Files
unison/src/network/utils/packet-socket.cc
2025-02-06 16:53:40 +00:00

674 lines
14 KiB
C++

/*
* Copyright (c) 2007 Emmanuelle Laprise, INRIA
*
* SPDX-License-Identifier: GPL-2.0-only
*
* Authors: Emmanuelle Laprise <emmanuelle.laprise@bluekazoo.ca>
* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "packet-socket.h"
#include "packet-socket-address.h"
#include "ns3/log.h"
#include "ns3/node.h"
#include "ns3/packet.h"
#include "ns3/trace-source-accessor.h"
#include "ns3/uinteger.h"
#include <algorithm>
namespace ns3
{
NS_LOG_COMPONENT_DEFINE("PacketSocket");
NS_OBJECT_ENSURE_REGISTERED(PacketSocket);
TypeId
PacketSocket::GetTypeId()
{
static TypeId tid = TypeId("ns3::PacketSocket")
.SetParent<Socket>()
.SetGroupName("Network")
.AddConstructor<PacketSocket>()
.AddTraceSource("Drop",
"Drop packet due to receive buffer overflow",
MakeTraceSourceAccessor(&PacketSocket::m_dropTrace),
"ns3::Packet::TracedCallback")
.AddAttribute("RcvBufSize",
"PacketSocket maximum receive buffer size (bytes)",
UintegerValue(131072),
MakeUintegerAccessor(&PacketSocket::m_rcvBufSize),
MakeUintegerChecker<uint32_t>());
return tid;
}
PacketSocket::PacketSocket()
: m_rxAvailable(0)
{
NS_LOG_FUNCTION(this);
m_state = STATE_OPEN;
m_shutdownSend = false;
m_shutdownRecv = false;
m_errno = ERROR_NOTERROR;
m_isSingleDevice = false;
m_device = 0;
}
void
PacketSocket::SetNode(Ptr<Node> node)
{
NS_LOG_FUNCTION(this << node);
m_node = node;
}
PacketSocket::~PacketSocket()
{
NS_LOG_FUNCTION(this);
}
void
PacketSocket::DoDispose()
{
NS_LOG_FUNCTION(this);
m_device = 0;
}
Socket::SocketErrno
PacketSocket::GetErrno() const
{
NS_LOG_FUNCTION(this);
return m_errno;
}
Socket::SocketType
PacketSocket::GetSocketType() const
{
NS_LOG_FUNCTION(this);
return NS3_SOCK_RAW;
}
Ptr<Node>
PacketSocket::GetNode() const
{
NS_LOG_FUNCTION(this);
return m_node;
}
int
PacketSocket::Bind()
{
NS_LOG_FUNCTION(this);
PacketSocketAddress address;
address.SetProtocol(0);
address.SetAllDevices();
return DoBind(address);
}
int
PacketSocket::Bind6()
{
NS_LOG_FUNCTION(this);
return Bind();
}
int
PacketSocket::Bind(const Address& address)
{
NS_LOG_FUNCTION(this << address);
if (!PacketSocketAddress::IsMatchingType(address))
{
m_errno = ERROR_INVAL;
return -1;
}
PacketSocketAddress ad = PacketSocketAddress::ConvertFrom(address);
return DoBind(ad);
}
int
PacketSocket::DoBind(const PacketSocketAddress& address)
{
NS_LOG_FUNCTION(this << address);
if (m_state == STATE_BOUND || m_state == STATE_CONNECTED)
{
m_errno = ERROR_INVAL;
return -1;
}
if (m_state == STATE_CLOSED)
{
m_errno = ERROR_BADF;
return -1;
}
Ptr<NetDevice> dev;
if (address.IsSingleDevice())
