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unison/examples/mtp/socket-bound-tcp-static-routing-mtp.cc

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C++

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* Test program for multi-interface host, static routing
Destination host (10.20.1.2)
|
| 10.20.1.0/24
DSTRTR
10.10.1.0/24 / \ 10.10.2.0/24
/ \
Rtr1 Rtr2
10.1.1.0/24 | | 10.1.2.0/24
| /
\ /
Source
*/
#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/internet-module.h"
#include "ns3/ipv4-list-routing-helper.h"
#include "ns3/ipv4-static-routing-helper.h"
#include "ns3/mtp-module.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"
#include <cassert>
#include <fstream>
#include <iostream>
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("SocketBoundTcpRoutingExample");
static const uint32_t totalTxBytes = 20000;
static uint32_t currentTxBytes = 0;
static const uint32_t writeSize = 1040;
uint8_t data[writeSize];
void StartFlow(Ptr<Socket>, Ipv4Address, uint16_t);
void WriteUntilBufferFull(Ptr<Socket>, uint32_t);
void SendStuff(Ptr<Socket> sock, Ipv4Address dstaddr, uint16_t port);
void BindSock(Ptr<Socket> sock, Ptr<NetDevice> netdev);
void srcSocketRecv(Ptr<Socket> socket);
void dstSocketRecv(Ptr<Socket> socket);
int
main(int argc, char* argv[])
{
MtpInterface::Enable();
// Allow the user to override any of the defaults and the above
// DefaultValue::Bind ()s at run-time, via command-line arguments
CommandLine cmd(__FILE__);
cmd.Parse(argc, argv);
Ptr<Node> nSrc = CreateObject<Node>();
Ptr<Node> nDst = CreateObject<Node>();
Ptr<Node> nRtr1 = CreateObject<Node>();
Ptr<Node> nRtr2 = CreateObject<Node>();
Ptr<Node> nDstRtr = CreateObject<Node>();
NodeContainer c = NodeContainer(nSrc, nDst, nRtr1, nRtr2, nDstRtr);
InternetStackHelper internet;
internet.Install(c);
// Point-to-point links
NodeContainer nSrcnRtr1 = NodeContainer(nSrc, nRtr1);
NodeContainer nSrcnRtr2 = NodeContainer(nSrc, nRtr2);
NodeContainer nRtr1nDstRtr = NodeContainer(nRtr1, nDstRtr);
NodeContainer nRtr2nDstRtr = NodeContainer(nRtr2, nDstRtr);
NodeContainer nDstRtrnDst = NodeContainer(nDstRtr, nDst);
// We create the channels first without any IP addressing information
PointToPointHelper p2p;
p2p.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
p2p.SetChannelAttribute("Delay", StringValue("2ms"));
NetDeviceContainer dSrcdRtr1 = p2p.Install(nSrcnRtr1);
NetDeviceContainer dSrcdRtr2 = p2p.Install(nSrcnRtr2);
NetDeviceContainer dRtr1dDstRtr = p2p.Install(nRtr1nDstRtr);
NetDeviceContainer dRtr2dDstRtr = p2p.Install(nRtr2nDstRtr);
NetDeviceContainer dDstRtrdDst = p2p.Install(nDstRtrnDst);
Ptr<NetDevice> SrcToRtr1 = dSrcdRtr1.Get(0);
Ptr<NetDevice> SrcToRtr2 = dSrcdRtr2.Get(0);
// Later, we add IP addresses.
Ipv4AddressHelper ipv4;
ipv4.SetBase("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer iSrciRtr1 = ipv4.Assign(dSrcdRtr1);
ipv4.SetBase("10.1.2.0", "255.255.255.0");
Ipv4InterfaceContainer iSrciRtr2 = ipv4.Assign(dSrcdRtr2);
ipv4.SetBase("10.10.1.0", "255.255.255.0");
Ipv4InterfaceContainer iRtr1iDstRtr = ipv4.Assign(dRtr1dDstRtr);
ipv4.SetBase("10.10.2.0", "255.255.255.0");
Ipv4InterfaceContainer iRtr2iDstRtr = ipv4.Assign(dRtr2dDstRtr);
ipv4.SetBase("10.20.1.0", "255.255.255.0");
Ipv4InterfaceContainer iDstRtrDst = ipv4.Assign(dDstRtrdDst);
Ptr<Ipv4> ipv4Src = nSrc->GetObject<Ipv4>();
Ptr<Ipv4> ipv4Rtr1 = nRtr1->GetObject<Ipv4>();
Ptr<Ipv4> ipv4Rtr2 = nRtr2->GetObject<Ipv4>();
Ptr<Ipv4> ipv4DstRtr = nDstRtr->GetObject<Ipv4>();
Ptr<Ipv4> ipv4Dst = nDst->GetObject<Ipv4>();
Ipv4StaticRoutingHelper ipv4RoutingHelper;
Ptr<Ipv4StaticRouting> staticRoutingSrc = ipv4RoutingHelper.GetStaticRouting(ipv4Src);
Ptr<Ipv4StaticRouting> staticRoutingRtr1 = ipv4RoutingHelper.GetStaticRouting(ipv4Rtr1);
Ptr<Ipv4StaticRouting> staticRoutingRtr2 = ipv4RoutingHelper.GetStaticRouting(ipv4Rtr2);
Ptr<Ipv4StaticRouting> staticRoutingDstRtr = ipv4RoutingHelper.GetStaticRouting(ipv4DstRtr);
Ptr<Ipv4StaticRouting> staticRoutingDst = ipv4RoutingHelper.GetStaticRouting(ipv4Dst);
// Create static routes from Src to Dst
staticRoutingRtr1->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.10.1.2"), 2);
staticRoutingRtr2->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.10.2.2"), 2);
// Two routes to same destination - setting separate metrics.
