1372 lines
56 KiB
Plaintext
1372 lines
56 KiB
Plaintext
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@c ========================================================================
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@c Begin document body here
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@c ========================================================================
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@c ========================================================================
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@c PART: Building Topologies
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@c ========================================================================
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@c The below chapters are under the major heading "Building Topologies"
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@c This is similar to the Latex \part command
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@c
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@c ========================================================================
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@c Building Topologies
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@c ========================================================================
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@node Building Topologies
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@chapter Building Topologies
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@menu
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* Building a Bus Network Topology::
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* Building a Wireless Network Topology::
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@end menu
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@c ========================================================================
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@c Building a Bus Network Topology
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@c ========================================================================
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@node Building a Bus Network Topology
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@section Building a Bus Network Topology
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@cindex topology
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@cindex bus network topology
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In this section we are going to expand our mastery of @command{ns-3} network
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devices and channels to cover an example of a bus network. @command{Ns-3}
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provides a net device and channel we call CSMA (Carrier Sense Multiple Access).
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The @command{ns-3} CSMA device models a simple network in the spirit of
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Ethernet. A real Ethernet uses CSMA/CD (Carrier Sense Multiple Access with
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Collision Detection) scheme with exponentially increasing backoff to contend
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for the shared transmission medium. The @command{ns-3} CSMA device and
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channel models only a subset of this.
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Just as we have seen point-to-point topology helper objects when constructing
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point-to-point topologies, we will see equivalent CSMA topology helpers in
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this section. The appearance and operation of these helpers should look
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quite familiar to you.
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We provide an example script in our @code{examples} directory. This script
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builds on the @code{first.cc} script and adds a CSMA network to the
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point-to-point simulation we've already considered. Go ahead and open
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@code{examples/second.cc} in your favorite editor. You will have already seen
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enough @command{ns-3} code to understand most of what is going on in this
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example, but we will go over the entire script and examine some of the output.
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Just as in the @code{first.cc} example (and in all ns-3 examples) the file
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begins with an emacs mode line and some GPL boilerplate.
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The actual code begins by loading module include files just as was done in the
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@code{first.cc} example.
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@verbatim
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#include "ns3/core-module.h"
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#include "ns3/simulator-module.h"
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#include "ns3/node-module.h"
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#include "ns3/helper-module.h"
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@end verbatim
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One thing that can be surprisingly useful is a small bit of ASCII art that
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shows a cartoon of the network topology constructed in the example. You will
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find a similar ``drawing'' in most of our examples.
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In this case, you can see that we are going to extend our point-to-point
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example (the link between the nodes n0 and n1 below) by hanging a bus network
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off of the right side. Notice that this is the default network topology
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since you can actually vary the number of nodes created on the LAN. If you
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set nCsma to one, there will be a total of two nodes on the LAN (CSMA
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channel) --- one required node and one ``extra'' node. By default there are
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three ``extra'' nodes as seen below:
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@verbatim
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// Default Network Topology
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//
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// 10.1.1.0
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// n0 -------------- n1 n2 n3 n4
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// point-to-point | | | |
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// ================
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// LAN 10.1.2.0
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@end verbatim
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Then the ns-3 namespace is @code{used} and a logging component is defined.
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This is all just as it was in @code{first.cc}, so there is nothing new yet.
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@verbatim
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE ("SecondScriptExample");
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@end verbatim
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The main program begins with a slightly different twist. We use a verbose
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flag to determine whether or not the @code{UdpEchoClientApplication} and
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@code{UdpEchoServerApplication} logging components are enabled. This flag
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defaults to true (the logging components are enabled) but allows us to turn
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off logging during regression testing of this example.
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You will see some familiar code that will allow you to change the number
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of devices on the CSMA network via command line argument. We did something
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similar when we allowed the number of packets sent to be changed in the section
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on command line arguments. The last line makes sure you have at least one
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``extra'' node.
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The code consists of variations of previously covered API so you should be
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entirely comfortable with the following code at this point in the tutorial.
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@verbatim
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bool verbose = true;
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uint32_t nCsma = 3;
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CommandLine cmd;
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cmd.AddValue (``nCsma'', ``Number of \"extra\" CSMA nodes/devices'', nCsma);
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cmd.AddValue (``verbose'', ``Tell echo applications to log if true'', verbose);
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cmd.Parse (argc,argv);
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if (verbose)
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{
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LogComponentEnable(``UdpEchoClientApplication'', LOG_LEVEL_INFO);
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LogComponentEnable(``UdpEchoServerApplication'', LOG_LEVEL_INFO);
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}
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nCsma = nCsma == 0 ? 1 : nCsma;
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@end verbatim
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The next step is to create two nodes that we will connect via the
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point-to-point link. The @code{NodeContainer} is used to do this just as was
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done in @code{first.cc}.
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@verbatim
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NodeContainer p2pNodes;
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p2pNodes.Create (2);
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@end verbatim
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Next, we declare another @code{NodeContainer} to hold the nodes that will be
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part of the bus (CSMA) network. First, we just instantiate the container
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object itself.
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@verbatim
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NodeContainer csmaNodes;
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csmaNodes.Add (p2pNodes.Get (1));
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csmaNodes.Create (nCsma);
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@end verbatim
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The next line of code @code{Gets} the first node (as in having an index of one)
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from the point-to-point node container and adds it to the container of nodes
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that will get CSMA devices. The node in question is going to end up with a
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point-to-point device @emph{and} a CSMA device. We then create a number of
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``extra'' nodes that compose the remainder of the CSMA network. Since we
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already have one node in the CSMA network -- the one that will have both a
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point-to-point and CSMA net device, the number of ``extra'' nodes means the
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number nodes you desire in the CSMA section minus one.
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The next bit of code should be quite familiar by now. We instantiate a
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@code{PointToPointHelper} and set the associated default @code{Attributes} so
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that we create a five megabit per second transmitter on devices created using
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the helper and a two millisecond delay on channels created by the helper.
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@verbatim
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PointToPointHelper pointToPoint;
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pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
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pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));
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NetDeviceContainer p2pDevices;
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p2pDevices = pointToPoint.Install (p2pNodes);
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@end verbatim
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We then instantiate a @code{NetDeviceContainer} to keep track of the
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point-to-point net devices and we @code{Install} devices on the
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point-to-point nodes.
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We mentioned above that you were going to see a helper for CSMA devices and
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channels, and the next lines introduce them. The @code{CsmaHelper} works just
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like a @code{PointToPointHelper}, but it creates and connects CSMA devices and
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channels. In the case of a CSMA device and channel pair, notice that the data
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rate is specified by a @emph{channel} @code{Attribute} instead of a device
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@code{Attribute}. This is because a real CSMA network does not allow one to mix,
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for example, 10Base-T and 100Base-T devices on a given channel. We first set
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the data rate to 100 megabits per second, and then set the speed-of-light delay
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of the channel to 6560 nano-seconds (arbitrarily chosen as 1 nanosecond per foot
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over a 100 meter segment). Notice that you can set an @code{Attribute} using
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its native data type.
