buildings allocator and position allocator

This commit is contained in:
Nicola Baldo
2012-02-29 12:28:16 +01:00
parent 58880a99fc
commit 8fc29787ce
9 changed files with 977 additions and 6 deletions

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "building-allocator.h"
#include "ns3/building.h"
#include "ns3/random-variable.h"
#include "ns3/double.h"
#include "ns3/uinteger.h"
#include "ns3/enum.h"
#include "ns3/log.h"
#include <cmath>
NS_LOG_COMPONENT_DEFINE ("BuildingAllocator");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (GridBuildingAllocator);
GridBuildingAllocator::GridBuildingAllocator ()
: m_current (0)
{
m_buildingFactory.SetTypeId ("ns3::Building");
}
GridBuildingAllocator::~GridBuildingAllocator ()
{
}
TypeId
GridBuildingAllocator::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::GridBuildingAllocator")
.SetParent<Object> ()
.AddConstructor<GridBuildingAllocator> ()
.AddAttribute ("GridWidth", "The number of objects layed out on a line.",
UintegerValue (10),
MakeUintegerAccessor (&GridBuildingAllocator::m_n),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("MinX", "The x coordinate where the grid starts.",
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_xMin),
MakeDoubleChecker<double> ())
.AddAttribute ("MinY", "The y coordinate where the grid starts.",
DoubleValue (0.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_yMin),
MakeDoubleChecker<double> ())
.AddAttribute ("LengthX", " the length of the wall of each building along the X axis.",
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_lengthX),
MakeDoubleChecker<double> ())
.AddAttribute ("LengthY", " the length of the wall of each building along the X axis.",
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_lengthY),
MakeDoubleChecker<double> ())
.AddAttribute ("DeltaX", "The x space between objects.",
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_deltaX),
MakeDoubleChecker<double> ())
.AddAttribute ("DeltaY", "The y space between objects.",
DoubleValue (1.0),
MakeDoubleAccessor (&GridBuildingAllocator::m_deltaY),
MakeDoubleChecker<double> ())
.AddAttribute ("Height", "The height of the building (roof level)",
DoubleValue (10),
MakeDoubleAccessor (&GridBuildingAllocator::m_height),
MakeDoubleChecker<double> ())
.AddAttribute ("LayoutType", "The type of layout.",
EnumValue (ROW_FIRST),
MakeEnumAccessor (&GridBuildingAllocator::m_layoutType),
MakeEnumChecker (ROW_FIRST, "RowFirst",
COLUMN_FIRST, "ColumnFirst"))
;
return tid;
}
void
GridBuildingAllocator::SetMinX (double xMin)
{
m_xMin = xMin;
}
void
GridBuildingAllocator::SetMinY (double yMin)
{
m_yMin = yMin;
}
void
GridBuildingAllocator::SetLengthX (double lengthX)
{
m_lengthX = lengthX;
}
void
GridBuildingAllocator::SetLengthY (double lengthY)
{
m_lengthY = lengthY;
}
void
GridBuildingAllocator::SetDeltaX (double deltaX)
{
m_deltaX = deltaX;
}
void
GridBuildingAllocator::SetDeltaY (double deltaY)
{
m_deltaY = deltaY;
}
void
GridBuildingAllocator::SetN (uint32_t n)
{
m_n = n;
}
void
GridBuildingAllocator::SetLayoutType (enum LayoutType layoutType)
{
m_layoutType = layoutType;
}
double
GridBuildingAllocator::GetMinX (void) const
{
return m_xMin;
}
double
GridBuildingAllocator::GetMinY (void) const
{
return m_yMin;
}
double
GridBuildingAllocator::GetDeltaX (void) const
{
return m_deltaX;
}
double
GridBuildingAllocator::GetDeltaY (void) const
{
return m_deltaY;
}
uint32_t
GridBuildingAllocator::GetN (void) const
{
return m_n;
}
enum GridBuildingAllocator::LayoutType
GridBuildingAllocator::GetLayoutType (void) const
{
return m_layoutType;
}
void
GridBuildingAllocator::SetBuildingAttribute (std::string n, const AttributeValue &v)
{
NS_LOG_FUNCTION (this);
m_buildingFactory.Set (n, v);
}
BuildingContainer
GridBuildingAllocator::Create (uint32_t n) const
{
BuildingContainer bc;
uint32_t limit = n + m_current;
for (; m_current < limit; ++m_current)
{
double bxmin = 0.0;
double bymin = 0.0;
switch (m_layoutType) {
case ROW_FIRST:
bxmin = m_xMin + (m_deltaX + m_lengthX) * (m_current % m_n);
bymin = m_yMin + (m_deltaY + m_lengthY) * (m_current / m_n);
break;
case COLUMN_FIRST:
bxmin = m_xMin + (m_deltaX + m_lengthX) * (m_current / m_n);
bymin = m_yMin + (m_deltaY + m_lengthY) * (m_current % m_n);
break;
}
double bxmax = bxmin + m_lengthX;
double bymax = bymin + m_lengthY;
BoxValue boxValue (Box (bxmin, bxmax, bymin, bymax, 0, m_height));
m_buildingFactory.Set ("Boundaries", boxValue);
Ptr<Building> b = m_buildingFactory.Create<Building> ();
//b->SetAttribute ("Boundaries", boxValue);
bc.Add (b);
}
return bc;
}
} // namespace ns3

