231 lines
6.6 KiB
C++
231 lines
6.6 KiB
C++
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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//
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// Copyright (c) 2006 Georgia Tech Research Corporation
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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// published by the Free Software Foundation;
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// Author: George F. Riley<riley@ece.gatech.edu>
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//
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// ns3 - On/Off Data Source Application class
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// George F. Riley, Georgia Tech, Spring 2007
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// Adapted from ApplicationOnOff in GTNetS.
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#include "ns3/ipv4-address.h"
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#include "ns3/node.h"
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#include "ns3/nstime.h"
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#include "ns3/data-rate.h"
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#include "ns3/random-variable.h"
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#include "ns3/socket.h"
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#include "ns3/simulator.h"
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#include "ns3/socket-factory.h"
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#include "ns3/default-value.h"
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#include "onoff-application.h"
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using namespace std;
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namespace ns3 {
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// Defaults for rate/size
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static DataRateDefaultValue g_defaultRate ("OnOffApplicationDataRate",
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"The data rate in on state for OnOffApplication",
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DataRate ("500kb/s"));
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static IntegerDefaultValue<uint32_t> g_defaultSize ("OnOffApplicationPacketSize",
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"The size of packets sent in on state for OnOffApplication",
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512, 1);
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// Constructors
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OnOffApplication::OnOffApplication(Ptr<Node> n,
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const Ipv4Address rip,
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uint16_t rport,
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std::string iid,
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const RandomVariable& ontime,
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const RandomVariable& offtime)
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: Application(n),
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m_cbrRate (g_defaultRate.GetValue ())
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{
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Construct (n, rip, rport, iid,
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ontime, offtime,
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g_defaultSize.GetValue ());
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}
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OnOffApplication::OnOffApplication(Ptr<Node> n,
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const Ipv4Address rip,
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uint16_t rport,
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std::string iid,
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const RandomVariable& ontime,
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const RandomVariable& offtime,
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DataRate rate,
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uint32_t size)
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: Application(n),
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m_cbrRate (rate)
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{
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Construct (n, rip, rport, iid,
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ontime, offtime, size);
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}
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void
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OnOffApplication::Construct (Ptr<Node> n,
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const Ipv4Address rip,
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uint16_t rport,
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std::string iid,
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const RandomVariable& onTime,
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const RandomVariable& offTime,
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uint32_t size)
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{
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m_socket = 0;
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m_peerIp = rip;
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m_peerPort = rport;
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m_connected = false;
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m_onTime = onTime.Copy ();
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m_offTime = offTime.Copy ();
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m_pktSize = size;
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m_residualBits = 0;
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m_lastStartTime = Seconds (0);
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m_maxBytes = 0xffffffff;
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m_totBytes = 0;
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m_iid = iid;
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}
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OnOffApplication::~OnOffApplication()
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{}
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void
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OnOffApplication::SetMaxBytes(uint32_t maxBytes)
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{
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m_maxBytes = maxBytes;
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}
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void
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OnOffApplication::SetDefaultRate (const DataRate &rate)
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{
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g_defaultRate.SetValue (rate);
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}
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void
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OnOffApplication::SetDefaultSize (uint32_t size)
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{
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g_defaultSize.SetValue (size);
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}
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void
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OnOffApplication::DoDispose (void)
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{
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m_socket = 0;
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delete m_onTime;
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delete m_offTime;
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m_onTime = 0;
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m_offTime = 0;
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// chain up
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Application::DoDispose ();
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}
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// Application Methods
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void OnOffApplication::StartApplication() // Called at time specified by Start
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{
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// Create the socket if not already
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if (!m_socket)
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{
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InterfaceId iid = InterfaceId::LookupByName (m_iid);
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Ptr<ISocketFactory> socketFactory = GetNode ()->QueryInterface<ISocketFactory> (iid);
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m_socket = socketFactory->CreateSocket ();
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m_socket->Bind ();
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m_socket->Connect (m_peerIp, m_peerPort);
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}
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// Insure no pending event
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StopApplication();
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// If we are not yet connected, there is nothing to do here
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// The ConnectionComplete upcall will start timers at that time
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//if (!m_connected) return;
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ScheduleStartEvent();
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}
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void OnOffApplication::StopApplication() // Called at time specified by Stop
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{
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if (m_sendEvent.IsRunning ())
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{ // Cancel the pending send packet event
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// Calculate residual bits since last packet sent
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Time delta(Simulator::Now() - m_lastStartTime);
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m_residualBits += (uint32_t)(m_cbrRate.GetBitRate() * delta.GetSeconds());
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}
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Simulator::Cancel(m_sendEvent);
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Simulator::Cancel(m_startStopEvent);
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}
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// Event handlers
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void OnOffApplication::StartSending()
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{
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ScheduleNextTx(); // Schedule the send packet event
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}
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void OnOffApplication::StopSending()
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{
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Simulator::Cancel(m_sendEvent);
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}
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// Private helpers
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void OnOffApplication::ScheduleNextTx()
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{
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if (m_totBytes < m_maxBytes)
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{
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uint32_t bits = m_pktSize * 8 - m_residualBits;
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Time nextTime(Seconds (bits /
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static_cast<double>(m_cbrRate.GetBitRate()))); // Time till next packet
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m_sendEvent = Simulator::Schedule(nextTime, &OnOffApplication::SendPacket, this);
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}
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else
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{ // All done, cancel any pending events
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StopApplication();
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}
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}
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void OnOffApplication::ScheduleStartEvent()
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{ // Schedules the event to start sending data (switch to the "On" state)
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Time offInterval = Seconds(m_offTime->GetValue());
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m_startStopEvent = Simulator::Schedule(offInterval, &OnOffApplication::StartSending, this);
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}
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void OnOffApplication::ScheduleStopEvent()
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{ // Schedules the event to stop sending data (switch to "Off" state)
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Time onInterval = Seconds(m_onTime->GetValue());
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Simulator::Schedule(onInterval, &OnOffApplication::StopSending, this);
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}
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void OnOffApplication::SendPacket()
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{
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NS_ASSERT (m_sendEvent.IsExpired ());
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m_socket->Send(0, m_pktSize);
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m_totBytes += m_pktSize;
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m_lastStartTime = Simulator::Now();
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m_residualBits = 0;
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ScheduleNextTx();
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}
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void OnOffApplication::ConnectionSucceeded(Ptr<Socket>)
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{
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m_connected = true;
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ScheduleStartEvent();
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}
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void OnOffApplication::ConnectionFailed(Ptr<Socket>)
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{
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cout << "OnOffApplication, Connection Failed" << endl;
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}
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} // Namespace ns3
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