{
dev = m_node->GetDevice(address.GetSingleDevice());
}
else
{
dev = nullptr;
}
m_node->RegisterProtocolHandler(MakeCallback(&PacketSocket::ForwardUp, this),
address.GetProtocol(),
dev);
m_state = STATE_BOUND;
m_protocol = address.GetProtocol();
m_isSingleDevice = address.IsSingleDevice();
m_device = address.GetSingleDevice();
m_boundnetdevice = dev;
return 0;
}
int
PacketSocket::ShutdownSend()
{
NS_LOG_FUNCTION(this);
if (m_state == STATE_CLOSED)
{
m_errno = ERROR_BADF;
return -1;
}
m_shutdownSend = true;
return 0;
}
int
PacketSocket::ShutdownRecv()
{
NS_LOG_FUNCTION(this);
if (m_state == STATE_CLOSED)
{
m_errno = ERROR_BADF;
return -1;
}
m_shutdownRecv = true;
return 0;
}
int
PacketSocket::Close()
{
NS_LOG_FUNCTION(this);
if (m_state == STATE_CLOSED)
{
m_errno = ERROR_BADF;
return -1;
}
else if (m_state == STATE_BOUND || m_state == STATE_CONNECTED)
{
m_node->UnregisterProtocolHandler(MakeCallback(&PacketSocket::ForwardUp, this));
}
m_state = STATE_CLOSED;
m_shutdownSend = true;
m_shutdownRecv = true;
return 0;
}
int
PacketSocket::Connect(const Address& ad)
{
NS_LOG_FUNCTION(this << ad);
if (m_state == STATE_CLOSED)
{
m_errno = ERROR_BADF;
goto error;
}
if (m_state == STATE_OPEN)
{
// connect should happen _after_ bind.
m_errno = ERROR_INVAL; // generic error condition.
goto error;
}
if (m_state == STATE_CONNECTED)
{
m_errno = ERROR_ISCONN;
goto error;
}
if (!PacketSocketAddress::IsMatchingType(ad))
{
m_errno = ERROR_AFNOSUPPORT;
goto error;
}
m_destAddr = ad;
m_state = STATE_CONNECTED;
NotifyConnectionSucceeded();
return 0;
error:
NotifyConnectionFailed();
return -1;
}
int
PacketSocket::Listen()
{
NS_LOG_FUNCTION(this);
m_errno = Socket::ERROR_OPNOTSUPP;
return -1;
}
int
PacketSocket::Send(Ptr<Packet> p, uint32_t flags)
{
NS_LOG_FUNCTION(this << p << flags);
if (m_state == STATE_OPEN || m_state == STATE_BOUND)
{
m_errno = ERROR_NOTCONN;
return -1;
}
return SendTo(p, flags, m_destAddr);
}
uint32_t
PacketSocket::GetMinMtu(PacketSocketAddress ad) const
{
NS_LOG_FUNCTION(this << ad);
if (ad.IsSingleDevice())
{
Ptr<NetDevice> device = m_node->GetDevice(ad.GetSingleDevice());
return device->GetMtu();
}
else
{
uint32_t minMtu = 0xffff;
for (uint32_t i = 0; i < m_node->GetNDevices(); i++)
{
Ptr<NetDevice> device = m_node->GetDevice(i);
minMtu = std::min(minMtu, (uint32_t)device->GetMtu());
}
return minMtu;
}
}
uint32_t
PacketSocket::GetTxAvailable() const
{
NS_LOG_FUNCTION(this);
if (m_state == STATE_CONNECTED)
{
PacketSocketAddress ad = PacketSocketAddress::ConvertFrom(m_destAddr);
return GetMinMtu(ad);
}
// If we are not connected, we return a 'safe' value by default.