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@verbatim
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CsmaHelper csma;
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csma.SetChannelAttribute ("DataRate", StringValue ("100Mbps"));
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csma.SetChannelAttribute ("Delay", TimeValue (NanoSeconds (6560)));
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NetDeviceContainer csmaDevices;
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csmaDevices = csma.Install (csmaNodes);
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@end verbatim
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Just as we created a @code{NetDeviceContainer} to hold the devices created by
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the @code{PointToPointHelper} we create a @code{NetDeviceContainer} to hold
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the devices created by our @code{CsmaHelper}. We call the @code{Install}
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method of the @code{CsmaHelper} to install the devices into the nodes of the
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@code{csmaNodes NodeContainer}.
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We now have our nodes, devices and channels created, but we have no protocol
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stacks present. Just as in the @code{first.cc} script, we will use the
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@code{InternetStackHelper} to install these stacks.
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@verbatim
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InternetStackHelper stack;
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stack.Install (p2pNodes.Get (0));
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stack.Install (csmaNodes);
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@end verbatim
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Recall that we took one of the nodes from the @code{p2pNodes} container and
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added it to the @code{csmaNodes} container. Thus we only need to install
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the stacks on the remaining @code{p2pNodes} node, and all of the nodes in the
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@code{csmaNodes} container to cover all of the nodes in the simulation.
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Just as in the @code{first.cc} example script, we are going to use the
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@code{Ipv4AddressHelper} to assign IP addresses to our device interfaces.
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First we use the network 10.1.1.0 to create the two addresses needed for our
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two point-to-point devices.
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@verbatim
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Ipv4AddressHelper address;
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address.SetBase ("10.1.1.0", "255.255.255.0");
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Ipv4InterfaceContainer p2pInterfaces;
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p2pInterfaces = address.Assign (p2pDevices);
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@end verbatim
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Recall that we save the created interfaces in a container to make it easy to
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pull out addressing information later for use in setting up the applications.
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We now need to assign IP addresses to our CSMA device interfaces. The
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operation works just as it did for the point-to-point case, except we now
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are performing the operation on a container that has a variable number of
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CSMA devices --- remember we made the number of CSMA devices changeable by
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command line argument. The CSMA devices will be associated with IP addresses
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from network number 10.1.2.0 in this case, as seen below.
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@verbatim
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address.SetBase ("10.1.2.0", "255.255.255.0");
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Ipv4InterfaceContainer csmaInterfaces;
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csmaInterfaces = address.Assign (csmaDevices);
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@end verbatim
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Now we have a topology built, but we need applications. This section is
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going to be fundamentally similar to the applications section of
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@code{first.cc} but we are going to instantiate the server on one of the
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nodes that has a CSMA device and the client on the node having only a
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point-to-point device.
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First, we set up the echo server. We create a @code{UdpEchoServerHelper} and
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provide a required @code{Attribute} value to the constructor which is the server
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port number. Recall that this port can be changed later using the
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@code{SetAttribute} method if desired, but we require it to be provided to
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the constructor.
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@verbatim
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UdpEchoServerHelper echoServer (9);
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ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
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serverApps.Start (Seconds (1.0));
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serverApps.Stop (Seconds (10.0));
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@end verbatim
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Recall that the @code{csmaNodes NodeContainer} contains one of the
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nodes created for the point-to-point network and @code{nCsma} ``extra'' nodes.
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What we want to get at is the last of the ``extra'' nodes. The zeroth entry of
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the @code{csmaNodes} container will be the point-to-point node. The easy
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way to think of this, then, is if we create one ``extra'' CSMA node, then it
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will be at index one of the @code{csmaNodes} container. By induction,
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if we create @code{nCsma} ``extra'' nodes the last one will be at index
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@code{nCsma}. You see this exhibited in the @code{Get} of the first line of
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code.
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The client application is set up exactly as we did in the @code{first.cc}
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example script. Again, we provide required @code{Attributes} to the
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@code{UdpEchoClientHelper} in the constructor (in this case the remote address
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and port). We tell the client to send packets to the server we just installed
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on the last of the ``extra'' CSMA nodes. We install the client on the
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leftmost point-to-point node seen in the topology illustration.
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@verbatim
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UdpEchoClientHelper echoClient (csmaInterfaces.GetAddress (nCsma), 9);
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echoClient.SetAttribute ("MaxPackets", UintegerValue (1));
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echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.)));
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echoClient.SetAttribute ("PacketSize", UintegerValue (1024));
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ApplicationContainer clientApps = echoClient.Install (p2pNodes.Get (0));
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clientApps.Start (Seconds (2.0));
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clientApps.Stop (Seconds (10.0));
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@end verbatim
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Since we have actually built an internetwork here, we need some form of
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internetwork routing. @command{ns-3} provides what we call global routing to
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help you out. Global routing takes advantage of the fact that the entire
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internetwork is accessible in the simulation and runs through the all of the
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nodes created for the simulation --- it does the hard work of setting up routing
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for you without having to configure routers.
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Basically, what happens is that each node behaves as if it were an OSPF router
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that communicates instantly and magically with all other routers behind the
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scenes. Each node generates link advertisements and communicates them
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directly to a global route manager which uses this global information to
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construct the routing tables for each node. Setting up this form of routing
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is a one-liner:
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@verbatim
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Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
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@end verbatim
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Next we enable pcap tracing. The first line of code to enable pcap tracing
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in the point-to-point helper should be familiar to you by now. The second
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line enables pcap tracing in the CSMA helper and there is an extra parameter
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you haven't encountered yet.
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@verbatim
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PointToPointHelper::EnablePcapAll ("second");
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CsmaHelper::EnablePcap ("second", csmaDevices.Get (1), true);
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@end verbatim
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The CSMA network is a multi-point-to-point network. This means that there
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can (and are in this case) multiple endpoints on a shared medium. Each of
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these endpoints has a net device associated with it. There are two basic
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alternatives to gathering trace information from such a network. One way
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is to create a trace file for each net device and store only the packets
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that are emitted or consumed by that net device. Another way is to pick
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one of the devices and place it in promiscuous mode. That single device
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then ``sniffs'' the network for all packets and stores them in a single
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pcap file. This is how @code{tcpdump}, for example, works. That final
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parameter tells the CSMA helper whether or not to arrange to capture
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packets in promiscuous mode.
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In this example, we are going to select one of the devices on the CSMA
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network and ask it to perform a promiscuous sniff of the network, thereby
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emulating what @code{tcpdump} would do. If you were on a Linux machine
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you might do something like @code{tcpdump -i eth0} to get the trace.
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In this case, we specify the device using @code{csmaDevices.Get(1)},
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which selects the first device in the container. Setting the final
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parameter to true enables promiscuous captures.
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The last section of code just runs and cleans up the simulation just like
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the @code{first.cc} example.
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@verbatim
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Simulator::Run ();
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Simulator::Destroy ();
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return 0;
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}
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@end verbatim
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In order to run this example, copy the @code{second.cc} example script into
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the scratch directory and use waf to build just as you did with
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the @code{first.cc} example. If you are in the top-level directory of the
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repository you just type,
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@verbatim
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cp examples/second.cc scratch/mysecond.cc
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./waf
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@end verbatim
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Warning: We use the file @code{second.cc} as one of our regression tests to
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verify that it works exactly as we think it should in order to make your
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tutorial experience a positive one. This means that an executable named
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@code{second} already exists in the project. To avoid any confusion
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about what you are executing, please do the renaming to @code{mysecond.cc}
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suggested above.
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If you are following the tutorial religiously (you are, aren't you) you will
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still have the NS_LOG variable set, so go ahead and clear that variable and
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run the program.