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* Copyright (C) 2012 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
* Author: Nicola Baldo <nbaldo@cttc.es> (took position-allocator and turned it into building-allocator)
*/
#ifndef BUILDING_ALLOCATOR_H
#define BUILDING_ALLOCATOR_H
#include "ns3/object.h"
#include "ns3/object-factory.h"
#include "ns3/random-variable.h"
#include "ns3/vector.h"
#include "ns3/building-container.h"
namespace ns3 {
class Building;
/**
* \ingroup buildings
* \brief Allocate buildings on a rectangular 2d grid.
*/
class GridBuildingAllocator : public Object
{
public:
GridBuildingAllocator ();
virtual ~GridBuildingAllocator ();
// inherited from Object
static TypeId GetTypeId (void);
/**
* Determine whether buildings are allocated row first or column first.
*/
enum LayoutType {
/**
* In row-first mode, buildings are allocated on the first row until
* N buildings have been allocated. Then, the second row located a yMin + yDelta
* is used to allocate buildings.
*/
ROW_FIRST,
/**
* In column-first mode, buildings are allocated on the first column until
* N buildings have been allocated. Then, the second column located a xMin + xDelta
* is used to allocate buildings.
*/
COLUMN_FIRST
};
/**
* \param xMin the x coordinate where layout will start.
*/
void SetMinX (double xMin);
/**
* \param yMin the y coordinate where layout will start
*/
void SetMinY (double yMin);
/**
* \param lengthX the length of the wall of each building along the X axis.
*/
void SetLengthX (double lengthX);
/**
* \param lengthY the length of the wall of each building along the X axis.
*/
void SetLengthY (double lengthY);
/**
* \param deltaX the x interval between two x-consecutive buildings.
*/
void SetDeltaX (double deltaX);
/**
* \param deltaY the y interval between two y-consecutive buildings.
*/
void SetDeltaY (double deltaY);
/**
* \param n the number of buildings allocated on each row (or each column)
* before switching to the next column (or row).
*/
void SetN (uint32_t n);
/**
* \param layoutType the type of layout to use (row first or column first).
*/
void SetLayoutType (enum LayoutType layoutType);
/**
* \return the x coordinate of the first allocated building.
*/
double GetMinX (void) const;
/**
* \return the y coordinate of the first allocated building.
*/
double GetMinY (void) const;
/**
* \return the length of the wall along the X axis
*/
double GetLengthX (void) const;
/**
* \return the length of the wall along the Y axis
*/
double GetLengthY (void) const;
/**
* \return the x interval between two x-consecutive buildings.
*/
double GetDeltaX (void) const;
/**
* \return the y interval between two y-consecutive buildings.
*/
double GetDeltaY (void) const;
/**
* \return the number of buildings to allocate on each row or each column.
*/
uint32_t GetN (void) const;
/**
* \return the currently-selected layout type.
*/
enum LayoutType GetLayoutType (void) const;
/**
* Set an attribute to be used for each new building to be created
*
* \param n attribute name
* \param v attribute value
*/
void SetBuildingAttribute (std::string n, const AttributeValue &v);
/**
* Create a set of buildings allocated on a grid
*
* \param n the number of buildings to create
*
* \return the BuildingContainer that contains the newly created buildings
*/
BuildingContainer Create (uint32_t n) const;
private:
mutable uint32_t m_current;
enum LayoutType m_layoutType;
double m_xMin;
double m_yMin;
uint32_t m_n;
double m_lengthX;
double m_lengthY;
double m_deltaX;
double m_deltaY;
double m_height;
mutable ObjectFactory m_buildingFactory;
};
} // namespace ns3
#endif /* BUILDING_ALLOCATOR_H */

