merge with HEAD
This commit is contained in:
25
CHANGES.html
25
CHANGES.html
@@ -47,6 +47,7 @@ us a note on ns-developers mailing list. </p>
|
||||
<h1>changes from ns-3.1 to ns-3.2</h1>
|
||||
|
||||
<h2>new API:</h2>
|
||||
<ul>
|
||||
|
||||
<li>26-08-2008; changeset
|
||||
<a href="http://code.nsnam.org/ns-3-dev/rev/5aa65b1ea001">5aa65b1ea001</a></li>
|
||||
@@ -57,7 +58,6 @@ net devices running in threads other than the main simulation thread to schedule
|
||||
events. Allows for pacing the simulation clock at 1x real-time.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
|
||||
<li>26-08-2008; changeset
|
||||
@@ -68,11 +68,11 @@ Add threading and synchronization primitives. Enabling technology for
|
||||
multithreaded simulator implementation.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
<h2>new API in existing classes:</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>01-08-2008; changeset
|
||||
<a href="http://code.nsnam.org/ns-3-dev/rev/a18520551cdf">a18520551cdf</a></li>
|
||||
<ul>
|
||||
@@ -81,9 +81,10 @@ and a Drop trace. It also has some new public methods but these are
|
||||
mostly for internal use.
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</ul>
|
||||
<h2>changes to existing API:</h2>
|
||||
<ul>
|
||||
|
||||
<li>05-09-2008; changeset
|
||||
<a href="http://code.nsnam.org/ns-3-dev/rev/aa1fb0f43571">aa1fb0f43571</a></li>
|
||||
@@ -97,9 +98,7 @@ of interest. See the Doxygen of CsmaNetDevice::SetFrameSize and
|
||||
PointToPointNetDevice::SetFrameSize for a detailed description.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<ul>
|
||||
<li>25-08-2008; changeset
|
||||
<a href="http://code.nsnam.org/ns-3-dev/rev/e5ab96db540e">e5ab96db540e</a></li>
|
||||
<ul>
|
||||
@@ -124,7 +123,6 @@ Users who implement a subclass of the NetDevice base class need to change the si
|
||||
of their SetReceiveCallback and SetPromiscReceiveCallback methods.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
|
||||
<li>04-08-2008; changeset
|
||||
@@ -144,8 +142,6 @@ Doxygen of CsmaNetDevice::SetMaxPayloadLength for a detailed description of the
|
||||
issues and solution.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
|
||||
<li>21-07-2008; changeset
|
||||
<a href="
|
||||
@@ -174,7 +170,6 @@ To implement this properly, consult the CsmaNetDevice for examples of
|
||||
when the m_promiscRxCallback is called.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
|
||||
<li>03-07-2008; changeset
|
||||
@@ -205,8 +200,6 @@ ApplicationContainer Install (NodeContainer c);
|
||||
</pre>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
|
||||
<li>03-07-2008; changeset
|
||||
<a href="
|
||||
@@ -227,14 +220,15 @@ Rename all instances method names using "Set..Parameter" to "Set..Attribute"
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</ul>
|
||||
<h2>changed behavior:</h2>
|
||||
<ul>
|
||||
|
||||
<li>07-09-2008; changeset
|
||||
<a href="http://code.nsnam.org/ns-3-dev/rev/5d836ab1523b">5d836ab1523b</a></li>
|
||||
<ul>
|
||||
|
||||
<li>
|
||||
Implement a finite receive buffer for TCP<br>
|
||||
The native TCP model in TcpSocketImpl did not support a finite receive buffer.
|
||||
@@ -264,13 +258,11 @@ When the receiver window clears up due to an application read, the TCP
|
||||
will finally ACK the probe byte, and update its advertised window appropriately.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
See
|
||||
<a href="http://www.nsnam.org/bugzilla/show_bug.cgi?id=239"> bug 239 </a> for
|
||||
more.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>07-09-2008; changeset
|
||||
<a href="http://code.nsnam.org/ns-3-dev/rev/7afa66c2b291">7afa66c2b291</a></li>
|
||||
@@ -286,7 +278,6 @@ addressed by this changeset. See
|
||||
more.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li> 28-07-2008; changeset
|
||||
<a href="http://code.nsnam.org/ns-3-dev/rev/6f68f1044df1">6f68f1044df1</a>
|
||||
@@ -298,8 +289,8 @@ hold time == refresh time was never intentional, as it leads to
|
||||
instability in neighbor detection.
