Patch for bug 130 from Gustavo
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@@ -121,6 +121,7 @@ TcpSocket::Destroy (void)
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m_node = 0;
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m_endPoint = 0;
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m_tcp = 0;
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m_retxEvent.Cancel ();
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}
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int
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TcpSocket::FinishBind (void)
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