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 INRIA
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr> (original node-container.cc)
* Nicola Baldo (wrote building-container.cc based on node-container.cc)
*/
#include "building-container.h"
#include "ns3/building-list.h"
#include "ns3/names.h"
namespace ns3 {
BuildingContainer::BuildingContainer ()
{
}
BuildingContainer::BuildingContainer (Ptr<Building> building)
{
m_buildings.push_back (building);
}
BuildingContainer::BuildingContainer (std::string buildingName)
{
Ptr<Building> building = Names::Find<Building> (buildingName);
m_buildings.push_back (building);
}
BuildingContainer::Iterator
BuildingContainer::Begin (void) const
{
return m_buildings.begin ();
}
BuildingContainer::Iterator
BuildingContainer::End (void) const
{
return m_buildings.end ();
}
uint32_t
BuildingContainer::GetN (void) const
{
return m_buildings.size ();
}
Ptr<Building>
BuildingContainer::Get (uint32_t i) const
{
return m_buildings[i];
}
void
BuildingContainer::Create (uint32_t n)
{
for (uint32_t i = 0; i < n; i++)
{
m_buildings.push_back (CreateObject<Building> ());
}
}
void
BuildingContainer::Add (BuildingContainer other)
{
for (Iterator i = other.Begin (); i != other.End (); i++)
{
m_buildings.push_back (*i);
}
}
void
BuildingContainer::Add (Ptr<Building> building)
{
m_buildings.push_back (building);
}
void
BuildingContainer::Add (std::string buildingName)
{
Ptr<Building> building = Names::Find<Building> (buildingName);
m_buildings.push_back (building);
}
BuildingContainer
BuildingContainer::GetGlobal (void)
{
BuildingContainer c;
for (BuildingList::Iterator i = BuildingList::Begin (); i != BuildingList::End (); ++i)
{
c.Add (*i);
}
return c;
}
} // namespace ns3

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008 INRIA
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr> (original node-container.h)
* Nicola Baldo (wrote building-container.h based on node-container.h)
*/
#ifndef BUILDING_CONTAINER_H
#define BUILDING_CONTAINER_H
#include <stdint.h>
#include <vector>
#include <ns3/building.h>
namespace ns3 {
/**
* \brief keep track of a set of building pointers.
*
* Some ns-3 helpers operate on more than one building at a time. For example
* a PositionAllocator may want to position nodes on a set of buildings.
* The helper methods will then usually take a BuildingContainer as a
* parameter. BuildingContainers hold the multiple Ptr<Building> which are used
* to refer to the buildings.
*/
class BuildingContainer
{
public:
typedef std::vector<Ptr<Building> >::const_iterator Iterator;
/**
* Create an empty BuildingContainer.
*/
BuildingContainer ();
/**
* Create a BuildingContainer with exactly one building which has been previously
* instantiated. The single Building is specified by a smart pointer.
*
* \param building The Ptr<Building> to add to the container.
*/
BuildingContainer (Ptr<Building> building);
/**
* Create a BuildingContainer with exactly one building which has been previously
* instantiated and assigned a name using the Object Name Service. This
* Building is then specified by its assigned name.
*
* \param buildingName The name of the Building Object to add to the container.
*/
BuildingContainer (std::string buildingName);
/**
* \brief Get an iterator which refers to the first Building in the
* container.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the iterator method and is typically used in a
* for-loop to run through the Buildings
*
* \code
* BuildingContainer::Iterator i;
