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unison/src/node/node-list.h

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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>,
*/
#ifndef NODE_LIST_H
#define NODE_LIST_H
#include <vector>
#include "ns3/trace-context-element.h"
#include "ns3/ptr.h"
namespace ns3 {
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class Node;
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class CallbackBase;
class TraceResolver;
/**
* \brief hold in a TraceContext the index of a node within a NodeList.
*/
class NodeListIndex : public TraceContextElement
{
public:
NodeListIndex ();
NodeListIndex (uint32_t index);
void Print (std::ostream &os);
static uint16_t GetUid (void);
/**
* \returns the index of the node within the NodeList
*/
uint32_t Get (void) const;
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std::string GetTypeName (void) const;
private:
uint32_t m_index;
};
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/**
* \brief the list of simulation nodes.
*
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* Every Node created is automatically added to this list.
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*/
class NodeList
{
public:
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typedef std::vector< Ptr<Node> >::const_iterator Iterator;
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/**
* \param node node to add
* \returns index of node in list.
*
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* This method is called automatically from Node::Node so
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* the user has little reason to call it himself.
*/
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static uint32_t Add (Ptr<Node> node);
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/**
* \returns a C++ iterator located at the beginning of this
* list.
*/
static Iterator Begin (void);
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/**
* \returns a C++ iterator located at the end of this
* list.
*/
static Iterator End (void);
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/**
* \param n index of requested node.
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* \returns the Node associated to index n.
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*/
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static Ptr<Node> GetNode (uint32_t n);
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/**
* \param name namespace regexp to match
* \param cb callback to connect
*
* Connect input callback to all trace sources which match
* the input namespace regexp.
* A tutorial which explains how to use this method can be
* found in the \ref tracing section.
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*/
static void Connect (std::string name, const CallbackBase &cb);
/**
* \param name namespace regexp to match
* \param cb callback to connect
*
* Disconnect input callback from all trace sources which match
* the input namespace regexp.
*/
static void Disconnect (std::string name, const CallbackBase &cb);
/**
* \param os the output stream on which the content of each trace event should be
* dumped in ascii format.
*
* Enable _every_ trace source accessible from the NodeList and write to the
* output stream an ascii representation of each trace event.
* This method is very useful to get quick-and-dirty trace output from a
* simulation.
* More fancy tracing output could be generated with the ns3::NodeList::Connect
* method as explained in the \ref tracing section.
*/
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static void TraceAll (std::ostream &os);
/**
* \returns the trace resolver used by the ns3::NodeList::Connect,
* ns3::NodeList::Disconnect, and, ns3::NodeList::TraceAll methods.
*
* Using this method directly is not really recommended. Instead, users
* should use one of the three methods ns3::NodeList::Connect,
* ns3::NodeList::Disconnect, or, ns3::NodeList::TraceAll methods.
*/
static Ptr<TraceResolver> GetTraceResolver (void);
};
}//namespace ns3
#endif /* NODE_LIST_H */