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@verbatim
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export NS_LOG=
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./waf --run scratch/mysecond
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@end verbatim
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Since we have set up the UDP echo applications to log just as we did in
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@code{first.cc}, you will see similar output when you run the script.
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@verbatim
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Waf: Entering directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
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Waf: Leaving directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
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'build' finished successfully (0.415s)
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Sent 1024 bytes to 10.1.2.4
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Received 1024 bytes from 10.1.1.1
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Received 1024 bytes from 10.1.2.4
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@end verbatim
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Recall that the first message, ``@code{Sent 1024 bytes to 10.1.2.4},'' is the
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UDP echo client sending a packet to the server. In this case, the server
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is on a different network (10.1.2.0). The second message, ``@code{Received 1024
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bytes from 10.1.1.1},'' is from the UDP echo server, generated when it receives
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the echo packet. The final message, ``@code{Received 1024 bytes from 10.1.2.4},''
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is from the echo client, indicating that it has received its echo back from
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the server.
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If you now go and look in the top level directory, you will find three trace
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files:
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@verbatim
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second-0-0.pcap second-1-0.pcap second-2-0.pcap
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@end verbatim
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Let's take a moment to look at the naming of these files. They all have the
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same form, @code{<name>-<node>-<device>.pcap}. For example, the first file
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in the listing is @code{second-0-0.pcap} which is the pcap trace from node
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zero, device zero. This is the point-to-point net device on node zero. The
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file @code{second-1-0.pcap} is the pcap trace for device zero on node one,
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also a point-to-point net device; and the file @code{second-2-0.pcap} is the
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pcap trace for device zero on node two.
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If you refer back to the topology illustration at the start of the section,
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you will see that node zero is the leftmost node of the point-to-point link
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and node one is the node that has both a point-to-point device and a CSMA
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device. You will see that node two is the first ``extra'' node on the CSMA
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network and its device zero was selected as the device to capture the
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promiscuous-mode trace.
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Now, let's follow the echo packet through the internetwork. First, do a
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tcpdump of the trace file for the leftmost point-to-point node --- node zero.
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@verbatim
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tcpdump -nn -tt -r second-0-0.pcap
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@end verbatim
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You should see the contents of the pcap file displayed:
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@verbatim
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reading from file second-0-0.pcap, link-type PPP (PPP)
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2.000000 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
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2.007602 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
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@end verbatim
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The first line of the dump indicates that the link type is PPP (point-to-point)
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which we expect. You then see the echo packet leaving node zero via the
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device associated with IP address 10.1.1.1 headed for IP address
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10.1.2.4 (the rightmost CSMA node). This packet will move over the
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point-to-point link and be received by the point-to-point net device on node
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one. Let's take a look:
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@verbatim
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tcpdump -nn -tt -r second-1-0.pcap
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@end verbatim
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You should now see the pcap trace output of the other side of the point-to-point
|
|
link:
|
|
|
|
@verbatim
|
|
reading from file second-1-0.pcap, link-type PPP (PPP)
|
|
2.003686 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
Here we see that the link type is also PPP as we would expect. You see the
|
|
packet from IP address 10.1.1.1 (that was sent at 2.000000 seconds) headed
|
|
toward IP address 10.1.2.4 appear on this interface. Now, internally to this
|
|
node, the packet will be forwarded to the CSMA interface and we should see it
|
|
pop out on that device headed for its ultimate destination.
|
|
|
|
Remember that we selected node 2 as the promiscuous sniffer node for the CSMA
|
|
network so let's then look at second-2-0.pcap and see if its there.
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r second-2-0.pcap
|
|
@end verbatim
|
|
|
|
You should now see the promiscuous dump of node two, device zero:
|
|
|
|
@verbatim
|
|
reading from file second-2-0.pcap, link-type EN10MB (Ethernet)
|
|
2.003696 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
|
|
2.003707 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
|
|
2.003801 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.003811 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
|
|
2.003822 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
|
|
2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
As you can see, the link type is now ``Ethernet''. Something new has appeared,
|
|
though. The bus network needs @code{ARP}, the Address Resolution Protocol.
|
|
Node one knows it needs to send the packet to IP address 10.1.2.4, but it
|
|
doesn't know the MAC address of the corresponding node. It broadcasts on the
|
|
CSMA network (ff:ff:ff:ff:ff:ff) asking for the device that has IP address
|
|
10.1.2.4. In this case, the rightmost node replies saying it is at MAC address
|
|
00:00:00:00:00:06. Note that node two is not directly involved in this
|
|
exchange, but is sniffing the network and reporting all of the traffic it sees.
|
|
|
|
This exchange is seen in the following lines,
|
|
|
|
@verbatim
|
|
2.003696 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
|
|
2.003707 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
|
|
@end verbatim
|
|
|
|
Then node one, device one goes ahead and sends the echo packet to the UDP echo
|
|
server at IP address 10.1.2.4.
|
|
|
|
@verbatim
|
|
2.003801 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
|
|
@end verbatim
|
|
|
|
The server receives the echo request and turns the packet around trying to send
|
|
it back to the source. The server knows that this address is on another network
|
|
that it reaches via IP address 10.1.2.1. This is because we initialized global
|
|
routing and it has figured all of this out for us. But, the echo server node
|
|
doesn't know the MAC address of the first CSMA node, so it has to ARP for it
|
|
just like the first CSMA node had to do.
|
|
|
|
@verbatim
|
|
2.003811 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
|
|
2.003822 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
|
|
@end verbatim
|
|
|
|
The server then sends the echo back to the forwarding node.
|
|
|
|
@verbatim
|
|
2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
Looking back at the rightmost node of the point-to-point link,
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r second-1-0.pcap
|
|
@end verbatim
|
|
|
|
You can now see the echoed packet coming back onto the point-to-point link as
|
|
the last line of the trace dump.
|
|
|
|
@verbatim
|
|
reading from file second-1-0.pcap, link-type PPP (PPP)
|
|
2.003686 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.003915 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
Lastly, you can look back at the node that originated the echo
|
|
@verbatim
|
|
tcpdump -nn -tt -r second-0-0.pcap
|
|
@end verbatim
|
|
|
|
and see that the echoed packet arrives back at the source at 2.007602 seconds,
|
|
|
|
@verbatim
|
|
reading from file second-0-0.pcap, link-type PPP (PPP)
|
|
2.000000 IP 10.1.1.1.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.007602 IP 10.1.2.4.9 > 10.1.1.1.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
Finally, recall that we added the ability to control the number of CSMA devices
|
|
in the simulation by command line argument. You can change this argument in
|
|
the same way as when we looked at changing the number of packets echoed in the
|
|
@code{first.cc} example. Try running the program with the number of ``extra''
|
|
devices set to four:
|
|
|
|
@verbatim
|
|
./waf --run "scratch/mysecond --nCsma=4"
|
|
@end verbatim
|
|
|
|
You should now see,
|
|
|
|
@verbatim
|
|
Waf: Entering directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
|
|
Waf: Leaving directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
|
|
'build' finished successfully (0.405s)
|
|
Sent 1024 bytes to 10.1.2.5
|
|
Received 1024 bytes from 10.1.1.1
|
|
Received 1024 bytes from 10.1.2.5
|
|
@end verbatim
|
|
|
|
Notice that the echo server has now been relocated to the last of the CSMA
|
|
nodes, which is 10.1.2.5 instead of the default case, 10.1.2.4.
