Files
unison/src/core/model/default-simulator-impl.cc
2022-10-14 14:13:12 +00:00

409 lines
9.8 KiB
C++

/*
* Copyright (c) 2005,2006 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#include "default-simulator-impl.h"
#include "assert.h"
#include "log.h"
#include "scheduler.h"
#include "simulator.h"
#include <cmath>
/**
* \file
* \ingroup simulator
* ns3::DefaultSimulatorImpl implementation.
*/
namespace ns3
{
// Note: Logging in this file is largely avoided due to the
// number of calls that are made to these functions and the possibility
// of causing recursions leading to stack overflow
NS_LOG_COMPONENT_DEFINE("DefaultSimulatorImpl");
NS_OBJECT_ENSURE_REGISTERED(DefaultSimulatorImpl);
TypeId
DefaultSimulatorImpl::GetTypeId()
{
static TypeId tid = TypeId("ns3::DefaultSimulatorImpl")
.SetParent<SimulatorImpl>()
.SetGroupName("Core")
.AddConstructor<DefaultSimulatorImpl>();
return tid;
}
DefaultSimulatorImpl::DefaultSimulatorImpl()
{
NS_LOG_FUNCTION(this);
m_stop = false;
m_uid = EventId::UID::VALID;
m_currentUid = EventId::UID::INVALID;
m_currentTs = 0;
m_currentContext = Simulator::NO_CONTEXT;
m_unscheduledEvents = 0;
m_eventCount = 0;
m_eventsWithContextEmpty = true;
m_mainThreadId = std::this_thread::get_id();
}
DefaultSimulatorImpl::~DefaultSimulatorImpl()
{
NS_LOG_FUNCTION(this);
}
void
DefaultSimulatorImpl::DoDispose()
{
NS_LOG_FUNCTION(this);
ProcessEventsWithContext();
while (!m_events->IsEmpty())
{
Scheduler::Event next = m_events->RemoveNext();
next.impl->Unref();
}
m_events = nullptr;
SimulatorImpl::DoDispose();
}
void
DefaultSimulatorImpl::Destroy()
{
NS_LOG_FUNCTION(this);
while (!m_destroyEvents.empty())
{
Ptr<EventImpl> ev = m_destroyEvents.front().PeekEventImpl();
m_destroyEvents.pop_front();
NS_LOG_LOGIC("handle destroy " << ev);
if (!ev->IsCancelled())
{
ev->Invoke();
}
}
}
void
DefaultSimulatorImpl::SetScheduler(ObjectFactory schedulerFactory)
{
NS_LOG_FUNCTION(this << schedulerFactory);
Ptr<Scheduler> scheduler = schedulerFactory.Create<Scheduler>();
if (m_events)
{
while (!m_events->IsEmpty())
{
Scheduler::Event next = m_events->RemoveNext();
scheduler->Insert(next);
}
}
m_events = scheduler;
}
// System ID for non-distributed simulation is always zero
uint32_t
DefaultSimulatorImpl::GetSystemId() const
{
return 0;
}
void
DefaultSimulatorImpl::ProcessOneEvent()
{
Scheduler::Event next = m_events->RemoveNext();
PreEventHook(EventId(next.impl, next.key.m_ts, next.key.m_context, next.key.m_uid));
NS_ASSERT(next.key.m_ts >= m_currentTs);
m_unscheduledEvents--;
m_eventCount++;
NS_LOG_LOGIC("handle " << next.key.m_ts);
m_currentTs = next.key.m_ts;
m_currentContext = next.key.m_context;
m_currentUid = next.key.m_uid;
next.impl->Invoke();
next.impl->Unref();
ProcessEventsWithContext();
}
bool
DefaultSimulatorImpl::IsFinished() const
{
return m_events->IsEmpty() || m_stop;
}
void
DefaultSimulatorImpl::ProcessEventsWithContext()
{
if (m_eventsWithContextEmpty)
{
return;
}
// swap queues
EventsWithContext eventsWithContext;
{
std::unique_lock lock{m_eventsWithContextMutex};
m_eventsWithContext.swap(eventsWithContext);
m_eventsWithContextEmpty = true;
}
while (!eventsWithContext.empty())
{
EventWithContext event = eventsWithContext.front();
eventsWithContext.pop_front();
Scheduler::Event ev;
ev.impl = event.event;
ev.key.m_ts = m_currentTs + event.timestamp;
ev.key.m_context = event.context;
ev.key.m_uid = m_uid;
m_uid++;
m_unscheduledEvents++;
m_events->Insert(ev);
}
}
void
DefaultSimulatorImpl::Run()
{
NS_LOG_FUNCTION(this);
// Set the current threadId as the main threadId
m_mainThreadId = std::this_thread::get_id();
ProcessEventsWithContext();
m_stop = false;
while (!m_events->IsEmpty() && !m_stop)
{
ProcessOneEvent();
}
// If the simulator stopped naturally by lack of events, make a
// consistency test to check that we didn't lose any events along the way.
NS_ASSERT(!m_events->IsEmpty() || m_unscheduledEvents == 0);
}
void
DefaultSimulatorImpl::Stop()
{
NS_LOG_FUNCTION(this);
m_stop = true;
}
void
DefaultSimulatorImpl::Stop(const Time& delay)
{
NS_LOG_FUNCTION(this << delay.GetTimeStep());
Simulator::Schedule(delay, &Simulator::Stop);
}
//
// Schedule an event for a _relative_ time in the future.
