aodv::RoutingProtocol just added

This commit is contained in:
Pavel Boyko
2009-07-07 15:23:12 +04:00
parent 4629147ade
commit 66ec73863f
3 changed files with 284 additions and 3 deletions

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@@ -0,0 +1,194 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 1997, 1998 Carnegie Mellon University.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: The AODV code developed by the CMU/MONARCH group was optimized and
* tuned by Samir Das and Mahesh Marina, University of Cincinnati.
* The work was partially done in Sun Microsystems.
*
* Ported to ns-3 by Elena Borovkova <borovkovaes@iitp.ru>
*/
#include "aodv-routing-protocol.h"
#include "ns3/socket-factory.h"
#include "ns3/udp-socket-factory.h"
#include "ns3/simulator.h"
#include "ns3/log.h"
#include "ns3/random-variable.h"
#include "ns3/inet-socket-address.h"
#include "ns3/ipv4-routing-protocol.h"
#include "ns3/ipv4-route.h"
#include "ns3/boolean.h"
#include "ns3/uinteger.h"
#include "ns3/enum.h"
#include "ns3/trace-source-accessor.h"
#include "ns3/ipv4-header.h"
/// UDP Port for AODV control traffic
#define AODV_PORT 654
NS_LOG_COMPONENT_DEFINE ("AodvRoutingProtocol");
namespace ns3
{
namespace aodv
{
NS_OBJECT_ENSURE_REGISTERED (RoutingProtocol);
RoutingProtocol::RoutingProtocol()
{
}
TypeId
RoutingProtocol::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::aodv::RoutingProtocol")
.SetParent<Ipv4RoutingProtocol> ()
.AddConstructor<RoutingProtocol> ()
;
return tid;
}
RoutingProtocol::~RoutingProtocol()
{
}
void
RoutingProtocol::DoDispose ()
{
m_ipv4 = 0;
for (std::map< Ptr<Socket>, Ipv4Address >::iterator iter = m_socketAddresses.begin ();
iter != m_socketAddresses.end (); iter++)
{
iter->first->Close ();
}
m_socketAddresses.clear ();
Ipv4RoutingProtocol::DoDispose ();
}
Ptr<Ipv4Route>
RoutingProtocol::RouteOutput (Ptr<Packet> p, const Ipv4Header &header, uint32_t oif, Socket::SocketErrno &sockerr)
{
Ptr<Ipv4Route> rtentry;
sockerr = Socket::ERROR_NOROUTETOHOST;
// TODO resolve route
return rtentry;
}
bool
RoutingProtocol::RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,
UnicastForwardCallback ucb, MulticastForwardCallback mcb,
LocalDeliverCallback lcb, ErrorCallback ecb)
{
// TODO
return false;
}
void
RoutingProtocol::SetIpv4 (Ptr<Ipv4> ipv4)
{
NS_ASSERT (ipv4 != 0);
NS_ASSERT (m_ipv4 == 0);
/*
m_helloTimer.SetFunction (&RoutingProtocol::HelloTimerExpire, this);
*/
m_ipv4 = ipv4;
Simulator::ScheduleNow (&RoutingProtocol::Start, this);
}
void
RoutingProtocol::Start ()
{
// Open UDP sockets for control traffic on each IP interface
const Ipv4Address loopback ("127.0.0.1");
for (uint32_t i = 0; i < m_ipv4->GetNInterfaces (); i++)
{
Ipv4Address addr = m_ipv4->GetAddress (i, 0).GetLocal ();
if (addr == loopback)
continue;
// Create a socket to listen only on this interface
Ptr<Socket> socket = Socket::CreateSocket (GetObject<Node> (),
UdpSocketFactory::GetTypeId());
socket->SetRecvCallback (MakeCallback (&RoutingProtocol::RecvAodv, this));
if (socket->Bind (InetSocketAddress (addr, AODV_PORT)))
{
NS_FATAL_ERROR ("Failed to bind() AODV receive socket");
}
socket->Connect (InetSocketAddress (Ipv4Address (0xffffffff), AODV_PORT));
m_socketAddresses.insert(std::make_pair(socket, addr));
}
}
void
RoutingProtocol::NotifyInterfaceUp (uint32_t interface)
{
// TODO
}
void
RoutingProtocol::NotifyInterfaceDown (uint32_t interface)
{
// TODO
}
void
RoutingProtocol::NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address)
{
}
void
RoutingProtocol::NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address)
{
}
void
RoutingProtocol::RecvAodv (Ptr<Socket> socket)
{
Ptr<Packet> packet;
Address sourceAddress;
packet = socket->RecvFrom (sourceAddress);
InetSocketAddress inetSourceAddr = InetSocketAddress::ConvertFrom (sourceAddress);
Ipv4Address senderIfaceAddr = inetSourceAddr.GetIpv4 ();
Ipv4Address receiverIfaceAddr = m_socketAddresses[socket];
NS_ASSERT (receiverIfaceAddr != Ipv4Address ());
NS_LOG_DEBUG ("AODV node " << this << " received a AODV packet from " << senderIfaceAddr << " to " << receiverIfaceAddr);
NS_ASSERT (inetSourceAddr.GetPort () == AODV_PORT);
// TODO check packet type and call RecvSmth
}
void
RoutingProtocol::RecvRequest (Ptr<Packet> p)
{
// TODO
}
void
RoutingProtocol::RecvReply (Ptr<Packet> p)
{
// TODO
}
void
RoutingProtocol::RecvError (Ptr<Packet> p)
{
// TODO
}
}}

