cleanup. more complex multicast example

This commit is contained in:
Craig Dowell
2007-08-13 14:58:06 -07:00
parent e567af9b24
commit 90451d9635
5 changed files with 297 additions and 195 deletions

View File

@@ -16,31 +16,27 @@
// Network topology
//
// n0 n1 n2 n3
// | | | |
// =====================
// Lan1
// ===========
// | | |
// n0 n1 n2 n3 n4
// | | |
// ===========
// Lan0
//
// - CBR/UDP flows from n0 to n1, and from n3 to n0
// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
// (i.e., DataRate of 448,000 bps)
// - DropTail queues
// - Tracing of queues and packet receptions to file "csma-one-subnet.tr"
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
// - Multicast source is at node n0;
// - Multicast forwarded by node n2 onto LAN1;
// - Nodes n0, n1, n2, n3, and n4 receive the multicast frame.
// - Node n4 listens for the data (actual listener not yet implementted)
#include "ns3/command-line.h"
#include "ns3/default-value.h"
#include "ns3/ptr.h"
#include "ns3/random-variable.h"
#include "ns3/debug.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"
#include "ns3/ascii-trace.h"
#include "ns3/pcap-trace.h"
#include "ns3/internet-node.h"
@@ -58,15 +54,18 @@
using namespace ns3;
NS_DEBUG_COMPONENT_DEFINE ("Me");
NS_DEBUG_COMPONENT_DEFINE ("CsmaMulticast");
int
main (int argc, char *argv[])
{
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
#if 0
DebugComponentEnable("Me");
DebugComponentEnable("CsmaMulticast");
DebugComponentEnable("Object");
DebugComponentEnable("Queue");
DebugComponentEnable("DropTailQueue");
@@ -86,105 +85,182 @@ main (int argc, char *argv[])
DebugComponentEnable("Ipv4LoopbackInterface");
#endif
DebugComponentEnable("Me");
DebugComponentEnable("UdpSocket");
DebugComponentEnable("UdpL4Protocol");
DebugComponentEnable("Ipv4L3Protocol");
DebugComponentEnable("Ipv4StaticRouting");
DebugComponentEnable("Ipv4Interface");
DebugComponentEnable("ArpIpv4Interface");
DebugComponentEnable("Ipv4LoopbackInterface");
DebugComponentEnable("CsmaMulticast");
DebugComponentEnable("CsmaChannel");
DebugComponentEnable("CsmaNetDevice");
DebugComponentEnable("UdpL4Protocol");
// Set up some default values for the simulation. Use the Bind()
// technique to tell the system what subclass of Queue to use,
// and what the queue limit is
// The below Bind command tells the queue factory which class to
// instantiate, when the queue factory is invoked in the topology code
//
// Set up default values for the simulation. Use the DefaultValue::Bind()
// technique to tell the system what subclass of Queue to use. The Bind
// command command tells the queue factory which class to instantiate when the
// queue factory is invoked in the topology code
//
DefaultValue::Bind ("Queue", "DropTailQueue");
// Allow the user to override any of the defaults and the above
// Bind()s at run-time, via command-line arguments
//
// Allow the user to override any of the defaults and the above Bind() at
// run-time, via command-line arguments
//
CommandLine::Parse (argc, argv);
// Here, we will explicitly create four nodes. In more sophisticated
// topologies, we could configure a node factory.
//
// Explicitly create the nodes required by the topology (shown above).
//
NS_DEBUG("Create nodes.");
Ptr<Node> n0 = Create<InternetNode> ();
Ptr<Node> n1 = Create<InternetNode> ();
Ptr<Node> n2 = Create<InternetNode> ();
Ptr<Node> n3 = Create<InternetNode> ();
Ptr<Node> n4 = Create<InternetNode> ();
NS_DEBUG("Create channels.");
// We create the channels first without any IP addressing information
Ptr<CsmaChannel> channel0 =
//
// Explicitly create the channels required by the topology (shown above).
