[Bug 221] need a scratch directory
This commit is contained in:
9
scratch/multiple-sources/simple-main.cc
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9
scratch/multiple-sources/simple-main.cc
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@@ -0,0 +1,9 @@
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void RunSimulation (void);
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int main (int argc, char *argv[])
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{
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RunSimulation ();
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return 0;
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}
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67
scratch/multiple-sources/simple-simulation.cc
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67
scratch/multiple-sources/simple-simulation.cc
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@@ -0,0 +1,67 @@
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#include <iostream>
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#include "ns3/core-module.h"
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#include "ns3/helper-module.h"
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#include "ns3/node-module.h"
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#include "ns3/simulator-module.h"
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using namespace ns3;
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static void
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GenerateTraffic (Ptr<Socket> socket, uint32_t size)
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{
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std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, tx bytes=" << size << std::endl;
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socket->Send (Create<Packet> (size));
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if (size > 0)
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{
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Simulator::Schedule (Seconds (0.5), &GenerateTraffic, socket, size - 50);
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}
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else
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{
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socket->Close ();
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}
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}
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static void
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SocketPrinter (Ptr<Socket> socket)
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{
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Ptr<Packet> packet;
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while (packet = socket->Recv ())
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{
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std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, rx bytes=" << packet->GetSize () << std::endl;
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}
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}
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static void
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PrintTraffic (Ptr<Socket> socket)
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{
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socket->SetRecvCallback (MakeCallback (&SocketPrinter));
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}
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void
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RunSimulation (void)
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{
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NodeContainer c;
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c.Create (1);
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InternetStackHelper internet;
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internet.Install (c);
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TypeId tid = TypeId::LookupByName ("ns3::UdpSocketFactory");
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Ptr<Socket> sink = Socket::CreateSocket (c.Get (0), tid);
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InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 80);
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sink->Bind (local);
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Ptr<Socket> source = Socket::CreateSocket (c.Get (0), tid);
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InetSocketAddress remote = InetSocketAddress (Ipv4Address::GetLoopback (), 80);
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source->Connect (remote);
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GenerateTraffic (source, 500);
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PrintTraffic (sink);
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Simulator::Run ();
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Simulator::Destroy ();
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}
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74
scratch/simple.cc
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74
scratch/simple.cc
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@@ -0,0 +1,74 @@
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#include <iostream>
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#include "ns3/core-module.h"
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#include "ns3/helper-module.h"
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#include "ns3/node-module.h"
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#include "ns3/simulator-module.h"
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using namespace ns3;
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static void
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GenerateTraffic (Ptr<Socket> socket, uint32_t size)
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{
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std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, tx bytes=" << size << std::endl;
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socket->Send (Create<Packet> (size));
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if (size > 0)
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{
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Simulator::Schedule (Seconds (0.5), &GenerateTraffic, socket, size - 50);
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}
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else
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{
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socket->Close ();
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}
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}
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static void
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SocketPrinter (Ptr<Socket> socket)
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{
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Ptr<Packet> packet;
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while (packet = socket->Recv ())
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{
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std::cout << "at=" << Simulator::Now ().GetSeconds () << "s, rx bytes=" << packet->GetSize () << std::endl;
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}
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}
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static void
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PrintTraffic (Ptr<Socket> socket)
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{
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socket->SetRecvCallback (MakeCallback (&SocketPrinter));
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}
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void
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RunSimulation (void)
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{
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NodeContainer c;
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c.Create (1);
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InternetStackHelper internet;
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internet.Install (c);
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TypeId tid = TypeId::LookupByName ("ns3::UdpSocketFactory");
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Ptr<Socket> sink = Socket::CreateSocket (c.Get (0), tid);
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InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 80);
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sink->Bind (local);
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Ptr<Socket> source = Socket::CreateSocket (c.Get (0), tid);
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InetSocketAddress remote = InetSocketAddress (Ipv4Address::GetLoopback (), 80);
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source->Connect (remote);
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GenerateTraffic (source, 500);
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PrintTraffic (sink);
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Simulator::Run ();
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Simulator::Destroy ();
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}
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int main (int argc, char *argv[])
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{
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RunSimulation ();
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return 0;
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}
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