cleanup. more complex multicast example
This commit is contained in:
@@ -16,31 +16,27 @@
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// Network topology
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//
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// n0 n1 n2 n3
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// | | | |
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// =====================
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// Lan1
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// ===========
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// | | |
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// n0 n1 n2 n3 n4
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// | | |
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// ===========
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// Lan0
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//
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// - CBR/UDP flows from n0 to n1, and from n3 to n0
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// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
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// (i.e., DataRate of 448,000 bps)
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// - DropTail queues
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// - Tracing of queues and packet receptions to file "csma-one-subnet.tr"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <cassert>
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// - Multicast source is at node n0;
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// - Multicast forwarded by node n2 onto LAN1;
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// - Nodes n0, n1, n2, n3, and n4 receive the multicast frame.
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// - Node n4 listens for the data (actual listener not yet implementted)
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#include "ns3/command-line.h"
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#include "ns3/default-value.h"
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#include "ns3/ptr.h"
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#include "ns3/random-variable.h"
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#include "ns3/debug.h"
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#include "ns3/simulator.h"
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#include "ns3/nstime.h"
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#include "ns3/data-rate.h"
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#include "ns3/ascii-trace.h"
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#include "ns3/pcap-trace.h"
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#include "ns3/internet-node.h"
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@@ -58,15 +54,18 @@
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using namespace ns3;
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NS_DEBUG_COMPONENT_DEFINE ("Me");
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NS_DEBUG_COMPONENT_DEFINE ("CsmaMulticast");
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int
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main (int argc, char *argv[])
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{
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// Users may find it convenient to turn on explicit debugging
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// for selected modules; the below lines suggest how to do this
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//
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// Users may find it convenient to turn on explicit debugging
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// for selected modules; the below lines suggest how to do this
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//
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#if 0
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DebugComponentEnable("Me");
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DebugComponentEnable("CsmaMulticast");
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DebugComponentEnable("Object");
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DebugComponentEnable("Queue");
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DebugComponentEnable("DropTailQueue");
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@@ -86,105 +85,182 @@ main (int argc, char *argv[])
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DebugComponentEnable("Ipv4LoopbackInterface");
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#endif
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DebugComponentEnable("Me");
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DebugComponentEnable("UdpSocket");
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DebugComponentEnable("UdpL4Protocol");
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DebugComponentEnable("Ipv4L3Protocol");
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DebugComponentEnable("Ipv4StaticRouting");
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DebugComponentEnable("Ipv4Interface");
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DebugComponentEnable("ArpIpv4Interface");
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DebugComponentEnable("Ipv4LoopbackInterface");
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DebugComponentEnable("CsmaMulticast");
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DebugComponentEnable("CsmaChannel");
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DebugComponentEnable("CsmaNetDevice");
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DebugComponentEnable("UdpL4Protocol");
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// Set up some default values for the simulation. Use the Bind()
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// technique to tell the system what subclass of Queue to use,
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// and what the queue limit is
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// The below Bind command tells the queue factory which class to
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// instantiate, when the queue factory is invoked in the topology code
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//
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// Set up default values for the simulation. Use the DefaultValue::Bind()
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// technique to tell the system what subclass of Queue to use. The Bind
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// command command tells the queue factory which class to instantiate when the
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// queue factory is invoked in the topology code
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//
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DefaultValue::Bind ("Queue", "DropTailQueue");
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// Allow the user to override any of the defaults and the above
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// Bind()s at run-time, via command-line arguments
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//
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// Allow the user to override any of the defaults and the above Bind() at
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// run-time, via command-line arguments
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//
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CommandLine::Parse (argc, argv);
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// Here, we will explicitly create four nodes. In more sophisticated
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// topologies, we could configure a node factory.
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//
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// Explicitly create the nodes required by the topology (shown above).
