409 lines
9.8 KiB
C++
409 lines
9.8 KiB
C++
/*
|
|
* Copyright (c) 2005,2006 INRIA
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License version 2 as
|
|
* published by the Free Software Foundation;
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
|
|
*/
|
|
|
|
#include "default-simulator-impl.h"
|
|
|
|
#include "assert.h"
|
|
#include "log.h"
|
|
#include "scheduler.h"
|
|
#include "simulator.h"
|
|
|
|
#include <cmath>
|
|
|
|
/**
|
|
* \file
|
|
* \ingroup simulator
|
|
* ns3::DefaultSimulatorImpl implementation.
|
|
*/
|
|
|
|
namespace ns3
|
|
{
|
|
|
|
// Note: Logging in this file is largely avoided due to the
|
|
// number of calls that are made to these functions and the possibility
|
|
// of causing recursions leading to stack overflow
|
|
NS_LOG_COMPONENT_DEFINE("DefaultSimulatorImpl");
|
|
|
|
NS_OBJECT_ENSURE_REGISTERED(DefaultSimulatorImpl);
|
|
|
|
TypeId
|
|
DefaultSimulatorImpl::GetTypeId()
|
|
{
|
|
static TypeId tid = TypeId("ns3::DefaultSimulatorImpl")
|
|
.SetParent<SimulatorImpl>()
|
|
.SetGroupName("Core")
|
|
.AddConstructor<DefaultSimulatorImpl>();
|
|
return tid;
|
|
}
|
|
|
|
DefaultSimulatorImpl::DefaultSimulatorImpl()
|
|
{
|
|
NS_LOG_FUNCTION(this);
|
|
m_stop = false;
|
|
m_uid = EventId::UID::VALID;
|
|
m_currentUid = EventId::UID::INVALID;
|
|
m_currentTs = 0;
|
|
m_currentContext = Simulator::NO_CONTEXT;
|
|
m_unscheduledEvents = 0;
|
|
m_eventCount = 0;
|
|
m_eventsWithContextEmpty = true;
|
|
m_mainThreadId = std::this_thread::get_id();
|
|
}
|
|
|
|
DefaultSimulatorImpl::~DefaultSimulatorImpl()
|
|
{
|
|
NS_LOG_FUNCTION(this);
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::DoDispose()
|
|
{
|
|
NS_LOG_FUNCTION(this);
|
|
ProcessEventsWithContext();
|
|
|
|
while (!m_events->IsEmpty())
|
|
{
|
|
Scheduler::Event next = m_events->RemoveNext();
|
|
next.impl->Unref();
|
|
}
|
|
m_events = nullptr;
|
|
SimulatorImpl::DoDispose();
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::Destroy()
|
|
{
|
|
NS_LOG_FUNCTION(this);
|
|
while (!m_destroyEvents.empty())
|
|
{
|
|
Ptr<EventImpl> ev = m_destroyEvents.front().PeekEventImpl();
|
|
m_destroyEvents.pop_front();
|
|
NS_LOG_LOGIC("handle destroy " << ev);
|
|
if (!ev->IsCancelled())
|
|
{
|
|
ev->Invoke();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::SetScheduler(ObjectFactory schedulerFactory)
|
|
{
|
|
NS_LOG_FUNCTION(this << schedulerFactory);
|
|
Ptr<Scheduler> scheduler = schedulerFactory.Create<Scheduler>();
|
|
|
|
if (m_events)
|
|
{
|
|
while (!m_events->IsEmpty())
|
|
{
|
|
Scheduler::Event next = m_events->RemoveNext();
|
|
scheduler->Insert(next);
|
|
}
|
|
}
|
|
m_events = scheduler;
|
|
}
|
|
|
|
// System ID for non-distributed simulation is always zero
|
|
uint32_t
|
|
DefaultSimulatorImpl::GetSystemId() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::ProcessOneEvent()
|
|
{
|
|
Scheduler::Event next = m_events->RemoveNext();
|
|
|
|
PreEventHook(EventId(next.impl, next.key.m_ts, next.key.m_context, next.key.m_uid));
|
|
|
|
NS_ASSERT(next.key.m_ts >= m_currentTs);
|
|
m_unscheduledEvents--;
|
|
m_eventCount++;
|
|
|
|
NS_LOG_LOGIC("handle " << next.key.m_ts);
|
|
m_currentTs = next.key.m_ts;
|
|
m_currentContext = next.key.m_context;
|
