80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef UDP_SOCKET_FACTORY_IMPL_H
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#define UDP_SOCKET_FACTORY_IMPL_H
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#include "ns3/udp-socket-factory.h"
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#include "ns3/ptr.h"
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namespace ns3 {
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class UdpL4Protocol;
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/**
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* \ingroup internetStack
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* \defgroup udp Udp
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*
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* This is an implementation of the User Datagram Protocol described in
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* RFC 768. It implements a connectionless, unreliable datagram packet
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* service. Packets may be reordered or duplicated before they arrive.
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* UDP generates and checks checksums to catch transmission errors.
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*
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* The following options are not presently part of this implementation:
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* UDP_CORK, MSG_DONTROUTE, path MTU discovery control (e.g.
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* IP_MTU_DISCOVER). MTU handling is also weak in ns-3 for the moment;
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* it is best to send datagrams that do not exceed 1500 byte MTU (e.g.
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* 1472 byte UDP datagrams)
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*/
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/**
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* \ingroup udp
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* \brief Object to create UDP socket instances
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* \internal
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*
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* This class implements the API for creating UDP sockets.
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* It is a socket factory (deriving from class SocketFactory).
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*/
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class UdpSocketFactoryImpl : public UdpSocketFactory
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{
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public:
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UdpSocketFactoryImpl ();
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virtual ~UdpSocketFactoryImpl ();
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void SetUdp (Ptr<UdpL4Protocol> udp);
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/**
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* \brief Implements a method to create a Udp-based socket and return
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* a base class smart pointer to the socket.
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* \internal
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*
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* \return smart pointer to Socket
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*/
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virtual Ptr<Socket> CreateSocket (void);
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protected:
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virtual void DoDispose (void);
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private:
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Ptr<UdpL4Protocol> m_udp;
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};
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} // namespace ns3
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#endif /* UDP_SOCKET_FACTORY_IMPL_H */
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