core: PriorityQueueScheduler based on std::priority_queue
This has a stub for Remove, which just cancels the event. In turn this causes the simulator test case to fail, because of the sanity check at the end of DefaultSimulatorImpl::Run.
This commit is contained in:
committed by
Peter Barnes
parent
4434c65c7a
commit
82b555582e
96
src/core/model/priority-queue-scheduler.cc
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96
src/core/model/priority-queue-scheduler.cc
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@@ -0,0 +1,96 @@
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2016 IITP
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Alexander Krotov <krotov@iitp.ru>
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*/
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#include "priority-queue-scheduler.h"
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#include "event-impl.h"
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#include "assert.h"
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#include "log.h"
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#include <string>
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/**
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* \file
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* \ingroup scheduler
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* Implementation of ns3::PriorityQueueScheduler class.
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*/
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namespace ns3 {
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NS_LOG_COMPONENT_DEFINE ("PriorityQueueScheduler");
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NS_OBJECT_ENSURE_REGISTERED (PriorityQueueScheduler);
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TypeId
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PriorityQueueScheduler::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::PriorityQueueScheduler")
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.SetParent<Scheduler> ()
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.SetGroupName ("Core")
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.AddConstructor<PriorityQueueScheduler> ()
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;
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return tid;
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}
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PriorityQueueScheduler::PriorityQueueScheduler ()
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{
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NS_LOG_FUNCTION (this);
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}
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PriorityQueueScheduler::~PriorityQueueScheduler ()
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{
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NS_LOG_FUNCTION (this);
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}
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void
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PriorityQueueScheduler::Insert (const Event &ev)
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{
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NS_LOG_FUNCTION (this << ev.impl << ev.key.m_ts << ev.key.m_uid);
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m_list.push (ev);
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}
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bool
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PriorityQueueScheduler::IsEmpty (void) const
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{
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NS_LOG_FUNCTION (this);
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return m_list.empty ();
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}
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Scheduler::Event
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PriorityQueueScheduler::PeekNext (void) const
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{
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NS_LOG_FUNCTION (this);
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return m_list.top ();
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}
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Scheduler::Event
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PriorityQueueScheduler::RemoveNext (void)
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{
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NS_LOG_FUNCTION (this);
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Scheduler::Event ev = m_list.top ();
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m_list.pop ();
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return ev;
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}
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void
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PriorityQueueScheduler::Remove (const Scheduler::Event &ev)
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{
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NS_LOG_FUNCTION (this);
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ev.impl->Cancel ();
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}
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} // namespace ns3
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75
src/core/model/priority-queue-scheduler.h
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75
src/core/model/priority-queue-scheduler.h
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@@ -0,0 +1,75 @@
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef PRIORITY_QUEUE_SCHEDULER_H
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#define PRIORITY_QUEUE_SCHEDULER_H
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#include "scheduler.h"
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#include <stdint.h>
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#include <queue>
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#include <utility>
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/**
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* \file
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* \ingroup scheduler
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* Declaration of ns3::PriorityQueueScheduler class.
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*/
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namespace ns3 {
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/**
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* \ingroup scheduler
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* \brief a std::map event scheduler
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*
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* This class implements the an event scheduler using an std::map
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* data structure.
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*/
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class PriorityQueueScheduler : public Scheduler
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{
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public:
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/**
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* Register this type.
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* \return The object TypeId.
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*/
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static TypeId GetTypeId (void);
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/** Constructor. */
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PriorityQueueScheduler ();
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/** Destructor. */
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virtual ~PriorityQueueScheduler ();
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// Inherited
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virtual void Insert (const Scheduler::Event &ev);
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virtual bool IsEmpty (void) const;
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virtual Scheduler::Event PeekNext (void) const;
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virtual Scheduler::Event RemoveNext (void);
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virtual void Remove (const Event &ev);
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private:
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/** The event list. */
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std::priority_queue<Scheduler::Event,
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std::vector<Scheduler::Event>,
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std::greater<Scheduler::Event>> m_list;
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};
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} // namespace ns3
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#endif /* PRIORITY_QUEUE_SCHEDULER_H */
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@@ -23,6 +23,7 @@
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#include "ns3/heap-scheduler.h"
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#include "ns3/map-scheduler.h"
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#include "ns3/calendar-scheduler.h"
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#include "ns3/priority-queue-scheduler.h"
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using namespace ns3;
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@@ -480,5 +481,7 @@ public:
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AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
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factory.SetTypeId (CalendarScheduler::GetTypeId ());
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AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
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factory.SetTypeId (PriorityQueueScheduler::GetTypeId ());
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AddTestCase (new SimulatorEventsTestCase (factory), TestCase::QUICK);
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}
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} g_simulatorTestSuite;
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@@ -161,6 +161,7 @@ def build(bld):
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'model/map-scheduler.cc',
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'model/heap-scheduler.cc',
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'model/calendar-scheduler.cc',
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'model/priority-queue-scheduler.cc',
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'model/event-impl.cc',
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'model/simulator.cc',
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'model/simulator-impl.cc',
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@@ -253,6 +254,7 @@ def build(bld):
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'model/map-scheduler.h',
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'model/heap-scheduler.h',
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'model/calendar-scheduler.h',
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'model/priority-queue-scheduler.h',
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'model/simulation-singleton.h',
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'model/singleton.h',
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'model/timer.h',
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@@ -203,10 +203,11 @@ GetRandomStream (std::string filename)
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int main (int argc, char *argv[])
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{
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bool schedCal = false;
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bool schedHeap = false;
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bool schedList = false;
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bool schedMap = true;
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bool schedCal = false;
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bool schedHeap = false;
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bool schedList = false;
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bool schedMap = true;
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bool schedPriorityQueue = false;
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uint32_t pop = 100000;
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uint32_t total = 1000000;
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@@ -226,6 +227,7 @@ int main (int argc, char *argv[])
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cmd.AddValue ("heap", "use HeapScheduler", schedHeap);
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cmd.AddValue ("list", "use ListSheduler", schedList);
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cmd.AddValue ("map", "use MapScheduler (default)", schedMap);
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cmd.AddValue ("pri", "use PriorityQueue", schedPriorityQueue);
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cmd.AddValue ("debug", "enable debugging output", g_debug);
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cmd.AddValue ("pop", "event population size (default 1E5)", pop);
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cmd.AddValue ("total", "total number of events to run (default 1E6)", total);
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@@ -249,6 +251,11 @@ int main (int argc, char *argv[])
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{
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factory.SetTypeId ("ns3::ListScheduler");
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}
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if (schedPriorityQueue)
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{
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factory.SetTypeId ("ns3::PriorityQueueScheduler");
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}
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Simulator::SetScheduler (factory);
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LOGME (std::setprecision (g_fwidth - 6));
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