273 lines
5.9 KiB
C++
273 lines
5.9 KiB
C++
/*
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* Copyright (c) 2020 Universita' di Firenze, Italy
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Tommaso Pecorella <tommaso.pecorella@unifi.it>
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*/
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#include "trickle-timer.h"
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#include "log.h"
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#include <limits>
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namespace ns3
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{
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NS_LOG_COMPONENT_DEFINE("TrickleTimer");
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TrickleTimer::TrickleTimer()
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: m_impl(nullptr),
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m_timerExpiration(),
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m_intervalExpiration(),
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m_currentInterval(Time(0)),
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m_counter(0),
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m_uniRand(CreateObject<UniformRandomVariable>())
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{
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NS_LOG_FUNCTION(this);
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m_minInterval = Time(0);
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m_ticks = 0;
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m_maxInterval = Time(0);
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m_redundancy = 0;
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}
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TrickleTimer::TrickleTimer(Time minInterval, uint8_t doublings, uint16_t redundancy)
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: m_impl(nullptr),
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m_timerExpiration(),
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m_intervalExpiration(),
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m_currentInterval(Time(0)),
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m_counter(0),
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m_uniRand(CreateObject<UniformRandomVariable>())
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{
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NS_LOG_FUNCTION(this << minInterval << doublings << redundancy);
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NS_ASSERT_MSG(doublings < std::numeric_limits<decltype(m_ticks)>::digits,
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"Doublings value is too large");
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m_minInterval = minInterval;
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m_ticks = 1;
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m_ticks <<= doublings;
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m_maxInterval = m_ticks * minInterval;
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m_redundancy = redundancy;
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}
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TrickleTimer::~TrickleTimer()
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{
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NS_LOG_FUNCTION(this);
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m_timerExpiration.Cancel();
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m_intervalExpiration.Cancel();
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delete m_impl;
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}
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int64_t
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TrickleTimer::AssignStreams(int64_t streamNum)
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{
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m_uniRand->SetStream(streamNum);
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return 1;
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}
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void
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TrickleTimer::SetParameters(Time minInterval, uint8_t doublings, uint16_t redundancy)
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{
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NS_LOG_FUNCTION(this << minInterval << doublings << redundancy);
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NS_ASSERT_MSG(doublings < std::numeric_limits<decltype(m_ticks)>::digits,
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"Doublings value is too large");
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m_minInterval = minInterval;
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m_ticks = 1;
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m_ticks <<= doublings;
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m_maxInterval = m_ticks * minInterval;
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m_redundancy = redundancy;
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}
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Time
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TrickleTimer::GetMinInterval() const
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{
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NS_LOG_FUNCTION(this);
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return m_minInterval;
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}
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Time
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TrickleTimer::GetMaxInterval() const
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{
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NS_LOG_FUNCTION(this);
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return m_maxInterval;
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}
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uint8_t
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TrickleTimer::GetDoublings() const
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{
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NS_LOG_FUNCTION(this);
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if (m_ticks == 0)
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{
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return 0;
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}
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// Here we assume that m_ticks is a power of 2.
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// This could have been way more elegant by using
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// std::countl_zero() defined in the <bit> header
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// which is c++20 - so not yet widely available.
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uint64_t ticks = m_ticks;
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uint8_t doublings = 0;
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while (ticks != 1)
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{
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ticks >>= 1;
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doublings++;
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}
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return doublings;
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}
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uint16_t
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TrickleTimer::GetRedundancy() const
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{
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NS_LOG_FUNCTION(this);
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return m_redundancy;
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}
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Time
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TrickleTimer::GetDelayLeft() const
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{
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NS_LOG_FUNCTION(this);
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if (m_timerExpiration.IsRunning())
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{
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return Simulator::GetDelayLeft(m_timerExpiration);
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}
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return TimeStep(0);
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}
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Time
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TrickleTimer::GetIntervalLeft() const
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{
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NS_LOG_FUNCTION(this);
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if (m_intervalExpiration.IsRunning())
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{
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return Simulator::GetDelayLeft(m_intervalExpiration);
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}
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return TimeStep(0);
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}
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void
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TrickleTimer::Enable()
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{
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NS_LOG_FUNCTION(this);
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uint64_t randomInt;
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double random;
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NS_ASSERT_MSG(m_minInterval != Time(0), "Timer not initialized");
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randomInt = m_uniRand->GetInteger(1, m_ticks);
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random = randomInt;
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if (randomInt < m_ticks)
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{
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random += m_uniRand->GetValue(0, 1);
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}
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m_currentInterval = m_minInterval * random;
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m_intervalExpiration =
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Simulator::Schedule(m_currentInterval, &TrickleTimer::IntervalExpire, this);
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m_counter = 0;
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Time timerExpitation = m_uniRand->GetValue(0.5, 1) * m_currentInterval;
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m_timerExpiration = Simulator::Schedule(timerExpitation, &TrickleTimer::TimerExpire, this);
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}
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void
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TrickleTimer::ConsistentEvent()
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{
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NS_LOG_FUNCTION(this);
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m_counter++;
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}
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void
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TrickleTimer::InconsistentEvent()
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{
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NS_LOG_FUNCTION(this);
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if (m_currentInterval > m_minInterval)
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{
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Reset();
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}
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}
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void
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TrickleTimer::Reset()
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{
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NS_LOG_FUNCTION(this);
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m_currentInterval = m_minInterval;
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m_intervalExpiration.Cancel();
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m_timerExpiration.Cancel();
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m_intervalExpiration =
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Simulator::Schedule(m_currentInterval, &TrickleTimer::IntervalExpire, this);
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m_counter = 0;
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Time timerExpitation = m_uniRand->GetValue(0.5, 1) * m_currentInterval;
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m_timerExpiration = Simulator::Schedule(timerExpitation, &TrickleTimer::TimerExpire, this);
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}
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void
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TrickleTimer::Stop()
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{
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NS_LOG_FUNCTION(this);
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m_currentInterval = m_minInterval;
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m_intervalExpiration.Cancel();
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m_timerExpiration.Cancel();
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m_counter = 0;
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}
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void
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TrickleTimer::TimerExpire()
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{
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NS_LOG_FUNCTION(this);
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if (m_counter < m_redundancy || m_redundancy == 0)
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{
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m_impl->Invoke();
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}
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}
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void
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TrickleTimer::IntervalExpire()
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{
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NS_LOG_FUNCTION(this);
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m_currentInterval = m_currentInterval * 2;
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if (m_currentInterval > m_maxInterval)
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{
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m_currentInterval = m_maxInterval;
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}
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m_intervalExpiration =
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Simulator::Schedule(m_currentInterval, &TrickleTimer::IntervalExpire, this);
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m_counter = 0;
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Time timerExpitation = m_uniRand->GetValue(0.5, 1) * m_currentInterval;
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m_timerExpiration = Simulator::Schedule(timerExpitation, &TrickleTimer::TimerExpire, this);
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}
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} // namespace ns3
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