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</ul>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -3,27 +3,30 @@
|
||||
|
||||
This file contains ns-3 release notes (most recent releases first).
|
||||
|
||||
All of the ns-3 documentation is accessible from the ns-3 website:
|
||||
http://www.nsnam.org
|
||||
including tutorials:
|
||||
http://www.nsnam.org/tutorials.html
|
||||
|
||||
Release 3.2 (pending)
|
||||
=====================
|
||||
|
||||
Availability
|
||||
------------
|
||||
|
||||
This release is immediately available from:
|
||||
http://www.nsnam.org/releases/ns-3.2.tar.bz2
|
||||
|
||||
What is ns-3 ?
|
||||
--------------
|
||||
Supported platforms
|
||||
-------------------
|
||||
ns-3.2 has been tested on the following platforms:
|
||||
- linux x86 gcc 4.2, 4.1, and, 3.4.6.
|
||||
- linux x86_64 gcc 4.3.2, 4.2.3, 4.2.1, 4.1.3, 3.4.6
|
||||
- MacOS X ppc and x86
|
||||
- cygwin gcc 3.4.4 (debug only)
|
||||
|
||||
ns-3 is a new discrete-event network simulator designed for supporting network
|
||||
research and education. ns-3 features a solid, well documented C++ core and
|
||||
models for TCP/IP (IPv4), several link types including WiFi, and mobility
|
||||
models.
|
||||
|
||||
ns-3 is an open source project released under the GNU GPLv2 license which
|
||||
allows anyone to use ns-3 without having to pay any license fee or royalties.
|
||||
ns-3 is actively seeking new contributors to extend the range of supported
|
||||
models and/or to maintain existing models.
|
||||
Not all ns-3 options are available on all platforms; consult the
|
||||
wiki for more information:
|
||||
http://www.nsnam.org/wiki/index.php/Installation
|
||||
|
||||
New user-visible features
|
||||
-------------------------
|
||||
@@ -53,28 +56,13 @@ New user-visible features
|
||||
More information on the wiki:
|
||||
http://www.nsnam.org/wiki/index.php/Statistical_Framework_for_Network_Simulation
|
||||
|
||||
Where to get more information about ns-3
|
||||
----------------------------------------
|
||||
|
||||
All the ns-3 documentation, is accessible from the ns-3 website:
|
||||
http://www.nsnam.org
|
||||
|
||||
Including, tutorials:
|
||||
http://www.nsnam.org/tutorials.html
|
||||
|
||||
Supported platforms
|
||||
-------------------
|
||||
|
||||
ns-3 is regularly tested on the following platforms:
|
||||
- linux x86 gcc 4.2, 4.1, and, 3.4.6.
|
||||
- linux x86_64 gcc 4.1.3, 4.2.1, 3.4.6
|
||||
- MacOS X ppc and x86
|
||||
- cygwin gcc 3.4.4 (debug only)
|
||||
API changes from ns-3.1
|
||||
-----------------------
|
||||
API changes for this release are documented in the file CHANGES.html
|
||||
|
||||
Known issues
|
||||
------------
|
||||
|
||||
ns-3 is known to fail on the following platforms:
|
||||
ns-3 build is known to fail on the following platforms:
|
||||
- gcc 3.3 and earlier
|
||||
- optimized builds on gcc 3.4.4 and 3.4.5
|
||||
- optimized builds on linux x86 gcc 4.0.x
|
||||
@@ -84,11 +72,8 @@ ns-3 is known to fail on the following platforms:
|
||||
The IPv4 API defined in src/node/ipv4.h is expected to undergo major changes
|
||||
in preparation of the merge of the IPv6 API and implementation.
|
||||
|
||||
API changes for this release are documented in CHANGES.html
|
||||
|
||||
Future releases
|
||||
---------------
|
||||
|
||||
Our next release, which is expected to happen in 2 to 4 months from now, will
|
||||
feature the merging of some of our projects currently in development: IPv6,
|
||||
emulation, and synchronous posix sockets.
