100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 INRIA
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef UDP_SOCKET_H
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#define UDP_SOCKET_H
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#include <stdint.h>
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#include "ns3/callback.h"
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#include "ns3/socket.h"
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#include "ns3/ptr.h"
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namespace ns3 {
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class Ipv4EndPoint;
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class INode;
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class Packet;
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class Udp;
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class UdpSocket : public Socket
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{
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public:
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/**
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* Create an unbound udp socket.
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*/
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UdpSocket (Ptr<INode> node, Ptr<Udp> udp);
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virtual ~UdpSocket ();
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virtual enum SocketErrno GetErrno (void) const;
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virtual Ptr<INode> GetINode (void) const;
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virtual int Bind (void);
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virtual int Bind (Ipv4Address address);
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virtual int Bind (uint16_t port);
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virtual int Bind (Ipv4Address address, uint16_t port);
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virtual int ShutdownSend (void);
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virtual int ShutdownRecv (void);
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private:
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virtual void DoClose(ns3::Callback<void, Ptr<Socket> > closeCompleted);
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virtual void DoConnect(const Ipv4Address & address,
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uint16_t portNumber,
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ns3::Callback<void, Ptr<Socket> > connectionSucceeded,
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ns3::Callback<void, Ptr<Socket> > connectionFailed,
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ns3::Callback<void, Ptr<Socket> > halfClose);
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virtual int DoAccept(ns3::Callback<bool, Ptr<Socket>, const Ipv4Address&, uint16_t> connectionRequest,
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ns3::Callback<void, Ptr<Socket>, const Ipv4Address&, uint16_t> newConnectionCreated,
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ns3::Callback<void, Ptr<Socket> > closeRequested);
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virtual int DoSend (const uint8_t* buffer,
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uint32_t size,
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ns3::Callback<void, Ptr<Socket>, uint32_t> dataSent);
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virtual int DoSendTo(const Ipv4Address &address,
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uint16_t port,
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const uint8_t *buffer,
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uint32_t size,
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ns3::Callback<void, Ptr<Socket>, uint32_t> dataSent);
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virtual void DoRecv(ns3::Callback<void, Ptr<Socket>, const uint8_t*, uint32_t,const Ipv4Address&, uint16_t>);
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virtual void DoRecvDummy(ns3::Callback<void, Ptr<Socket>, uint32_t,const Ipv4Address&, uint16_t>);
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private:
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friend class Udp;
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// invoked by Udp class
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int FinishBind (void);
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void ForwardUp (const Packet &p, Ipv4Address saddr, uint16_t sport);
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void Destroy (void);
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int DoSendPacketTo (const Packet &p, Ipv4Address daddr, uint16_t dport,
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ns3::Callback<void, Ptr<Socket>, uint32_t> dataSent);
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Ipv4EndPoint *m_endPoint;
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Ptr<INode> m_node;
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Ptr<Udp> m_udp;
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Ipv4Address m_defaultAddress;
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uint16_t m_defaultPort;
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Callback<void,Ptr<Socket>,uint32_t,const Ipv4Address &,uint16_t> m_dummyRxCallback;
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Callback<void,Ptr<Socket>,uint8_t const*,uint32_t,const Ipv4Address &,uint16_t> m_rxCallback;
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enum SocketErrno m_errno;
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bool m_shutdownSend;
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bool m_shutdownRecv;
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bool m_connected;
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};
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}//namespace ns3
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#endif /* UDP_SOCKET_H */
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