// You can switch these to see how traffic gets diverted via different routes
staticRoutingSrc->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.1.1.2"), 1, 5);
staticRoutingSrc->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.1.2.2"), 2, 10);
// Creating static routes from DST to Source pointing to Rtr1 VIA Rtr2(!)
staticRoutingDst->AddHostRouteTo(Ipv4Address("10.1.1.1"), Ipv4Address("10.20.1.1"), 1);
staticRoutingDstRtr->AddHostRouteTo(Ipv4Address("10.1.1.1"), Ipv4Address("10.10.2.1"), 2);
staticRoutingRtr2->AddHostRouteTo(Ipv4Address("10.1.1.1"), Ipv4Address("10.1.2.1"), 1);
staticRoutingDst->AddHostRouteTo(Ipv4Address("10.1.2.1"), Ipv4Address("10.20.1.1"), 1);
staticRoutingDstRtr->AddHostRouteTo(Ipv4Address("10.1.2.1"), Ipv4Address("10.10.2.1"), 2);
staticRoutingRtr2->AddHostRouteTo(Ipv4Address("10.1.2.1"), Ipv4Address("10.1.2.1"), 1);
// There are no apps that can utilize the Socket Option so doing the work directly..
// Taken from tcp-large-transfer example
Ptr<Socket> srcSocket1 =
Socket::CreateSocket(nSrc, TypeId::LookupByName("ns3::TcpSocketFactory"));
Ptr<Socket> srcSocket2 =
Socket::CreateSocket(nSrc, TypeId::LookupByName("ns3::TcpSocketFactory"));
Ptr<Socket> srcSocket3 =
Socket::CreateSocket(nSrc, TypeId::LookupByName("ns3::TcpSocketFactory"));
Ptr<Socket> srcSocket4 =
Socket::CreateSocket(nSrc, TypeId::LookupByName("ns3::TcpSocketFactory"));
uint16_t dstport = 12345;
Ipv4Address dstaddr("10.20.1.2");
PacketSinkHelper sink("ns3::TcpSocketFactory",
InetSocketAddress(Ipv4Address::GetAny(), dstport));
ApplicationContainer apps = sink.Install(nDst);
apps.Start(Seconds(0.0));
apps.Stop(Seconds(10.0));
AsciiTraceHelper ascii;
p2p.EnableAsciiAll(ascii.CreateFileStream("socket-bound-tcp-static-routing.tr"));
p2p.EnablePcapAll("socket-bound-tcp-static-routing");
LogComponentEnableAll(LOG_PREFIX_TIME);
LogComponentEnable("SocketBoundTcpRoutingExample", LOG_LEVEL_INFO);
// First packet as normal (goes via Rtr1)
Simulator::Schedule(Seconds(0.1), &StartFlow, srcSocket1, dstaddr, dstport);
// Second via Rtr1 explicitly
Simulator::Schedule(Seconds(1.0), &BindSock, srcSocket2, SrcToRtr1);
Simulator::Schedule(Seconds(1.1), &StartFlow, srcSocket2, dstaddr, dstport);
// Third via Rtr2 explicitly
Simulator::Schedule(Seconds(2.0), &BindSock, srcSocket3, SrcToRtr2);
Simulator::Schedule(Seconds(2.1), &StartFlow, srcSocket3, dstaddr, dstport);
// Fourth again as normal (goes via Rtr1)
Simulator::Schedule(Seconds(3.0), &BindSock, srcSocket4, Ptr<NetDevice>(nullptr));
Simulator::Schedule(Seconds(3.1), &StartFlow, srcSocket4, dstaddr, dstport);
// If you uncomment what's below, it results in ASSERT failing since you can't
// bind to a socket not existing on a node
// Simulator::Schedule(Seconds(4.0),&BindSock, srcSocket, dDstRtrdDst.Get(0));
Simulator::Run();
Simulator::Destroy();
return 0;
}
void
BindSock(Ptr<Socket> sock, Ptr<NetDevice> netdev)
{
sock->BindToNetDevice(netdev);
}
void
StartFlow(Ptr<Socket> localSocket, Ipv4Address servAddress, uint16_t servPort)
{
NS_LOG_INFO("Starting flow at time " << Simulator::Now().GetSeconds());
currentTxBytes = 0;
localSocket->Bind();
localSocket->Connect(InetSocketAddress(servAddress, servPort)); // connect
// tell the tcp implementation to call WriteUntilBufferFull again
// if we blocked and new tx buffer space becomes available
localSocket->SetSendCallback(MakeCallback(&WriteUntilBufferFull));
WriteUntilBufferFull(localSocket, localSocket->GetTxAvailable());
}
void
WriteUntilBufferFull(Ptr<Socket> localSocket, uint32_t txSpace)
{
while (currentTxBytes < totalTxBytes && localSocket->GetTxAvailable() > 0)
{
uint32_t left = totalTxBytes - currentTxBytes;
uint32_t dataOffset = currentTxBytes % writeSize;
uint32_t toWrite = writeSize - dataOffset;
toWrite = std::min(toWrite, left);
toWrite = std::min(toWrite, localSocket->GetTxAvailable());
int amountSent = localSocket->Send(&data[dataOffset], toWrite, 0);
if (amountSent < 0)
{
// we will be called again when new tx space becomes available.
return;
}
currentTxBytes += amountSent;
}
localSocket->Close();
}