return 0xffff;
}
int
PacketSocket::SendTo(Ptr<Packet> p, uint32_t flags, const Address& address)
{
NS_LOG_FUNCTION(this << p << flags << address);
PacketSocketAddress ad;
if (m_state == STATE_CLOSED)
{
NS_LOG_LOGIC("ERROR_BADF");
m_errno = ERROR_BADF;
return -1;
}
if (m_shutdownSend)
{
NS_LOG_LOGIC("ERROR_SHUTDOWN");
m_errno = ERROR_SHUTDOWN;
return -1;
}
if (!PacketSocketAddress::IsMatchingType(address))
{
NS_LOG_LOGIC("ERROR_AFNOSUPPORT");
m_errno = ERROR_AFNOSUPPORT;
return -1;
}
ad = PacketSocketAddress::ConvertFrom(address);
if (p->GetSize() > GetMinMtu(ad))
{
m_errno = ERROR_MSGSIZE;
return -1;
}
uint8_t priority = GetPriority();
if (priority)
{
SocketPriorityTag priorityTag;
priorityTag.SetPriority(priority);
p->ReplacePacketTag(priorityTag);
}
bool error = false;
Address dest = ad.GetPhysicalAddress();
uint32_t pktSize = p->GetSize(); // device->Send() may modify the packet
if (ad.IsSingleDevice())
{
Ptr<NetDevice> device = m_node->GetDevice(ad.GetSingleDevice());
if (!device->Send(p, dest, ad.GetProtocol()))
{
NS_LOG_LOGIC("error: NetDevice::Send error");
error = true;
}
}
else
{
for (uint32_t i = 0; i < m_node->GetNDevices(); i++)
{
Ptr<NetDevice> device = m_node->GetDevice(i);
if (!device->Send(p, dest, ad.GetProtocol()))
{
NS_LOG_LOGIC("error: NetDevice::Send error");
error = true;
}
}
}
if (!error)
{
NotifyDataSent(pktSize);
NotifySend(GetTxAvailable());
}
if (error)
{
NS_LOG_LOGIC("ERROR_INVAL 2");
m_errno = ERROR_INVAL;
return -1;
}
else
{
return pktSize;
}
}
void
PacketSocket::ForwardUp(Ptr<NetDevice> device,
Ptr<const Packet> packet,
uint16_t protocol,
const Address& from,
const Address& to,
NetDevice::PacketType packetType)
{
NS_LOG_FUNCTION(this << device << packet << protocol << from << to << packetType);
if (m_shutdownRecv)
{
return;
}
PacketSocketAddress address;
address.SetPhysicalAddress(from);
address.SetSingleDevice(device->GetIfIndex());
address.SetProtocol(protocol);
if ((m_rxAvailable + packet->GetSize()) <= m_rcvBufSize)
{
Ptr<Packet> copy = packet->Copy();
DeviceNameTag dnt;
dnt.SetDeviceName(NetDevice::GetTypeId().GetName());
PacketSocketTag pst;
pst.SetPacketType(packetType);
pst.SetDestAddress(to);
copy->AddPacketTag(pst); // Attach Packet Type and Dest Address
copy->AddPacketTag(dnt); // Attach device source name
// in case the packet still has a priority tag, remove it
SocketPriorityTag priorityTag;
copy->RemovePacketTag(priorityTag);
m_deliveryQueue.emplace(copy, address);
m_rxAvailable += packet->GetSize();
NS_LOG_LOGIC("UID is " << packet->GetUid() << " PacketSocket " << this);
NotifyDataRecv();
}
else
{
// In general, this case should not occur unless the
// receiving application reads data from this socket slowly
// in comparison to the arrival rate
//
// drop and trace packet
NS_LOG_WARN("No receive buffer space available. Drop.");
m_dropTrace(packet);
}
}
uint32_t
PacketSocket::GetRxAvailable() const
{
NS_LOG_FUNCTION(this);
// We separately maintain this state to avoid walking the queue
// every time this might be called
return m_rxAvailable;
}
Ptr<Packet>
PacketSocket::Recv(uint32_t maxSize, uint32_t flags)
{
NS_LOG_FUNCTION(this << maxSize << flags);
Address fromAddress;
Ptr<Packet> packet = RecvFrom(maxSize, flags, fromAddress);
return packet;
}
Ptr<Packet>
PacketSocket::RecvFrom(uint32_t maxSize, uint32_t flags, Address& fromAddress)
{
NS_LOG_FUNCTION(this << maxSize << flags);
if (m_deliveryQueue.empty())
{
return nullptr;
}
