a very simple howto for implementing NetDevice/Channel subclasses

This commit is contained in:
Mathieu Lacage
2008-06-23 12:49:51 -07:00
parent e10db3d576
commit 73f7efb2f2
2 changed files with 94 additions and 0 deletions

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/*!
\page net-device How to create a new OSI layer 1 + 2 implementation ?
\anchor howtos-net-device
<b>Question:</b> How do I integrate a new OSI layer 1 + 2 implementation ?
<b>Answer:</b> The OSI layers 1 and 2 are represented by the ns3::NetDevice
and ns3::Channel classes. To plug transparently in ns-3, a new layer 1+2 model
thus simply needs to provide two new subclasses of these two base classes.
To make that subclassing process easy, two skeleton classes are provided in
the src/node directory: simple-net-device.h (ns3::SimpleNetDevice) and
simple-channel.h (ns3::SimpleChannel) implement a broadcast passthru medium
using 48bit MAC addresses without any kind of MAC access algorithm or PHY
layer modeling.
The ns3::SimpleChannel class is really very simple: it provides
an implementation for the ns3::Channel::GetNDevices and ns3::Channel::GetDevice
methods defined in the Channel base class and, then defines the channel-specific
send and add methods:
- The Add method is used by SimpleNetDevice::SetChannel to register a new
SimpleNetDevice with its associated channel.
- The Send method is used by SimpleNetDevice::Send to send a packet over the
broadcast medium and ensure that it gets delivered to all associated devices
(except the sender).
\code
class SimpleChannel : public Channel
{
public:
static TypeId GetTypeId (void);
SimpleChannel ();
void Send (Ptr<Packet> p, uint16_t protocol, Mac48Address to, Mac48Address from,
Ptr<SimpleNetDevice> sender);
void Add (Ptr<SimpleNetDevice> device);
// inherited from ns3::Channel
virtual uint32_t GetNDevices (void) const;
virtual Ptr<NetDevice> GetDevice (uint32_t i) const;
private:
std::vector<Ptr<SimpleNetDevice> > m_devices;
};
\endcode
The SimpleNetDevice class is also trivial since it implements no special
MAC-layer processing:
\code
class SimpleNetDevice : public NetDevice
{
public:
static TypeId GetTypeId (void);
SimpleNetDevice ();
void Receive (Ptr<Packet> packet, uint16_t protocol, Mac48Address to, Mac48Address from);
void SetChannel (Ptr<SimpleChannel> channel);
void SetAddress (Mac48Address address);
// inherited from NetDevice base class.
virtual void SetName(const std::string name);
...
};
\endcode
The code below illustrates how the three model-specific methods defined above are
implemented:
\code
void
SimpleNetDevice::Receive (Ptr<Packet> packet, uint16_t protocol,
Mac48Address to, Mac48Address from)
{
if (to == m_address || to == Mac48Address::GetBroadcast ())
{
m_rxCallback (this, packet, protocol, from);
}
}
void
SimpleNetDevice::SetChannel (Ptr<SimpleChannel> channel)
{
m_channel = channel;
m_channel->Add (this);
}
void
SimpleNetDevice::SetAddress (Mac48Address address)
{
m_address = address;
}
\endcode
*/

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@@ -11,6 +11,7 @@ for ns-3. This complements the following wiki pages:
Please consider contributing tips to either the wiki (yourself) or
by submitting a patch to this maintained documentation.
- \subpage net-device
- \subpage callbacks
- \subpage packet-header-trailer