improve doxygen and add explicit getters/setters

This commit is contained in:
Mathieu Lacage
2008-03-15 23:25:13 +01:00
parent ef0a14d093
commit 6a96f3f3ea
2 changed files with 189 additions and 2 deletions

View File

@@ -114,6 +114,68 @@ GridPositionAllocator::GridPositionAllocator ()
: m_current (0)
{}
void
GridPositionAllocator::SetMinX (double xMin)
{
m_xMin = xMin;
}
void
GridPositionAllocator::SetMinY (double yMin)
{
m_yMin = yMin;
}
void
GridPositionAllocator::SetDeltaX (double deltaX)
{
m_deltaX = deltaX;
}
void
GridPositionAllocator::SetDeltaY (double deltaY)
{
m_deltaY = deltaY;
}
void
GridPositionAllocator::SetN (uint32_t n)
{
m_n = n;
}
void
GridPositionAllocator::SetLayoutType (enum LayoutType layoutType)
{
m_layoutType = layoutType;
}
double
GridPositionAllocator::GetMinX (void) const
{
return m_xMin;
}
double
GridPositionAllocator::GetMinY (void) const
{
return m_yMin;
}
double
GridPositionAllocator::GetDeltaX (void) const
{
return m_deltaX;
}
double
GridPositionAllocator::GetDeltaY (void) const
{
return m_deltaY;
}
uint32_t
GridPositionAllocator::GetN (void) const
{
return m_n;
}
enum GridPositionAllocator::LayoutType
GridPositionAllocator::GetLayoutType (void) const
{
return m_layoutType;
}
Vector
GridPositionAllocator::GetNext (void) const
{
@@ -159,6 +221,18 @@ RandomRectanglePositionAllocator::RandomRectanglePositionAllocator ()
{}
RandomRectanglePositionAllocator::~RandomRectanglePositionAllocator ()
{}
void
RandomRectanglePositionAllocator::SetX (RandomVariable x)
{
m_x = x;
}
void
RandomRectanglePositionAllocator::SetY (RandomVariable y)
{
m_y = y;
}
Vector
RandomRectanglePositionAllocator::GetNext (void) const
{
@@ -204,6 +278,27 @@ RandomDiscPositionAllocator::RandomDiscPositionAllocator ()
{}
RandomDiscPositionAllocator::~RandomDiscPositionAllocator ()
{}
void
RandomDiscPositionAllocator::SetTheta (RandomVariable theta)
{
m_theta = theta;
}
void
RandomDiscPositionAllocator::SetRho (RandomVariable rho)
{
m_rho = rho;
}
void
RandomDiscPositionAllocator::SetX (double x)
{
m_x = x;
}
void
RandomDiscPositionAllocator::SetY (double y)
{
m_y = y;
}
Vector
RandomDiscPositionAllocator::GetNext (void) const
{

View File

@@ -27,7 +27,8 @@
namespace ns3 {
/**
* \brief choose a position at random.
* \brief allocate a set of positions. The allocation strategy is implemented
* in subclasses.
*
* This is a pure abstract base class.
*/
@@ -38,16 +39,29 @@ public:
PositionAllocator ();
virtual ~PositionAllocator ();
/**
* \returns the next randomly-choosen position.
* \returns the next chosen position.
*
* This method _must_ be implement in subclasses.
*/
virtual Vector GetNext (void) const = 0;
};
/**
* \brief Allocate positions from a deterministic list specified by the user.
*
* The first call to ListPositionAllocator::GetNext will return the
* first element of the list, the second call, the second element, and so on.
*/
class ListPositionAllocator : public PositionAllocator
{
public:
static TypeId GetTypeId (void);
ListPositionAllocator ();
/**
* \param v the position to append at the end of the list of
* positions to return from GetNext.
*/
void Add (Vector v);
virtual Vector GetNext (void) const;
private:
@@ -55,18 +69,86 @@ private:
mutable std::vector<Vector>::const_iterator m_current;
};
/**
* \brief Allocate positions on a rectangular 2d grid.
*/
class GridPositionAllocator : public PositionAllocator
{
public:
static TypeId GetTypeId (void);
/**
* Determine whether positions are allocated row first or column first.
*/
enum LayoutType {
/**
* In row-first mode, positions are allocated on the first row until
* N positions have been allocated. Then, the second row located a yMin + yDelta
* is used to allocate positions.
*/
ROW_FIRST,
/**
* In column-first mode, positions are allocated on the first column until
* N positions have been allocated. Then, the second column located a xMin + xDelta
* is used to allocate positions.
*/
COLUMN_FIRST
};
GridPositionAllocator ();
/**
* \param xMin the x coordinate where layout will start.
*/
void SetMinX (double xMin);
/**
* \param yMin the y coordinate where layout will start
*/
void SetMinY (double yMin);
/**
* \param deltaX the x interval between two x-consecutive positions.
*/
void SetDeltaX (double deltaX);
/**
* \param deltaY the y interval between two y-consecutive positions.
*/
void SetDeltaY (double deltaY);
/**
* \param n the number of positions allocated on each row (or each column)
* before switching to the next column (or row).
*/
void SetN (uint32_t n);
/**
* \param layoutType the type of layout to use (row first or column first).
*/
void SetLayoutType (enum LayoutType layoutType);
/**
* \param returns the x coordinate of the first allocated position.
*/
double GetMinX (void) const;
/**
* \param returns the y coordinate of the first allocated position.
*/
double GetMinY (void) const;
/**
* \returns the x interval between two x-consecutive positions.
*/
double GetDeltaX (void) const;
/**
* \returns the y interval between two y-consecutive positions.
*/
double GetDeltaY (void) const;
/**
* \returns the number of positions to allocate on each row or each column.
*/
uint32_t GetN (void) const;
/**
* \returns the currently-selected layout type.
*/
enum LayoutType GetLayoutType (void) const;
virtual Vector GetNext (void) const;
private:
mutable uint32_t m_current;
@@ -88,6 +170,10 @@ public:
static TypeId GetTypeId (void);
RandomRectanglePositionAllocator ();
virtual ~RandomRectanglePositionAllocator ();
void SetX (RandomVariable x);
void SetY (RandomVariable y);
virtual Vector GetNext (void) const;
private:
RandomVariable m_x;
@@ -104,6 +190,12 @@ public:
static TypeId GetTypeId (void);
RandomDiscPositionAllocator ();
virtual ~RandomDiscPositionAllocator ();
void SetTheta (RandomVariable theta);
void SetRho (RandomVariable rho);
void SetX (double x);
void SetY (double y);
virtual Vector GetNext (void) const;
private:
RandomVariable m_theta;