remove Object base class
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@@ -1,78 +0,0 @@
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "object.h"
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#include "debug.h"
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#include "assert.h"
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NS_DEBUG_COMPONENT_DEFINE ("Object");
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namespace ns3 {
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Object::Object ()
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: m_count (1),
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m_disposed (false)
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{
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NS_DEBUG ("Object::Object: m_count=0");
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}
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Object::~Object ()
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{}
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void
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Object::Ref (void) const
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{
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m_count++;
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NS_DEBUG("Object::Ref (): this == 0x" << this << " m_count=" << m_count);
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}
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void
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Object::Unref (void) const
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{
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NS_ASSERT (m_count > 0);
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m_count--;
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NS_DEBUG("Object::Unref (): this == 0x" << this << " m_count=" << m_count);
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if (m_count == 0)
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{
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NS_DEBUG("Object::Unref (): delete");
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delete this;
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}
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}
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bool
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Object::IsSingle (void) const
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{
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NS_DEBUG("Object::IsSingle (): m_count == " << m_count);
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return m_count == 1;
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}
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void
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Object::Dispose (void)
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{
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NS_ASSERT (!m_disposed);
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DoDispose ();
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}
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void
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Object::DoDispose (void)
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{}
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}//namespace ns3
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@@ -1,67 +0,0 @@
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef OBJECT_H
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#define OBJECT_H
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#include <stdint.h>
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namespace ns3 {
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/**
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* \brief Base class that supports reference counting for memory management
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*
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* Many objects in the system derive from this class in order to use its
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* reference counting implementation.
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*/
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class Object
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{
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public:
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/**
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* \brief Constructor
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*
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* Creates an object with a single reference count
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*/
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Object ();
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virtual ~Object ();
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/**
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* \brief Increments the reference count of this object
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*/
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void Ref (void) const;
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/**
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* \brief Decrements the reference count of this object
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*/
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void Unref (void) const;
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/**
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* \return true if there is only a single reference to this object anywhere
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* in the system; false otherwise.
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*/
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bool IsSingle (void) const;
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void Dispose (void);
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protected:
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virtual void DoDispose (void);
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private:
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mutable uint32_t m_count;
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bool m_disposed;
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};
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}//namespace ns3
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#endif /* OBJECT_H */
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