371 lines
7.2 KiB
C++
371 lines
7.2 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006 Georgia Tech Research Corporation
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* 2007 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Authors: George F. Riley<riley@ece.gatech.edu>
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* Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#include "ns3/log.h"
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#include "ns3/packet.h"
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#include "node.h"
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#include "socket.h"
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#include "socket-factory.h"
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NS_LOG_COMPONENT_DEFINE ("Socket");
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namespace ns3 {
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Socket::Socket (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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}
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Socket::~Socket ()
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{
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NS_LOG_FUNCTION_NOARGS ();
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}
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Ptr<Socket>
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Socket::CreateSocket (Ptr<Node> node, TypeId tid)
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{
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Ptr<Socket> s;
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Ptr<SocketFactory> socketFactory = node->GetObject<SocketFactory> (tid);
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s = socketFactory->CreateSocket ();
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NS_ASSERT (s != 0);
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return s;
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}
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void
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Socket::SetCloseCallback (Callback<void,Ptr<Socket> > closeCompleted)
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{
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NS_LOG_FUNCTION_NOARGS ();
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m_closeCompleted = closeCompleted;
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}
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void
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Socket::SetConnectCallback (
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Callback<void, Ptr<Socket> > connectionSucceeded,
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Callback<void, Ptr<Socket> > connectionFailed,
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Callback<void, Ptr<Socket> > halfClose)
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{
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NS_LOG_FUNCTION_NOARGS ();
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m_connectionSucceeded = connectionSucceeded;
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m_connectionFailed = connectionFailed;
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m_halfClose = halfClose;
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}
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void
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Socket::SetAcceptCallback (
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Callback<bool, Ptr<Socket>, const Address &> connectionRequest,
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Callback<void, Ptr<Socket>, const Address&> newConnectionCreated,
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Callback<void, Ptr<Socket> > closeRequested)
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{
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NS_LOG_FUNCTION_NOARGS ();
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m_connectionRequest = connectionRequest;
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m_newConnectionCreated = newConnectionCreated;
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m_closeRequested = closeRequested;
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}
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bool
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Socket::SetDataSentCallback (Callback<void, Ptr<Socket>, uint32_t> dataSent)
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{
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NS_LOG_FUNCTION_NOARGS ();
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m_dataSent = dataSent;
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return true;
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}
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void
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Socket::SetSendCallback (Callback<void, Ptr<Socket>, uint32_t> sendCb)
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{
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NS_LOG_FUNCTION_NOARGS ();
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m_sendCb = sendCb;
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}
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void
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Socket::SetRecvCallback (Callback<void, Ptr<Socket> > receivedData)
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{
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NS_LOG_FUNCTION_NOARGS ();
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m_receivedData = receivedData;
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}
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int Socket::Listen (uint32_t queueLimit)
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{
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return 0; //XXX the base class version does nothing
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}
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int Socket::Send (const uint8_t* buf, uint32_t size)
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{
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NS_LOG_FUNCTION_NOARGS ();
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Ptr<Packet> p;
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if (buf)
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{
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p = Create<Packet> (buf, size);
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}
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else
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{
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p = Create<Packet> (size);
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}
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return Send (p);
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}
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Ptr<Packet>
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Socket::Recv (void)
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{
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return Recv (std::numeric_limits<uint32_t>::max(), 0);
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}
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int Socket::SendTo (const uint8_t* buf, uint32_t size, const Address &address)
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{
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NS_LOG_FUNCTION_NOARGS ();
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Ptr<Packet> p;
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if(buf)
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{
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p = Create<Packet> (buf, size);
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}
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else
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{
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p = Create<Packet> (size);
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}
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return SendTo (p, address);
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}
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void
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Socket::NotifyCloseCompleted (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_closeCompleted.IsNull ())
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{
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m_closeCompleted (this);
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}
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}
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void
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Socket::NotifyConnectionSucceeded (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_connectionSucceeded.IsNull ())
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{
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m_connectionSucceeded (this);
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}
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}
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void
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Socket::NotifyConnectionFailed (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_connectionFailed.IsNull ())
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{
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m_connectionFailed (this);
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}
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}
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void
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Socket::NotifyHalfClose (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_halfClose.IsNull ())
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{
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m_halfClose (this);
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}
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}
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bool
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Socket::NotifyConnectionRequest (const Address &from)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_connectionRequest.IsNull ())
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{
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return m_connectionRequest (this, from);
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}
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else
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{
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// accept all incoming connections by default.