|
m_currentUid = next.key.m_uid;
|
|
next.impl->Invoke();
|
|
next.impl->Unref();
|
|
|
|
ProcessEventsWithContext();
|
|
}
|
|
|
|
bool
|
|
DefaultSimulatorImpl::IsFinished() const
|
|
{
|
|
return m_events->IsEmpty() || m_stop;
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::ProcessEventsWithContext()
|
|
{
|
|
if (m_eventsWithContextEmpty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// swap queues
|
|
EventsWithContext eventsWithContext;
|
|
{
|
|
std::unique_lock lock{m_eventsWithContextMutex};
|
|
m_eventsWithContext.swap(eventsWithContext);
|
|
m_eventsWithContextEmpty = true;
|
|
}
|
|
while (!eventsWithContext.empty())
|
|
{
|
|
EventWithContext event = eventsWithContext.front();
|
|
eventsWithContext.pop_front();
|
|
Scheduler::Event ev;
|
|
ev.impl = event.event;
|
|
ev.key.m_ts = m_currentTs + event.timestamp;
|
|
ev.key.m_context = event.context;
|
|
ev.key.m_uid = m_uid;
|
|
m_uid++;
|
|
m_unscheduledEvents++;
|
|
m_events->Insert(ev);
|
|
}
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::Run()
|
|
{
|
|
NS_LOG_FUNCTION(this);
|
|
// Set the current threadId as the main threadId
|
|
m_mainThreadId = std::this_thread::get_id();
|
|
ProcessEventsWithContext();
|
|
m_stop = false;
|
|
|
|
while (!m_events->IsEmpty() && !m_stop)
|
|
{
|
|
ProcessOneEvent();
|
|
}
|
|
|
|
// If the simulator stopped naturally by lack of events, make a
|
|
// consistency test to check that we didn't lose any events along the way.
|
|
NS_ASSERT(!m_events->IsEmpty() || m_unscheduledEvents == 0);
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::Stop()
|
|
{
|
|
NS_LOG_FUNCTION(this);
|
|
m_stop = true;
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::Stop(const Time& delay)
|
|
{
|
|
NS_LOG_FUNCTION(this << delay.GetTimeStep());
|
|
Simulator::Schedule(delay, &Simulator::Stop);
|
|
}
|
|
|
|
//
|
|
// Schedule an event for a _relative_ time in the future.
|
|
//
|
|
EventId
|
|
DefaultSimulatorImpl::Schedule(const Time& delay, EventImpl* event)
|
|
{
|
|
NS_LOG_FUNCTION(this << delay.GetTimeStep() << event);
|
|
NS_ASSERT_MSG(m_mainThreadId == std::this_thread::get_id(),
|
|
"Simulator::Schedule Thread-unsafe invocation!");
|
|
|
|
NS_ASSERT_MSG(delay.IsPositive(), "DefaultSimulatorImpl::Schedule(): Negative delay");
|
|
Time tAbsolute = delay + TimeStep(m_currentTs);
|
|
|
|
Scheduler::Event ev;
|
|
ev.impl = event;
|
|
ev.key.m_ts = (uint64_t)tAbsolute.GetTimeStep();
|
|
ev.key.m_context = GetContext();
|
|
ev.key.m_uid = m_uid;
|
|
m_uid++;
|
|
m_unscheduledEvents++;
|
|
m_events->Insert(ev);
|
|
return EventId(event, ev.key.m_ts, ev.key.m_context, ev.key.m_uid);
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::ScheduleWithContext(uint32_t context, const Time& delay, EventImpl* event)
|
|
{
|
|
NS_LOG_FUNCTION(this << context << delay.GetTimeStep() << event);
|
|
|
|
if (m_mainThreadId == std::this_thread::get_id())
|
|
{
|
|
Time tAbsolute = delay + TimeStep(m_currentTs);
|
|
Scheduler::Event ev;
|
|
ev.impl = event;
|
|
ev.key.m_ts = (uint64_t)tAbsolute.GetTimeStep();
|
|
ev.key.m_context = context;
|
|
ev.key.m_uid = m_uid;
|
|
m_uid++;
|
|
m_unscheduledEvents++;
|
|
m_events->Insert(ev);
|
|
}
|
|
else
|
|
{
|
|
EventWithContext ev;
|
|
