164 lines
5.9 KiB
C++
164 lines
5.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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// Default Network topology, 9 nodes in a star
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/*
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n2 n3 n4
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\ | /
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\|/
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n1---n0---n5
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/| \
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/ | \
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n8 n7 n6
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*/
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// - CBR Traffic goes from the star "arms" to the "hub"
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// - Tracing of queues and packet receptions to file
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// "tcp-star-server.tr"
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// - pcap traces also generated in the following files
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// "tcp-star-server-$n-$i.pcap" where n and i represent node and interface
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// numbers respectively
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// Usage examples for things you might want to tweak:
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// ./ns3 run "tcp-star-server"
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// ./ns3 run "tcp-star-server --nNodes=25"
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// ./ns3 run "tcp-star-server --ns3::OnOffApplication::DataRate=10000"
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// ./ns3 run "tcp-star-server --ns3::OnOffApplication::PacketSize=500"
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// See the ns-3 tutorial for more info on the command line:
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// https://www.nsnam.org/docs/tutorial/html/index.html
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#include "ns3/applications-module.h"
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#include "ns3/core-module.h"
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#include "ns3/internet-module.h"
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#include "ns3/ipv4-global-routing-helper.h"
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#include "ns3/mtp-module.h"
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#include "ns3/network-module.h"
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#include "ns3/point-to-point-module.h"
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#include <cassert>
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#include <fstream>
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#include <iostream>
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#include <string>
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE("TcpServer");
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int
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main(int argc, char* argv[])
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{
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MtpInterface::Enable();
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// Users may find it convenient to turn on explicit debugging
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// for selected modules; the below lines suggest how to do this
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// LogComponentEnable ("TcpServer", LOG_LEVEL_INFO);
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// LogComponentEnable ("TcpL4Protocol", LOG_LEVEL_ALL);
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// LogComponentEnable ("TcpSocketImpl", LOG_LEVEL_ALL);
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// LogComponentEnable ("PacketSink", LOG_LEVEL_ALL);
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// Set up some default values for the simulation.
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Config::SetDefault("ns3::OnOffApplication::PacketSize", UintegerValue(250));
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Config::SetDefault("ns3::OnOffApplication::DataRate", StringValue("5kb/s"));
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uint32_t N = 9; // number of nodes in the star
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// Allow the user to override any of the defaults and the above
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// Config::SetDefault()s at run-time, via command-line arguments
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CommandLine cmd(__FILE__);
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cmd.AddValue("nNodes", "Number of nodes to place in the star", N);
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cmd.Parse(argc, argv);
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// Here, we will create N nodes in a star.
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NS_LOG_INFO("Create nodes.");
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NodeContainer serverNode;
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NodeContainer clientNodes;
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serverNode.Create(1);
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clientNodes.Create(N - 1);
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NodeContainer allNodes = NodeContainer(serverNode, clientNodes);
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// Install network stacks on the nodes
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InternetStackHelper internet;
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internet.Install(allNodes);
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// Collect an adjacency list of nodes for the p2p topology
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std::vector<NodeContainer> nodeAdjacencyList(N - 1);
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for (uint32_t i = 0; i < nodeAdjacencyList.size(); ++i)
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{
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nodeAdjacencyList[i] = NodeContainer(serverNode, clientNodes.Get(i));
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}
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// We create the channels first without any IP addressing information
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NS_LOG_INFO("Create channels.");
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PointToPointHelper p2p;
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p2p.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
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p2p.SetChannelAttribute("Delay", StringValue("2ms"));
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std::vector<NetDeviceContainer> deviceAdjacencyList(N - 1);
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for (uint32_t i = 0; i < deviceAdjacencyList.size(); ++i)
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{
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deviceAdjacencyList[i] = p2p.Install(nodeAdjacencyList[i]);
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}
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// Later, we add IP addresses.
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NS_LOG_INFO("Assign IP Addresses.");
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Ipv4AddressHelper ipv4;
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std::vector<Ipv4InterfaceContainer> interfaceAdjacencyList(N - 1);
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for (uint32_t i = 0; i < interfaceAdjacencyList.size(); ++i)
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{
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std::ostringstream subnet;
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subnet << "10.1." << i + 1 << ".0";
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ipv4.SetBase(subnet.str().c_str(), "255.255.255.0");
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interfaceAdjacencyList[i] = ipv4.Assign(deviceAdjacencyList[i]);
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}
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// Turn on global static routing
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Ipv4GlobalRoutingHelper::PopulateRoutingTables();
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// Create a packet sink on the star "hub" to receive these packets
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uint16_t port = 50000;
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Address sinkLocalAddress(InetSocketAddress(Ipv4Address::GetAny(), port));
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PacketSinkHelper sinkHelper("ns3::TcpSocketFactory", sinkLocalAddress);
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ApplicationContainer sinkApp = sinkHelper.Install(serverNode);
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sinkApp.Start(Seconds(1.0));
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sinkApp.Stop(Seconds(10.0));
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// Create the OnOff applications to send TCP to the server
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OnOffHelper clientHelper("ns3::TcpSocketFactory", Address());
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clientHelper.SetAttribute("OnTime", StringValue("ns3::ConstantRandomVariable[Constant=1]"));
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clientHelper.SetAttribute("OffTime", StringValue("ns3::ConstantRandomVariable[Constant=0]"));
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// normally wouldn't need a loop here but the server IP address is different
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// on each p2p subnet
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ApplicationContainer clientApps;
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for (uint32_t i = 0; i < clientNodes.GetN(); ++i)
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{
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AddressValue remoteAddress(
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InetSocketAddress(interfaceAdjacencyList[i].GetAddress(0), port));
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clientHelper.SetAttribute("Remote", remoteAddress);
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clientApps.Add(clientHelper.Install(clientNodes.Get(i)));
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}
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clientApps.Start(Seconds(1.0));
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clientApps.Stop(Seconds(10.0));
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// configure tracing
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AsciiTraceHelper ascii;
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p2p.EnableAsciiAll(ascii.CreateFileStream("tcp-star-server.tr"));
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p2p.EnablePcapAll("tcp-star-server");
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NS_LOG_INFO("Run Simulation.");
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Simulator::Run();
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Simulator::Destroy();
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NS_LOG_INFO("Done.");
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return 0;
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}
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