//
Ptr<CsmaChannel> lan0 =
CsmaTopology::CreateCsmaChannel(
DataRate(5000000), MilliSeconds(2));
Ptr<CsmaChannel> lan1 =
CsmaTopology::CreateCsmaChannel(
DataRate(5000000), MilliSeconds(2));
NS_DEBUG("Build Topology.");
uint32_t netDeviceNumberNode0 = CsmaIpv4Topology::AddIpv4CsmaNode (n0,
channel0, Eui48Address("10:54:23:54:23:50"));
uint32_t netDeviceNumberNode1 = CsmaIpv4Topology::AddIpv4CsmaNode (n1,
channel0, Eui48Address("10:54:23:54:23:51"));
uint32_t netDeviceNumberNode2 = CsmaIpv4Topology::AddIpv4CsmaNode (n2,
channel0, Eui48Address("10:54:23:54:23:52"));
uint32_t netDeviceNumberNode3 = CsmaIpv4Topology::AddIpv4CsmaNode (n3,
channel0, Eui48Address("10:54:23:54:23:53"));
//
// Now fill out the topology by creating the net devices required to connect
// the nodes to the channels and hooking them up. AddIpv4CsmaNetDevice will
// create a net device, add a MAC address (in memory of the pink flamingo) and
// connect the net device to a nodes and also to a channel. the
// AddIpv4CsmaNetDevice method returns a net device index for the net device
// created on the node. Interpret nd0 as the net device we created for node
// zero. Interpret nd2Lan0 as the net device we created for node two to
// connect to Lan0.
//
uint32_t nd0 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n0, lan0,
Eui48Address("08:00:2e:00:00:00"));
uint32_t nd1 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n1, lan0,
Eui48Address("08:00:2e:00:00:01"));
uint32_t nd2Lan0 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, lan0,
Eui48Address("08:00:2e:00:00:02"));
NS_DEBUG ("netDeviceNumberNode0 = " << netDeviceNumberNode0);
NS_DEBUG ("netDeviceNumberNode1 = " << netDeviceNumberNode1);
NS_DEBUG ("netDeviceNumberNode2 = " << netDeviceNumberNode2);
NS_DEBUG ("netDeviceNumberNode3 = " << netDeviceNumberNode3);
uint32_t nd2Lan1 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, lan1,
Eui48Address("08:00:2e:00:00:00"));
uint32_t nd3 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n3, lan1,
Eui48Address("08:00:2e:00:00:01"));
uint32_t nd4 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n4, lan1,
Eui48Address("08:00:2e:00:00:02"));
// Later, we add IP addresses.
NS_DEBUG ("nd0 = " << nd0);
NS_DEBUG ("nd1 = " << nd1);
NS_DEBUG ("nd2Lan0 = " << nd2Lan0);
NS_DEBUG ("nd2Lan1 = " << nd2Lan1);
NS_DEBUG ("nd3 = " << nd3);
NS_DEBUG ("nd4 = " << nd3);
//
// We've got the "hardware" in place. Now we need to add IP addresses.
//
NS_DEBUG("Assign IP Addresses.");
// XXX BUGBUG
// Need a better way to get the interface index. The point-to-point topology
// as implemented can't return the index since it creates interfaces on both
// sides (i.e., AddIpv4Addresses, not AddIpv4Address). Need a method on
// Ipv4 to find the interface index corresponding to a given ipv4 address.
uint32_t ifIndexNode0 = CsmaIpv4Topology::AddIpv4Address (n0,
netDeviceNumberNode0, Ipv4Address ("10.1.1.1"),
Ipv4Mask ("255.255.255.0"));
//
// XXX BUGBUG
// Need a better way to get the interface index. The point-to-point topology
// as implemented can't return the index since it creates interfaces on both
// sides (i.e., it does AddIpv4Addresses, not AddIpv4Address). We need a
// method on Ipv4 to find the interface index corresponding to a given ipv4
// address.