ev.context = context;
|
|
// Current time added in ProcessEventsWithContext()
|
|
ev.timestamp = delay.GetTimeStep();
|
|
ev.event = event;
|
|
{
|
|
std::unique_lock lock{m_eventsWithContextMutex};
|
|
m_eventsWithContext.push_back(ev);
|
|
m_eventsWithContextEmpty = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
EventId
|
|
DefaultSimulatorImpl::ScheduleNow(EventImpl* event)
|
|
{
|
|
NS_ASSERT_MSG(m_mainThreadId == std::this_thread::get_id(),
|
|
"Simulator::ScheduleNow Thread-unsafe invocation!");
|
|
|
|
return Schedule(Time(0), event);
|
|
}
|
|
|
|
EventId
|
|
DefaultSimulatorImpl::ScheduleDestroy(EventImpl* event)
|
|
{
|
|
NS_ASSERT_MSG(m_mainThreadId == std::this_thread::get_id(),
|
|
"Simulator::ScheduleDestroy Thread-unsafe invocation!");
|
|
|
|
EventId id(Ptr<EventImpl>(event, false), m_currentTs, 0xffffffff, 2);
|
|
m_destroyEvents.push_back(id);
|
|
m_uid++;
|
|
return id;
|
|
}
|
|
|
|
Time
|
|
DefaultSimulatorImpl::Now() const
|
|
{
|
|
// Do not add function logging here, to avoid stack overflow
|
|
return TimeStep(m_currentTs);
|
|
}
|
|
|
|
Time
|
|
DefaultSimulatorImpl::GetDelayLeft(const EventId& id) const
|
|
{
|
|
if (IsExpired(id))
|
|
{
|
|
return TimeStep(0);
|
|
}
|
|
else
|
|
{
|
|
return TimeStep(id.GetTs() - m_currentTs);
|
|
}
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::Remove(const EventId& id)
|
|
{
|
|
if (id.GetUid() == EventId::UID::DESTROY)
|
|
{
|
|
// destroy events.
|
|
for (DestroyEvents::iterator i = m_destroyEvents.begin(); i != m_destroyEvents.end(); i++)
|
|
{
|
|
if (*i == id)
|
|
{
|
|
m_destroyEvents.erase(i);
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
if (IsExpired(id))
|
|
{
|
|
return;
|
|
}
|
|
Scheduler::Event event;
|
|
event.impl = id.PeekEventImpl();
|
|
event.key.m_ts = id.GetTs();
|
|
event.key.m_context = id.GetContext();
|
|
event.key.m_uid = id.GetUid();
|
|
m_events->Remove(event);
|
|
event.impl->Cancel();
|
|
// whenever we remove an event from the event list, we have to unref it.
|
|
event.impl->Unref();
|
|
|
|
m_unscheduledEvents--;
|
|
}
|
|
|
|
void
|
|
DefaultSimulatorImpl::Cancel(const EventId& id)
|
|
{
|
|
if (!IsExpired(id))
|
|
{
|
|
id.PeekEventImpl()->Cancel();
|
|
}
|
|
}
|
|
|
|
bool
|
|
DefaultSimulatorImpl::IsExpired(const EventId& id) const
|
|
{
|
|
if (id.GetUid() == EventId::UID::DESTROY)
|
|
{
|
|
if (id.PeekEventImpl() == nullptr || id.PeekEventImpl()->IsCancelled())
|
|
{
|
|
return true;
|
|
}
|
|
// destroy events.
|
|
for (DestroyEvents::const_iterator i = m_destroyEvents.begin(); i != m_destroyEvents.end();
|
|
i++)
|
|
{
|
|
if (*i == id)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
if (id.PeekEventImpl() == nullptr || id.GetTs() < m_currentTs ||
|
|
(id.GetTs() == m_currentTs && id.GetUid() <= m_currentUid) ||
|
|
id.PeekEventImpl()->IsCancelled())
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Time
|
|
DefaultSimulatorImpl::GetMaximumSimulationTime() const
|
|
{
|
|
return TimeStep(0x7fffffffffffffffLL);
|
|
}
|
|
|
|
uint32_t
|
|
DefaultSimulatorImpl::GetContext() const
|
|
{
|
|
return m_currentContext;
|
|
}
|
|
|
|
uint64_t
|
|
DefaultSimulatorImpl::GetEventCount() const
|
|
{
|
|
return m_eventCount;
|
|
}
|
|
|
|
} // namespace ns3
|