updates to manual for 3.5
This commit is contained in:
@@ -114,6 +114,7 @@ example: @code{class ns3::Node}.
|
||||
|
||||
The public header file node.h has a declaration that includes
|
||||
a static GetTypeId function call:
|
||||
|
||||
@verbatim
|
||||
class Node : public Object
|
||||
{
|
||||
@@ -123,21 +124,72 @@ public:
|
||||
@end verbatim
|
||||
|
||||
This is defined in the node.cc file as follows:
|
||||
|
||||
@verbatim
|
||||
TypeId
|
||||
Node::GetTypeId (void)
|
||||
{
|
||||
static TypeId tid = TypeId ("ns3::Node")
|
||||
.SetParent<Object> ()
|
||||
.AddConstructor<Node> ()
|
||||
.AddAttribute ("DeviceList", "The list of devices associated to this Node.",
|
||||
ObjectVectorValue (),
|
||||
MakeObjectVectorAccessor (&Node::m_devices),
|
||||
MakeObjectVectorChecker<NetDevice> ())
|
||||
.AddAttribute ("ApplicationList", "The list of applications associated to this Node.",
|
||||
ObjectVectorValue (),
|
||||
MakeObjectVectorAccessor (&Node::m_applications),
|
||||
MakeObjectVectorChecker<Application> ())
|
||||
.AddAttribute ("Id", "The id (unique integer) of this Node.",
|
||||
TypeId::ATTR_GET, // allow only getting it.
|
||||
UintegerValue (0),
|
||||
MakeUintegerAccessor (&Node::m_id),
|
||||
MakeUintegerChecker<uint32_t> ())
|
||||
;
|
||||
return tid;
|
||||
}
|
||||
@end verbatim
|
||||
Finally, when users want to create Nodes, they call:
|
||||
|
||||
Look at the TypeId of an ns-3 @code{Object} class as an extended form of run
|
||||
time type information (RTTI). The C++ language includes simple kind of RTTI
|
||||
in order to support @code{dynamic_cast} and @code{typeid} operators.
|
||||
|
||||
The ``@code{.SetParent<Object> ()}'' call in the declaration above is used in
|
||||
conjunction with our object aggregation mechanisms to allow safe up- and
|
||||
down-casing in inheritance trees during @code{GetObject}.
|
||||
|
||||
The ``@code{.AddConstructor<Node> ()}'' call is used in conjunction with our
|
||||
abstract object factory mechanisms to allow us to construct C++ objects without
|
||||
forcing a user to know the concrete class of the object she is building.
|
||||
|
||||
The three calls to ``@code{.AddAttribute}'' associate a given string with a
|
||||
strongly typed value in the class. Notice that you must provide a help string
|
||||
which may be displayed, for example, via command line processors. Each
|
||||
@code{Attribute} is associated with mechanisms for accessing the underlying
|
||||
member variable in the object (for example, @code{MakeUintegerAccessor} tells
|
||||
the generic @code{Attribute} code how to get to the node ID above). There are
|
||||
also ``Checker'' methods which are used to validate values.
|
||||
|
||||
When users want to create Nodes, they will usually call some form of
|
||||
@code{CreateObject},
|
||||
|
||||
@verbatim
|
||||
Ptr<Node> n = CreateObject<Node> ();
|
||||
@end verbatim
|
||||
|
||||
or more abstractly, using an object factory, you can create a @code{Node} object
|
||||
without even knowing the concrete C++ type
|
||||
|
||||
@verbatim
|
||||
ObjectFactory factory;
|
||||
const std::string typeId = "ns3::Node'';
|
||||
factory.SetTypeId(typeId);
|
||||
Ptr<Object> node = factory.Create <Object> ();
|
||||
@end verbatim
|
||||
|
||||
Both of these methods result in fully initialized attributes being available
|
||||
in the resulting @code{Object} instances.
|
||||
|
||||
We next discuss how attributes (values associated with member variables
|
||||
or functions of the class) are plumbed into the above TypeId.
|
||||
|
||||
@@ -206,6 +258,7 @@ and some type of global default value.
|
||||
|
||||
In the ns-3 attribute system, these value definitions and accessor
|
||||
functions are moved into the TypeId class; e.g.:
|
||||
|
||||
@verbatim
|
||||
NS_OBJECT_ENSURE_REGISTERED (DropTailQueue);
|
||||
|
||||
@@ -358,11 +411,11 @@ Now, let's set it to another value (60 packets)
|
||||
|
||||
@subsubsection Namespace-based access
|
||||
|
||||
An alternative way to get at the attribute is to use the configuration
|
||||
namespace. Here, this attribute resides on a known path in this
|
||||
namespace; this approach is useful if one doesn't have access to
|
||||
the underlying pointers and would like to configure a specific
|
||||
attribute with a single statement.
|
||||
An alternative way to get at the attribute is to use the configuration namespace.
|
||||
Here, this attribute resides on a known path in this namespace; this approach
|
||||
is useful if one doesn't have access to the underlying pointers and would like
|
||||
to configure a specific attribute with a single statement.