* for (i = container.Begin (); i != container.End (); ++i)
* {
* (*i)->method (); // some Building method
* }
* \endcode
*
* \returns an iterator which refers to the first Building in the container.
*/
Iterator Begin (void) const;
/**
* \brief Get an iterator which indicates past-the-last Building in the
* container.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the iterator method and is typically used in a
* for-loop to run through the Buildings
*
* \code
* BuildingContainer::Iterator i;
* for (i = container.Begin (); i != container.End (); ++i)
* {
* (*i)->method (); // some Building method
* }
* \endcode
*
* \returns an iterator which indicates an ending condition for a loop.
*/
Iterator End (void) const;
/**
* \brief Get the number of Ptr<Building> stored in this container.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the direct method and is typically used to
* define an ending condition in a for-loop that runs through the stored
* Buildings
*
* \code
* uint32_t nBuildings = container.GetN ();
* for (uint32_t i = 0 i < nBuildings; ++i)
* {
* Ptr<Building> p = container.Get (i)
* i->method (); // some Building method
* }
* \endcode
*
* \returns the number of Ptr<Building> stored in this container.
*/
uint32_t GetN (void) const;
/**
* \brief Get the Ptr<Building> stored in this container at a given
* index.
*
* Buildings can be retrieved from the container in two ways. First,
* directly by an index into the container, and second, using an iterator.
* This method is used in the direct method and is used to retrieve the
* indexed Ptr<Appliation>.
*
* \code
* uint32_t nBuildings = container.GetN ();
* for (uint32_t i = 0 i < nBuildings; ++i)
* {
* Ptr<Building> p = container.Get (i)
* i->method (); // some Building method
* }
* \endcode
*
* \param i the index of the requested building pointer.
* \returns the requested building pointer.
*/
Ptr<Building> Get (uint32_t i) const;
/**
* \brief Create n buildings and append pointers to them to the end of this
* BuildingContainer.
*
* Buildings are at the heart of any ns-3 simulation. One of the first tasks that
* any simulation needs to do is to create a number of buildings. This method
* automates that task.
*
* \param n The number of Buildings to create
*/
void Create (uint32_t n);
/**
* \brief Append the contents of another BuildingContainer to the end of
* this container.
*
* \param other The BuildingContainer to append.
*/
void Add (BuildingContainer other);
/**
* \brief Append a single Ptr<Building> to this container.
*
* \param building The Ptr<Building> to append.
*/
void Add (Ptr<Building> building);
/**
* \brief Append to this container the single Ptr<Building> referred to
* via its object name service registered name.
*
* \param buildingName The name of the Building Object to add to the container.
*/
void Add (std::string buildingName);
/**
* \brief Create a BuildingContainer that contains a list of _all_ buildings
* stored in the ns3::BuildingList.
*
* Whenever a Building is created, a Ptr<Building> is added to a global list of all
* buildings in the system. It is sometimes useful to be able to get to all
* buildings in one place. This method creates a BuildingContainer that is
* initialized to contain all of the simulation buildings,
*
* \returns a BuildingContainer which contains a list of all Buildings.
*/
static BuildingContainer GetGlobal (void);
private:
std::vector<Ptr<Building> > m_buildings;
};
} // namespace ns3
#endif /* BUILDING_CONTAINER_H */