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//
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NS_DEBUG("Create nodes.");
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Ptr<Node> n0 = Create<InternetNode> ();
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Ptr<Node> n1 = Create<InternetNode> ();
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Ptr<Node> n2 = Create<InternetNode> ();
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Ptr<Node> n3 = Create<InternetNode> ();
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Ptr<Node> n4 = Create<InternetNode> ();
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NS_DEBUG("Create channels.");
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// We create the channels first without any IP addressing information
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Ptr<CsmaChannel> channel0 =
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//
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// Explicitly create the channels required by the topology (shown above).
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//
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Ptr<CsmaChannel> lan0 =
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CsmaTopology::CreateCsmaChannel(
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DataRate(5000000), MilliSeconds(2));
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Ptr<CsmaChannel> lan1 =
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CsmaTopology::CreateCsmaChannel(
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DataRate(5000000), MilliSeconds(2));
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NS_DEBUG("Build Topology.");
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uint32_t netDeviceNumberNode0 = CsmaIpv4Topology::AddIpv4CsmaNode (n0,
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channel0, Eui48Address("10:54:23:54:23:50"));
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uint32_t netDeviceNumberNode1 = CsmaIpv4Topology::AddIpv4CsmaNode (n1,
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channel0, Eui48Address("10:54:23:54:23:51"));
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uint32_t netDeviceNumberNode2 = CsmaIpv4Topology::AddIpv4CsmaNode (n2,
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channel0, Eui48Address("10:54:23:54:23:52"));
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uint32_t netDeviceNumberNode3 = CsmaIpv4Topology::AddIpv4CsmaNode (n3,
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channel0, Eui48Address("10:54:23:54:23:53"));
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//
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// Now fill out the topology by creating the net devices required to connect
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// the nodes to the channels and hooking them up. AddIpv4CsmaNetDevice will
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// create a net device, add a MAC address (in memory of the pink flamingo) and
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// connect the net device to a nodes and also to a channel. the
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// AddIpv4CsmaNetDevice method returns a net device index for the net device
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// created on the node. Interpret nd0 as the net device we created for node
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// zero. Interpret nd2Lan0 as the net device we created for node two to
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// connect to Lan0.
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//
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uint32_t nd0 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n0, lan0,
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Eui48Address("08:00:2e:00:00:00"));
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uint32_t nd1 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n1, lan0,
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Eui48Address("08:00:2e:00:00:01"));
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uint32_t nd2Lan0 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, lan0,
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Eui48Address("08:00:2e:00:00:02"));
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NS_DEBUG ("netDeviceNumberNode0 = " << netDeviceNumberNode0);
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NS_DEBUG ("netDeviceNumberNode1 = " << netDeviceNumberNode1);
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NS_DEBUG ("netDeviceNumberNode2 = " << netDeviceNumberNode2);
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NS_DEBUG ("netDeviceNumberNode3 = " << netDeviceNumberNode3);
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uint32_t nd2Lan1 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, lan1,
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Eui48Address("08:00:2e:00:00:00"));
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uint32_t nd3 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n3, lan1,
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Eui48Address("08:00:2e:00:00:01"));
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uint32_t nd4 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n4, lan1,
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Eui48Address("08:00:2e:00:00:02"));
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// Later, we add IP addresses.
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NS_DEBUG ("nd0 = " << nd0);
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NS_DEBUG ("nd1 = " << nd1);
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NS_DEBUG ("nd2Lan0 = " << nd2Lan0);
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NS_DEBUG ("nd2Lan1 = " << nd2Lan1);
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NS_DEBUG ("nd3 = " << nd3);
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NS_DEBUG ("nd4 = " << nd3);
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//
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// We've got the "hardware" in place. Now we need to add IP addresses.
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//
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NS_DEBUG("Assign IP Addresses.");
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// XXX BUGBUG
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// Need a better way to get the interface index. The point-to-point topology
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// as implemented can't return the index since it creates interfaces on both
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// sides (i.e., AddIpv4Addresses, not AddIpv4Address). Need a method on
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// Ipv4 to find the interface index corresponding to a given ipv4 address.