|
||||
|
||||
@verbatim
|
||||
Config::Set ("/NodeList/0/DeviceList/0/TxQueue/MaxPackets", UintegerValue (25));
|
||||
txQueue->GetAttribute ("MaxPackets", limit);
|
||||
@@ -370,9 +423,8 @@ attribute with a single statement.
|
||||
limit.Get () << " packets");
|
||||
@end verbatim
|
||||
|
||||
We could have also used wildcards to set this value for all nodes
|
||||
and all net devices (which in this simple example has the same
|
||||
effect as the previous Set())
|
||||
We could have also used wildcards to set this value for all nodes and all net
|
||||
devices (which in this simple example has the same effect as the previous Set())
|
||||
@verbatim
|
||||
Config::Set ("/NodeList/*/DeviceList/*/TxQueue/MaxPackets", UintegerValue (15));
|
||||
txQueue->GetAttribute ("MaxPackets", limit);
|
||||
@@ -380,6 +432,22 @@ effect as the previous Set())
|
||||
limit.Get () << " packets");
|
||||
@end verbatim
|
||||
|
||||
@subsubsection Object Name Service-based access
|
||||
|
||||
Another way to get at the attribute is to use the object name service facility.
|
||||
Here, this attribute is found using a name string. This approach is useful if
|
||||
one doesn't have access to the underlying pointers and it is difficult to
|
||||
determine the required concrete configuration namespaced path.
|
||||
|
||||
@verbatim
|
||||
Names::Add ("server", serverNode);
|
||||
Names::Add ("server/eth0", serverDevice);
|
||||
|
||||
...
|
||||
|
||||
Config::Set ("/Names/server/eth0/TxQueue/MaxPackets", UintegerValue (25));
|
||||
@end verbatim
|
||||
|
||||
@subsection Setting through constructors helper classes
|
||||
|
||||
Arbitrary combinations of attributes can be set and fetched from
|
||||
@@ -438,13 +506,13 @@ Consider this variable in class TcpSocket:
|
||||
Suppose that someone working with Tcp wanted to get or set the
|
||||
value of that variable using the metadata system. If it were not
|
||||
already provided by ns-3, the user could declare the following addition
|
||||
in the metadata system (to the TypeId declaration for TcpSocket):
|
||||
in the runtime metadata system (to the TypeId declaration for TcpSocket):
|
||||
@verbatim
|
||||
.AddParameter ("Congestion window",
|
||||
.AddAttribute ("Congestion window",
|
||||
"Tcp congestion window (bytes)",
|
||||
Uinteger (1),
|
||||
UintegerValue (1),
|
||||
MakeUintegerAccessor (&TcpSocket::m_cWnd),
|
||||
MakeUintegerChecker<uint16_t> ());
|
||||
MakeUintegerChecker<uint16_t> ())
|
||||
|
||||
@end verbatim
|
||||
|
||||
@@ -511,21 +579,26 @@ wants to hook it in to the attribute system, there is mainly the matter
|
||||
of writing
|
||||
the conversions to/from strings and attribute values. Most of this can be
|
||||
copy/pasted with macro-ized code. For instance, consider class
|
||||
Rectangle in the @code{src/mobility/} directory:
|
||||
delcaration for Rectangle in the @code{src/mobility/} directory:
|
||||
|
||||
One line is added to the class declaration:
|
||||
@verbatim
|
||||
/**
|
||||
* \brief a 2d rectangle
|
||||
*/
|
||||
class Rectangle
|
||||
{
|
||||
...
|
||||
...
|
||||
|
||||
double xMin;
|
||||
double xMax;
|
||||
double yMin;
|
||||
double yMax;
|
||||
};
|
||||
@end verbatim
|
||||
|
||||
One macro call and two operators, are added below the class declaration:
|
||||
One macro call and two operators, must be added below the class declaration
|
||||
in order to turn a Rectangle into a value usable by the @code{Attribute}
|
||||
system:
|
||||
|
||||
@verbatim
|
||||
std::ostream &operator << (std::ostream &os, const Rectangle &rectangle);
|
||||
@@ -534,7 +607,7 @@ std::istream &operator >> (std::istream &is, Rectangle &rectangle);
|
||||
ATTRIBUTE_HELPER_HEADER (Rectangle);
|
||||
@end verbatim
|
||||
|
||||
In the class definition, the code looks like this:
|
||||
In the class definition (@code{.cc} file), the code looks like this:
|
||||
|
||||
@verbatim
|
||||
ATTRIBUTE_HELPER_CPP (Rectangle);
|
||||
@@ -568,9 +641,9 @@ of an instance of the new class.
|
||||
@node ConfigStore
|
||||
@section ConfigStore
|
||||
|
||||
@strong{Feedback requested:} This is an experimental feature of ns-3.
|
||||
It is not in the main tree. If you like this feature and would like
|
||||
to provide feedback on it, please email us.
|
||||
@strong{Feedback requested:} This is an experimental feature of ns-3. It is
|
||||
found in @code{src/contrib} and not in the main tree. If you like this feature
|
||||
and would like to provide feedback on it, please email us.
|
||||
|
||||
Values for ns-3 attributes can be stored in an ascii text file and
|
||||
loaded into a future simulation. This feature is known as the
|
||||
|
||||
Reference in New Issue
Block a user