//
// First, assign IP addresses to the net devices and associated interfaces
// on Lan0. The AddIpv4Address method returns an Ipv4 interface index.
// Interpret ifIndexNd0 as the interface index to use to reference the
// net device we created on node zero when coming in from the Ipv4 interface.
// Net device numbers and interface indices are distinct. Interpret
// ifIndexNd2Lan0 as the interface index to use to reference the
// net device we created that connects node two to lan zero.
//
uint32_t ifIndexNd0 = CsmaIpv4Topology::AddIpv4Address (n0, nd0,
Ipv4Address ("10.1.1.1"), Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNode1 = CsmaIpv4Topology::AddIpv4Address (n1,
netDeviceNumberNode1, Ipv4Address ("10.1.1.2"),
Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNd1 = CsmaIpv4Topology::AddIpv4Address (n1, nd1,
Ipv4Address ("10.1.1.2"), Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNode2 = CsmaIpv4Topology::AddIpv4Address (n2,
netDeviceNumberNode2, Ipv4Address ("10.1.1.3"),
Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNode3 = CsmaIpv4Topology::AddIpv4Address (n3,
netDeviceNumberNode3, Ipv4Address ("10.1.1.4"),
Ipv4Mask ("255.255.255.0"));
uint32_t ifIndexNd2Lan0 = CsmaIpv4Topology::AddIpv4Address (n2, nd2Lan0,
Ipv4Address ("10.1.1.3"), Ipv4Mask ("255.255.255.0"));
//
// Assign IP addresses to the net devices and associated interfaces on Lan1
//
uint32_t ifIndexNd2Lan1 = CsmaIpv4Topology::AddIpv4Address (n2, nd2Lan1,
Ipv4Address ("10.1.2.1"), Ipv4Mask ("255.255.255.0"));
NS_DEBUG ("ifIndexNode0 = " << ifIndexNode0);
NS_DEBUG ("ifIndexNode1 = " << ifIndexNode1);
NS_DEBUG ("ifIndexNode2 = " << ifIndexNode2);
NS_DEBUG ("ifIndexNode3 = " << ifIndexNode3);
uint32_t ifIndexNd3 = CsmaIpv4Topology::AddIpv4Address (n3, nd1,
Ipv4Address ("10.1.2.2"), Ipv4Mask ("255.255.255.0"));
// Configure multicasting
uint32_t ifIndexNd4 = CsmaIpv4Topology::AddIpv4Address (n4, nd4,
Ipv4Address ("10.1.2.3"), Ipv4Mask ("255.255.255.0"));
NS_DEBUG ("ifIndexNd0 = " << ifIndexNd0);
NS_DEBUG ("ifIndexNd1 = " << ifIndexNd1);
NS_DEBUG ("ifIndexNd2Lan0 = " << ifIndexNd2Lan0);
NS_DEBUG ("ifIndexNd2Lan1 = " << ifIndexNd2Lan1);
NS_DEBUG ("ifIndexNd3 = " << ifIndexNd3);
NS_DEBUG ("ifIndexNd4 = " << ifIndexNd4);
NS_DEBUG("Configure multicasting.");
//
// Now we can configure multicasting. As described above, the multicast
// source is at node zero, which we assigned the IP address of 10.1.1.1
// earlier. We need to define a multicast group to send packets to. This
// can be any multicast address from 224.0.0.0 through 239.255.255.255
// (avoiding the reserved routing protocol addresses). We just pick a
// convenient number.
//
Ipv4Address multicastSource ("10.1.1.1");
Ipv4Address multicastGroup ("225.0.0.0");
//
// We are going to manually configure multicast routing. This means telling
// node two that it should expect multicast data coming from IP address
// 10.1.1.1 over its IP interface connected to Lan0. These are called
// multicastSource and ifIndexNd2Lan0 respectively. When node two receives
// these packets, they should be forwarded out the interface that connects it
// to Lan1 which is called ifIndexNd2Lan1. All we need to do is to call the
// AddMulticastRoute method on node two's Ipv4 interface and provide this
// information. (Note: the vector of output interfaces is in case there are
// multiple net devices on a node).
