138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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#include <vector>
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#include "ns3/ptr.h"
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#include "ns3/mobility-model.h"
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#include "ns3/mobility-model-notifier.h"
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#include "ns3/random-topology.h"
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#include "ns3/default-value.h"
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#include "ns3/command-line.h"
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#include "ns3/command-line.h"
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#include "ns3/simulator.h"
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#include "ns3/nstime.h"
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#include "ns3/node.h"
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#include "ns3/node-list.h"
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#include "ns3/rectangle-default-value.h"
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#include "mobility-visualizer.h"
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using namespace ns3;
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static Time g_sampleInterval = Seconds (SAMPLE_INTERVAL);
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static uint32_t g_numNodes = 10;
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template <typename T>
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static const T* DefaultValueListGet (const std::string &name)
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{
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for (DefaultValueList::Iterator iter = DefaultValueList::Begin ();
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iter != DefaultValueList::End (); iter++)
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{
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const DefaultValueBase *value = *iter;
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if (value->GetName () == name)
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{
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return dynamic_cast<const T*> (value);
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}
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}
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return NULL;
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}
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static void
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Sample ()
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{
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ViewUpdateData *data = new ViewUpdateData;
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for (NodeList::Iterator nodeIter = NodeList::Begin (); nodeIter != NodeList::End (); nodeIter++)
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{
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Ptr<Node> node = *nodeIter;
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Ptr<MobilityModel> mobility = node->QueryInterface<MobilityModel> (MobilityModel::iid);
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Vector pos = mobility->GetPosition ();
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Vector vel = mobility->GetVelocity ();
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NodeUpdate update;
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update.node = PeekPointer<Node> (node);
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update.x = pos.x;
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update.y = pos.y;
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update.vx = vel.x;
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update.vy = vel.y;
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data->updateList.push_back (update);
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}
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data->time = Simulator::Now ().GetSeconds ();
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view_update (data);
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Simulator::Schedule (g_sampleInterval, Sample);
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}
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int model_init (int argc, char *argv[], double *x1, double *y1, double *x2, double *y2)
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{
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DefaultValue::Bind ("RandomWalk2dMode", "Time");
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DefaultValue::Bind ("RandomWalk2dTime", "5s");
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DefaultValue::Bind ("RandomWalk2dSpeed", "Constant:20.0");
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DefaultValue::Bind ("RandomDirection2dSpeed", "Uniform:10.0:20.0");
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DefaultValue::Bind ("RandomWalk2dBounds", "0:400:0:300");
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DefaultValue::Bind ("RandomDirection2dArea", "0:400:0:300");
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DefaultValue::Bind ("RandomWaypointSpeed", "Uniform:10:30");
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// DefaultValue::Bind ("RandomDiscPositionX", "100");
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// DefaultValue::Bind ("RandomDiscPositionY", "50");
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// DefaultValue::Bind ("RandomDiscPositionRho", "Uniform:0:30");
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DefaultValue::Bind ("RandomTopologyPositionType", "RandomRectanglePosition");
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DefaultValue::Bind ("RandomTopologyMobilityType", "RandomWalk2dMobilityModel");
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// CommandLine::AddArgValue ("sample-interval","sample interval", g_sampleInterval);
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// CommandLine::AddArgValue ("num-nodes","number of nodes", g_numNodes);
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CommandLine::Parse (argc, argv);
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RandomTopology topology;
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for (uint32_t i = 0; i < g_numNodes; i++)
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{
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Ptr<Node> node = Create<Node> ();
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node->AddInterface (Create<MobilityModelNotifier> ());
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}
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topology.Layout (NodeList::Begin (), NodeList::End ());
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Simulator::Schedule (g_sampleInterval, Sample);
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ClassId mobType = DefaultValueListGet<ClassIdDefaultValue> ("RandomTopologyMobilityType")->GetValue ();
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if (mobType.GetName () == "RandomWalk2dMobilityModel")
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{
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Rectangle bounds = DefaultValueListGet<RectangleDefaultValue> ("RandomWalk2dBounds")->GetValue ();
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*x1 = bounds.xMin;
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*y1 = bounds.yMin;
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*x2 = bounds.xMax;
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*y2 = bounds.yMax;
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std::cout << "RECT " << bounds.xMin << " " << bounds.xMax << " "
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<< bounds.yMin << " " << bounds.yMax << std::endl;
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}
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else if (mobType.GetName () == "RandomDirection2dMobilityModel")
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{
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Rectangle bounds = DefaultValueListGet<RectangleDefaultValue> ("RandomDirection2dArea")->GetValue ();
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*x1 = bounds.xMin;
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*y1 = bounds.yMin;
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*x2 = bounds.xMax;
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*y2 = bounds.yMax;
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std::cout << "RECT " << bounds.xMin << " " << bounds.xMax << " "
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<< bounds.yMin << " " << bounds.yMax << std::endl;
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}
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else if (mobType.GetName () == "RandomWaypointMobilityModel")
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{
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std::cerr << "bounds for RandomWaypointMobilityModel not implemented" << std::endl;
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//ClassId posType = DefaultValueList::Get<ClassIdDefaultValue> ("RandomWaypointPosition")->GetValue ();
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std::cout << "?" << std::endl; // too hard to represent an abstract/probabilistic model graphically
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}
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else
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{
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NS_FATAL_ERROR ("mobility type " << mobType.GetName () << " not supported");
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}
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std::cerr << g_sampleInterval << std::endl;
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return 0;
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}
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