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unison/src/internet/model/ipv4-interface.cc

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10 KiB
C++

/*
* Copyright (c) 2005,2006,2007 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "ipv4-interface.h"
#include "arp-cache.h"
#include "arp-l3-protocol.h"
#include "ipv4-l3-protocol.h"
#include "ipv4-queue-disc-item.h"
#include "loopback-net-device.h"
#include "ns3/log.h"
#include "ns3/net-device.h"
#include "ns3/node.h"
#include "ns3/packet.h"
#include "ns3/pointer.h"
#include "ns3/traffic-control-layer.h"
namespace ns3
{
NS_LOG_COMPONENT_DEFINE("Ipv4Interface");
NS_OBJECT_ENSURE_REGISTERED(Ipv4Interface);
TypeId
Ipv4Interface::GetTypeId()
{
static TypeId tid = TypeId("ns3::Ipv4Interface")
.SetParent<Object>()
.SetGroupName("Internet")
.AddAttribute("ArpCache",
"The arp cache for this ipv4 interface",
PointerValue(nullptr),
MakePointerAccessor(&Ipv4Interface::SetArpCache,
&Ipv4Interface::GetArpCache),
MakePointerChecker<ArpCache>());
;
return tid;
}
/**
* By default, Ipv4 interface are created in the "down" state
* with no IP addresses. Before becoming usable, the user must
* invoke SetUp on them once an Ipv4 address and mask have been set.
*/
Ipv4Interface::Ipv4Interface()
: m_ifup(false),
m_forwarding(true),
m_metric(1),
m_node(nullptr),
m_device(nullptr),
m_tc(nullptr),
m_cache(nullptr)
{
NS_LOG_FUNCTION(this);
}
Ipv4Interface::~Ipv4Interface()
{
NS_LOG_FUNCTION(this);
}
void
Ipv4Interface::DoDispose()
{
NS_LOG_FUNCTION(this);
m_node = nullptr;
m_device = nullptr;
m_tc = nullptr;
m_cache = nullptr;
Object::DoDispose();
}
void
Ipv4Interface::SetNode(Ptr<Node> node)
{
NS_LOG_FUNCTION(this << node);
m_node = node;
DoSetup();
}
void
Ipv4Interface::SetDevice(Ptr<NetDevice> device)
{
NS_LOG_FUNCTION(this << device);
m_device = device;
DoSetup();
}
void
Ipv4Interface::SetTrafficControl(Ptr<TrafficControlLayer> tc)
{
NS_LOG_FUNCTION(this << tc);
m_tc = tc;
}
void
Ipv4Interface::DoSetup()
{
NS_LOG_FUNCTION(this);
if (!m_node || !m_device)
{
return;
}
if (!m_device->NeedsArp())
{
return;
}
Ptr<ArpL3Protocol> arp = m_node->GetObject<ArpL3Protocol>();
m_cache = arp->CreateCache(m_device, this);
}
Ptr<NetDevice>
Ipv4Interface::GetDevice() const
{
NS_LOG_FUNCTION(this);
return m_device;
}
void
Ipv4Interface::SetMetric(uint16_t metric)
{
NS_LOG_FUNCTION(this << metric);
m_metric = metric;
}
uint16_t
Ipv4Interface::GetMetric() const
{
NS_LOG_FUNCTION(this);
return m_metric;
}
void
Ipv4Interface::SetArpCache(Ptr<ArpCache> a)
{
NS_LOG_FUNCTION(this << a);
m_cache = a;
}
Ptr<ArpCache>
Ipv4Interface::GetArpCache() const
{
NS_LOG_FUNCTION(this);
return m_cache;
}
/**
* These are IP interface states and may be distinct from
* NetDevice states, such as found in real implementations
* (where the device may be down but IP interface state is still up).
*/
bool
Ipv4Interface::IsUp() const
{
NS_LOG_FUNCTION(this);
return m_ifup;
}
bool
Ipv4Interface::IsDown() const
{
NS_LOG_FUNCTION(this);
return !m_ifup;
}
void
Ipv4Interface::SetUp()
{
NS_LOG_FUNCTION(this);
m_ifup = true;
}
void
Ipv4Interface::SetDown()
{
NS_LOG_FUNCTION(this);
m_ifup = false;
}
bool
Ipv4Interface::IsForwarding() const
{
NS_LOG_FUNCTION(this);
return m_forwarding;
}
void
Ipv4Interface::SetForwarding(bool val)
{
NS_LOG_FUNCTION(this << val);
m_forwarding = val;
}
void
Ipv4Interface::Send(Ptr<Packet> p, const Ipv4Header& hdr, Ipv4Address dest)
{
NS_LOG_FUNCTION(this << *p << dest);
if (!IsUp())
{
return;
}
// Check for a loopback device, if it's the case we don't pass through
// traffic control layer
if (DynamicCast<LoopbackNetDevice>(m_device))
{
/// \todo additional checks needed here (such as whether multicast
/// goes to loopback)?
p->AddHeader(hdr);
m_device->Send(p, m_device->GetBroadcast(), Ipv4L3Protocol::PROT_NUMBER);
return;
}
NS_ASSERT(m_tc);
// is this packet aimed at a local interface ?