//
Ptr<Ipv4> ipv4;
ipv4 = n0->QueryInterface<Ipv4> (Ipv4::iid);
ipv4 = n2->QueryInterface<Ipv4> (Ipv4::iid);
std::vector<uint32_t> outputInterfaces (1);
outputInterfaces[0] = ifIndexNode0;
outputInterfaces[0] = ifIndexNd2Lan1;
ipv4->AddMulticastRoute (multicastSource, multicastGroup, 0,
ipv4->AddMulticastRoute (multicastSource, multicastGroup, ifIndexNd2Lan0,
outputInterfaces);
//
// We also need to explain to the node zero forwarding code that when it sees
// a packet destined for the multicast group it needs to send it out its
// one and only interface. The 0xffffffff in the call means that the input
// interface qualification is not applicable in this case (the packet has
// not been received over an interface, it has been created locally).
//
ipv4 = n0->QueryInterface<Ipv4> (Ipv4::iid);
ipv4 = n1->QueryInterface<Ipv4> (Ipv4::iid);
// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
outputInterfaces[0] = ifIndexNd0;;
ipv4 = n2->QueryInterface<Ipv4> (Ipv4::iid);
// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
ipv4 = n3->QueryInterface<Ipv4> (Ipv4::iid);
// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
// Create the OnOff application to send UDP datagrams
// from n0 to the multicast group
ipv4->AddMulticastRoute (multicastSource, multicastGroup, 0xffffffff,
outputInterfaces);
//
// As described above, node four will be the only node listening for the
// multicast data. To enable forwarding bits up the protocol stack, we need
// to tell the stack to join the multicast group.
//
ipv4 = n4->QueryInterface<Ipv4> (Ipv4::iid);
ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
//
// Create an OnOff application to send UDP datagrams from node zero to the
// multicast group (node four will be listening).
//
NS_DEBUG("Create Applications.");
Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
n0,
@@ -192,27 +268,33 @@ main (int argc, char *argv[])
"Udp",
ConstantVariable(1),
ConstantVariable(0),
DataRate ("128b/s"),
DataRate ("255b/s"),
128);
// Start the application
//
// Tell the application when to start and stop.
//
ooff->Start(Seconds(1.));
ooff->Stop (Seconds(10.));
// Configure tracing of all enqueue, dequeue, and NetDevice receive events
// Trace output will be sent to the csma-one-subnet.tr file
//
// Configure tracing of all enqueue, dequeue, and NetDevice receive events.
// Trace output will be sent to the file "csma-multicast.tr"
//
NS_DEBUG("Configure Tracing.");
AsciiTrace asciitrace ("csma-multicast.tr");
asciitrace.TraceAllNetDeviceRx ();
asciitrace.TraceAllQueues ();
// Also configure some tcpdump traces; each interface will be traced
// The output files will be named
// simple-point-to-point.pcap-<nodeId>-<interfaceId>
// and can be read by the "tcpdump -r" command (use "-tt" option to
// display timestamps correctly)
//
// Also configure some tcpdump traces; each interface will be traced.
// The output files will be named:
// csma-multicast.pcap-<nodeId>-<interfaceId>
// and can be read by the "tcpdump -r" command (use "-tt" option to
// display timestamps correctly)
//
PcapTrace pcaptrace ("csma-multicast.pcap");
pcaptrace.TraceAllIp ();
//
// Now, do the actual simulation.
