaX distance separating two adjacent objects along the x axis.
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* \param deltaY distance separating two adjacent objects along the y axis.
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*
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* The first object is positioned at (xMin,yMin).
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*/
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GridTopology (double xMin, double yMin, uint32_t n, double deltaX, double deltaY);
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/**
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* \param interfaceId the interfaceId of the position object to attach to each
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* input object.
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*/
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void SetMobilityModel (TypeId interfaceId);
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/**
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* \param begin an iterator to the first object to layout.
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* \param end an iterator to the last object to layout.
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*
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* Attach a position (the type of position is specified through
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* the TypeId given to SetMobilityModelModel) to each input object
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* and configure its initial location with a set
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* of coordinates arranged according to a regular rectangular grid,
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* one row after the other.
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*/
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template <typename T>
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void LayoutRowFirst (const T &begin, const T &end);
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/**
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* \param begin an iterator to the first object to layout.
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* \param end an iterator to the last object to layout.
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*
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* Attach a position (the type of position is specified through
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* the TypeId given to SetMobilityModelModel) to each input object
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* and configure its initial location with a set
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* of coordinates arranged according to a regular rectangular grid,
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* one column after the other.
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*/
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template <typename T>
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void LayoutColumnFirst (const T &begin, const T &end);
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private:
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GridTopology ();
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void LayoutOneRowFirst (Ptr<Object> object, uint32_t i);
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void LayoutOneColumnFirst (Ptr<Object> object, uint32_t i);
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double m_xMin;
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double m_yMin;
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uint32_t m_n;
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double m_deltaX;
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double m_deltaY;
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TypeId m_positionTypeId;
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};
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} // namespace ns3
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namespace ns3 {
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template <typename T>
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void
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GridTopology::LayoutRowFirst (const T &begin, const T &end)
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{
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uint32_t j = 0;
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for (T i = begin; i != end; i++)
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{
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LayoutOneRowFirst (*i, j);
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j++;
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}
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}
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template <typename T>
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void
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GridTopology::LayoutColumnFirst (const T &begin, const T &end)
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{
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uint32_t j = 0;
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for (T i = begin; i != end; i++)
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{
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LayoutOneColumnFirst (*i, j);
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j++;
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}
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}
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} // namespace ns3
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#endif /* GRID_TOPOLOGY_H */
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