Files
unison/src/core/model/trickle-timer.cc
2022-10-14 14:13:12 +00:00

273 lines
5.9 KiB
C++

/*
* Copyright (c) 2020 Universita' di Firenze, Italy
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Tommaso Pecorella <tommaso.pecorella@unifi.it>
*/
#include "trickle-timer.h"
#include "log.h"
#include <limits>
namespace ns3
{
NS_LOG_COMPONENT_DEFINE("TrickleTimer");
TrickleTimer::TrickleTimer()
: m_impl(nullptr),
m_timerExpiration(),
m_intervalExpiration(),
m_currentInterval(Time(0)),
m_counter(0),
m_uniRand(CreateObject<UniformRandomVariable>())
{
NS_LOG_FUNCTION(this);
m_minInterval = Time(0);
m_ticks = 0;
m_maxInterval = Time(0);
m_redundancy = 0;
}
TrickleTimer::TrickleTimer(Time minInterval, uint8_t doublings, uint16_t redundancy)
: m_impl(nullptr),
m_timerExpiration(),
m_intervalExpiration(),
m_currentInterval(Time(0)),
m_counter(0),
m_uniRand(CreateObject<UniformRandomVariable>())
{
NS_LOG_FUNCTION(this << minInterval << doublings << redundancy);
NS_ASSERT_MSG(doublings < std::numeric_limits<decltype(m_ticks)>::digits,
"Doublings value is too large");
m_minInterval = minInterval;
m_ticks = 1;
m_ticks <<= doublings;
m_maxInterval = m_ticks * minInterval;
m_redundancy = redundancy;
}
TrickleTimer::~TrickleTimer()
{
NS_LOG_FUNCTION(this);
m_timerExpiration.Cancel();
m_intervalExpiration.Cancel();
delete m_impl;
}
int64_t
TrickleTimer::AssignStreams(int64_t streamNum)
{
m_uniRand->SetStream(streamNum);
return 1;
}
void
TrickleTimer::SetParameters(Time minInterval, uint8_t doublings, uint16_t redundancy)
{
NS_LOG_FUNCTION(this << minInterval << doublings << redundancy);
NS_ASSERT_MSG(doublings < std::numeric_limits<decltype(m_ticks)>::digits,
"Doublings value is too large");
m_minInterval = minInterval;
m_ticks = 1;
m_ticks <<= doublings;
m_maxInterval = m_ticks * minInterval;
m_redundancy = redundancy;
}
Time
TrickleTimer::GetMinInterval() const
{
NS_LOG_FUNCTION(this);
return m_minInterval;
}
Time
TrickleTimer::GetMaxInterval() const
{
NS_LOG_FUNCTION(this);
return m_maxInterval;
}
uint8_t
TrickleTimer::GetDoublings() const
{
NS_LOG_FUNCTION(this);
if (m_ticks == 0)
{
return 0;
}
// Here we assume that m_ticks is a power of 2.
// This could have been way more elegant by using
// std::countl_zero() defined in the <bit> header
// which is c++20 - so not yet widely available.
uint64_t ticks = m_ticks;
uint8_t doublings = 0;
while (ticks != 1)
{
ticks >>= 1;
doublings++;
}
return doublings;
}
uint16_t
TrickleTimer::GetRedundancy() const
{
NS_LOG_FUNCTION(this);
return m_redundancy;
}
Time
TrickleTimer::GetDelayLeft() const
{
NS_LOG_FUNCTION(this);
if (m_timerExpiration.IsRunning())
{
return Simulator::GetDelayLeft(m_timerExpiration);
}
return TimeStep(0);
}
Time
TrickleTimer::GetIntervalLeft() const
{
NS_LOG_FUNCTION(this);
if (m_intervalExpiration.IsRunning())
{
return Simulator::GetDelayLeft(m_intervalExpiration);
}
return TimeStep(0);
}
void
TrickleTimer::Enable()
{
NS_LOG_FUNCTION(this);
uint64_t randomInt;
double random;
NS_ASSERT_MSG(m_minInterval != Time(0), "Timer not initialized");
randomInt = m_uniRand->GetInteger(1, m_ticks);
random = randomInt;
if (randomInt < m_ticks)
{
random += m_uniRand->GetValue(0, 1);
}
m_currentInterval = m_minInterval * random;
m_intervalExpiration =
Simulator::Schedule(m_currentInterval, &TrickleTimer::IntervalExpire, this);
m_counter = 0;
Time timerExpitation = m_uniRand->GetValue(0.5, 1) * m_currentInterval;
m_timerExpiration = Simulator::Schedule(timerExpitation, &TrickleTimer::TimerExpire, this);
}
void
TrickleTimer::ConsistentEvent()
{
NS_LOG_FUNCTION(this);
m_counter++;
}
void
TrickleTimer::InconsistentEvent()
{
NS_LOG_FUNCTION(this);
if (m_currentInterval > m_minInterval)
{
Reset();
}
}
void
TrickleTimer::Reset()
{
NS_LOG_FUNCTION(this);
m_currentInterval = m_minInterval;
m_intervalExpiration.Cancel();
m_timerExpiration.Cancel();
m_intervalExpiration =
Simulator::Schedule(m_currentInterval, &TrickleTimer::IntervalExpire, this);
m_counter = 0;
Time timerExpitation = m_uniRand->GetValue(0.5, 1) * m_currentInterval;
m_timerExpiration = Simulator::Schedule(timerExpitation, &TrickleTimer::TimerExpire, this);
}
void
TrickleTimer::Stop()
{
NS_LOG_FUNCTION(this);
m_currentInterval = m_minInterval;
m_intervalExpiration.Cancel();
m_timerExpiration.Cancel();
m_counter = 0;
}
void
TrickleTimer::TimerExpire()
{
NS_LOG_FUNCTION(this);
if (m_counter < m_redundancy || m_redundancy == 0)
{
m_impl->Invoke();
}
}
void
TrickleTimer::IntervalExpire()
{
NS_LOG_FUNCTION(this);
m_currentInterval = m_currentInterval * 2;
if (m_currentInterval > m_maxInterval)
{
m_currentInterval = m_maxInterval;
}
m_intervalExpiration =
Simulator::Schedule(m_currentInterval, &TrickleTimer::IntervalExpire, this);
m_counter = 0;
Time timerExpitation = m_uniRand->GetValue(0.5, 1) * m_currentInterval;
m_timerExpiration = Simulator::Schedule(timerExpitation, &TrickleTimer::TimerExpire, this);
}
} // namespace ns3