//
NS_DEBUG("Run Simulation.");
Simulator::Run ();
Simulator::Destroy ();

View File

@@ -14,35 +14,25 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Port of ns-2/tcl/ex/simple.tcl to ns-3
//
// Network topology
//
// n0 n1 n2 n3
// | | | |
// =====================
// =================
// LAN
//
// - CBR/UDP flows from n0 to n1, and from n3 to n0
// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
// (i.e., DataRate of 448,000 bps)
// - CBR/UDP flows from n0 to n1 and from n3 to n0
// - DropTail queues
// - Tracing of queues and packet receptions to file "csma-one-subnet.tr"
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/command-line.h"
#include "ns3/default-value.h"
#include "ns3/ptr.h"
#include "ns3/random-variable.h"
#include "ns3/debug.h"
#include "ns3/simulator.h"
#include "ns3/nstime.h"
#include "ns3/data-rate.h"
#include "ns3/ascii-trace.h"
#include "ns3/pcap-trace.h"
#include "ns3/internet-node.h"
@@ -60,15 +50,18 @@
using namespace ns3;
NS_DEBUG_COMPONENT_DEFINE ("Me");
NS_DEBUG_COMPONENT_DEFINE ("CsmaOneSubnet");
int
main (int argc, char *argv[])
{
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
#if 0
DebugComponentEnable("Me");
DebugComponentEnable("CsmaOneSubnet");
DebugComponentEnable("Object");
DebugComponentEnable("Queue");
DebugComponentEnable("DropTailQueue");
@@ -88,71 +81,90 @@ main (int argc, char *argv[])
DebugComponentEnable("Ipv4LoopbackInterface");
#endif
DebugComponentEnable("Me");
DebugComponentEnable("OnOffApplication");
DebugComponentEnable("UdpSocket");
DebugComponentEnable("UdpL4Protocol");
DebugComponentEnable("Ipv4L3Protocol");
DebugComponentEnable("Ipv4StaticRouting");
DebugComponentEnable("CsmaNetDevice");
DebugComponentEnable("CsmaChannel");
DebugComponentEnable("Ipv4Interface");
DebugComponentEnable("ArpIpv4Interface");
DebugComponentEnable("Ipv4LoopbackInterface");
// Set up some default values for the simulation. Use the Bind()
// technique to tell the system what subclass of Queue to use,
// and what the queue limit is
// The below Bind command tells the queue factory which class to
// instantiate, when the queue factory is invoked in the topology code
//
// Set up default values for the simulation. Use the DefaultValue::Bind()
// technique to tell the system what subclass of Queue to use. The Bind
// command command tells the queue factory which class to instantiate when the
// queue factory is invoked in the topology code
//
DefaultValue::Bind ("Queue", "DropTailQueue");
// Allow the user to override any of the defaults and the above
// Bind()s at run-time, via command-line arguments
//
// Allow the user to override any of the defaults and the above Bind() at
// run-time, via command-line arguments
//
CommandLine::Parse (argc, argv);
// Here, we will explicitly create four nodes. In more sophisticated
// topologies, we could configure a node factory.
//
// Explicitly create the nodes required by the topology (shown above).
//
NS_DEBUG("Create nodes.");
Ptr<Node> n0 = Create<InternetNode> ();
Ptr<Node> n1 = Create<InternetNode> ();
Ptr<Node> n2 = Create<InternetNode> ();
Ptr<Node> n3 = Create<InternetNode> ();
// We create the channels first without any IP addressing information
NS_DEBUG("Create channels.");
Ptr<CsmaChannel> channel0 =
CsmaTopology::CreateCsmaChannel(
DataRate(5000000), MilliSeconds(2));
//
// Explicitly create the channels required by the topology (shown above).