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uint32_t ifIndexNode0 = CsmaIpv4Topology::AddIpv4Address (n0,
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netDeviceNumberNode0, Ipv4Address ("10.1.1.1"),
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Ipv4Mask ("255.255.255.0"));
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//
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// XXX BUGBUG
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// Need a better way to get the interface index. The point-to-point topology
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// as implemented can't return the index since it creates interfaces on both
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// sides (i.e., it does AddIpv4Addresses, not AddIpv4Address). We need a
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// method on Ipv4 to find the interface index corresponding to a given ipv4
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// address.
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//
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// First, assign IP addresses to the net devices and associated interfaces
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// on Lan0. The AddIpv4Address method returns an Ipv4 interface index.
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// Interpret ifIndexNd0 as the interface index to use to reference the
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// net device we created on node zero when coming in from the Ipv4 interface.
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// Net device numbers and interface indices are distinct. Interpret
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// ifIndexNd2Lan0 as the interface index to use to reference the
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// net device we created that connects node two to lan zero.
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//
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uint32_t ifIndexNd0 = CsmaIpv4Topology::AddIpv4Address (n0, nd0,
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Ipv4Address ("10.1.1.1"), Ipv4Mask ("255.255.255.0"));
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uint32_t ifIndexNode1 = CsmaIpv4Topology::AddIpv4Address (n1,
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netDeviceNumberNode1, Ipv4Address ("10.1.1.2"),
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Ipv4Mask ("255.255.255.0"));
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uint32_t ifIndexNd1 = CsmaIpv4Topology::AddIpv4Address (n1, nd1,
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Ipv4Address ("10.1.1.2"), Ipv4Mask ("255.255.255.0"));
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uint32_t ifIndexNode2 = CsmaIpv4Topology::AddIpv4Address (n2,
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netDeviceNumberNode2, Ipv4Address ("10.1.1.3"),
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Ipv4Mask ("255.255.255.0"));
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uint32_t ifIndexNode3 = CsmaIpv4Topology::AddIpv4Address (n3,
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netDeviceNumberNode3, Ipv4Address ("10.1.1.4"),
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Ipv4Mask ("255.255.255.0"));
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uint32_t ifIndexNd2Lan0 = CsmaIpv4Topology::AddIpv4Address (n2, nd2Lan0,
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Ipv4Address ("10.1.1.3"), Ipv4Mask ("255.255.255.0"));
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//
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// Assign IP addresses to the net devices and associated interfaces on Lan1
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//
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uint32_t ifIndexNd2Lan1 = CsmaIpv4Topology::AddIpv4Address (n2, nd2Lan1,
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Ipv4Address ("10.1.2.1"), Ipv4Mask ("255.255.255.0"));
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NS_DEBUG ("ifIndexNode0 = " << ifIndexNode0);
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NS_DEBUG ("ifIndexNode1 = " << ifIndexNode1);
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NS_DEBUG ("ifIndexNode2 = " << ifIndexNode2);
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NS_DEBUG ("ifIndexNode3 = " << ifIndexNode3);
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uint32_t ifIndexNd3 = CsmaIpv4Topology::AddIpv4Address (n3, nd1,
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Ipv4Address ("10.1.2.2"), Ipv4Mask ("255.255.255.0"));
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// Configure multicasting
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uint32_t ifIndexNd4 = CsmaIpv4Topology::AddIpv4Address (n4, nd4,
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Ipv4Address ("10.1.2.3"), Ipv4Mask ("255.255.255.0"));
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NS_DEBUG ("ifIndexNd0 = " << ifIndexNd0);
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NS_DEBUG ("ifIndexNd1 = " << ifIndexNd1);
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NS_DEBUG ("ifIndexNd2Lan0 = " << ifIndexNd2Lan0);
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NS_DEBUG ("ifIndexNd2Lan1 = " << ifIndexNd2Lan1);
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NS_DEBUG ("ifIndexNd3 = " << ifIndexNd3);
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NS_DEBUG ("ifIndexNd4 = " << ifIndexNd4);
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NS_DEBUG("Configure multicasting.");
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//
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// Now we can configure multicasting. As described above, the multicast
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// source is at node zero, which we assigned the IP address of 10.1.1.1
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// earlier. We need to define a multicast group to send packets to. This
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// can be any multicast address from 224.0.0.0 through 239.255.255.255
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// (avoiding the reserved routing protocol addresses). We just pick a
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// convenient number.