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// this way people writing code don't have to do anything
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// special like register a callback that returns true
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// just to get incoming connections
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return true;
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}
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}
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void
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Socket::NotifyNewConnectionCreated (Ptr<Socket> socket, const Address &from)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_newConnectionCreated.IsNull ())
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{
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m_newConnectionCreated (socket, from);
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}
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}
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void
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Socket::NotifyCloseRequested (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_closeRequested.IsNull ())
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{
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m_closeRequested (this);
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}
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}
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void
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Socket::NotifyDataSent (uint32_t size)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_dataSent.IsNull ())
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{
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m_dataSent (this, size);
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}
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}
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void
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Socket::NotifySend (uint32_t spaceAvailable)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_sendCb.IsNull ())
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{
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m_sendCb (this, spaceAvailable);
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}
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}
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void
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Socket::NotifyDataRecv (void)
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{
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NS_LOG_FUNCTION_NOARGS ();
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if (!m_receivedData.IsNull ())
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{
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m_receivedData (this);
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}
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}
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/***************************************************************
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* Socket Tags
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***************************************************************/
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SocketRxAddressTag::SocketRxAddressTag ()
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{
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}
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void
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SocketRxAddressTag::SetAddress (Address addr)
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{
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m_address = addr;
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}
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Address
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SocketRxAddressTag::GetAddress (void) const
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{
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return m_address;
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}
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TypeId
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SocketRxAddressTag::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::SocketRxAddressTag")
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.SetParent<Tag> ()
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.AddConstructor<SocketRxAddressTag> ()
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;
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return tid;
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}
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TypeId
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SocketRxAddressTag::GetInstanceTypeId (void) const
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{
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return GetTypeId ();
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}
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uint32_t
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SocketRxAddressTag::GetSerializedSize (void) const
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{
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return m_address.GetSerializedSize ();
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}
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void
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SocketRxAddressTag::Serialize (TagBuffer i) const
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{
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uint8_t len = m_address.GetSerializedSize ();
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uint8_t* buffer = new uint8_t[len];
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memset (buffer, 0, len);
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m_address.Serialize (buffer, len);
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i.Write (buffer, len);
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delete [] buffer;
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}
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void
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SocketRxAddressTag::Deserialize (TagBuffer i)
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{
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uint8_t type = i.ReadU8 ();
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uint8_t len = i.ReadU8 ();
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// Len is the length of the address starting from buffer[2]
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NS_ASSERT (len >= 2);
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uint8_t* buffer = new uint8_t[len];
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memset (buffer, 0, len);
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buffer[0] = type;
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buffer[1] = len;
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i.Read (buffer+2, len); // ReadU8 consumes a byte
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m_address = Address::Deserialize (buffer);
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delete [] buffer;
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}
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SocketIpTtlTag::SocketIpTtlTag ()
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{
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}
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void
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SocketIpTtlTag::SetTtl (uint8_t ttl)
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{
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m_ttl = ttl;
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}
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uint8_t
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SocketIpTtlTag::GetTtl (void) const
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{
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return m_ttl;
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}
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TypeId
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SocketIpTtlTag::GetTypeId (void)
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{
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static TypeId tid = TypeId ("ns3::SocketIpTtlTag")
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.SetParent<Tag> ()
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.AddConstructor<SocketIpTtlTag> ()
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;
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return tid;
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}
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TypeId
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SocketIpTtlTag::GetInstanceTypeId (void) const
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{
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return GetTypeId ();
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}
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uint32_t
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SocketIpTtlTag::GetSerializedSize (void) const
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{
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return 1;
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}
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void
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SocketIpTtlTag::Serialize (TagBuffer i) const
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{
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i.WriteU8 (m_ttl);
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}
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void
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SocketIpTtlTag::Deserialize (TagBuffer i)
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{
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m_ttl = i.ReadU8 ();
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}
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}//namespace ns3
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