/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006 Georgia Tech Research Corporation, INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Authors: George F. Riley * Mathieu Lacage */ #ifndef NODE_H #define NODE_H #include #include "ns3/object.h" #include "ns3/callback.h" #include "ns3/array-trace-resolver.h" namespace ns3 { class TraceContext; class TraceResolver; class NetDevice; class Application; class Packet; class Address; class CompositeTraceResolver; /** * \brief A network Node. * * This class holds together: * - a list of NetDevice objects which represent the network interfaces * of this node which are connected to other Node instances through * Channel instances. * - a list of Application objects which represent the userspace * traffic generation applications which interact with the Node * through the Socket API. * - a node Id: a unique per-node identifier. * - a system Id: a unique Id used for parallel simulations. * - a trace resolver which can be used to connect user trace sinks * to the node's trace sources. * * Every Node created is added to the NodeList automatically. */ class Node : public Object { public: static const InterfaceId iid; typedef ArrayTraceResolver >::Index NetDeviceIndex; /** * Must be invoked by subclasses only. */ Node(); /** * \param systemId a unique integer used for parallel simulations. * * Must be invoked by subclasses only. */ Node(uint32_t systemId); virtual ~Node(); /** * \param context the trace context for the TraceResolver to create * \returns a newly-created TraceResolver. The caller takes * ownership of the returned pointer. * * Request the Node to create a trace resolver. This method * could be used directly by a user who needs access to very low-level * trace configuration. */ TraceResolver *CreateTraceResolver (TraceContext const &context); /** * \returns the unique id of this node. * * This unique id happens to be also the index of the Node into * the NodeList. */ uint32_t GetId (void) const; /** * \returns the system id for parallel simulations associated * to this node. */ uint32_t GetSystemId (void) const; /** * \param device NetDevice to associate to this node. * \returns the index of the NetDevice into the Node's list of * NetDevice. * * Associate this device to this node. * This method is called automatically from NetDevice::NetDevice * so the user has little reason to call this method himself. * The index returned is always non-zero. */ uint32_t AddDevice (Ptr device); /** * \param index the index of the requested NetDevice * \returns the requested NetDevice associated to this Node. * * The indexes used by the GetDevice method start at one and * end at GetNDevices () */ Ptr GetDevice (uint32_t index) const; /** * \returns the number of NetDevice instances associated * to this Node. */ uint32_t GetNDevices (void) const; /** * \param application Application to associate to this node. * \returns the index of the Application within the Node's list * of Application. * * Associated this Application to this Node. This method is called * automatically from Application::Application so the user * has little reasons to call this method directly. */ uint32_t AddApplication (Ptr application); /** * \param index * \returns the application associated to this requested index * within this Node. */ Ptr GetApplication (uint32_t index) const; /** * \returns the number of applications associated to this Node. */ uint32_t GetNApplications (void) const; /** * A protocol handler */ typedef Callback, const Packet &,uint16_t,const Address &> ProtocolHandler; /** * \param handler the handler to register * \param protocolType the type of protocol this handler is * interested in. This protocol type is a so-called * EtherType, as registered here: * http://standards.ieee.org/regauth/ethertype/eth.txt * the value zero is interpreted as matching all * protocols. * \param device the device attached to this handler. If the * value is zero, the handler is attached to all * devices on this node. */ void RegisterProtocolHandler (ProtocolHandler handler, uint16_t protocolType, Ptr device); /** * \param handler the handler to unregister * * After this call returns, the input handler will never * be invoked anymore. */ void UnregisterProtocolHandler (ProtocolHandler handler); protected: /** * The dispose method. Subclasses must override this method * and must chain up to it by calling Node::DoDispose at the * end of their own DoDispose method. */ virtual void DoDispose (void); /** * \param resolver the resolver to store trace sources in. * * If a subclass wants to add new traces to a Node, it needs * to override this method and record the new trace sources * in the input resolver. Subclasses also _must_ chain up to * their parent's DoFillTraceResolver method prior * to recording they own trace sources. */ virtual void DoFillTraceResolver (CompositeTraceResolver &resolver); private: /** * \param device the device added to this Node. * * This method is invoked whenever a user calls Node::AddDevice. * Subclasses are expected to call NetDevice::SetReceiveCallback * at this point to setup the node's receive function for * the NetDevice packets. */ virtual void NotifyDeviceAdded (Ptr device); bool ReceiveFromDevice (Ptr device, const Packet &packet, uint16_t protocol, const Address &from); void Construct (void); TraceResolver *CreateDevicesTraceResolver (const TraceContext &context); enum TraceSource { DEVICES }; struct ProtocolHandlerEntry { ProtocolHandler handler; uint16_t protocol; Ptr device; }; typedef std::vector ProtocolHandlerList; uint32_t m_id; // Node id for this node uint32_t m_sid; // System id for this node std::vector > m_devices; std::vector > m_applications; ProtocolHandlerList m_handlers; }; } //namespace ns3 #endif /* NODE_H */