|
|
|
|
It is possible that you may not be satisfied with a trace file generated by
|
|
a bystander in the CSMA network. You may really want to get a trace from
|
|
a single device and you may not be interested in any other traffic on the
|
|
network. You can do this fairly easily/
|
|
|
|
Let's take a look at @code{scratch/mysecond.cc} and add that code enabling us
|
|
to be more specific. @code{ns-3} helpers provide methods that take a node
|
|
number and device number as parameters. Go ahead and replace the
|
|
@code{EnablePcap} calls with the calls below.
|
|
|
|
@verbatim
|
|
PointToPointHelper::EnablePcap ("second", p2pNodes.Get (0)->GetId (), 0);
|
|
CsmaHelper::EnablePcap ("second", csmaNodes.Get (nCsma)->GetId (), 0, false);
|
|
CsmaHelper::EnablePcap ("second", csmaNodes.Get (nCsma-1)->GetId (), 0, false);
|
|
@end verbatim
|
|
|
|
We know that we want to create a pcap file with the base name "second" and
|
|
we also know that the device of interest in both cases is going to be zero,
|
|
so those parameters are not really interesting.
|
|
|
|
In order to get the node number, you have two choices: first, nodes are
|
|
numbered in a monotonically increasing fashion starting from zero in the
|
|
order in which you created them. One way to get a node number is to figure
|
|
this number out ``manually'' by contemplating the order of node creation.
|
|
If you take a look at the network topology illustration at the beginning of
|
|
the file, we did this for you and you can see that the last CSMA node is
|
|
going to be node number @code{nCsma + 1}. This approach can become
|
|
annoyingly difficult in larger simulations.
|
|
|
|
An alternate way, which we use here, is to realize that the
|
|
@code{NodeContainers} contain pointers to @command{ns-3} @code{Node} Objects.
|
|
The @code{Node} Object has a method called @code{GetId} which will return that
|
|
node's ID, which is the node number we seek. Let's go take a look at the
|
|
Doxygen for the @code{Node} and locate that method, which is further down in
|
|
the @command{ns-3} core code than we've seen so far; but sometimes you have to
|
|
search diligently for useful things.
|
|
|
|
Go to the Doxygen documentation for your release (recall that you can find it
|
|
on the project web site). You can get to the @code{Node} documentation by
|
|
looking through at the ``Classes'' tab and scrolling down the ``Class List''
|
|
until you find @code{ns3::Node}. Select @code{ns3::Node} and you will be taken
|
|
to the documentation for the @code{Node} class. If you now scroll down to the
|
|
@code{GetId} method and select it, you will be taken to the detailed
|
|
documentation for the method. Using the @code{GetId} method can make
|
|
determining node numbers much easier in complex topologies.
|
|
|
|
Let's clear the old trace files out of the top-level directory to avoid confusion
|
|
about what is going on,
|
|
|
|
@verbatim
|
|
rm *.pcap
|
|
rm *.tr
|
|
@end verbatim
|
|
|
|
If you build the new script and run the simulation setting @code{nCsma} to 100,
|
|
|
|
@verbatim
|
|
./waf --run "scratch/mysecond --nCsma=100"
|
|
@end verbatim
|
|
|
|
you will see the following output:
|
|
|
|
@verbatim
|
|
Waf: Entering directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
|
|
Waf: Leaving directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
|
|
'build' finished successfully (0.407s)
|
|
Sent 1024 bytes to 10.1.2.101
|
|
Received 1024 bytes from 10.1.1.1
|
|
Received 1024 bytes from 10.1.2.101
|
|
@end verbatim
|
|
|
|
Note that the echo server is now located at 10.1.2.101 which corresponds to
|
|
having 100 ``extra'' CSMA nodes with the echo server on the last one. If you
|
|
list the pcap files in the top level directory you will see,
|
|
|
|
@verbatim
|
|
second-0-0.pcap second-100-0.pcap second-101-0.pcap
|
|
@end verbatim
|
|
|
|
The trace file @code{second-0-0.pcap} is the ``leftmost'' point-to-point device
|
|
which is the echo packet source. The file @code{second-101-0.pcap} corresponds
|
|
to the rightmost CSMA device which is where the echo server resides. You may
|
|
have noticed that the final parameter on the call to enable pcap tracing on the
|
|
echo server node was false. This means that the trace gathered on that node
|
|
was in non-promiscuous mode.
|
|
|
|
To illustrate the difference between promiscuous and non-promiscuous traces, we
|
|
also requested a non-promiscuous trace for the next-to-last node. Go ahead and
|
|
take a look at the @code{tcpdump} for @code{second-100-0.pcap}.
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r second-100-0.pcap
|
|
@end verbatim
|
|
|
|
You can now see that node 100 is really a bystander in the echo exchange. The
|
|
only packets that it receives are the ARP requests which are broadcast to the
|
|
entire CSMA network.
|
|
|
|
@verbatim
|
|
reading from file second-100-0.pcap, link-type EN10MB (Ethernet)
|
|
2.003696 arp who-has 10.1.2.101 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
|
|
2.003811 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.101
|
|
@end verbatim
|
|
|
|
Now take a look at the @code{tcpdump} for @code{second-101-0.pcap}.
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r second-101-0.pcap
|
|
@end verbatim
|
|
|
|
You can now see that node 101 is really the participant in the echo exchange.
|
|
|
|
@verbatim
|
|
reading from file second-101-0.pcap, link-type EN10MB (Ethernet)
|
|
2.003696 arp who-has 10.1.2.101 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
|
|
2.003696 arp reply 10.1.2.101 is-at 00:00:00:00:00:67
|
|
2.003801 IP 10.1.1.1.49153 > 10.1.2.101.9: UDP, length 1024
|
|
2.003801 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.101
|
|
2.003822 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
|
|
2.003822 IP 10.1.2.101.9 > 10.1.1.1.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
@c ========================================================================
|
|
@c Building a Wireless Network Topology
|
|
@c ========================================================================
|
|
@node Building a Wireless Network Topology
|
|
@section Building a Wireless Network Topology
|
|
|
|
@cindex topology
|
|
@cindex wireless network topology
|
|
In this section we are going to further expand our knowledge of @command{ns-3}
|
|
network devices and channels to cover an example of a wireless network.
|
|
@command{Ns-3} provides a set of 802.11 models that attempt to provide an
|
|
accurate MAC-level implementation of the 802.11 specification and a
|
|
``not-so-slow'' PHY-level model of the 802.11a specification.
|
|
|
|
Just as we have seen both point-to-point and CSMA topology helper objects when
|
|
constructing point-to-point topologies, we will see equivalent @code{Wifi}
|
|
topology helpers in this section. The appearance and operation of these
|
|
helpers should look quite familiar to you.
|
|
|
|
We provide an example script in our @code{examples} directory. This script
|
|
builds on the @code{second.cc} script and adds a Wifi network. Go ahead and
|
|
open @code{examples/third.cc} in your favorite editor. You will have already
|
|
seen enough @command{ns-3} code to understand most of what is going on in
|
|
this example, but there are a few new things, so we will go over the entire
|
|
script and examine some of the output.
