Files
unison/examples/mtp/tcp-star-server-mtp.cc

164 lines
5.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
// Default Network topology, 9 nodes in a star
/*
n2 n3 n4
\ | /
\|/
n1---n0---n5
/| \
/ | \
n8 n7 n6
*/
// - CBR Traffic goes from the star "arms" to the "hub"
// - Tracing of queues and packet receptions to file
// "tcp-star-server.tr"
// - pcap traces also generated in the following files
// "tcp-star-server-$n-$i.pcap" where n and i represent node and interface
// numbers respectively
// Usage examples for things you might want to tweak:
// ./ns3 run "tcp-star-server"
// ./ns3 run "tcp-star-server --nNodes=25"
// ./ns3 run "tcp-star-server --ns3::OnOffApplication::DataRate=10000"
// ./ns3 run "tcp-star-server --ns3::OnOffApplication::PacketSize=500"
// See the ns-3 tutorial for more info on the command line:
// https://www.nsnam.org/docs/tutorial/html/index.html
#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/internet-module.h"
#include "ns3/ipv4-global-routing-helper.h"
#include "ns3/mtp-module.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"
#include <cassert>
#include <fstream>
#include <iostream>
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("TcpServer");
int
main(int argc, char* argv[])
{
MtpInterface::Enable();
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
// LogComponentEnable ("TcpServer", LOG_LEVEL_INFO);
// LogComponentEnable ("TcpL4Protocol", LOG_LEVEL_ALL);
// LogComponentEnable ("TcpSocketImpl", LOG_LEVEL_ALL);
// LogComponentEnable ("PacketSink", LOG_LEVEL_ALL);
// Set up some default values for the simulation.
Config::SetDefault("ns3::OnOffApplication::PacketSize", UintegerValue(250));
Config::SetDefault("ns3::OnOffApplication::DataRate", StringValue("5kb/s"));
uint32_t N = 9; // number of nodes in the star
// Allow the user to override any of the defaults and the above
// Config::SetDefault()s at run-time, via command-line arguments
CommandLine cmd(__FILE__);
cmd.AddValue("nNodes", "Number of nodes to place in the star", N);
cmd.Parse(argc, argv);
// Here, we will create N nodes in a star.
NS_LOG_INFO("Create nodes.");
NodeContainer serverNode;
NodeContainer clientNodes;
serverNode.Create(1);
clientNodes.Create(N - 1);
NodeContainer allNodes = NodeContainer(serverNode, clientNodes);
// Install network stacks on the nodes
InternetStackHelper internet;
internet.Install(allNodes);
// Collect an adjacency list of nodes for the p2p topology
std::vector<NodeContainer> nodeAdjacencyList(N - 1);
for (uint32_t i = 0; i < nodeAdjacencyList.size(); ++i)
{
nodeAdjacencyList[i] = NodeContainer(serverNode, clientNodes.Get(i));
}
// We create the channels first without any IP addressing information
NS_LOG_INFO("Create channels.");
PointToPointHelper p2p;
p2p.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
p2p.SetChannelAttribute("Delay", StringValue("2ms"));
std::vector<NetDeviceContainer> deviceAdjacencyList(N - 1);
for (uint32_t i = 0; i < deviceAdjacencyList.size(); ++i)
{
deviceAdjacencyList[i] = p2p.Install(nodeAdjacencyList[i]);
}
// Later, we add IP addresses.
NS_LOG_INFO("Assign IP Addresses.");
Ipv4AddressHelper ipv4;
std::vector<Ipv4InterfaceContainer> interfaceAdjacencyList(N - 1);
for (uint32_t i = 0; i < interfaceAdjacencyList.size(); ++i)
{
std::ostringstream subnet;
subnet << "10.1." << i + 1 << ".0";
ipv4.SetBase(subnet.str().c_str(), "255.255.255.0");
interfaceAdjacencyList[i] = ipv4.Assign(deviceAdjacencyList[i]);
}
// Turn on global static routing
Ipv4GlobalRoutingHelper::PopulateRoutingTables();
// Create a packet sink on the star "hub" to receive these packets
uint16_t port = 50000;
Address sinkLocalAddress(InetSocketAddress(Ipv4Address::GetAny(), port));
PacketSinkHelper sinkHelper("ns3::TcpSocketFactory", sinkLocalAddress);
ApplicationContainer sinkApp = sinkHelper.Install(serverNode);
sinkApp.Start(Seconds(1.0));
sinkApp.Stop(Seconds(10.0));
// Create the OnOff applications to send TCP to the server
OnOffHelper clientHelper("ns3::TcpSocketFactory", Address());
clientHelper.SetAttribute("OnTime", StringValue("ns3::ConstantRandomVariable[Constant=1]"));
clientHelper.SetAttribute("OffTime", StringValue("ns3::ConstantRandomVariable[Constant=0]"));
// normally wouldn't need a loop here but the server IP address is different
// on each p2p subnet
ApplicationContainer clientApps;
for (uint32_t i = 0; i < clientNodes.GetN(); ++i)
{
AddressValue remoteAddress(
InetSocketAddress(interfaceAdjacencyList[i].GetAddress(0), port));
clientHelper.SetAttribute("Remote", remoteAddress);
clientApps.Add(clientHelper.Install(clientNodes.Get(i)));
}
clientApps.Start(Seconds(1.0));
clientApps.Stop(Seconds(10.0));
// configure tracing
AsciiTraceHelper ascii;
p2p.EnableAsciiAll(ascii.CreateFileStream("tcp-star-server.tr"));
p2p.EnablePcapAll("tcp-star-server");
NS_LOG_INFO("Run Simulation.");
Simulator::Run();
Simulator::Destroy();
NS_LOG_INFO("Done.");
return 0;
}