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (C) 2012 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Nicola Baldo <nbaldo@cttc.es>
*/
#include "building-position-allocator.h"
#include "ns3/random-variable.h"
#include "ns3/double.h"
#include "ns3/uinteger.h"
#include "ns3/enum.h"
#include "ns3/boolean.h"
#include "ns3/log.h"
#include "ns3/box.h"
#include "ns3/building.h"
#include <cmath>
#include "ns3/building-list.h"
NS_LOG_COMPONENT_DEFINE ("BuildingPositionAllocator");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (RandomBuildingPositionAllocator);
RandomBuildingPositionAllocator::RandomBuildingPositionAllocator ()
{
}
TypeId
RandomBuildingPositionAllocator::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::RandomBuildingPositionAllocator")
.SetParent<PositionAllocator> ()
.SetGroupName ("Mobility")
.AddConstructor<RandomBuildingPositionAllocator> ()
.AddAttribute ("WithReplacement",
"If true, the building will be randomly selected with replacement. "
"If false, no replacement will occur, until the list of buildings "
"to select becomes empty, at which point it will be filled again "
"with the list of all buildings.",
BooleanValue (false),
MakeBooleanAccessor (&RandomBuildingPositionAllocator::m_withReplacement),
MakeBooleanChecker ());
return tid;
}
Vector
RandomBuildingPositionAllocator::GetNext () const
{
UniformVariable rand;
NS_ASSERT_MSG (BuildingList::GetNBuildings () > 0, "no building found");
Ptr<Building> b;
if (m_withReplacement)
{
uint32_t n = rand.GetInteger (0, BuildingList::GetNBuildings () - 1);
b = BuildingList::GetBuilding (n);
}
else
{
if (m_buildingListWithoutReplacement.empty ())
{
for (BuildingList::Iterator bit = BuildingList::Begin (); bit != BuildingList::End (); ++bit)
{
m_buildingListWithoutReplacement.push_back (*bit);
}
}
uint32_t n = rand.GetInteger (0, m_buildingListWithoutReplacement.size () - 1);
b = m_buildingListWithoutReplacement.at (n);
m_buildingListWithoutReplacement.erase (m_buildingListWithoutReplacement.begin () + n);
}
Ptr<RandomBoxPositionAllocator> pa = CreateObject<RandomBoxPositionAllocator> ();
UniformVariable v;
BoxValue bv;
b->GetAttribute ("Boundaries", bv);
double x = v.GetValue (bv.Get ().xMin, bv.Get ().xMax);
double y = v.GetValue (bv.Get ().yMin, bv.Get ().yMax);
double z = v.GetValue (bv.Get ().zMin, bv.Get ().zMax);
return Vector (x, y, z);
}
NS_OBJECT_ENSURE_REGISTERED (RandomRoomPositionAllocator);
RandomRoomPositionAllocator::RandomRoomPositionAllocator ()
{
}
TypeId
RandomRoomPositionAllocator::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::RandomRoomPositionAllocator")
.SetParent<PositionAllocator> ()
.SetGroupName ("Mobility")
.AddConstructor<RandomRoomPositionAllocator> ();
return tid;
}
Vector
RandomRoomPositionAllocator::GetNext () const
{
NS_LOG_FUNCTION (this);
UniformVariable rand;
NS_ASSERT_MSG (BuildingList::GetNBuildings () > 0, "no building found");
if (m_roomListWithoutReplacement.empty ())
{
for (BuildingList::Iterator bit = BuildingList::Begin (); bit != BuildingList::End (); ++bit)
{
NS_LOG_LOGIC ("building " << (*bit)->GetId ());
for (uint32_t rx = 0; rx < (*bit)->GetNRoomsX (); ++rx)
{
for (uint32_t ry = 0; ry < (*bit)->GetNRoomsY (); ++ry)
{
for (uint32_t f = 0; f < (*bit)->GetNFloors (); ++f)
{
RoomInfo i;
i.roomx = rx;
i.roomy = ry;
i.floor = f;
i.b = *bit;
NS_LOG_LOGIC ("adding room (" << rx << ", " << ry << ", " << f << ")");
m_roomListWithoutReplacement.push_back (i);
}
}
}
}
}
uint32_t n = rand.GetInteger (0,m_roomListWithoutReplacement.size () - 1);
RoomInfo r = m_roomListWithoutReplacement.at (n);
m_roomListWithoutReplacement.erase (m_roomListWithoutReplacement.begin () + n);
NS_LOG_LOGIC ("considering room (" << r.roomx << ", " << r.roomy << ", " << r.floor << ")");
Ptr<RandomBoxPositionAllocator> pa = CreateObject<RandomBoxPositionAllocator> ();
UniformVariable v;
BoxValue bv;
r.b->GetAttribute ("Boundaries", bv);
Box box = bv.Get ();
double rdx = (box.xMax - box.xMin) / r.b->GetNRoomsX ();
double rdy = (box.yMax - box.yMin) / r.b->GetNRoomsY ();
double rdz = (box.zMax - box.zMin) / r.b->GetNFloors ();
double x1 = box.xMin + rdx * r.roomx;
double x2 = box.xMin + rdx * (r.roomx + 1);
double y1 = box.yMin + rdy * r.roomy;
double y2 = box.yMin + rdy * (r.roomy + 1);
double z1 = box.zMin + rdz * r.floor;
double z2 = box.zMin + rdz * (r.floor + 1);
NS_LOG_LOGIC ("randomly allocating position in "
<< " (" << x1 << "," << x2 << ") "
<< "x (" << y1 << "," << y2 << ") "
<< "x (" << z1 << "," << z2 << ") ");
double x = v.GetValue (x1, x2);
double y = v.GetValue (y1, y2);
double z = v.GetValue (z1, z2);
return Vector (x, y, z);
}
} // namespace ns3