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//
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Ipv4Address multicastSource ("10.1.1.1");
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Ipv4Address multicastGroup ("225.0.0.0");
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//
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// We are going to manually configure multicast routing. This means telling
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// node two that it should expect multicast data coming from IP address
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// 10.1.1.1 over its IP interface connected to Lan0. These are called
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// multicastSource and ifIndexNd2Lan0 respectively. When node two receives
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// these packets, they should be forwarded out the interface that connects it
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// to Lan1 which is called ifIndexNd2Lan1. All we need to do is to call the
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// AddMulticastRoute method on node two's Ipv4 interface and provide this
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// information. (Note: the vector of output interfaces is in case there are
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// multiple net devices on a node).
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//
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Ptr<Ipv4> ipv4;
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ipv4 = n0->QueryInterface<Ipv4> (Ipv4::iid);
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ipv4 = n2->QueryInterface<Ipv4> (Ipv4::iid);
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std::vector<uint32_t> outputInterfaces (1);
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outputInterfaces[0] = ifIndexNode0;
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outputInterfaces[0] = ifIndexNd2Lan1;
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ipv4->AddMulticastRoute (multicastSource, multicastGroup, 0,
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ipv4->AddMulticastRoute (multicastSource, multicastGroup, ifIndexNd2Lan0,
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outputInterfaces);
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//
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// We also need to explain to the node zero forwarding code that when it sees
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// a packet destined for the multicast group it needs to send it out its
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// one and only interface. The 0xffffffff in the call means that the input
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// interface qualification is not applicable in this case (the packet has
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// not been received over an interface, it has been created locally).
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//
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ipv4 = n0->QueryInterface<Ipv4> (Ipv4::iid);
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ipv4 = n1->QueryInterface<Ipv4> (Ipv4::iid);
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// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
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outputInterfaces[0] = ifIndexNd0;;
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ipv4 = n2->QueryInterface<Ipv4> (Ipv4::iid);
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// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
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ipv4 = n3->QueryInterface<Ipv4> (Ipv4::iid);
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// ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
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// Create the OnOff application to send UDP datagrams
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// from n0 to the multicast group
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ipv4->AddMulticastRoute (multicastSource, multicastGroup, 0xffffffff,
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outputInterfaces);
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//
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// As described above, node four will be the only node listening for the
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// multicast data. To enable forwarding bits up the protocol stack, we need
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// to tell the stack to join the multicast group.
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//
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ipv4 = n4->QueryInterface<Ipv4> (Ipv4::iid);
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ipv4->JoinMulticastGroup (multicastSource, multicastGroup);
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//
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// Create an OnOff application to send UDP datagrams from node zero to the
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// multicast group (node four will be listening).
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//
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NS_DEBUG("Create Applications.");
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Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
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n0,
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@@ -192,27 +268,33 @@ main (int argc, char *argv[])
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"Udp",
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ConstantVariable(1),
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ConstantVariable(0),
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DataRate ("128b/s"),
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DataRate ("255b/s"),
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128);
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// Start the application
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//
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// Tell the application when to start and stop.
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//
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ooff->Start(Seconds(1.));
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ooff->Stop (Seconds(10.));
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// Configure tracing of all enqueue, dequeue, and NetDevice receive events
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// Trace output will be sent to the csma-one-subnet.tr file
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//
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// Configure tracing of all enqueue, dequeue, and NetDevice receive events.
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// Trace output will be sent to the file "csma-multicast.tr"
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//
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NS_DEBUG("Configure Tracing.");
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AsciiTrace asciitrace ("csma-multicast.tr");
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asciitrace.TraceAllNetDeviceRx ();
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asciitrace.TraceAllQueues ();
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// Also configure some tcpdump traces; each interface will be traced
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// The output files will be named
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// simple-point-to-point.pcap-<nodeId>-<interfaceId>
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// and can be read by the "tcpdump -r" command (use "-tt" option to
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// display timestamps correctly)
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//
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// Also configure some tcpdump traces; each interface will be traced.