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
The Waf build system is used to build ns-3. Waf is a Python-based
|
||||
build system (http://www.freehackers.org/~tnagy/waf.html)
|
||||
|
||||
Note: We've added a wiki page with more complete build instructions
|
||||
than the quick ones you find below:
|
||||
http://www.nsnam.org/wiki/index.php/Installation
|
||||
|
||||
=== Installing Waf ===
|
||||
|
||||
The top-level ns-3 directory should contain a current waf script.
|
||||
@@ -63,7 +67,6 @@ with --enable-gcov)
|
||||
It includes all files in the source directory, except some particular
|
||||
extensions that are blacklisted, such as back files (ending in ~).
|
||||
|
||||
|
||||
=== Extending ns-3 ===
|
||||
|
||||
To add new modules:
|
||||
|
||||
@@ -63,19 +63,37 @@ open environment for researchers to contribute and share their software.
|
||||
@section For ns-2 Users
|
||||
|
||||
For those familiar with ns-2, the most visible outward change when moving to
|
||||
@command{ns-3} is the choice of scripting language. Ns-2 is typically
|
||||
scripted in Tcl and results of simulations can be visualized using the
|
||||
Network Animator @command{nam}. In @command{ns-3} there is currently no
|
||||
visualization module, and Python bindings have been developed (Tcl bindings
|
||||
have been prototyped using @uref{http://www.swig.org,,SWIG}, but are not
|
||||
currently supported). In this tutorial, we will concentrate on scripting
|
||||
directly in C++ and interpreting results via trace files.
|
||||
ns-3 is the choice of scripting language. Ns-2 is
|
||||
scripted in OTcl and results of simulations can be visualized using the
|
||||
Network Animator @command{nam}. It is not possible to run a simulation
|
||||
in ns-2 purely from C++ (i.e., as a main() program without any OTcl).
|
||||
Moreover, some components of ns-2 are written in C++ and others in OTcl.
|
||||
In ns-3, the simulator is written entirely in C++, with optional
|
||||
Python bindings. Simulation scripts can therefore be written in C++
|
||||
or in Python. The results of some simulations can be visualized by
|
||||
@command{nam}, but new animators are under development. Since ns-3
|
||||
generates pcap packet trace files, other utilities can be used to
|
||||
analyze traces as well.
|
||||
In this tutorial, we will first concentrate on scripting
|
||||
directly in C++ and interpreting results via ascii trace files.
|
||||
|
||||
But there are similarities as well (both, for example, are based on C++
|
||||
objects, and some code from ns-2 has already been ported to @command{ns-3}).
|
||||
We will try to highlight differences between ns-2 and @command{ns-3}
|
||||
objects, and some code from ns-2 has already been ported to ns-3).
|
||||
We will try to highlight differences between ns-2 and ns-3
|
||||
as we proceed in this tutorial.
|
||||
|
||||
A question that we often hear is "Should I still use ns-2 or move to
|
||||
ns-3?" The answer is that it depends. ns-3 does not have all of the
|
||||
models that ns-2 currently has, but on the other hand, ns-3 does have
|
||||
new capabilities (such as handling multiple interfaces on nodes
|
||||
correctly, use of IP addressing and more alignment with Internet
|
||||
protocols and designs, more detailed 802.11 models, etc.). ns-2
|
||||
models can usually be ported to ns-3 (a porting guide is under
|
||||
development). There is active development on multiple fronts for ns-3.
