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unison/src/node/node.h

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2006 Georgia Tech Research Corporation, INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: George F. Riley<riley@ece.gatech.edu>
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef NODE_H
#define NODE_H
#include <vector>
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#include "ns3/object.h"
#include "ns3/callback.h"
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#include "ns3/array-trace-resolver.h"
namespace ns3 {
class TraceContext;
class TraceResolver;
class NetDevice;
class Application;
class Packet;
class Address;
class CompositeTraceResolver;
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/**
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* \brief A network Node.
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*
* This class holds together:
* - a list of NetDevice objects which represent the network interfaces
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* of this node which are connected to other Node instances through
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* Channel instances.
* - a list of Application objects which represent the userspace
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* traffic generation applications which interact with the Node
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* through the Socket API.
* - a node Id: a unique per-node identifier.
* - a system Id: a unique Id used for parallel simulations.
* - a trace resolver which can be used to connect user trace sinks
* to the node's trace sources.
*
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* Every Node created is added to the NodeList automatically.
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*/
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class Node : public Object
{
public:
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static const InterfaceId iid;
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typedef ArrayTraceResolver<Ptr<NetDevice> >::Index NetDeviceIndex;
/**
* Must be invoked by subclasses only.
*/
Node();
/**
* \param systemId a unique integer used for parallel simulations.
*
* Must be invoked by subclasses only.
*/
Node(uint32_t systemId);
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virtual ~Node();
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/**
* \param context the trace context for the TraceResolver to create
* \returns a newly-created TraceResolver. The caller takes
* ownership of the returned pointer.
*
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* Request the Node to create a trace resolver. This method
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* could be used directly by a user who needs access to very low-level
* trace configuration.
*/
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TraceResolver *CreateTraceResolver (TraceContext const &context);
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/**
* \returns the unique id of this node.
*
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* This unique id happens to be also the index of the Node into
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* the NodeList.
*/
uint32_t GetId (void) const;
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/**
* \returns the system id for parallel simulations associated
* to this node.
*/
uint32_t GetSystemId (void) const;
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/**
* \param device NetDevice to associate to this node.
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* \returns the index of the NetDevice into the Node's list of
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* NetDevice.
*
* Associate this device to this node.
* This method is called automatically from NetDevice::NetDevice
* so the user has little reason to call this method himself.
* The index returned is always non-zero.
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*/
uint32_t AddDevice (Ptr<NetDevice> device);
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/**
* \param index the index of the requested NetDevice
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* \returns the requested NetDevice associated to this Node.
*
* The indexes used by the GetDevice method start at one and
* end at GetNDevices ()
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*/
Ptr<NetDevice> GetDevice (uint32_t index) const;
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/**
* \returns the number of NetDevice instances associated
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* to this Node.
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*/
uint32_t GetNDevices (void) const;
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/**
* \param application Application to associate to this node.
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* \returns the index of the Application within the Node's list
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* of Application.
*
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* Associated this Application to this Node. This method is called
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* automatically from Application::Application so the user
* has little reasons to call this method directly.
*/
uint32_t AddApplication (Ptr<Application> application);
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/**
* \param index
* \returns the application associated to this requested index
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* within this Node.
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*/
Ptr<Application> GetApplication (uint32_t index) const;
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/**
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* \returns the number of applications associated to this Node.
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*/
uint32_t GetNApplications (void) const;
/**
* A protocol handler
*/
typedef Callback<void,Ptr<NetDevice>, const Packet &,uint16_t,const Address &> ProtocolHandler;
/**
* \param handler the handler to register
* \param protocolType the type of protocol this handler is
* interested in. This protocol type is a so-called
* EtherType, as registered here:
* http://standards.ieee.org/regauth/ethertype/eth.txt
* the value zero is interpreted as matching all
* protocols.
* \param device the device attached to this handler. If the
* value is zero, the handler is attached to all
* devices on this node.
*/
void RegisterProtocolHandler (ProtocolHandler handler,
uint16_t protocolType,
Ptr<NetDevice> device);
/**
* \param handler the handler to unregister
*
* After this call returns, the input handler will never
* be invoked anymore.
*/
void UnregisterProtocolHandler (ProtocolHandler handler);
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protected:
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/**
* The dispose method. Subclasses must override this method
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* and must chain up to it by calling Node::DoDispose at the
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* end of their own DoDispose method.
*/
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virtual void DoDispose (void);
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/**
* \param resolver the resolver to store trace sources in.
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*
* If a subclass wants to add new traces to a Node, it needs
* to override this method and record the new trace sources
* in the input resolver. Subclasses also _must_ chain up to
* their parent's DoFillTraceResolver method prior
* to recording they own trace sources.
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*/
virtual void DoFillTraceResolver (CompositeTraceResolver &resolver);
private:
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/**
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* \param device the device added to this Node.
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*
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* This method is invoked whenever a user calls Node::AddDevice.
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* Subclasses are expected to call NetDevice::SetReceiveCallback
* at this point to setup the node's receive function for
* the NetDevice packets.
*/
virtual void NotifyDeviceAdded (Ptr<NetDevice> device);
bool ReceiveFromDevice (Ptr<NetDevice> device, const Packet &packet,
uint16_t protocol, const Address &from);
void Construct (void);
TraceResolver *CreateDevicesTraceResolver (const TraceContext &context);
enum TraceSource {
DEVICES
};
struct ProtocolHandlerEntry {
ProtocolHandler handler;
uint16_t protocol;
Ptr<NetDevice> device;
};
typedef std::vector<struct Node::ProtocolHandlerEntry> ProtocolHandlerList;
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uint32_t m_id; // Node id for this node
uint32_t m_sid; // System id for this node
std::vector<Ptr<NetDevice> > m_devices;
std::vector<Ptr<Application> > m_applications;
ProtocolHandlerList m_handlers;
};
} //namespace ns3
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#endif /* NODE_H */