|
|
|
|
Just as in the @code{second.cc} example (and in all @command{ns-3} examples)
|
|
the file begins with an emacs mode line and some GPL boilerplate.
|
|
|
|
Take a look at the ASCII art (reproduced below) that shows the default network
|
|
topology constructed in the example. You can see that we are going to
|
|
further extend our example by hanging a wireless network off of the left side.
|
|
Notice that this is a default network topology since you can actually vary the
|
|
number of nodes created on the wired and wireless networks. Just as in the
|
|
@code{second.cc} script case, if you change @code{nCsma}, it will give you a
|
|
number of ``extra'' CSMA nodes. Similarly, you can set @code{nWifi} to
|
|
control how many @code{STA} (station) nodes are created in the simulation.
|
|
There will always be one @code{AP} (access point) node on the wireless
|
|
network. By default there are three ``extra'' CSMA nodes and three wireless
|
|
@code{STA} nodes.
|
|
|
|
The code begins by loading module include files just as was done in the
|
|
@code{second.cc} example. There are a couple of new includes corresponding
|
|
to the Wifi module and the mobility module which we will discuss below.
|
|
|
|
@verbatim
|
|
#include "ns3/core-module.h"
|
|
#include "ns3/simulator-module.h"
|
|
#include "ns3/node-module.h"
|
|
#include "ns3/helper-module.h"
|
|
#include "ns3/wifi-module.h"
|
|
#include "ns3/mobility-module.h"
|
|
@end verbatim
|
|
|
|
The network topology illustration follows:
|
|
|
|
@verbatim
|
|
// Default Network Topology
|
|
//
|
|
// Wifi 10.1.3.0
|
|
// AP
|
|
// * * * *
|
|
// | | | | 10.1.1.0
|
|
// n5 n6 n7 n0 -------------- n1 n2 n3 n4
|
|
// point-to-point | | | |
|
|
// ================
|
|
// LAN 10.1.2.0
|
|
@end verbatim
|
|
|
|
You can see that we are adding a new network device to the node on the left
|
|
side of the point-to-point link that becomes the access point for the wireless
|
|
network. A number of wireless STA nodes are created to fill out the new
|
|
10.1.3.0 network as shown on the left side of the illustration.
|
|
|
|
After the illustration, the @code{ns-3} namespace is @code{used} and a logging
|
|
component is defined. This should all be quite familiar by now.
|
|
|
|
@verbatim
|
|
using namespace ns3;
|
|
|
|
NS_LOG_COMPONENT_DEFINE ("ThirdScriptExample");
|
|
@end verbatim
|
|
|
|
The main program begins just like @code{second.cc} by adding some command line
|
|
parameters for enabling or disabling logging components and for changing the
|
|
number of devices created.
|
|
|
|
@verbatim
|
|
bool verbose = true;
|
|
uint32_t nCsma = 3;
|
|
uint32_t nWifi = 3;
|
|
|
|
CommandLine cmd;
|
|
cmd.AddValue (``nCsma'', ``Number of \"extra\" CSMA nodes/devices'', nCsma);
|
|
cmd.AddValue (``nWifi'', ``Number of wifi STA devices'', nWifi);
|
|
cmd.AddValue (``verbose'', ``Tell echo applications to log if true'', verbose);
|
|
|
|
cmd.Parse (argc,argv);
|
|
|
|
if (verbose)
|
|
{
|
|
LogComponentEnable(``UdpEchoClientApplication'', LOG_LEVEL_INFO);
|
|
LogComponentEnable(``UdpEchoServerApplication'', LOG_LEVEL_INFO);
|
|
}
|
|
@end verbatim
|
|
|
|
Just as in all of the previous examples, the next step is to create two nodes
|
|
that we will connect via the point-to-point link.
|
|
|
|
@verbatim
|
|
NodeContainer p2pNodes;
|
|
p2pNodes.Create (2);
|
|
@end verbatim
|
|
|
|
Next, we see an old friend. We instantiate a @code{PointToPointHelper} and
|
|
set the associated default @code{Attributes} so that we create a five megabit
|
|
per second transmitter on devices created using the helper and a two millisecond
|
|
delay on channels created by the helper. We then @code{Intall} the devices
|
|
on the nodes and the channel between them.
|
|
|
|
@verbatim
|
|
PointToPointHelper pointToPoint;
|
|
pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
|
|
pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));
|
|
|
|
NetDeviceContainer p2pDevices;
|
|
p2pDevices = pointToPoint.Install (p2pNodes);
|
|
@end verbatim
|
|
|
|
Next, we declare another @code{NodeContainer} to hold the nodes that will be
|
|
part of the bus (CSMA) network.
|
|
|
|
@verbatim
|
|
NodeContainer csmaNodes;
|
|
csmaNodes.Add (p2pNodes.Get (1));
|
|
csmaNodes.Create (nCsma);
|
|
@end verbatim
|
|
|
|
The next line of code @code{Gets} the first node (as in having an index of one)
|
|
from the point-to-point node container and adds it to the container of nodes
|
|
that will get CSMA devices. The node in question is going to end up with a
|
|
point-to-point device and a CSMA device. We then create a number of ``extra''
|
|
nodes that compose the remainder of the CSMA network.
|
|
|
|
We then instantiate a @code{CsmaHelper} and set its @code{Attributes} as we did
|
|
in the previous example. We create a @code{NetDeviceContainer} to keep track of
|
|
the created CSMA net devices and then we @code{Install} CSMA devices on the
|
|
selected nodes.
|
|
|
|
@verbatim
|
|
CsmaHelper csma;
|
|
csma.SetChannelAttribute ("DataRate", StringValue ("100Mbps"));
|
|
csma.SetChannelAttribute ("Delay", TimeValue (NanoSeconds (6560)));
|
|
|
|
NetDeviceContainer csmaDevices;
|
|
csmaDevices = csma.Install (csmaNodes);
|
|
@end verbatim
|
|
|
|
Next, we are going to create the nodes that will be part of the Wifi network.
|
|
We are going to create a number of ``station'' nodes as specified by the
|
|
command line argument, and we are going to use the ``leftmost'' node of the
|
|
point-to-point link as the node for the access point.
|
|
|
|
@verbatim
|
|
NodeContainer wifiStaNodes;
|
|
wifiStaNodes.Create (nWifi);
|
|
NodeContainer wifiApNode = p2pNodes.Get (0);
|
|
@end verbatim
|
|
|
|
The next bit of code constructs the wifi devices and the interconnection
|
|
channel between these wifi nodes. First, we configure the PHY and channel
|
|
helpers:
|
|
|
|
@verbatim
|
|
YansWifiChannelHelper channel = YansWifiChannelHelper::Default ();
|
|
YansWifiPhyHelper phy = YansWifiPhyHelper::Default ();
|
|
@end verbatim
|
|
|
|
For simplicity, this code uses the default PHY layer configuration and
|
|
channel models which are documented in the API doxygen documentation for
|
|
the @code{YansWifiChannelHelper::Default} and @code{YansWifiPhyHelper::Default}
|
|
methods. Once these objects are created, we create a channel object
|
|
and associate it to our PHY layer object manager to make sure
|
|
that all the PHY layer objects created by the @code{YansWifiPhyHelper}
|
|
share the same underlying channel, that is, they share the same
|
|
wireless medium and can communication and interfere:
|
|
|
|
@verbatim
|
|
phy.SetChannel (channel.Create ());
|
|
@end verbatim
|
|
|
|
Once the PHY helper is configured, we can focus on the MAC layer. Here we choose to
|
|
work with non-Qos MACs so we use a NqosWifiMacHelper object to set MAC parameters.