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@@ -0,0 +1,88 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 1997, 1998 Carnegie Mellon University.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: The AODV code developed by the CMU/MONARCH group was optimized and
* tuned by Samir Das and Mahesh Marina, University of Cincinnati.
* The work was partially done in Sun Microsystems.
*
* Ported to ns-3 by Elena Borovkova <borovkovaes@iitp.ru>
*/
#ifndef AODVROUTINGPROTOCOL_H_
#define AODVROUTINGPROTOCOL_H_
#include "ns3/object.h"
#include "ns3/packet.h"
#include "ns3/node.h"
#include "ns3/socket.h"
#include "ns3/timer.h"
#include "ns3/ipv4.h"
#include "ns3/ipv4-routing-protocol.h"
#include <map>
namespace ns3
{
namespace aodv
{
/**
* \ingroup aodv
* \brief AODV routing protocol
*/
class RoutingProtocol : public Ipv4RoutingProtocol
{
public:
static TypeId GetTypeId (void);
RoutingProtocol();
virtual ~RoutingProtocol();
virtual void DoDispose ();
///\name From Ipv4RoutingProtocol
//\{
Ptr<Ipv4Route> RouteOutput (Ptr<Packet> p, const Ipv4Header &header, uint32_t oif, Socket::SocketErrno &sockerr);
bool RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,
UnicastForwardCallback ucb, MulticastForwardCallback mcb,
LocalDeliverCallback lcb, ErrorCallback ecb);
virtual void NotifyInterfaceUp (uint32_t interface);
virtual void NotifyInterfaceDown (uint32_t interface);
virtual void NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address);
virtual void NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address);
virtual void SetIpv4 (Ptr<Ipv4> ipv4);
//\}
private:
/// IP protocol
Ptr<Ipv4> m_ipv4;
/// UDP socket per each IP interface, map socket -> iface
std::map< Ptr<Socket>, Ipv4Address > m_socketAddresses;
private:
/// Start protocol operation
void Start ();
/// Receive and process control packet
void RecvAodv (Ptr<Socket> s);
/// Receive RREQ
void RecvRequest (Ptr<Packet> p);
/// Receive RREP
void RecvReply (Ptr<Packet> p);
/// Receive RERR
void RecvError (Ptr<Packet> p);
};
}
}
#endif /* AODVROUTINGPROTOCOL_H_ */

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@@ -7,13 +7,12 @@ def build(bld):
'aodv-rtable.cc',
'aodv-rqueue.cc',
'aodv-packet.cc',
'aodv-routing-protocol.cc',
]
headers = bld.new_task_gen('ns3header')
headers.module = 'aodv'
headers.source = [
'aodv-rtable.h',
'aodv-rqueue.h',
'aodv-packet.h',
'aodv-routing-protocol.h',
]