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// The output files will be named:
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// csma-multicast.pcap-<nodeId>-<interfaceId>
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// and can be read by the "tcpdump -r" command (use "-tt" option to
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// display timestamps correctly)
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//
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PcapTrace pcaptrace ("csma-multicast.pcap");
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pcaptrace.TraceAllIp ();
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//
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// Now, do the actual simulation.
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//
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NS_DEBUG("Run Simulation.");
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Simulator::Run ();
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Simulator::Destroy ();
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@@ -14,35 +14,25 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// Port of ns-2/tcl/ex/simple.tcl to ns-3
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//
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// Network topology
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//
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// n0 n1 n2 n3
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// | | | |
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// =====================
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// =================
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// LAN
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//
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// - CBR/UDP flows from n0 to n1, and from n3 to n0
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// - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec.
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// (i.e., DataRate of 448,000 bps)
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// - CBR/UDP flows from n0 to n1 and from n3 to n0
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// - DropTail queues
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// - Tracing of queues and packet receptions to file "csma-one-subnet.tr"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <cassert>
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#include "ns3/command-line.h"
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#include "ns3/default-value.h"
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#include "ns3/ptr.h"
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#include "ns3/random-variable.h"
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#include "ns3/debug.h"
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#include "ns3/simulator.h"
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#include "ns3/nstime.h"
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#include "ns3/data-rate.h"
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#include "ns3/ascii-trace.h"
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#include "ns3/pcap-trace.h"
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#include "ns3/internet-node.h"
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@@ -60,15 +50,18 @@
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using namespace ns3;
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NS_DEBUG_COMPONENT_DEFINE ("Me");
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||||
NS_DEBUG_COMPONENT_DEFINE ("CsmaOneSubnet");
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
// Users may find it convenient to turn on explicit debugging
|
||||
// for selected modules; the below lines suggest how to do this
|
||||
//
|
||||
// Users may find it convenient to turn on explicit debugging
|
||||
// for selected modules; the below lines suggest how to do this
|
||||
//
|
||||
#if 0
|
||||
DebugComponentEnable("Me");
|
||||
DebugComponentEnable("CsmaOneSubnet");
|
||||
|
||||
DebugComponentEnable("Object");
|
||||
DebugComponentEnable("Queue");
|
||||
DebugComponentEnable("DropTailQueue");
|
||||
@@ -88,71 +81,90 @@ main (int argc, char *argv[])
|
||||
DebugComponentEnable("Ipv4LoopbackInterface");
|
||||
#endif
|
||||
|
||||
DebugComponentEnable("Me");
|
||||
DebugComponentEnable("OnOffApplication");
|
||||
DebugComponentEnable("UdpSocket");
|
||||
DebugComponentEnable("UdpL4Protocol");
|
||||
DebugComponentEnable("Ipv4L3Protocol");
|
||||
DebugComponentEnable("Ipv4StaticRouting");
|
||||
DebugComponentEnable("CsmaNetDevice");
|
||||
DebugComponentEnable("CsmaChannel");
|
||||
DebugComponentEnable("Ipv4Interface");
|
||||
DebugComponentEnable("ArpIpv4Interface");
|
||||
DebugComponentEnable("Ipv4LoopbackInterface");
|
||||
|
||||
// Set up some default values for the simulation. Use the Bind()
|
||||
// technique to tell the system what subclass of Queue to use,
|
||||
// and what the queue limit is
|
||||
|
||||
// The below Bind command tells the queue factory which class to
|
||||
// instantiate, when the queue factory is invoked in the topology code
|
||||
//
|
||||
// Set up default values for the simulation. Use the DefaultValue::Bind()
|
||||
// technique to tell the system what subclass of Queue to use. The Bind
|
||||
// command command tells the queue factory which class to instantiate when the
|
||||
// queue factory is invoked in the topology code
|
||||
//
|
||||
DefaultValue::Bind ("Queue", "DropTailQueue");
|
||||
|
||||
// Allow the user to override any of the defaults and the above
|
||||
// Bind()s at run-time, via command-line arguments
|
||||
//
|
||||
// Allow the user to override any of the defaults and the above Bind() at
|
||||
// run-time, via command-line arguments
|
||||
//
|
||||
CommandLine::Parse (argc, argv);
|
||||
|
||||
// Here, we will explicitly create four nodes. In more sophisticated
|
||||
// topologies, we could configure a node factory.
