This commit is contained in:
Nicola Baldo
2012-01-12 17:17:53 +01:00
5 changed files with 312 additions and 5 deletions

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@@ -0,0 +1,192 @@
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Jaume Nin <jaume.nin@cttc,cat>
* Based on BuildingList implemenation by Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*
*/
#include "building-list.h"
#include "ns3/simulator.h"
#include "ns3/object-vector.h"
#include "ns3/config.h"
#include "ns3/log.h"
#include "ns3/assert.h"
#include "building-list.h"
#include "building.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("BuildingList");
/**
* \brief private implementation detail of the BuildingList API.
*/
class BuildingListPriv : public Object
{
public:
static TypeId GetTypeId (void);
BuildingListPriv ();
~BuildingListPriv ();
uint32_t Add (Ptr<Building> building);
BuildingList::Iterator Begin (void) const;
BuildingList::Iterator End (void) const;
Ptr<Building> GetBuilding (uint32_t n);
uint32_t GetNBuildings (void);
static Ptr<BuildingListPriv> Get (void);
private:
virtual void DoDispose (void);
static Ptr<BuildingListPriv> *DoGet (void);
static void Delete (void);
std::vector<Ptr<Building> > m_buildings;
};
NS_OBJECT_ENSURE_REGISTERED (BuildingListPriv);
TypeId
BuildingListPriv::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::BuildingListPriv")
.SetParent<Object> ()
.AddAttribute ("BuildingList", "The list of all buildings created during the simulation.",
ObjectVectorValue (),
MakeObjectVectorAccessor (&BuildingListPriv::m_buildings),
MakeObjectVectorChecker<Building> ())
;
return tid;
}
Ptr<BuildingListPriv>
BuildingListPriv::Get (void)
{
return *DoGet ();
}
Ptr<BuildingListPriv> *
BuildingListPriv::DoGet (void)
{
static Ptr<BuildingListPriv> ptr = 0;
if (ptr == 0)
{
ptr = CreateObject<BuildingListPriv> ();
Config::RegisterRootNamespaceObject (ptr);
Simulator::ScheduleDestroy (&BuildingListPriv::Delete);
}
return &ptr;
}
void
BuildingListPriv::Delete (void)
{
NS_LOG_FUNCTION_NOARGS ();
Config::UnregisterRootNamespaceObject (Get ());
(*DoGet ()) = 0;
}
BuildingListPriv::BuildingListPriv ()
{
NS_LOG_FUNCTION_NOARGS ();
}
BuildingListPriv::~BuildingListPriv ()
{
}
void
BuildingListPriv::DoDispose (void)
{
NS_LOG_FUNCTION_NOARGS ();
for (std::vector<Ptr<Building> >::iterator i = m_buildings.begin ();
i != m_buildings.end (); i++)
{
Ptr<Building> building = *i;
building->Dispose ();
*i = 0;
}
m_buildings.erase (m_buildings.begin (), m_buildings.end ());
Object::DoDispose ();
}
uint32_t
BuildingListPriv::Add (Ptr<Building> building)
{
uint32_t index = m_buildings.size ();
m_buildings.push_back (building);
Simulator::ScheduleWithContext (index, TimeStep (0), &Building::Start, building);
return index;
}
BuildingList::Iterator
BuildingListPriv::Begin (void) const
{
return m_buildings.begin ();
}
BuildingList::Iterator
BuildingListPriv::End (void) const
{
return m_buildings.end ();
}
uint32_t
BuildingListPriv::GetNBuildings (void)
{
return m_buildings.size ();
}
Ptr<Building>
BuildingListPriv::GetBuilding (uint32_t n)
{
NS_ASSERT_MSG (n < m_buildings.size (), "Building index " << n <<
" is out of range (only have " << m_buildings.size () << " buildings).");
return m_buildings[n];
}
}
/**
* The implementation of the public static-based API
* which calls into the private implementation through
* the simulation singleton.
*/
namespace ns3 {
uint32_t
BuildingList::Add (Ptr<Building> building)
{
return BuildingListPriv::Get ()->Add (building);
}
BuildingList::Iterator
BuildingList::Begin (void)
{
return BuildingListPriv::Get ()->Begin ();
}
BuildingList::Iterator
BuildingList::End (void)
{
return BuildingListPriv::Get ()->End ();
}
Ptr<Building>
BuildingList::GetBuilding (uint32_t n)
{
return BuildingListPriv::Get ()->GetBuilding (n);
}
uint32_t
BuildingList::GetNBuildings (void)
{
return BuildingListPriv::Get ()->GetNBuildings ();
}
} // namespace ns3