//
Ptr<CsmaChannel> lan = CsmaTopology::CreateCsmaChannel(
DataRate(5000000), MilliSeconds(2));
NS_DEBUG("Build Topology.");
uint32_t n0ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n0, channel0,
Eui48Address("10:54:23:54:23:50"));
uint32_t n1ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n1, channel0,
Eui48Address("10:54:23:54:23:51"));
uint32_t n2ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n2, channel0,
Eui48Address("10:54:23:54:23:52"));
uint32_t n3ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n3, channel0,
Eui48Address("10:54:23:54:23:53"));
//
// Now fill out the topology by creating the net devices required to connect
// the nodes to the channels and hooking them up. AddIpv4CsmaNetDevice will
// create a net device, add a MAC address (in memory of the pink flamingo) and
// connect the net device to a nodes and also to a channel. the
// AddIpv4CsmaNetDevice method returns a net device index for the net device
// created on the node. Interpret nd0 as the net device we created for node
// zero.
//
uint32_t nd0 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n0, lan,
Eui48Address("08:00:2e:00:00:00"));
// Later, we add IP addresses.
uint32_t nd1 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n1, lan,
Eui48Address("08:00:2e:00:00:01"));
uint32_t nd2 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, lan,
Eui48Address("08:00:2e:00:00:02"));
uint32_t nd3 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n3, lan,
Eui48Address("08:00:2e:00:00:03"));
NS_DEBUG ("nd0 = " << nd0);
NS_DEBUG ("nd1 = " << nd1);
NS_DEBUG ("nd2 = " << nd2);
NS_DEBUG ("nd3 = " << nd3);
//
// We've got the "hardware" in place. Now we need to add IP addresses.
//
NS_DEBUG("Assign IP Addresses.");
CsmaIpv4Topology::AddIpv4Address (
n0, n0ifIndex, Ipv4Address("10.1.1.1"), Ipv4Mask("255.255.255.0"));
//
// XXX BUGBUG
// Need a better way to get the interface index. The point-to-point topology
// as implemented can't return the index since it creates interfaces on both
// sides (i.e., it does AddIpv4Addresses, not AddIpv4Address). We need a
// method on Ipv4 to find the interface index corresponding to a given ipv4
// address.
//
// Assign IP addresses to the net devices and associated interfaces
// on the lan. The AddIpv4Address method returns an Ipv4 interface index
// which we do not need here.
//
CsmaIpv4Topology::AddIpv4Address (n0, nd0, Ipv4Address("10.1.1.1"),
Ipv4Mask("255.255.255.0"));
CsmaIpv4Topology::AddIpv4Address (
n1, n1ifIndex, Ipv4Address("10.1.1.2"), Ipv4Mask("255.255.255.0"));
CsmaIpv4Topology::AddIpv4Address (n1, nd1, Ipv4Address("10.1.1.2"),
Ipv4Mask("255.255.255.0"));
CsmaIpv4Topology::AddIpv4Address (
n2, n2ifIndex, Ipv4Address("10.1.1.3"), Ipv4Mask("255.255.255.0"));
CsmaIpv4Topology::AddIpv4Address (n2, nd2, Ipv4Address("10.1.1.3"),
Ipv4Mask("255.255.255.0"));
CsmaIpv4Topology::AddIpv4Address (
n3, n3ifIndex, Ipv4Address("10.1.1.4"), Ipv4Mask("255.255.255.0"));
// Create the OnOff application to send UDP datagrams of size
// 210 bytes at a rate of 448 Kb/s
// from n0 to n1
CsmaIpv4Topology::AddIpv4Address (n3, nd3, Ipv4Address("10.1.1.4"),
Ipv4Mask("255.255.255.0"));
//
// Create an OnOff application to send UDP datagrams from node zero to node 1.
//
NS_DEBUG("Create Applications.");
Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
n0,
@@ -160,36 +172,43 @@ main (int argc, char *argv[])
"Udp",
ConstantVariable(1),
ConstantVariable(0));
// Start the application
//
// Tell the application when to start and stop.