|
|
|
|
@verbatim
|
|
WifiHelper wifi = WifiHelper::Default ();
|
|
wifi.SetRemoteStationManager ("ns3::AarfWifiManager");
|
|
|
|
NqosWifiMacHelper mac = NqosWifiMacHelper::Default ();
|
|
@end verbatim
|
|
|
|
The @code{SetRemoteStationManager} method tells the helper the type of
|
|
rate control algorithm to use. Here, it is asking the helper to use the AARF
|
|
algorithm --- details are, of course, available in Doxygen.
|
|
|
|
Next, we configure the type of MAC, the SSID of the infrastructure network we
|
|
want to setup and make sure that our stations don't perform active probing:
|
|
|
|
@verbatim
|
|
Ssid ssid = Ssid ("ns-3-ssid");
|
|
mac.SetType ("ns3::NqstaWifiMac",
|
|
"Ssid", SsidValue (ssid),
|
|
"ActiveProbing", BooleanValue (false));
|
|
@end verbatim
|
|
|
|
This code first creates an 802.11 service set identifier (SSID) object that
|
|
will be used to set the value of the ``Ssid'' @code{Attribute} of the MAC
|
|
layer implementation. The particular kind of MAC layer is specified by
|
|
@code{Attribute} as being of the "ns3::NqstaWifiMac" type. This means that
|
|
the MAC will use a ``non-QoS station'' (nqsta) state machine. Finally, the
|
|
``ActiveProbing'' @code{Attribute} is set to false. This means that probe
|
|
requests will not be sent by MACs created by this helper.
|
|
|
|
Once all the station-specific parameters are fully configured, both at the
|
|
MAC and PHY layers, we can invoke our now-familiar @code{Install} method to
|
|
create the wifi devices of these stations:
|
|
|
|
@verbatim
|
|
NetDeviceContainer staDevices;
|
|
staDevices = wifi.Install (phy, mac, wifiStaNodes);
|
|
@end verbatim
|
|
|
|
We have configured Wifi for all of our STA nodes, and now we need to
|
|
configure the AP (access point) node. We begin this process by changing
|
|
the default @code{Attributes} of the @code{NqosWifiMacHelper} to reflect the
|
|
requirements of the AP.
|
|
|
|
@verbatim
|
|
mac.SetType ("ns3::NqapWifiMac",
|
|
"Ssid", SsidValue (ssid),
|
|
"BeaconGeneration", BooleanValue (true),
|
|
"BeaconInterval", TimeValue (Seconds (2.5)));
|
|
@end verbatim
|
|
|
|
In this case, the @code{NqosWifiMacHelper} is going to create MAC layers of the
|
|
``ns3::NqapWifiMac'' (Non-Qos Access Point) type. We set the
|
|
``BeaconGeneration'' @code{Attribute} to true and also set an interval between
|
|
beacons of 2.5 seconds.
|
|
|
|
The next lines create the single AP which shares the same set of PHY-level
|
|
@code{Attributes} (and channel) as the stations:
|
|
|
|
@verbatim
|
|
NetDeviceContainer apDevices;
|
|
apDevices = wifi.Install (phy, mac, wifiApNode);
|
|
@end verbatim
|
|
|
|
Now, we are going to add mobility models. We want the STA nodes to be mobile,
|
|
wandering around inside a bounding box, and we want to make the AP node
|
|
stationary. We use the @code{MobilityHelper} to make this easy for us.
|
|
First, we instantiate a @code{MobilityHelper} object and set some
|
|
@code{Attributes} controlling the ``position allocator'' functionality.
|
|
|
|
@verbatim
|
|
MobilityHelper mobility;
|
|
|
|
mobility.SetPositionAllocator ("ns3::GridPositionAllocator",
|
|
"MinX", DoubleValue (0.0),
|
|
"MinY", DoubleValue (0.0),
|
|
"DeltaX", DoubleValue (5.0),
|
|
"DeltaY", DoubleValue (10.0),
|
|
"GridWidth", UintegerValue (3),
|
|
"LayoutType", StringValue ("RowFirst"));
|
|
@end verbatim
|
|
|
|
This code tells the mobility helper to use a two-dimensional grid to initially
|
|
place the STA nodes. Feel free to explore the Doxygen for class
|
|
@code{ns3::GridPositionAllocator} to see exactly what is being done.
|
|
|
|
We have arranged our nodes on an initial grid, but now we need to tell them
|
|
how to move. We choose the @code{RandomWalk2dMobilityModel} which has the
|
|
nodes move in a random direction at a random speed around inside a bounding
|
|
box.
|
|
|
|
@verbatim
|
|
mobility.SetMobilityModel ("ns3::RandomWalk2dMobilityModel",
|
|
"Bounds", RectangleValue (Rectangle (-50, 50, -50, 50)));
|
|
@end verbatim
|
|
|
|
We now tell the @code{MobilityHelper} to install the mobility models on the
|
|
STA nodes.
|
|
|
|
@verbatim
|
|
mobility.Install (wifiStaNodes);
|
|
@end verbatim
|
|
|
|
We want the access point to remain in a fixed position during the simulation.
|
|
We accomplish this by setting the mobility model for this node to be the
|
|
@code{ns3::ConstantPositionMobilityModel}:
|
|
|
|
@verbatim
|
|
mobility.SetMobilityModel ("ns3::ConstantPositionMobilityModel");
|
|
mobility.Install (wifiApNode);
|
|
@end verbatim
|
|
|
|
We now have our nodes, devices and channels created, and mobility models
|
|
chosen for the Wifi nodes, but we have no protocol stacks present. Just as
|
|
we have done previously many times, we will use the @code{InternetStackHelper}
|
|
to install these stacks.
|
|
|
|
@verbatim
|
|
InternetStackHelper stack;
|
|
stack.Install (csmaNodes);
|
|
stack.Install (wifiApNode);
|
|
stack.Install (wifiStaNodes);
|
|
@end verbatim
|
|
|
|
Just as in the @code{second.cc} example script, we are going to use the
|
|
@code{Ipv4AddressHelper} to assign IP addresses to our device interfaces.
|
|
First we use the network 10.1.1.0 to create the two addresses needed for our
|
|
two point-to-point devices. Then we use network 10.1.2.0 to assign addresses
|
|
to the CSMA network and then we assign addresses from network 10.1.3.0 to
|
|
both the STA devices and the AP on the wireless network.
|
|
|
|
@verbatim
|
|
Ipv4AddressHelper address;
|
|
|
|
address.SetBase ("10.1.1.0", "255.255.255.0");
|
|
Ipv4InterfaceContainer p2pInterfaces;
|
|
p2pInterfaces = address.Assign (p2pDevices);
|
|
|
|
address.SetBase ("10.1.2.0", "255.255.255.0");
|
|
Ipv4InterfaceContainer csmaInterfaces;
|
|
csmaInterfaces = address.Assign (csmaDevices);
|
|
|
|
address.SetBase ("10.1.3.0", "255.255.255.0");
|
|
address.Assign (staDevices);
|
|
address.Assign (apDevices);
|
|
@end verbatim
|
|
|
|
We put the echo server on the ``rightmost'' node in the illustration at the
|
|
start of the file. We have done this before.