|
||||
The ns-3 developers believe (and certain early users have proven) that
|
||||
ns-3 is ready for active use, and should be an attractive alternative
|
||||
for users looking to start new simulation projects.
|
||||
|
||||
@node Contributing
|
||||
@section Contributing
|
||||
|
||||
@@ -97,8 +115,12 @@ page;
|
||||
started with the simulator (please contact @uref{http://www.nsnam.org/people.html,,one of us}).
|
||||
@end itemize
|
||||
|
||||
If you are an ns-3 user, please consider providing your feedback, bug fixes, or
|
||||
code to the project.
|
||||
We realize that if you are reading this document, contributing back to
|
||||
the project is probably not your foremost concern at this point, but
|
||||
we want you to be aware that contributing is in the spirit of the project and
|
||||
that even the act of dropping us a note about your early experience
|
||||
with ns-3 (e.g. "this tutorial section was not clear..."),
|
||||
reports of stale documentation, etc. are much appreciated.
|
||||
|
||||
@node Tutorial Organization
|
||||
@section Tutorial Organization
|
||||
|
||||
@@ -1,5 +1,18 @@
|
||||
/**
|
||||
* \addtogroup contrib Contrib
|
||||
*
|
||||
* The src/contrib directory is for contributed code that is being maintained
|
||||
* by the authors, but is not yet part of the main tree.
|
||||
* For instance, the developers may be requesting feedback on whether anyone
|
||||
* thinks the contributed model is generally useful to maintain in the main
|
||||
* tree, or may want feedback on the API or features. If you find the
|
||||
* code in this directory useful, please let the ns-3 developers know.
|
||||
* Code may migrate from this directory to the main tree, or may be
|
||||
* removed due to lack of interest, for a later release.
|
||||
*
|
||||
* - A class to generate graphs with gnuplot: ns3::Gnuplot and ns3::GnuplotDataset
|
||||
* - A class to hold configuration data: ns3::ConfigStore and methods to allow the configuration to be read from and written to a file
|
||||
* - A graphical editor of the config store: ns3::GtkConfigStore
|
||||
* - An object that garbage collects events: ns3::EventGarbageCollector
|
||||
* - An object that provides "quick and dirty" delay and jitter estimation: ns3::DelayJitterEstimation
|
||||
*/
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
namespace ns3 {
|
||||
|
||||
/**
|
||||
* \brief A class that provides a GTK-based front end to ns3::ConfigStore
|
||||
*/
|
||||
class GtkConfigStore
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -40,6 +40,7 @@ class NetDevice;
|
||||
class Ipv4Interface;
|
||||
|
||||
/**
|
||||
* \ingroup arp
|
||||
* \brief An ARP cache
|
||||
*
|
||||
* A cached lookup table for translating layer 3 addresses to layer 2.
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
namespace ns3 {
|
||||
/**
|
||||
* \ingroup arp
|
||||
* \brief The packet header for an ARP packet
|
||||
*/
|
||||
class ArpHeader : public Header
|
||||
|
||||
@@ -30,6 +30,7 @@ class Node;
|
||||
class ArpCache;
|
||||
|
||||
/**
|
||||
* \ingroup arp
|
||||
* \brief an Ipv4 Interface which uses ARP
|
||||
*
|
||||
* If you need to use ARP on top of a specific NetDevice, you
|
||||
|
||||
@@ -36,6 +36,13 @@ class Node;
|
||||
class Packet;
|
||||
|
||||
/**
|
||||
* \ingroup internetStack
|
||||
* \defgroup arp Arp
|
||||
*
|
||||
* This is an overview of Arp capabilities (write me).
|
||||
*/
|
||||
/**
|
||||
* \ingroup arp
|
||||
* \brief An implementation of the ARP protocol
|
||||
*/
|
||||
class ArpL3Protocol : public Object
|
||||
|
||||
@@ -38,7 +38,9 @@ class Node;
|
||||
class Socket;
|
||||
class TcpHeader;
|
||||
/**
|
||||
* \brief Nsc wrapper glue.
