remove unbuilt, obsolete sample
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006,2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "ns3/packet.h"
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#include "ns3/header.h"
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#include "ns3/packet-printer.h"
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#include "ns3/ipv4-header.h"
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#include "ns3/udp-header.h"
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using namespace ns3;
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// This sample file shows how to use the Packet metadata facility
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//
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// Packets are stored as ``packed'' data structures, to facilitate
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// fragmentation and network emulation. However, when debugging a program,
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// or for certain tracing applications, it may be convenient to dump out
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// the contents of a packet header in a human-friendly form.
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//
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// To do this, a few things are needed:
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// i) enable the metadata facility (disabled by default, because it causes
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// a small performance hit
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// ii) decide on whether you want to use a default or customized (you
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// provide your own) routine to dump a particular header
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//
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// This sample steps through two routines; one to use the default
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// printing of IPv4 and UDP headers, and one to show a non-default case.
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// There is a lot of emphasis in this sample of how this facility
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// interacts with packet fragmentation.
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void DefaultPrint (void)
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{
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// We create a packet with 1000 bytes of zero payload
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// and add 3 headers to this packet.
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Ptr<Packet> p = Create<Packet> (1000);
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Ipv4Header ipv4;
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UdpHeader udp;
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ipv4.SetSource (Ipv4Address ("192.168.0.1"));
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ipv4.SetDestination (Ipv4Address ("192.168.0.2"));
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udp.SetSource (1025);
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udp.SetDestination (80);
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udp.SetPayloadSize (1000);
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p->AddHeader (udp);
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p->AddHeader (ipv4);
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std::cout << "full packet size=" << p->GetSize () << std::endl;
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// Here, invoke the default Print routine, directed to std out
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p->Print (std::cout);
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std::cout << std::endl;
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// Now, we fragment our packet in 3 consecutive pieces.
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Ptr<Packet> p1 = p->CreateFragment (0, 2);
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Ptr<Packet> p2 = p->CreateFragment (2, 1000);
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Ptr<Packet> p3 = p->CreateFragment (1002, 26);
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std::cout << "fragment1" << std::endl;
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p1->Print (std::cout);
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std::cout << std::endl;
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std::cout << "fragment2" << std::endl;
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p2->Print (std::cout);
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std::cout << std::endl;
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std::cout << "fragment3" << std::endl;
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p3->Print (std::cout);
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std::cout << std::endl;
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// And, finally, we re-aggregate the 3 consecutive pieces.
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Ptr<Packet> aggregate = p1->Copy ();
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aggregate->AddAtEnd (p2);
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aggregate->AddAtEnd (p3);
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std::cout << "aggregated" << std::endl;
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aggregate->Print (std::cout);
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std::cout << std::endl;
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}
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void
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DoPrintPayload (std::ostream & os,uint32_t packetUid,uint32_t size,
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struct PacketPrinter::FragmentInformation info)
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{
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os << "PAYLOAD (size " << size << " trim_start " << info.start << " trim_end " << info.end << ")";
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}
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void
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DoPrintIpv4Header (std::ostream &os, uint32_t packetUid, uint32_t size, const Ipv4Header *ipv4)
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{
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os << "IPV4 " << ipv4->GetSource () << " > " << ipv4->GetDestination ();
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}
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void
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DoPrintIpv4HeaderFragment (std::ostream &os, uint32_t packetUid, uint32_t size,
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std::string &name, struct PacketPrinter::FragmentInformation info)
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{
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os << "IPV4 fragment";
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}
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// This function walks through a non-default case. A few features of
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// the API (defined in common/packet-printer.h) are shown.
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//
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void NonDefaultPrint (void)
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{
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// create an adhoc packet printer.
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PacketPrinter printer;
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// print from first header to last trailer
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printer.PrintForward ();
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// set a string separator automatically inserted
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// between each call to a printing function.
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printer.SetSeparator (" - ");
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// set the payload print function
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printer.SetPayloadPrinter (MakeCallback (&DoPrintPayload));
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// set the print function for the header type Ipv4Header.
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printer.SetHeaderPrinter (MakeCallback (&DoPrintIpv4Header),
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MakeCallback (&DoPrintIpv4HeaderFragment));
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// We create a packet with 1000 bytes of zero payload
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Ptr<Packet> p = Create<Packet> (1000);
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Ipv4Header ipv4;
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UdpHeader udp;
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ipv4.SetSource (Ipv4Address ("192.168.0.1"));
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ipv4.SetDestination (Ipv4Address ("192.168.0.2"));
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udp.SetSource (1025);
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udp.SetDestination (80);
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udp.SetPayloadSize (1000);
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p->AddHeader (udp);
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p->AddHeader (ipv4);
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std::cout << "full packet size=" << p->GetSize () << std::endl;
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p->Print (std::cout, printer);
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std::cout << std::endl;
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// fragment our packet in 3 pieces
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Ptr<Packet> p1 = p->CreateFragment (0, 2);
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Ptr<Packet> p2 = p->CreateFragment (2, 1000);
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Ptr<Packet> p3 = p->CreateFragment (1002, 26);
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std::cout << "fragment1" << std::endl;
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p1->Print (std::cout, printer);
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std::cout << std::endl;
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std::cout << "fragment2" << std::endl;
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p2->Print (std::cout, printer);
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std::cout << std::endl;
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std::cout << "fragment3" << std::endl;
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p3->Print (std::cout, printer);
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std::cout << std::endl;
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// aggregate all 3 fragments of the original packet
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// to reconstruct a copy of the original packet.
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Ptr<Packet> aggregate = p1->Copy ();
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aggregate->AddAtEnd (p2);
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aggregate->AddAtEnd (p3);
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std::cout << "aggregated" << std::endl;
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aggregate->Print (std::cout, printer);
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std::cout << std::endl;
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}
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int main (int argc, char *argv[])
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{
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Packet::EnableMetadata ();
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std::cout << "DefaultPrint()" << std::endl;
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DefaultPrint ();
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std::cout << std::endl << "NonDefaultPrint()" << std::endl;
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NonDefaultPrint ();
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return 0;
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}
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