|
|
|
|
@verbatim
|
|
UdpEchoServerHelper echoServer (9);
|
|
|
|
ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
|
|
serverApps.Start (Seconds (1.0));
|
|
serverApps.Stop (Seconds (10.0));
|
|
@end verbatim
|
|
|
|
And we put the echo client on the last STA node we created, pointing it to
|
|
the server on the CSMA network. We have also seen similar operations before.
|
|
|
|
@verbatim
|
|
UdpEchoClientHelper echoClient (csmaInterfaces.GetAddress (nCsma), 9);
|
|
echoClient.SetAttribute ("MaxPackets", UintegerValue (1));
|
|
echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.)));
|
|
echoClient.SetAttribute ("PacketSize", UintegerValue (1024));
|
|
|
|
ApplicationContainer clientApps =
|
|
echoClient.Install (wifiStaNodes.Get (nWifi - 1));
|
|
clientApps.Start (Seconds (2.0));
|
|
clientApps.Stop (Seconds (10.0));
|
|
@end verbatim
|
|
|
|
Since we have built an internetwork here, we need to enable internetwork routing
|
|
just as we did in the @code{second.cc} example script.
|
|
|
|
@verbatim
|
|
Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
|
|
@end verbatim
|
|
|
|
One thing that can surprise some users is the fact that the simulation we just
|
|
created will never ``naturally'' stop. This is because we asked the wireless
|
|
access point to generate beacons. It will generate beacons forever, and this
|
|
will result in simulator events being scheduled into the future indefinitely,
|
|
so we must tell the simulator to stop even though it may have beacon generation
|
|
events scheduled. The following line of code tells the simulator to stop so that
|
|
we don't simulate beacons forever and enter what is essentially an endless
|
|
loop.
|
|
|
|
@verbatim
|
|
Simulator::Stop (Seconds (10.0));
|
|
@end verbatim
|
|
|
|
We create just enough tracing to cover all three networks:
|
|
|
|
@verbatim
|
|
PointToPointHelper::EnablePcapAll ("third");
|
|
phy.EnablePcap ("third", apDevices.Get (0));
|
|
CsmaHelper::EnablePcap ("third", csmaDevices.Get (0), true);
|
|
@end verbatim
|
|
|
|
These three lines of code will start pcap tracing on both of the point-to-point
|
|
nodes that serves as our backbone, will start a promiscuous (monitor) mode
|
|
trace on the Wifi network, and will start a promiscuous trace on the CSMA
|
|
network. This will let us see all of the traffic with a minimum number of
|
|
trace files.
|
|
|
|
Finally, we actually run the simulation, clean up and then exit the program.
|
|
|
|
@verbatim
|
|
Simulator::Run ();
|
|
Simulator::Destroy ();
|
|
return 0;
|
|
}
|
|
@end verbatim
|
|
|
|
In order to run this example, you have to copy the @code{third.cc} example
|
|
script into the scratch directory and use Waf to build just as you did with
|
|
the @code{second.cc} example. If you are in the top-level directory of the
|
|
repository you would type,
|
|
|
|
@verbatim
|
|
cp examples/third.cc scratch/mythird.cc
|
|
./waf
|
|
./waf --run scratch/mythird
|
|
@end verbatim
|
|
|
|
Again, since we have set up the UDP echo applications just as we did in the
|
|
@code{second.cc} script, you will see similar output.
|
|
|
|
@verbatim
|
|
Waf: Entering directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
|
|
Waf: Leaving directory `/home/craigdo/repos/ns-3-allinone-3.5-tutorial/ns-3-dev/build'
|
|
'build' finished successfully (0.407s)
|
|
Sent 1024 bytes to 10.1.2.4
|
|
Received 1024 bytes from 10.1.3.3
|
|
Received 1024 bytes from 10.1.2.4
|
|
@end verbatim
|
|
|
|
Recall that the first message, ``@code{Sent 1024 bytes to 10.1.2.4},'' is the
|
|
UDP echo client sending a packet to the server. In this case, the client
|
|
is on the wireless network (10.1.3.0). The second message,
|
|
``@code{Received 1024 bytes from 10.1.3.3},'' is from the UDP echo server,
|
|
generated when it receives the echo packet. The final message,
|
|
``@code{Received 1024 bytes from 10.1.2.4},'' is from the echo client, indicating
|
|
that it has received its echo back from the server.
|
|
|
|
If you now go and look in the top level directory, you will find four trace
|
|
files from this simulation, two from node zero and two from node one:
|
|
|
|
@verbatim
|
|
third-0-0.pcap third-0-1.pcap third-1-0.pcap third-1-1.pcap
|
|
@end verbatim
|
|
|
|
The file ``third-0-0.pcap'' corresponds to the point-to-point device on node
|
|
zero -- the left side of the ``backbone''. The file ``third-1-0.pcap''
|
|
corresponds to the point-to-point device on node one -- the right side of the
|
|
``backbone''. The file ``third-0-1.pcap'' will be the promiscuous (monitor
|
|
mode) trace from the Wifi network and the file ``third-1-1.pcap'' will be the
|
|
promiscuous trace from the CSMA network. Can you verify this by inspecting
|
|
the code?
|
|
|
|
Since the echo client is on the Wifi network, let's start there. Let's take
|
|
a look at the promiscuous (monitor mode) trace we captured on that network.
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r third-0-1.pcap
|
|
@end verbatim
|
|
|
|
You should see some wifi-looking contents you haven't seen here before:
|
|
|
|
@verbatim
|
|
reading from file third-0-1.pcap, link-type IEEE802_11 (802.11)
|
|
0.000025 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS
|
|
0.000263 Assoc Request () [6.0 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit]
|
|
0.000279 Acknowledgment RA:00:00:00:00:00:07
|
|
0.000357 Assoc Response AID(0) :: Succesful
|
|
0.000501 Acknowledgment RA:00:00:00:00:00:0a
|
|
0.000748 Assoc Request () [6.0 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit]
|
|
0.000764 Acknowledgment RA:00:00:00:00:00:08
|
|
0.000842 Assoc Response AID(0) :: Succesful
|
|
0.000986 Acknowledgment RA:00:00:00:00:00:0a
|
|
0.001242 Assoc Request () [6.0 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit]
|
|
0.001258 Acknowledgment RA:00:00:00:00:00:09
|
|
0.001336 Assoc Response AID(0) :: Succesful
|
|
0.001480 Acknowledgment RA:00:00:00:00:00:0a
|
|
2.000112 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
|
|
2.000128 Acknowledgment RA:00:00:00:00:00:09
|
|
2.000206 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
|
|
2.000487 arp reply 10.1.3.4 is-at 00:00:00:00:00:0a
|
|
2.000659 Acknowledgment RA:00:00:00:00:00:0a
|
|
2.002169 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.002185 Acknowledgment RA:00:00:00:00:00:09
|
|
2.009771 arp who-has 10.1.3.3 (ff:ff:ff:ff:ff:ff) tell 10.1.3.4
|
|
2.010029 arp reply 10.1.3.3 is-at 00:00:00:00:00:09
|
|
2.010045 Acknowledgment RA:00:00:00:00:00:09
|
|
2.010231 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
|
|
2.011767 Acknowledgment RA:00:00:00:00:00:0a
|
|
2.500000 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS
|
|
5.000000 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS
|
|
7.500000 Beacon () [6.0* 9.0 12.0 18.0 24.0 36.0 48.0 54.0 Mbit] IBSS
|
|
@end verbatim
|
|
|
|
You can see that the link type is now 802.11 as you would expect. You can
|
|
probably understand what is going on and find the IP echo request and response
|
|
packets in this trace. We leave it as an exercise to completely parse the
|
|
trace dump.