|
||||
* \ingroup nsctcp
|
||||
*
|
||||
* \brief Nsc wrapper glue, to interface with the Ipv4 protocol underneath.
|
||||
*/
|
||||
class NscTcpL4Protocol : public Ipv4L4Protocol, ISendCallback, IInterruptCallback {
|
||||
public:
|
||||
|
||||
@@ -23,6 +23,24 @@ namespace ns3 {
|
||||
|
||||
class NscTcpL4Protocol;
|
||||
|
||||
/**
|
||||
* \ingroup internetStack
|
||||
* \defgroup nsctcp NscTcp
|
||||
*
|
||||
* An alternate implementation of TCP for ns-3 is provided by the
|
||||
* Network Simulation Cradle (NSC) project. NSC is a separately linked
|
||||
* library that provides ported TCP stacks from popular operating systems
|
||||
* such as Linux and FreeBSD. Glue code such as the ns-3 NSC code
|
||||
* allows users to delegate Internet stack processing to the logic
|
||||
* from these operating systems. This allows a user to reproduce
|
||||
* with high fidelity the behavior of a real TCP stack.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \ingroup nsctcp
|
||||
*
|
||||
* \brief socket factory implementation for creating instances of NSC TCP
|
||||
*/
|
||||
class NscTcpSocketFactoryImpl : public TcpSocketFactory
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -40,6 +40,16 @@ class Packet;
|
||||
class NscTcpL4Protocol;
|
||||
class TcpHeader;
|
||||
|
||||
/**
|
||||
* \ingroup socket
|
||||
* \ingroup nsctcp
|
||||
*
|
||||
* \brief Socket logic for the NSC TCP sockets.
|
||||
*
|
||||
* Most of the TCP internal
|
||||
* logic is handled by the NSC tcp library itself; this class maps ns3::Socket
|
||||
* calls to the NSC TCP library.
|
||||
*/
|
||||
class NscTcpSocketImpl : public TcpSocket
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -33,6 +33,11 @@ namespace ns3
|
||||
{
|
||||
class Packet;
|
||||
|
||||
/**
|
||||
* \ingroup tcp
|
||||
*
|
||||
* \brief class for managing I/O between applications and TCP
|
||||
*/
|
||||
class PendingData {
|
||||
public:
|
||||
PendingData ();
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
// Georgia Tech Network Simulator - Round Trip Time Estimation Class
|
||||
// George F. Riley. Georgia Tech, Spring 2002
|
||||
|
||||
// Implements several variations of round trip time estimators
|
||||
|
||||
#ifndef __rtt_estimator_h__
|
||||
#define __rtt_estimator_h__
|
||||
@@ -33,6 +32,11 @@
|
||||
|
||||
namespace ns3 {
|
||||
|
||||
/**
|
||||
* \ingroup tcp
|
||||
*
|
||||
* \brief Implements several variations of round trip time estimators
|
||||
*/
|
||||
class RttHistory {
|
||||
public:
|
||||
RttHistory (SequenceNumber s, uint32_t c, Time t);
|
||||
|
||||
@@ -22,8 +22,6 @@
|
||||
// Georgia Tech Network Simulator - Manage 32 bit unsigned sequence numbers
|
||||
// George F. Riley. Georgia Tech, Spring 2002
|
||||
|
||||
// Class to manage arithmetic operations on sequence numbers (mod 2^32)
|
||||
|
||||
#ifndef __seq_h__
|
||||
#define __seq_h__
|
||||
|
||||
@@ -31,6 +29,11 @@
|
||||
|
||||
#define MAX_SEQ ((uint32_t)0xffffffff)
|
||||
|
||||
/**
|
||||
* \ingroup tcp
|
||||
*
|
||||
* \brief Class to manage arithmetic operations on sequence numbers (mod 2^32)
|
||||
*/
|
||||
class SequenceNumber {
|
||||
public:
|
||||
SequenceNumber () : seq(0) { }
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