View File

@@ -0,0 +1,88 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (C) 2012 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Nicola Baldo <nbaldo@cttc.es>
*/
#ifndef BUILDING_POSITION_ALLOCATOR_H
#define BUILDING_POSITION_ALLOCATOR_H
#include <ns3/ptr.h>
#include <ns3/position-allocator.h>
namespace ns3 {
class Building;
/**
* Allocate each position by randomly chosing a building from the list
* of all buildings, and then randomly chosing a position inside the building.
*
*/
class RandomBuildingPositionAllocator : public PositionAllocator
{
public:
RandomBuildingPositionAllocator ();
// inherited from Object
static TypeId GetTypeId (void);
// inherited from PositionAllocator
virtual Vector GetNext (void) const;
private:
bool m_withReplacement;
mutable std::vector< Ptr<Building> > m_buildingListWithoutReplacement;
};
/**
* Allocate each position by randomly chosing a room from the list
* of all buildings, and then randomly chosing a position inside the room.
* The selection of the room is always done without replacement.
*
*/
class RandomRoomPositionAllocator : public PositionAllocator
{
public:
RandomRoomPositionAllocator ();
// inherited from Object
static TypeId GetTypeId (void);
// inherited from PositionAllocator
virtual Vector GetNext (void) const;
private:
bool m_withReplacement;
struct RoomInfo
{
Ptr<Building> b;
uint32_t roomx;
uint32_t roomy;
uint32_t floor;
};
mutable std::vector<RoomInfo> m_roomListWithoutReplacement;
};
} // namespace ns3
#endif /* BUILDING_POSITION_ALLOCATOR_H */

View File

@@ -34,6 +34,8 @@ NS_LOG_COMPONENT_DEFINE ("Building");
namespace ns3 {
NS_OBJECT_ENSURE_REGISTERED (Building);
TypeId
Building::GetTypeId (void)
{
@@ -41,25 +43,40 @@ Building::GetTypeId (void)
.SetParent<Object> ()
.AddConstructor<Building> ()
.AddAttribute ("roomX", "The number of rooms in the X axis.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (4),
MakeUintegerAccessor (&Building::m_roomsX),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("roomY", "The number of rooms in the Y axis.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (1),
MakeUintegerAccessor (&Building::m_roomsY),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("nFloor", "The number of floors of this building.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (1),
MakeUintegerAccessor (&Building::m_floors),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("Id", "The id (unique integer) of this Building.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (0),
MakeUintegerAccessor (&Building::m_buildingId),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("Boundaries", "The boundaries of this Building as a value of type ns3::Box",
BoxValue (),
MakeBoxAccessor (&Building::m_buildingBounds),
MakeBoxChecker ())
.AddAttribute ("Type",
"The type of building",
EnumValue (Building::Residential),
MakeEnumAccessor (&Building::m_buildingType),
MakeEnumChecker (Building::Residential, "Residential",
Building::Office, "Office",
Building::Commercial, "Commercial"))
.AddAttribute ("ExternalWallsType",
"The type of material of which the external walls are made",
EnumValue (Building::ConcreteWithWindows),
MakeEnumAccessor (&Building::m_externalWalls),
MakeEnumChecker (Building::Wood, "Wood",
Building::ConcreteWithWindows, "ConcreteWithWindows",
Building::ConcreteWithoutWindows, "ConcreteWithoutWindows",
Building::StoneBlocks, "StoneBlocks"))
;
return tid;
}
@@ -90,7 +107,6 @@ Building::Building ()
m_externalWalls (ConcreteWithWindows)
{
NS_LOG_FUNCTION (this);
m_buildingBounds = Box ();
Construct();
}

View File

@@ -63,7 +63,7 @@ HybridBuildingsPropagationLossModel::GetTypeId (void)
double
HybridBuildingsPropagationLossModel::GetLoss (Ptr<MobilityModel> a, Ptr<MobilityModel> b) const
{
NS_ASSERT_MSG ((a->GetPosition ().z > 0) && (b->GetPosition ().z > 0), "HybridBuildingsPropagationLossModel does not support underground nodes (placed at z < 0)");
NS_ASSERT_MSG ((a->GetPosition ().z >= 0) && (b->GetPosition ().z >= 0), "HybridBuildingsPropagationLossModel does not support underground nodes (placed at z < 0)");
double distance = a->GetDistanceFrom (b);

View File

@@ -10,6 +10,9 @@ def build(bld):
'model/buildings-propagation-loss-model.cc',
'model/hybrid-buildings-propagation-loss-model.cc',
'model/oh-buildings-propagation-loss-model.cc',
'helper/building-container.cc',
'helper/building-position-allocator.cc',
'helper/building-allocator.cc',
'helper/buildings-helper.cc',
]
@@ -29,6 +32,9 @@ def build(bld):
'model/buildings-propagation-loss-model.h',
'model/hybrid-buildings-propagation-loss-model.h',
'model/oh-buildings-propagation-loss-model.h',
'helper/building-container.h',
'helper/building-allocator.h',
'helper/building-position-allocator.h',
'helper/buildings-helper.h',
'test/buildings-pathloss-test.h',
'test/buildings-shadowing-test.h',