|
|
|
|
Now, look at the pcap file of the right side of the point-to-point link,
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r third-0-0.pcap
|
|
@end verbatim
|
|
|
|
Again, you should see some familiar looking contents:
|
|
|
|
@verbatim
|
|
reading from file third-0-0.pcap, link-type PPP (PPP)
|
|
2.002169 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.009771 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
This is the echo packet going from left to right (from Wifi to CSMA) and back
|
|
again across the point-to-point link.
|
|
|
|
Now, look at the pcap file of the right side of the point-to-point link,
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r third-1-0.pcap
|
|
@end verbatim
|
|
|
|
Again, you should see some familiar looking contents:
|
|
|
|
@verbatim
|
|
reading from file third-1-0.pcap, link-type PPP (PPP)
|
|
2.005855 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.006084 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
This is also the echo packet going from left to right (from Wifi to CSMA) and
|
|
back again across the point-to-point link with slightly different timings
|
|
as you might expect.
|
|
|
|
The echo server is on the CSMA network, let's look at the promiscuous trace
|
|
there:
|
|
|
|
@verbatim
|
|
tcpdump -nn -tt -r third-1-1.pcap
|
|
@end verbatim
|
|
|
|
You should see some familiar looking contents:
|
|
|
|
@verbatim
|
|
reading from file third-1-1.pcap, link-type EN10MB (Ethernet)
|
|
2.005855 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
|
|
2.005877 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
|
|
2.005877 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
|
|
2.005980 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
|
|
2.005980 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
|
|
2.006084 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
|
|
@end verbatim
|
|
|
|
This should be easily understood. If you've forgotten, go back and look at
|
|
the discussion in @code{second.cc}. This is the same sequence.
|
|
|
|
Now, we spent a lot of time setting up mobility models for the wireless network
|
|
and so it would be a shame to finish up without even showing that the STA
|
|
nodes are actually moving around during the simulation. Let's do this by hooking
|
|
into the @code{MobilityModel} course change trace source. This is usually considered
|
|
a fairly advanced topic, but let's just go for it.
|
|
|
|
As mentioned in the ``Tweaking ns-3'' section, the @command{ns-3} tracing system
|
|
is divided into trace sources and trace sinks, and we provide functions to
|
|
connect the two. We will use the mobility model predefined course change
|
|
trace source to originate the trace events. We will need to write a trace
|
|
sink to connect to that source that will display some pretty information for
|
|
us. Despite its reputation as being difficult, it's really quite simple.
|
|
Just before the main program of the @code{scratch/mythird.cc} script, add the
|
|
following function:
|
|
|
|
@verbatim
|
|
void
|
|
CourseChange (std::string context, Ptr<const MobilityModel> model)
|
|
{
|
|
Vector position = model->GetPosition ();
|
|
NS_LOG_UNCOND (context <<
|
|
" x = " << position.x << ", y = " << position.y);
|
|
}
|
|
@end verbatim
|
|
|
|
This code just pulls the position information from the mobility model and
|
|
unconditionally logs the x and y position of the node. We are
|
|
going to arrange for this function to be called every time the wireless
|
|
node with the echo client changes its position. We do this using the
|
|
@code{Config::Connect} function. Add the following lines of code to the
|
|
script just before the @code{Simulator::Run} call.
|
|
|
|
@verbatim
|
|
std::ostringstream oss;
|
|
oss <<
|
|
"/NodeList/" << wifiStaNodes.Get (nWifi - 1)->GetId () <<
|
|
"/$ns3::MobilityModel/CourseChange";
|
|
|
|
Config::Connect (oss.str (), MakeCallback (&CourseChange));
|
|
@end verbatim
|
|
|
|
What we do here is to create a string containing the tracing namespace path
|
|
of the event to which we want to connect. First, we have to figure out which
|
|
node it is we want using the @code{GetId} method as described earlier. In the
|
|
case of the default number of CSMA and wireless nodes, this turns out to be
|
|
node seven and the tracing namespace path to the mobility model would look
|
|
like,
|
|
|
|
@verbatim
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange
|
|
@end verbatim
|
|
|
|
Based on the discussion in the tracing section, you may infer that this trace
|
|
path references the seventh node in the global NodeList. It specifies
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what is called an aggregated object of type @code{ns3::MobilityModel}. The
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dollar sign prefix implies that the MobilityModel is aggregated to node seven.
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The last component of the path means that we are hooking into the
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``CourseChange'' event of that model.
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We make a connection between the trace source in node seven with our trace
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sink by calling @code{Config::Connect} and passing this namespace path. Once
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this is done, every course change event on node seven will be hooked into our
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trace sink, which will in turn print out the new position.
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If you now run the simulation, you will see the course changes displayed as
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they happen.
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@verbatim
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Build finished successfully (00:00:01)
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 10, y = 0
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 9.41539, y = -0.811313
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.46199, y = -1.11303
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.52738, y = -1.46869
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 6.67099, y = -1.98503
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 5.6835, y = -2.14268
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 4.70932, y = -1.91689
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Sent 1024 bytes to 10.1.2.4
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Received 1024 bytes from 10.1.3.3
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Received 1024 bytes from 10.1.2.4
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 5.53175, y = -2.48576
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 4.58021, y = -2.17821
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 4.18915, y = -1.25785
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 4.7572, y = -0.434856
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 4.62404, y = 0.556238
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 4.74127, y = 1.54934
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 5.73934, y = 1.48729
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/NodeList/7/$ns3::MobilityModel/CourseChange x = 6.18521, y = 0.59219
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|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 6.58121, y = 1.51044
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|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.27897, y = 2.22677
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|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 6.42888, y = 1.70014
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.40519, y = 1.91654
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 6.51981, y = 1.45166
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.34588, y = 2.01523
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|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.81046, y = 2.90077
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 6.89186, y = 3.29596
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.46617, y = 2.47732
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.05492, y = 1.56579
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 8.00393, y = 1.25054
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.00968, y = 1.35768
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.33503, y = 2.30328
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.18682, y = 3.29223
|
|
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.96865, y = 2.66873
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@end verbatim
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|
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|
If you are feeling brave, there is a list of all trace sources in the
|
|
@uref{http://www.nsnam.org/doxygen-release/index.html,,ns-3 Doxygen}
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|
which you can find in the ``Modules'' tab.
|
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Under the ``core'' section, you will find a link to ``The list of all trace
|
|
sources.''. You may find it interesting to try and hook some of these
|
|
traces yourself. Additionally in the ``Modules'' documentation, there is
|
|
a link to ``The list of all attributes.''. You can set the default value of
|
|
any of these @code{Attributes} via the command line as we have previously
|
|
discussed.
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|
|
|
We have just scratched the surface of @command{ns-3} in this tutorial, but we
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hope we have hopefully covered enough to get you started doing useful work.
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|
|
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-- The @command{ns-3} development team.
|