//
EventId
DefaultSimulatorImpl::Schedule(const Time& delay, EventImpl* event)
{
NS_LOG_FUNCTION(this << delay.GetTimeStep() << event);
NS_ASSERT_MSG(m_mainThreadId == std::this_thread::get_id(),
"Simulator::Schedule Thread-unsafe invocation!");
NS_ASSERT_MSG(delay.IsPositive(), "DefaultSimulatorImpl::Schedule(): Negative delay");
Time tAbsolute = delay + TimeStep(m_currentTs);
Scheduler::Event ev;
ev.impl = event;
ev.key.m_ts = (uint64_t)tAbsolute.GetTimeStep();
ev.key.m_context = GetContext();
ev.key.m_uid = m_uid;
m_uid++;
m_unscheduledEvents++;
m_events->Insert(ev);
return EventId(event, ev.key.m_ts, ev.key.m_context, ev.key.m_uid);
}
void
DefaultSimulatorImpl::ScheduleWithContext(uint32_t context, const Time& delay, EventImpl* event)
{
NS_LOG_FUNCTION(this << context << delay.GetTimeStep() << event);
if (m_mainThreadId == std::this_thread::get_id())
{
Time tAbsolute = delay + TimeStep(m_currentTs);
Scheduler::Event ev;
ev.impl = event;
ev.key.m_ts = (uint64_t)tAbsolute.GetTimeStep();
ev.key.m_context = context;
ev.key.m_uid = m_uid;
m_uid++;
m_unscheduledEvents++;
m_events->Insert(ev);
}
else
{
EventWithContext ev;
ev.context = context;
// Current time added in ProcessEventsWithContext()
ev.timestamp = delay.GetTimeStep();
ev.event = event;
{
std::unique_lock lock{m_eventsWithContextMutex};
m_eventsWithContext.push_back(ev);
m_eventsWithContextEmpty = false;
}
}
}
EventId
DefaultSimulatorImpl::ScheduleNow(EventImpl* event)
{
NS_ASSERT_MSG(m_mainThreadId == std::this_thread::get_id(),
"Simulator::ScheduleNow Thread-unsafe invocation!");
return Schedule(Time(0), event);
}
EventId
DefaultSimulatorImpl::ScheduleDestroy(EventImpl* event)
{
NS_ASSERT_MSG(m_mainThreadId == std::this_thread::get_id(),
"Simulator::ScheduleDestroy Thread-unsafe invocation!");
EventId id(Ptr<EventImpl>(event, false), m_currentTs, 0xffffffff, 2);
m_destroyEvents.push_back(id);
m_uid++;
return id;
}
Time
DefaultSimulatorImpl::Now() const
{
// Do not add function logging here, to avoid stack overflow
return TimeStep(m_currentTs);
}
Time
DefaultSimulatorImpl::GetDelayLeft(const EventId& id) const
{
if (IsExpired(id))
{
return TimeStep(0);
}
else
{
return TimeStep(id.GetTs() - m_currentTs);
}
}
void
DefaultSimulatorImpl::Remove(const EventId& id)
{
if (id.GetUid() == EventId::UID::DESTROY)
{
// destroy events.
for (DestroyEvents::iterator i = m_destroyEvents.begin(); i != m_destroyEvents.end(); i++)
{
if (*i == id)
{
m_destroyEvents.erase(i);
break;
}
}
return;
}
if (IsExpired(id))
{
return;
}
Scheduler::Event event;
event.impl = id.PeekEventImpl();
event.key.m_ts = id.GetTs();
event.key.m_context = id.GetContext();
event.key.m_uid = id.GetUid();
m_events->Remove(event);
event.impl->Cancel();
// whenever we remove an event from the event list, we have to unref it.
event.impl->Unref();
m_unscheduledEvents--;
}
void
DefaultSimulatorImpl::Cancel(const EventId& id)
{
if (!IsExpired(id))
{
id.PeekEventImpl()->Cancel();
}
}
bool
DefaultSimulatorImpl::IsExpired(const EventId& id) const
{
if (id.GetUid() == EventId::UID::DESTROY)
{
if (id.PeekEventImpl() == nullptr || id.PeekEventImpl()->IsCancelled())
{
return true;
}
// destroy events.
for (DestroyEvents::const_iterator i = m_destroyEvents.begin(); i != m_destroyEvents.end();
i++)
{
if (*i == id)
{
return false;
}
}
return true;
}
if (id.PeekEventImpl() == nullptr || id.GetTs() < m_currentTs ||
(id.GetTs() == m_currentTs && id.GetUid() <= m_currentUid) ||
id.PeekEventImpl()->IsCancelled())
{
return true;
}
else
{
return false;
}
}
Time
DefaultSimulatorImpl::GetMaximumSimulationTime() const
{
return TimeStep(0x7fffffffffffffffLL);
}
uint32_t
DefaultSimulatorImpl::GetContext() const
{
return m_currentContext;
}
uint64_t
DefaultSimulatorImpl::GetEventCount() const
{
return m_eventCount;
}
} // namespace ns3