//
ooff->Start(Seconds(1.0));
ooff->Stop (Seconds(10.0));
// Create a similar flow from n3 to n0, starting at time 1.1 seconds
//
// Create a similar flow from n3 to n0, starting at time 1.1 seconds
//
ooff = Create<OnOffApplication> (
n3,
InetSocketAddress ("10.1.1.1", 80),
"Udp",
ConstantVariable(1),
ConstantVariable(0));
// Start the application
ooff->Start(Seconds(1.1));
ooff->Stop (Seconds(10.0));
// Configure tracing of all enqueue, dequeue, and NetDevice receive events
// Trace output will be sent to the csma-one-subnet.tr file
NS_DEBUG("Configure Tracing.");
//
// Configure tracing of all enqueue, dequeue, and NetDevice receive events.
// Trace output will be sent to the file "csma-one-subnet.tr"
//
NS_DEBUG("Configure Tracing.");
AsciiTrace asciitrace ("csma-one-subnet.tr");
asciitrace.TraceAllNetDeviceRx ();
asciitrace.TraceAllQueues ();
// Also configure some tcpdump traces; each interface will be traced
// The output files will be named
// simple-point-to-point.pcap-<nodeId>-<interfaceId>
// and can be read by the "tcpdump -r" command (use "-tt" option to
// display timestamps correctly)
//
// Also configure some tcpdump traces; each interface will be traced.
// The output files will be named:
// csma-one-subnet.pcap-<nodeId>-<interfaceId>
// and can be read by the "tcpdump -r" command (use "-tt" option to
// display timestamps correctly)
//
PcapTrace pcaptrace ("csma-one-subnet.pcap");
pcaptrace.TraceAllIp ();
//
// Now, do the actual simulation.
//
NS_DEBUG("Run Simulation.");
Simulator::Run ();
Simulator::Destroy ();

View File

@@ -128,13 +128,13 @@ int main (int argc, char *argv[])
CsmaTopology::CreateCsmaChannel(
DataRate(5000000), MilliSeconds(2));
uint32_t n2ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n2, channelc0,
uint32_t n2ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, channelc0,
Eui48Address("10:54:23:54:23:50"));
uint32_t n3ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n3, channelc0,
uint32_t n3ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n3, channelc0,
Eui48Address("10:54:23:54:23:51"));
uint32_t n4ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n4, channelc0,
uint32_t n4ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n4, channelc0,
Eui48Address("10:54:23:54:23:52"));
uint32_t n5ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n5, channelc0,
uint32_t n5ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n5, channelc0,
Eui48Address("10:54:23:54:23:53"));
// Later, we add IP addresses.

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@@ -35,19 +35,20 @@
namespace ns3 {
uint32_t
CsmaIpv4Topology::AddIpv4CsmaNode(Ptr<Node> n1,
Ptr<CsmaChannel> ch,
Eui48Address addr)
CsmaIpv4Topology::AddIpv4CsmaNetDevice(
Ptr<Node> node,
Ptr<CsmaChannel> channel,
Eui48Address addr)
{
Ptr<Queue> q = Queue::CreateDefault ();
// assume full-duplex
Ptr<CsmaNetDevice> nd0 = Create<CsmaNetDevice> (n1, addr,
ns3::CsmaNetDevice::IP_ARP,
true, true);
nd0->AddQueue(q);
nd0->Attach (ch);
return nd0->GetIfIndex ();
Ptr<CsmaNetDevice> nd = Create<CsmaNetDevice> (node, addr,
ns3::CsmaNetDevice::IP_ARP, true, true);
nd->AddQueue(q);
nd->Attach (channel);
return nd->GetIfIndex ();
}

View File

@@ -61,9 +61,9 @@ public:
*
* \return ifIndex of the device
*/
static uint32_t AddIpv4CsmaNode( Ptr<Node> n1,
Ptr<CsmaChannel> ch,
Eui48Address addr);
static uint32_t AddIpv4CsmaNetDevice(Ptr<Node> node,
Ptr<CsmaChannel> channel,
Eui48Address addr);
/**
* \param n1 Node to be attached to the Csma channel