|
||||
//
|
||||
// Explicitly create the nodes required by the topology (shown above).
|
||||
//
|
||||
NS_DEBUG("Create nodes.");
|
||||
Ptr<Node> n0 = Create<InternetNode> ();
|
||||
Ptr<Node> n1 = Create<InternetNode> ();
|
||||
Ptr<Node> n2 = Create<InternetNode> ();
|
||||
Ptr<Node> n3 = Create<InternetNode> ();
|
||||
|
||||
// We create the channels first without any IP addressing information
|
||||
NS_DEBUG("Create channels.");
|
||||
Ptr<CsmaChannel> channel0 =
|
||||
CsmaTopology::CreateCsmaChannel(
|
||||
DataRate(5000000), MilliSeconds(2));
|
||||
//
|
||||
// Explicitly create the channels required by the topology (shown above).
|
||||
//
|
||||
Ptr<CsmaChannel> lan = CsmaTopology::CreateCsmaChannel(
|
||||
DataRate(5000000), MilliSeconds(2));
|
||||
|
||||
NS_DEBUG("Build Topology.");
|
||||
uint32_t n0ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n0, channel0,
|
||||
Eui48Address("10:54:23:54:23:50"));
|
||||
uint32_t n1ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n1, channel0,
|
||||
Eui48Address("10:54:23:54:23:51"));
|
||||
uint32_t n2ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n2, channel0,
|
||||
Eui48Address("10:54:23:54:23:52"));
|
||||
uint32_t n3ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n3, channel0,
|
||||
Eui48Address("10:54:23:54:23:53"));
|
||||
//
|
||||
// Now fill out the topology by creating the net devices required to connect
|
||||
// the nodes to the channels and hooking them up. AddIpv4CsmaNetDevice will
|
||||
// create a net device, add a MAC address (in memory of the pink flamingo) and
|
||||
// connect the net device to a nodes and also to a channel. the
|
||||
// AddIpv4CsmaNetDevice method returns a net device index for the net device
|
||||
// created on the node. Interpret nd0 as the net device we created for node
|
||||
// zero.
|
||||
//
|
||||
uint32_t nd0 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n0, lan,
|
||||
Eui48Address("08:00:2e:00:00:00"));
|
||||
|
||||
// Later, we add IP addresses.
|
||||
uint32_t nd1 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n1, lan,
|
||||
Eui48Address("08:00:2e:00:00:01"));
|
||||
|
||||
uint32_t nd2 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, lan,
|
||||
Eui48Address("08:00:2e:00:00:02"));
|
||||
|
||||
uint32_t nd3 = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n3, lan,
|
||||
Eui48Address("08:00:2e:00:00:03"));
|
||||
|
||||
NS_DEBUG ("nd0 = " << nd0);
|
||||
NS_DEBUG ("nd1 = " << nd1);
|
||||
NS_DEBUG ("nd2 = " << nd2);
|
||||
NS_DEBUG ("nd3 = " << nd3);
|
||||
//
|
||||
// We've got the "hardware" in place. Now we need to add IP addresses.
|
||||
//
|
||||
NS_DEBUG("Assign IP Addresses.");
|
||||
CsmaIpv4Topology::AddIpv4Address (
|
||||
n0, n0ifIndex, Ipv4Address("10.1.1.1"), Ipv4Mask("255.255.255.0"));
|
||||
//
|
||||
// XXX BUGBUG
|
||||
// Need a better way to get the interface index. The point-to-point topology
|
||||
// as implemented can't return the index since it creates interfaces on both
|
||||
// sides (i.e., it does AddIpv4Addresses, not AddIpv4Address). We need a
|
||||
// method on Ipv4 to find the interface index corresponding to a given ipv4
|
||||
// address.