namespace ns3 {
|
||||
|
||||
/**
|
||||
* \ingroup tcp
|
||||
* \brief Header for the Transmission Control Protocol
|
||||
*
|
||||
* This class has fields corresponding to those in a network TCP header
|
||||
|
||||
@@ -41,6 +41,7 @@ class Socket;
|
||||
class TcpHeader;
|
||||
|
||||
/**
|
||||
* \ingroup tcp
|
||||
* \brief A layer between the sockets interface and IP
|
||||
*
|
||||
* This class allocates "endpoint" objects (ns3::Ipv4EndPoint) for TCP,
|
||||
|
||||
@@ -28,12 +28,8 @@ namespace ns3 {
|
||||
class TcpL4Protocol;
|
||||
|
||||
/**
|
||||
* \ingroup internetNode
|
||||
* \defgroup Tcp Tcp
|
||||
*/
|
||||
/**
|
||||
* \ingroup Tcp
|
||||
* \section Tcp Overview
|
||||
* \ingroup internetStack
|
||||
* \defgroup tcp Tcp
|
||||
*
|
||||
* The TCP code in ns3's internet stack is ported from the
|
||||
* <a href="http://www.ece.gatech.edu/research/labs/MANIACS/GTNetS/">
|
||||
@@ -43,6 +39,13 @@ class TcpL4Protocol;
|
||||
* This class serves to create sockets of the TcpSocketImpl
|
||||
* type. That is, it creates sockets which use the GTNetS Tahoe code.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \ingroup tcp
|
||||
*
|
||||
* \brief socket factory implementation for native ns-3 TCP
|
||||
*
|
||||
*/
|
||||
class TcpSocketFactoryImpl : public TcpSocketFactory
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -44,6 +44,7 @@ class TcpHeader;
|
||||
|
||||
/**
|
||||
* \ingroup socket
|
||||
* \ingroup tcp
|
||||
*
|
||||
* \brief An implementation of a stream socket using TCP.
|
||||
*
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
namespace ns3 {
|
||||
/**
|
||||
* \ingroup udp
|
||||
* \brief Packet header for UDP packets
|
||||
*
|
||||
* This class has fields corresponding to those in a network UDP header
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace ns3 {
|
||||
class Node;
|
||||
class Socket;
|
||||
/**
|
||||
* \ingroup udp
|
||||
* \brief Implementation of the UDP protocol
|
||||
*/
|
||||
class UdpL4Protocol : public Ipv4L4Protocol {
|
||||
|
||||
@@ -28,6 +28,23 @@ namespace ns3 {
|
||||
class UdpL4Protocol;
|
||||
|
||||
/**
|
||||
* \ingroup internetStack
|
||||
* \defgroup udp Udp
|
||||
*
|
||||
* This is an implementation of the User Datagram Protocol described in
|
||||
* RFC 768. It implements a connectionless, unreliable datagram packet
|
||||
* service. Packets may be reordered or duplicated before they arrive.
|
||||
* UDP generates and checks checksums to catch transmission errors.
|
||||
*
|
||||
* The following options are not presently part of this implementation:
|
||||
* UDP_CORK, MSG_DONTROUTE, path MTU discovery control (e.g.
|
||||
* IP_MTU_DISCOVER). MTU handling is also weak in ns-3 for the moment;
|
||||
* it is best to send datagrams that do not exceed 1500 byte MTU (e.g.
|
||||
* 1472 byte UDP datagrams)
|
||||
*/
|
||||
|
||||
/**
|
||||
* \ingroup udp
|
||||
* \brief Object to create UDP socket instances
|
||||
* \internal
|
||||
*
|
||||
|
||||
@@ -37,6 +37,7 @@ class Packet;
|
||||
class UdpL4Protocol;
|
||||
|
||||
/**
|
||||
* \ingroup udp
|
||||
* \brief A sockets interface to UDP
|
||||
*
|
||||
* This class subclasses ns3::UdpSocket, and provides a socket interface
|
||||
|
||||
Reference in New Issue
Block a user