Ptr<Packet> p = m_deliveryQueue.front().first;
fromAddress = m_deliveryQueue.front().second;
if (p->GetSize() <= maxSize)
{
m_deliveryQueue.pop();
m_rxAvailable -= p->GetSize();
}
else
{
p = nullptr;
}
return p;
}
int
PacketSocket::GetSockName(Address& address) const
{
NS_LOG_FUNCTION(this << address);
PacketSocketAddress ad;
ad.SetProtocol(m_protocol);
if (m_isSingleDevice)
{
Ptr<NetDevice> device = m_node->GetDevice(m_device);
ad.SetPhysicalAddress(device->GetAddress());
ad.SetSingleDevice(m_device);
}
else
{
ad.SetPhysicalAddress(Address());
ad.SetAllDevices();
}
address = ad;
return 0;
}
int
PacketSocket::GetPeerName(Address& address) const
{
NS_LOG_FUNCTION(this << address);
if (m_state != STATE_CONNECTED)
{
m_errno = ERROR_NOTCONN;
return -1;
}
address = m_destAddr;
return 0;
}
bool
PacketSocket::SetAllowBroadcast(bool allowBroadcast)
{
NS_LOG_FUNCTION(this << allowBroadcast);
return !allowBroadcast;
}
bool
PacketSocket::GetAllowBroadcast() const
{
NS_LOG_FUNCTION(this);
return false;
}
/***************************************************************
* PacketSocket Tags
***************************************************************/
PacketSocketTag::PacketSocketTag()
{
}
void
PacketSocketTag::SetPacketType(NetDevice::PacketType t)
{
m_packetType = t;
}
NetDevice::PacketType
PacketSocketTag::GetPacketType() const
{
return m_packetType;
}
void
PacketSocketTag::SetDestAddress(Address a)
{
m_destAddr = a;
}
Address
PacketSocketTag::GetDestAddress() const
{
return m_destAddr;
}
NS_OBJECT_ENSURE_REGISTERED(PacketSocketTag);
TypeId
PacketSocketTag::GetTypeId()
{
static TypeId tid = TypeId("ns3::PacketSocketTag")
.SetParent<Tag>()
.SetGroupName("Network")
.AddConstructor<PacketSocketTag>();
return tid;
}
TypeId
PacketSocketTag::GetInstanceTypeId() const
{
return GetTypeId();
}
uint32_t
PacketSocketTag::GetSerializedSize() const
{
return 1 + m_destAddr.GetSerializedSize();
}
void
PacketSocketTag::Serialize(TagBuffer i) const
{
i.WriteU8(m_packetType);
m_destAddr.Serialize(i);
}
void
PacketSocketTag::Deserialize(TagBuffer i)
{
m_packetType = (NetDevice::PacketType)i.ReadU8();
m_destAddr.Deserialize(i);
}
void
PacketSocketTag::Print(std::ostream& os) const
{
os << "packetType=" << m_packetType;
}
/***************************************************************
* DeviceName Tags
***************************************************************/
DeviceNameTag::DeviceNameTag()
{
}
void
DeviceNameTag::SetDeviceName(std::string n)
{
if (n.substr(0, 5) == "ns3::")
{
n = n.substr(5);
}
m_deviceName = n;
}
std::string
DeviceNameTag::GetDeviceName() const
{
return m_deviceName;
}
NS_OBJECT_ENSURE_REGISTERED(DeviceNameTag);
TypeId
DeviceNameTag::GetTypeId()
{
static TypeId tid = TypeId("ns3::DeviceNameTag")
.SetParent<Tag>()
.SetGroupName("Network")
.AddConstructor<DeviceNameTag>();
return tid;
}
TypeId
DeviceNameTag::GetInstanceTypeId() const
{
return GetTypeId();
}
uint32_t
DeviceNameTag::GetSerializedSize() const
{
uint32_t s = 1 + m_deviceName.size(); // +1 for name length field
return s;
}
void
DeviceNameTag::Serialize(TagBuffer i) const
{
const char* n = m_deviceName.c_str();
auto l = (uint8_t)m_deviceName.size();
i.WriteU8(l);
i.Write((uint8_t*)n, (uint32_t)l);
}
void
DeviceNameTag::Deserialize(TagBuffer i)
{
uint8_t l = i.ReadU8();
char buf[256];
i.Read((uint8_t*)buf, (uint32_t)l);
m_deviceName = std::string(buf, l);
}
void
DeviceNameTag::Print(std::ostream& os) const
{
os << "DeviceName=" << m_deviceName;
}
} // namespace ns3