for (auto i = m_ifaddrs.begin(); i != m_ifaddrs.end(); ++i)
{
if (dest == (*i).GetLocal())
{
p->AddHeader(hdr);
Simulator::ScheduleNow(&TrafficControlLayer::Receive,
m_tc,
m_device,
p,
Ipv4L3Protocol::PROT_NUMBER,
m_device->GetBroadcast(),
m_device->GetBroadcast(),
NetDevice::PACKET_HOST);
return;
}
}
if (m_device->NeedsArp())
{
NS_LOG_LOGIC("Needs ARP"
<< " " << dest);
Ptr<ArpL3Protocol> arp = m_node->GetObject<ArpL3Protocol>();
Address hardwareDestination;
bool found = false;
if (dest.IsBroadcast())
{
NS_LOG_LOGIC("All-network Broadcast");
hardwareDestination = m_device->GetBroadcast();
found = true;
}
else if (dest.IsMulticast())
{
NS_LOG_LOGIC("IsMulticast");
NS_ASSERT_MSG(m_device->IsMulticast(),
"ArpIpv4Interface::SendTo (): Sending multicast packet over "
"non-multicast device");
hardwareDestination = m_device->GetMulticast(dest);
found = true;
}
else
{
for (auto i = m_ifaddrs.begin(); i != m_ifaddrs.end(); ++i)
{
if (dest.IsSubnetDirectedBroadcast((*i).GetMask()))
{
NS_LOG_LOGIC("Subnetwork Broadcast");
hardwareDestination = m_device->GetBroadcast();
found = true;
break;
}
}
if (!found)
{
NS_LOG_LOGIC("ARP Lookup");
found = arp->Lookup(p, hdr, dest, m_device, m_cache, &hardwareDestination);
}
}
if (found)
{
NS_LOG_LOGIC("Address Resolved. Send.");
m_tc->Send(m_device,
Create<Ipv4QueueDiscItem>(p,
hardwareDestination,
Ipv4L3Protocol::PROT_NUMBER,
hdr));
}
}
else
{
NS_LOG_LOGIC("Doesn't need ARP");
m_tc->Send(m_device,
Create<Ipv4QueueDiscItem>(p,
m_device->GetBroadcast(),
Ipv4L3Protocol::PROT_NUMBER,
hdr));
}
}
uint32_t
Ipv4Interface::GetNAddresses() const
{
NS_LOG_FUNCTION(this);
return m_ifaddrs.size();
}
bool
Ipv4Interface::AddAddress(Ipv4InterfaceAddress addr)
{
NS_LOG_FUNCTION(this << addr);
m_ifaddrs.push_back(addr);
if (!m_addAddressCallback.IsNull())
{
m_addAddressCallback(this, addr);
}
return true;
}
Ipv4InterfaceAddress
Ipv4Interface::GetAddress(uint32_t index) const
{
NS_LOG_FUNCTION(this << index);
if (index < m_ifaddrs.size())
{
uint32_t tmp = 0;
for (auto i = m_ifaddrs.begin(); i != m_ifaddrs.end(); i++)
{
if (tmp == index)
{
return *i;
}
++tmp;
}
}
else
{
NS_FATAL_ERROR("index " << index << " out of bounds");
}
Ipv4InterfaceAddress addr;
return addr; // quiet compiler
}
Ipv4InterfaceAddress
Ipv4Interface::RemoveAddress(uint32_t index)
{
NS_LOG_FUNCTION(this << index);
if (index >= m_ifaddrs.size())
{
NS_FATAL_ERROR("Bug in Ipv4Interface::RemoveAddress");
}
auto i = m_ifaddrs.begin();
uint32_t tmp = 0;
while (i != m_ifaddrs.end())
{
if (tmp == index)
{
Ipv4InterfaceAddress addr = *i;
m_ifaddrs.erase(i);
if (!m_removeAddressCallback.IsNull())
{
m_removeAddressCallback(this, addr);
}
return addr;
}
++tmp;
++i;
}
NS_FATAL_ERROR("Address " << index << " not found");
Ipv4InterfaceAddress addr;
return addr; // quiet compiler
}
Ipv4InterfaceAddress
Ipv4Interface::RemoveAddress(Ipv4Address address)
{
NS_LOG_FUNCTION(this << address);
if (address == Ipv4Address::GetLoopback())
{
NS_LOG_WARN("Cannot remove loopback address.");
return Ipv4InterfaceAddress();
}
for (auto it = m_ifaddrs.begin(); it != m_ifaddrs.end(); it++)
{
if ((*it).GetLocal() == address)
{
Ipv4InterfaceAddress ifAddr = *it;
m_ifaddrs.erase(it);
if (!m_removeAddressCallback.IsNull())
{
m_removeAddressCallback(this, ifAddr);
}
return ifAddr;
}
}
return Ipv4InterfaceAddress();
}
void
Ipv4Interface::RemoveAddressCallback(
Callback<void, Ptr<Ipv4Interface>, Ipv4InterfaceAddress> removeAddressCallback)
{
NS_LOG_FUNCTION(this << &removeAddressCallback);
m_removeAddressCallback = removeAddressCallback;
}
void
Ipv4Interface::AddAddressCallback(
Callback<void, Ptr<Ipv4Interface>, Ipv4InterfaceAddress> addAddressCallback)
{
NS_LOG_FUNCTION(this << &addAddressCallback);
m_addAddressCallback = addAddressCallback;
}
} // namespace ns3