|
||||
//
|
||||
// Assign IP addresses to the net devices and associated interfaces
|
||||
// on the lan. The AddIpv4Address method returns an Ipv4 interface index
|
||||
// which we do not need here.
|
||||
//
|
||||
CsmaIpv4Topology::AddIpv4Address (n0, nd0, Ipv4Address("10.1.1.1"),
|
||||
Ipv4Mask("255.255.255.0"));
|
||||
|
||||
CsmaIpv4Topology::AddIpv4Address (
|
||||
n1, n1ifIndex, Ipv4Address("10.1.1.2"), Ipv4Mask("255.255.255.0"));
|
||||
CsmaIpv4Topology::AddIpv4Address (n1, nd1, Ipv4Address("10.1.1.2"),
|
||||
Ipv4Mask("255.255.255.0"));
|
||||
|
||||
CsmaIpv4Topology::AddIpv4Address (
|
||||
n2, n2ifIndex, Ipv4Address("10.1.1.3"), Ipv4Mask("255.255.255.0"));
|
||||
CsmaIpv4Topology::AddIpv4Address (n2, nd2, Ipv4Address("10.1.1.3"),
|
||||
Ipv4Mask("255.255.255.0"));
|
||||
|
||||
CsmaIpv4Topology::AddIpv4Address (
|
||||
n3, n3ifIndex, Ipv4Address("10.1.1.4"), Ipv4Mask("255.255.255.0"));
|
||||
|
||||
// Create the OnOff application to send UDP datagrams of size
|
||||
// 210 bytes at a rate of 448 Kb/s
|
||||
// from n0 to n1
|
||||
CsmaIpv4Topology::AddIpv4Address (n3, nd3, Ipv4Address("10.1.1.4"),
|
||||
Ipv4Mask("255.255.255.0"));
|
||||
//
|
||||
// Create an OnOff application to send UDP datagrams from node zero to node 1.
|
||||
//
|
||||
NS_DEBUG("Create Applications.");
|
||||
Ptr<OnOffApplication> ooff = Create<OnOffApplication> (
|
||||
n0,
|
||||
@@ -160,36 +172,43 @@ main (int argc, char *argv[])
|
||||
"Udp",
|
||||
ConstantVariable(1),
|
||||
ConstantVariable(0));
|
||||
// Start the application
|
||||
//
|
||||
// Tell the application when to start and stop.
|
||||
//
|
||||
ooff->Start(Seconds(1.0));
|
||||
ooff->Stop (Seconds(10.0));
|
||||
|
||||
// Create a similar flow from n3 to n0, starting at time 1.1 seconds
|
||||
//
|
||||
// Create a similar flow from n3 to n0, starting at time 1.1 seconds
|
||||
//
|
||||
ooff = Create<OnOffApplication> (
|
||||
n3,
|
||||
InetSocketAddress ("10.1.1.1", 80),
|
||||
"Udp",
|
||||
ConstantVariable(1),
|
||||
ConstantVariable(0));
|
||||
// Start the application
|
||||
|
||||
ooff->Start(Seconds(1.1));
|
||||
ooff->Stop (Seconds(10.0));
|
||||
|
||||
// Configure tracing of all enqueue, dequeue, and NetDevice receive events
|
||||
// Trace output will be sent to the csma-one-subnet.tr file
|
||||
NS_DEBUG("Configure Tracing.");
|
||||
//
|
||||
// Configure tracing of all enqueue, dequeue, and NetDevice receive events.
|
||||
// Trace output will be sent to the file "csma-one-subnet.tr"
|
||||
//
|
||||
NS_DEBUG("Configure Tracing.");
|
||||
AsciiTrace asciitrace ("csma-one-subnet.tr");
|
||||
asciitrace.TraceAllNetDeviceRx ();
|
||||
asciitrace.TraceAllQueues ();
|
||||
|
||||
// Also configure some tcpdump traces; each interface will be traced
|
||||
// The output files will be named
|
||||
// simple-point-to-point.pcap-<nodeId>-<interfaceId>
|
||||
// and can be read by the "tcpdump -r" command (use "-tt" option to
|
||||
// display timestamps correctly)
|
||||
//
|
||||
// Also configure some tcpdump traces; each interface will be traced.