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@@ -0,0 +1,71 @@
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Jaume Nin <jaume.nin@cttc,cat>
* Based on NodeList implemenation by Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*
*/
#ifndef BUILDING_LIST_H_
#define BUILDING_LIST_H_
#include <vector>
#include "ns3/ptr.h"
namespace ns3 {
class Building;
class BuildingList
{
public:
typedef std::vector< Ptr<Building> >::const_iterator Iterator;
/**
* \param building building to add
* \returns index of building in list.
*
* This method is called automatically from Building::Building so
* the user has little reason to call it himself.
*/
static uint32_t Add (Ptr<Building> building);
/**
* \returns a C++ iterator located at the beginning of this
* list.
*/
static Iterator Begin (void);
/**
* \returns a C++ iterator located at the end of this
* list.
*/
static Iterator End (void);
/**
* \param n index of requested building.
* \returns the Building associated to index n.
*/
static Ptr<Building> GetBuilding (uint32_t n);
/**
* \returns the number of buildings currently in the list.
*/
static uint32_t GetNBuildings (void);
};
} // namespace ns3
#endif /* BUILDING_LIST_H_ */

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@@ -21,12 +21,43 @@
#include <ns3/building.h>
#include <ns3/building-list.h>
#include <ns3/enum.h>
#include "ns3/uinteger.h"
namespace ns3 {
TypeId
Building::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::Building")
.SetParent<Object> ()
.AddConstructor<Building> ()
.AddAttribute ("roomX", "The number of rooms in the X axis.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (4),
MakeUintegerAccessor (&Building::m_roomX),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("roomY", "The number of rooms in the Y axis.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (1),
MakeUintegerAccessor (&Building::m_roomY),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("nFloor", "The number of floors of this building.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (1),
MakeUintegerAccessor (&Building::m_floor),
MakeUintegerChecker<uint32_t> ())
.AddAttribute ("Id", "The id (unique integer) of this Building.",
TypeId::ATTR_GET, // allow only getting it.
UintegerValue (0),
MakeUintegerAccessor (&Building::m_buildingId),
MakeUintegerChecker<uint32_t> ())
;
return tid;
}
Building::Building (double _xMin, double _xMax,
double _yMin, double _yMax,
double _zMin, double _zMax/*,
@@ -39,6 +70,7 @@ Building::Building (double _xMin, double _xMax,
{
m_buldingBounds = Box (_xMin, _xMax, _yMin, _yMax, _zMin, _zMax);
Construct();
}
@@ -50,8 +82,14 @@ Building::Building ()
m_externalWalls (ConcreteWithWindows)
{
m_buldingBounds = Box ();
Construct();
}
void
Building::Construct ()
{
m_buildingId = BuildingList::Add(this);
}
void
Building::SetBuildingType (Building::BuildingType_t t)

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@@ -26,7 +26,7 @@
#include <ns3/vector.h>
#include <ns3/box.h>
#include <ns3/simple-ref-count.h>
#include <ns3/object.h>
namespace ns3 {
@@ -34,9 +34,11 @@ namespace ns3 {
* \ingroup mobility
* \brief a 3d building block
*/
class Building : public SimpleRefCount<Building>
class Building : public Object
{
public:
static TypeId GetTypeId (void);
enum BuildingType_t
{
Residential, Office, Commercial
@@ -69,7 +71,6 @@ public:
*/
Building ();
/**
* \param t the type of building (i.e., Residential, Office, Commercial)
*
@@ -150,6 +151,9 @@ public:
private:
void Construct ();
Box m_buldingBounds;
/**
* number of floors must be greater then 0 and 1 means only one floor
@@ -159,7 +163,7 @@ private:
uint8_t m_roomX;
uint8_t m_roomY;
uint8_t m_buildingId;
uint32_t m_buildingId;
BuildingType_t m_buildingType;
ExtWallsType_t m_externalWalls;

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@@ -5,6 +5,7 @@ def build(bld):
module = bld.create_ns3_module('buildings', ['mobility', 'propagation'])
module.source = [
'model/building.cc',
'model/building-list.cc',
'model/buildings-mobility-model.cc',
'model/buildings-propagation-loss-model.cc',
]
@@ -19,6 +20,7 @@ def build(bld):
headers.module = 'buildings'
headers.source = [
'model/building.h',
'model/building-list.h',
'model/buildings-mobility-model.h',
'model/buildings-propagation-loss-model.h',
'test/buildings-pathloss-test.h',