|
||||
// The output files will be named:
|
||||
// csma-one-subnet.pcap-<nodeId>-<interfaceId>
|
||||
// and can be read by the "tcpdump -r" command (use "-tt" option to
|
||||
// display timestamps correctly)
|
||||
//
|
||||
PcapTrace pcaptrace ("csma-one-subnet.pcap");
|
||||
pcaptrace.TraceAllIp ();
|
||||
|
||||
//
|
||||
// Now, do the actual simulation.
|
||||
//
|
||||
NS_DEBUG("Run Simulation.");
|
||||
Simulator::Run ();
|
||||
Simulator::Destroy ();
|
||||
|
||||
@@ -128,13 +128,13 @@ int main (int argc, char *argv[])
|
||||
CsmaTopology::CreateCsmaChannel(
|
||||
DataRate(5000000), MilliSeconds(2));
|
||||
|
||||
uint32_t n2ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n2, channelc0,
|
||||
uint32_t n2ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n2, channelc0,
|
||||
Eui48Address("10:54:23:54:23:50"));
|
||||
uint32_t n3ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n3, channelc0,
|
||||
uint32_t n3ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n3, channelc0,
|
||||
Eui48Address("10:54:23:54:23:51"));
|
||||
uint32_t n4ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n4, channelc0,
|
||||
uint32_t n4ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n4, channelc0,
|
||||
Eui48Address("10:54:23:54:23:52"));
|
||||
uint32_t n5ifIndex = CsmaIpv4Topology::AddIpv4CsmaNode (n5, channelc0,
|
||||
uint32_t n5ifIndex = CsmaIpv4Topology::AddIpv4CsmaNetDevice (n5, channelc0,
|
||||
Eui48Address("10:54:23:54:23:53"));
|
||||
|
||||
// Later, we add IP addresses.
|
||||
|
||||
@@ -35,19 +35,20 @@
|
||||
namespace ns3 {
|
||||
|
||||
uint32_t
|
||||
CsmaIpv4Topology::AddIpv4CsmaNode(Ptr<Node> n1,
|
||||
Ptr<CsmaChannel> ch,
|
||||
Eui48Address addr)
|
||||
CsmaIpv4Topology::AddIpv4CsmaNetDevice(
|
||||
Ptr<Node> node,
|
||||
Ptr<CsmaChannel> channel,
|
||||
Eui48Address addr)
|
||||
{
|
||||
Ptr<Queue> q = Queue::CreateDefault ();
|
||||
|
||||
// assume full-duplex
|
||||
Ptr<CsmaNetDevice> nd0 = Create<CsmaNetDevice> (n1, addr,
|
||||
ns3::CsmaNetDevice::IP_ARP,
|
||||
true, true);
|
||||
nd0->AddQueue(q);
|
||||
nd0->Attach (ch);
|
||||
return nd0->GetIfIndex ();
|
||||
Ptr<CsmaNetDevice> nd = Create<CsmaNetDevice> (node, addr,
|
||||
ns3::CsmaNetDevice::IP_ARP, true, true);
|
||||
|
||||
nd->AddQueue(q);
|
||||
nd->Attach (channel);
|
||||
return nd->GetIfIndex ();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -61,9 +61,9 @@ public:
|
||||
*
|
||||
* \return ifIndex of the device
|
||||
*/
|
||||
static uint32_t AddIpv4CsmaNode( Ptr<Node> n1,
|
||||
Ptr<CsmaChannel> ch,
|
||||
Eui48Address addr);
|
||||
static uint32_t AddIpv4CsmaNetDevice(Ptr<Node> node,
|
||||
Ptr<CsmaChannel> channel,
|
||||
Eui48Address addr);
|
||||
|
||||
/**
|
||||
* \param n1 Node to be attached to the Csma channel
|
||||
|
||||
Reference in New Issue
Block a user